#Terramity: Legacy Console Edition (A WIP modpack that combines Terramity with Legacy4J)

1 messages · Page 1 of 1 (latest)

potent pilot
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Hello! I wanted to contribute to this mod's community by making a modpack that combines Terramity with proper controller support using Legacy4J, a mod that converts Minecraft Java into 4J Studio's version of Minecraft on Console, aka Legacy Console edition. This post will provide updates on this project of mine, as well as asking for suggestions from this community.

I wanted to make this modpack because most controller mods don't work properly with Terramity, and I also wanted to contribute to this mod and it's community in one way or another.

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First things first, I wanted to talk about controls. The List goes as follows:

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A/Cross - Jump, Double Jump, Confirm in menus.
B/Circle - Parry (Planned For Terramity 1.0, Not Available Yet), Deny/Go Back in menus.
X/Square - Crafting Menu, Inventory Right Click.
Y/Triangle - Curios Inventory, Inventory Shift-Click.
D-Pad Up - Toggle Perspective, Navigate Up.
D-Pad Down - Drop Item, Navigate Down.
D-Pad Left - Activate Armor Ability, Navigate Left.
D-Pad Right - Activate Accessory Ability, Navigate Right.
LB/L1 and RB/R1 - Cycle Hotbar And Menu Tabs.
LT/L2 - Interact.
RT/R2 - Attack.
LS/L3 - Dash, Activate Sprinting.
RS/R3 - Sneak, Slam Ability.
Start - Pause.
Select/Back - Host Options, Swap Cursor Modes.

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There is an issue with Legacy4J and the "Swing Ability" keybind being placed on right trigger where the swing effect won't work, but in 1.0, this feature will be overhauled for improved support for the Better Combat mod.

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Another issue is both the creative menu and crafting menu not having proper support for modded items, but that is something I can work on myself.

potent pilot
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There might be an alternate version of the mod (keyword: might) that features some Terramity addons like Brutality and Lethality, but I generally want to avoid biting off more than I can chew. For now, it will be purely Terramity and Legacy4J for the most part.

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Some QoL mods and changes to vanilla stuff might be added.

digital needle
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Wait so then what would do for the other mods in the modpack key binds bc that’s basically every keybind alr mapped

potent pilot
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Legacy4J supports combo maps

digital needle
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Also wouldn’t a compat mod rather than a mod pack be better so ppl can use in their own modpack, rather than having to play urs

potent pilot
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as well as layered mappings

potent pilot
digital needle
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Wait so if anyone can do it what’s the point of the modpack

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Js curious

potent pilot
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The modpack is meant for people who want an out-of-the-box experience that works with controller.

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Like

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preconfigured

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so it can be plug-and-play for people

potent pilot
potent pilot
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An update: I've been working on this small project, but I feel like I should put it on hold until 1.0 drops.

potent pilot
potent pilot
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UPDATE

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I somehow got the swing effect problem fixed

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Essentially, I set that keybind to Any Button + RT/R2 and then to just RT/R2 and now it works

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It's weird, I know.

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But yeah

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You do need to reset it everytime you exit tho

potent pilot
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A: Jump
B: Dash
X: Crafting/creative menu
Y: Inventory
LB + B: Drop held item
LB + X: Host settings
LB + Y: Curios inventory
RB + X: Accessory ablility
RB + Y: Armor ability
RS: Sneak/ground pound
LS: Toggle perspective
LT: Interact
RT: Attack
D-Pad Up: Cycle hotbar row up
D-Pad Down: Cycle hotbar row down
D-Pad Left: Cycle hotbar slot left
D-Pad Right: Cycle hotbar slot right
Select: Toggle cursor
Start: Pause menu
LB + RB: Parry (when 1.0 releases)

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Should be more similar to LCE now

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Also I decided to work on this pack while v1.0 gets developed.

potent pilot
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Quick update: I added the Terramity weapons and armor into the crafting menu.

potent pilot
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It currently doesn't show up in-menu, but I'm trying to make it work regardless.

potent pilot
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Update: Better than Adventure hotbar

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also motor assist

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mod list so far