#ABANDONED - FORMERLY Terraclysm (temporary name atm) Modpack
1 messages · Page 2 of 1
honestly
idk if i wanna keep legendary monsters
the ideas are cool but idk how id use them
plus unless you HAVE to, you probably wont encounter much of the enemies
updated recipes for bullets
using lead instead of iron now
i just noticed
Immersive Weathering seems to have its own datapack system for fluid generators
so i may not need the whole extra mod that does the same thing
yep
ugh i need to make custom EMI pages
and i dont think i can specify source blocks either idk
nvm
i kinda wanna add ways for renewable crimsite, asurine, veridium, and ochrum but idk how id do it
like one idea i had was you need a raw ore block adjacent to a regular cobble generator
but
idk
iron for crimsite, zinc for asurine, copper for veridium, and gold for ochrum ofc
i kinda wanna add like giant limestone formations to the overworld
which could have limestone (create), chalk (nature's spirit), and shellstone (naturalist)
also calcite
also i wnana make another loot table for my kogtyv integration but i dont wanna go back and change every jigsaw tempalte
there are so many recipe types omfg
ferric meteor example
windswept reminds me alot of the festive mashup pack and i think atp htats a good enough reason to keep it
-# why do i kind of want to playtest this :3
i sent an earlier version of the pack a few days ago but i dont mind sending another
more recent version but still very much wip
most real progression wont be developed until terramity 1.0 releases
is this version just the compatability between the mods?
pretty much
most of what ive been doing has been miscellanous things so
theres a bit of progression that ive done (pretty much only the early game though)
and i dont really plan out what i integrate tbh
at least with this misc stuff that isnt progression focused
yeah but kinda sparsely
its mostly for the progression stuff but i can go in and add stuff ive added or misc stuff ive planned
i am okay with like suggestions too
in terms of misc stuff
i wanna do progression more solo
but i will take feedback when i do it
i kinda wanna make gaianite and dimlite acquired differently from how they are normally
since cosmilite now only spawns in meteors
idk how much i can do with kubejs, lychee, crafttweaker, etc, etc
my idea for gaianite was like
adding a reworked gaia lily
which would spawn in jungles and lush caves
and you can give it smth that makes it grow
and once it grows fully it spawns like a root system with some kinda gaianite cluster thing
sigh
oh my meteors is a fabric mod veiled as a forge mod
with connector as a dependency
can you add dimlite to ancient city chests
perhaps
Crafting Minecraft
Smelting Minecraft
Blasting Minecraft
Smoking Minecraft
Campfire Cooking Minecraft
Stonecutting Minecraft
Smithing Minecraft
Brewing Minecraft
Item Application / Use Item on Block Create / Lychee
Use an item on a block, duplicate recipetypes.
Click on a Block With Item Lychee
Idk????
Item Entity Burning Lychee
Item Entity Inside Block Lychee
Anvil Crafting Lychee
The name explains it all.
Block Crushing Lychee
When a falling block entity lands on an item entity.
Lightning Channeling Lychee
Strike an area with lightning, can be used for like block placing/transforming ig.
Item and Block Exploding Lychee
Random Block Ticking Lychee
Dripstone Dripping Lychee
Advanced Shaped Crafting Lychee
I don't know like at all.
Energizing / Charging Create: New Age / Create: Crafts and Additions
Applies FE(?) to items with the CNA energizers or CCA tesla coils.
Fermenting Brewin' and Chewin'
Can take four items and a liquid, has a timer, has its own heating conditions, and can output items or fluids. Performed in kegs.
Warping Architect's Palette
Throw items through a Nether portal.
Cutting / Sawing Create
Crushing Create
Deploying Create
Bulk Blasting, Haunting, Smoking, and Washing Create
Mechanical Crafting Create
Milling Create
Mixing Create
Compacting Create
Pressing Create
Sandpaper Polishing Create
Recipe Sequence Create
Spouting Create
Rolling Create: Crafts and Additions
Basin Processing Create: Diesel Generators
I think this one is broken idk.
Bulk Fermenting Create: Diesel Generators
Leaving items and fluid in a big tank with heating (optional).
Casting Create: Diesel Generators
Spouting fluids onto a mold in a basin -- I may use this one for Create: Molten Metals stuff.
Compression Molding Create: Diesel Generators
See above but pressing, not spouting.
Distillation Create: Diesel Generators
Heating distillation towers, which are modified fluid tanks basically.
Hammering and Wire Cutting Create: Diesel Generators
Manual way of doing pressing (Create) and rolling (CCA), respectively.
Printing Exposure
Using a lightroom to print film to photographs. I don't think I can add or edit these though.
Cooking Farmer's Delight
Pot cooking, six ingredients, and an optional additional one. Requires a heat source.
Cutting Farmer's Delight
Using tools and items on a cutting board.
Alchemist Cauldron Iron's Spells and Spellbooks
Mixing one fluid with one item in an alchemist cauldron.
Arcane Anvil IS&S
I think just scroll upgrading and like adding upgrade orbs to armor, idk if it's data-based.
Scroll Forge IS&S
Makes spell scrolls, not sure if I can use this, however.
Fishing Rod Upgrading Tide
Probably not customizable.
Altar of Amethyst Blessing Cataclysm
Not sure what it is or does exactly.
Mechanical Fusion Anvil Cataclysm
Anvil crafting, but fancy.
Starlit Factory Celestisynth
Accepts up to 6 ingredients, and has a processing time. Requires the mod's dedicated fuel.
Sawing Universal Sawmill
Stonecutting (Wood Edition)
Bolok Trading Unusual End
Right click on boloks (end fish) to turn one item into another. (why are they named bollocks) Also no clue if it's data-based.
Infusing Unusual End
Don't know, probably won't touch it.
Altar of Amethyst Blessing Cataclysm
Not sure what it is or does exactly.
Its a one use thing with blessing amethyst crab meat to protect you from harmful combat effects
its only found in the one ocean structure
with the leviathan
Cruncher Hunting Species
I do not know.
Goober Goo Conversion Species
I do not know.
Etrionic Blast Furnace Ad Astra
Electronic alloy blast furnace essentially, only makes Ad Astra steel tho rn (hopefully data-based)
Compressing Ad Astra
Pressing, but fancy. (and also electronic too)
Cryo Freezing Ad Astra
Turns an item into a fluid with electricity. Surprisingly allows for any fluid, not just cryo fuel.
NASA Workbench Ad Astra
Rockets
Oxygen Loading Ad Astra
Turn one liquid into another and put it in an item ig?????
Fuel Refining Ad Astra
Same thing?? Idfk atp
Extractinating Extractinator
Refine blocks into items with chances.
Drilling Machine Create: Ore Excavation
Use a mechanical drill to drill up ores basically infinitely.
Extruding Create: Mechanical Extruder
Cobblestone generator, but fancy.
thats like all of them
that show in JEI/EMI
idk which end worldgen mod i should use lowk
it could be either Endercon or Nullscape
after flying around for a while
ive chosen endercon
i have the Ailerion mod or however its spelled in the pack and lowk its more fun imo
like no rockets while elytra gliding
idk if its from the mod or not but you can take off with rockets
but like
you can kinda like do a jump if you "land" and use another rocket
sadly enderscape isnt on 1.20.1
i looked at it rq this morning and it seems to add more than just overhauled worldgen so i probably wouldnt have used it idk
another idea i had for gaianite is totally not from terraria
using lychee's random tick recipe i have made a like 0.5% chance for stone, deepslate, oross to become gaianite cluster ore
i may restrict it to like "lush" biomes
(lush caves, most jungles, etc)
I would've suggested Astrological but not sure.
ive realised an issue
if you spend long enough in a biome the whole biome will become gaianite within a certain range
it could be possible that smth that immersive weathering adds would be better maybe
like itll probably take a really long time but its not impossible
after waiting a few minutes with random tick speed to 300
good lord
maybe make it so it already has to be an ore so like you can silk touch copper ore to convert them into the far more valuable gaianite but it doesn't conver the whole cave
another idea i had was that it would generate super slowly unless there was an adjacent ore or smth
or i could jse the other idea i jad
tbf this was at an insane tick speed so it prolly wouldve taken like 5 hours to get that bad at regular speeds
perhaps
the modpack randomly broke
it says that flywheel only supports sodium 0.6.0 beta.2 or above
even though i never updated create
and i cant update embeddium either
wait
sodium somehow got into the pack??
dependency dependents?
yeah probably a mod update downloading a dependency
i made all ad astra steel have a lil star in its name and have the space-grade tooltip
thats cool asf
renaming things is painful
idfk how else to do it
and i dont really feel like making a resource pack
i coulld also have used the comet symbol or a filled star but idk
the cupric fire from caverns and chasms or whatever it was called wouldve been a dupe of smth i already have
nether brass fire from architect's palette
i have a bad habit of looking for new mods
and
so im watching a short
and i see a really cool weapons mod
but then the way youre SUPPOSED to get them is something i really wouldnt wanna put in this pack 😭
Which mod to be exact?
so wait whats the pan for this mod?
it's a modpack, not a mod
oh awesome
lemme just send the video that i saw
alr
Download here: https://www.curseforge.com/minecraft/mc-mods/cultivate-the-eternal-realm
This mod is available for Minecraft 1.20.1 for Forge on Curseforge and Modrinth. What underrated mods should i cover next.
#shorts #minecraft #mods
interesting
anyways, offtopic but do you know how to increase the spawn rates of a modded ore? asking for a friend
I see.
Well you can just.
Remove the mobs.
And then make the weapons obtainable in some other way.
datapacks
ic
you gotta take the placed feature file for the ore and mess with that
this is really useful
i see
I got it to work with lead, which is in larger veins now
it's pretty useless and i need to think of a use for like tons of lead but i think this knowlegde sufficies
i may make some meteors with celestisynth lunar stone
and make it rarely generate on the mood
i may make it so that the is&s arcane can only be made with silver idk
since like
silver is the magic metal and most mods treat it that way
Don't add cultivate the eternal realm its gonna break your entire packs balance... and make it a waifu simulator
weapons also break balance
i figured out the replacer from crafttweaker
its gonna be such a timesaver since i can just list recipe ids in a replacer now instead of my previous method of removing and readding recipes
itll help alot when i just wanna swap around ingredients instead of overhauling recipes
ive already started on all the steel stuff
i may next do cotton and flax for certain uses
or well
i may make cotton, flax, and straw all in one tag for a big set of recipes
sack, awning, and rope from supplementaries are my main ideas rn
another question lori, have u tried to bulk add tags to items using kjs?
asking because, i wanna add domum ornamentum tags to a lot of items from stonezone/chipped and let's just say
there's a fuck ton of them
i add items to tags with crafttweaker
<tag:items:mod:tag>.add([ list of items ]);
interesting
and you can even make tags with crafttweaker
i think you just need to put the tag's bracket form alone on a line before doing definitions but
idk
actually i have a better question
how would you apply tags to every item in a mod without having to manually type all of their names out
idk tbh
you'd have to check the docs
or ask the server for crafttweaker
maybe
i may eventually add some more like
integration of windswept into other mods
like windswept features in Still Life and Nature's Spirit biomes
hhh
still life has like
a pine forest biome
which uses vanilla spruce and oak
but i dont feel like changing it to make it consistent with Windswept
wtf happened here
anyway i removed the extractinator mod cause my adhd ass is not gonna be messing with that
i dont think thats how meteors work
noooo not extractinator
i may use kubejs for more variations to gun parts to make them better fit the celestial factory
i also wanna make the early guns not use diamonds in them but smth ekse
like trying to keep them roughly that point without the weird recipe using diamonds
yea atp just add cisco's content
i kinda wanna do like Bountiful stuff entirely from scratch
been kinda working on integration for biomes
however ive only done windswept into NS and Still Life
not NS into Still Life
i may not do NS into Windswept
still need to get back to kogtyv integration
"error: feature placement [insert feature with block from a mod not in my pack]"
WHICH FUCKING FEATURE?????????????????????????????????????????
Does it say in the log in which biome?
i found in apparently the crash report that its not even a regular feature
its a village
the ctov beach village
lowk i never liked them and i dont feel like spending 57235927834591237851958713958713958137958 billion years again to fix it so
it shall be removed
i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen i hate debugging worldgen
its annoying that there's the light level 0 light blocks everywhere in certain snowy still life biomes
its apparently for stopping snow buildup
but it looks ugly as shit with certain shaders cause yk
the shader thinks theres a light there
i hate debugging anything
especially when things DELETE EVERY TILE DROP NO MATTER WHAT THE GAMERULE SAYS
i hate when one TINY error in a structure or feature crashes the whole game
like why is moogs voyager structures crashing the game???????????????????????????????????????????
and then when you need to have a lagless pack and things add strutures to the game BUT NOT IN A WAY STRUCTURIFY DETECTS EM
it pmo so much that the logs say
basically nothing
about structure debugging
all the fresh animations compat resource packs i have also dont work to a degree
the only one that works is the one for lanostry's foxes
drodi's villagers works fine
unemployed and nitwit villagers dont have sclera
drodi's pillagers doesnt work
theyre all invisible on the latest version of drodi's pillagers x fa
and on a slightly older version they have no torso
drodi's slimes x fa i dont think works properly either
more mob variants x fa doesnt work either cause the textures are fucked
i kinda wonder if FA itself is the problem but
the latest version for 1.20.1 is four months old and im only recently getting issues
figures. its a good resourcepack should be a mod but it has problems
i think i just needed to downgrade
since i recently updated it
example of MMV x FA being broken
bweh?!
i think the chickens are fine
idk about pigs
but cows and sheep are completely broken
i love when trial spires generate right off the coast
xP
i kinda wanna give celestisynth weapons mild stat boosts
i think itd be a cool easter egg if i could make sulphur have soul fire on it when lit on fire
cause irl sulphur burns blue
i wanna make it so that all the weapons from Weaponworks have a baked enchantment
rn i have the hammer with pulsation (celestisynth) and im gonna have the mace be knockback
i WANT the rapier to be backstabbing (farmers delight) but idk how to do that when backstabbing doesnt support the rapier
oh
huh
i can put it on the rapier
the spear will get joust
from unusual end
which makes you deal more damage when mounted pretty much
ok that i need to like figure out how to use
might add this idk
might add Majrusz's Enchantments
the main reason i want extra enchantments is to bake them to some weapons
i do wanna plan out a guidebook for the pack but that may be smth for after terramity 1.0
Highkey just add a bunch of enchantment mods and pick and choose which enchants to keep, disabling the rest
Just a lot more enchantments is pretty good, very op though
i forgot about my like
rampage ig mod
last night
but it was honestly fun using it
odd that when you hit the max spree of 20 you start lighting enemies on fire
but the mod is customizable so
i should hopefully be able to fix it
i love undebuggable worldgen crashes
what i think is happening is that Lithostitched and Connector are somehow breaking CTOV
by making the compat stuff from ctov be loaded over when jt shouldn't be
honestly
ykw
i think i could get rid of CTOV cause i kinda know mods with also really good villages
like i think i already have a different mod that redoes villages
is that the one that turns villages into soviet buildings
CTOV is ChoiceTheorem's Overhauled Village iirc
the one that adds soviet villages is Kogtyv
and the great think about kogtyv is that it doesnt replace vanilla villages
but im prolly gonna use Luki's Grand Capitals instead of CTOV
i think i already have it in the pack anyway
goodluck on that
and i think windswept also adds christmas villages sooo
uhhhh
enchancement is pretty good
you'll need to configurate it a lot tho
integrating NS into Still Life
hheres a handful of trees i need to change
a meteor struck my planning platform
sob
i had three ideas for bounty types
or categories
idk
Hunting, Manufacturing, and Redstone
hunting is just killing mobs for a reward
manufacturing is making things that can pretty much only be made with create
and redstone is redstone
i kinda wanna make the way you get bounty boards different too
i had another idea too thats like
add a new item with kubejs called Bounty Ink
make that required to make decrees instead of purple dye
then require a decree instead of a diamond to craft a bounty board
and make Bounty Ink only a rare drop, bounty reward, or villager trade
i added a mod to check out and one of it dependencies adds this
lowk even if i dont use the mod thats dependant on it i might keep it
i have no clue what createatam is tho
cluttered i dont care enough to go back and remove it from my kogtyv integration and besides
its not like unusual end or terramity and doing too much
same goes for sweety's garden
create wizardry and arcane essence block will be removed
cause they arent that important
ive learned you can place the nature's spirit succulents on cacti
and on alluaudia
if i was a bit more knowledgable on MAKING worldgen datapacks i would honestly make these able to spawn naturally
from left to right the succulents are: imperial, ornate, regal, and sage
why does additional structures use beard thin for every structure
im prolyl gonna remove it just cause its a tonna tiny structures that arent too much
i love the meteor crashes tho
Wait Terramity uses MCreator?
it used mcreator for very very early days but it no longer uses it
isnt 1.0 gonna be like entirely rebuilt from the ground up?
very possible
i found this really cool bit of worldgen
a stripe of lavender fields between a temperate mixed forest and evergreen taiga
still life adds 109 biomes
ot a single one has a proper name
all of them are biome.still_life.[biome]
i do not feel well enough to go through all 109 and add their names to my naming script in kubejs
i need to finish my kogtyv integration but dont feel like it
i somehow underestimated how much iron the ferric meteors would give me
241 iron ingots for all of it
as im digging out a second one my power flickers off just enough to turn off my pc
this is a cool mod but idk if it and luki's grand capitals like
override eachother or what
i do really like the stuff ATi makes tho
if i keep it then i can make some flats or buildings from kogtyv have weed growing in them
you should make it very rare tho
i found this mod
tried it a bit
but i cant really see a use for it
theres also a handful of mods i should work on like
replacing with other mods
like the zombie horse, skeleton horse, stray, husk, charged creeper, mooshroom, and cave spider spawns i should replace with incontrol
i should work on making ad astra be more locked behind create stuff
also since i have Etcetera i think itd make sense to replace lanterns with lightbulbs in kogtyv
do i keep nirvana in my pack
6
8
1
yes
bountiful is so excruciating to customize lowk
i WANT to work on it but hakjhakjhak
i have decided to add Brutality and Weapon Master
no idea how im gonna like properly integrate the latter since
it is really powerful
brutality gives me MORE things to add to kogtyv
sob
theres only really two things about Brutality that i dont think fits my pack
the magic system and the rage system
but it seems the systems are entirely item-based so removing the items will effectively remove the systems too
added a mod that lets you go over 20 saturation
which makes the hermit bean ACTUALLY work
but the mod (at least with appleskin) doesnt tell you how much extra saturation your have
well itll last you an insanely long time
about like 14 hunger bars worth of saturation
also i kinda wanna add like raw quartz blocks as like crystals to the overworld
id prolly use the JNE quartz since it has a crystal variant
maybe they could spawn kinda like this
granite, granite redstone ore, rose quartz, quartz crystal block, and quartz crystals
you should probably nerf the amount dropped then
also these are pretty cool
i was messing around as usual and i accidentally fluidlogged a block with molten lead 💔
i felt true i dont know what emotion because molten lead and lumiscene crash the game when fluidlogging a block
and i cant blacklist the two from logging blocks

i might remove weapon master
doesnt have much of a use cause well
it adds modular weapons but you upgrade them by using them
so not much of a reason i should include them
i found the kogtyv greece village type and i need to work on it too
can you also port the villages for deserts/savannas since they appear as pre-village update villages for some reason
wdym?
i wanna like
add stuff to the block regrowth of immersive weathering
for mod compat
but hadfjdf
towny and village causes deserts and savanna villages to spawn with pre village/pillage update
i think Luki's Grand Capitals overrides that
i do have another village mod but i think its being overriden by LGC too
oh i see
i have to do those 72 goddamned tables again
jsut to place lightbulbs
instead of lanterns
do i make it possible to very rarely find weed in kogtyv cities
2
2
1
yes
about 200 of 621 flats done
621?!?!?!?! damn that's a lot
also funny number
guh
questuin: how did you do this, ik via lychee, but how would i do so via kjs?
no idea ngl
dies thx lol
i feel like i should probably give an update since its been like 5 months lmao
I've kinda abandoned this pack in its current iteration because of scope creep
ill restart it (of course under a different name, since it has already been taken) when 1.0 comes out
ive been making another modpack though, but i wont make a post until ive gotten it semi-playable
ABANDONED - FORMERLY Terraclysm (temporary name atm) Modpack
from what ive been told this is a pretty good pack and i intend to try it out soon
rebalancing the pack likely wouldve been hell when 1.0 releases and just the kinda stagnation of waiting for an update to continue the main part of the pack unfortunately led to the scope creep
the performance was abysmal too