#Dimensional Chest
1 messages · Page 1 of 1 (latest)
as cool of an idea this is, ive avoided pocket dimensions simply because they are impossible to balance for survival pvp servers
Oh true
ill note the idea though, maybe ill find a way to balance it
using a warp pipe would be cool
Maybe it kicks players out if broken?
nah i mean someone could hide their entire base and storage system within a single block
thats really hard to balance in a pvp server. base raiding and hunting would be impossible
I’ll try to think of smtn
Maybe it could leave behind an entrance for like aslong as its being used
Sort of like the magic whistle tornado
Maybe making it that if other people nearby also have the item can enter your dimensions too
You could make it that you can color them and every red pipe leads in the read dimensions and every blue in the blue and so on
No it’s because someone can hide the chest in a small area
Yea right
Yea you could hide your base in a chest and no one could find it
Maybe you could make it that the dimension gets reset if put in a chest so you need to carry it at all times
But that's just weird
Maybe when someone enters the dimension there cords will be leaked in chat or on screen could be a gamrule you can turn of
Ok I got an idea for fixing the issue @wild jay
Just make it so there’s a beam like the end gateways
.
I don’t think that ping was necessary now that I think about it sorry
But what if I just do it at the top of the world
Dimensional chest is a good idea
But like
I really cant think of a way for it to be balanced 😭
Maybe a limit of how much you can build in it
Maybe all chest lead to the same dimension
Or you cant build at all and only put items and entities in it or smth
That’s not a bad idea actually
then you might as well build your entire base there
Yea right
Well, admin can just delete craft of this thing...
isnt that just a ender chest..?
No it would be an upgrade
Since with any mod that adds chunk loaders you could import/export the loot from farms across dimensions
And anyone could access it
maybe some sort of spatial anomaly compass thingy that leads to the nearest chest 🤷♂️
What if all pocket dimensions go to the same place and its js like a 100x100 box so multiple people can do stuff in it
so a new dimension except that its 100x100?
Yeah sort of
I mean ur not gunna believe this but that is like the entire concept of a pocket dimension
Emphasis on dimension
right
.
Combat log mechanics that disable the portal access while in a fight maybe? Prevents cheese against strong bosses by going in to heal for a second and then coming back out.
Historically I've tried the same idea of a portable base in a dimension with Dimensional Doors but appears that servers can wipe the contents of the dimensions on reload sometimes. Just something to keep in mind.
Just gonna throw my two cents to this idea since I do like the concept but it needs some work. The original suggested recipe would be quite easy to make many dimensional chests en masse so I'd first suggest this recipe making it tougher and explaining the end-gateway beam.
The recipe would be 4 cosmolite, 2 daemonium, a warp pipe, and more obviously an end chest and beacon.
My concept would be this, instead of right clicking you now need to stand on the chest and crouch to enter it which takes a few seconds instead of being instant.
Chests would be given a unique ID so that chest dimensions don't clash and can be moved while keeping the same dimension space. The only way to leave the chest dimension would be to go back through the warp pipe that you fall from in the ceiling making it quite a bit harder to escape once you enter, making it non-viable for combat.
Okay but i raise you this, elytra
i think it should js be like you cant enter while the game detects you're in pvp or have damaged a player within like a 5 minute time period
Kind of like how public claim servers prevent combat logging with pvp status'
Elytra doesn't help you get into the chest to start, that has a "windup" period before you can enter
Sort of like how the nether portal functions just minus the annoying swirly effects, instead you're just trying to fit into an opening that you probably shouldn't be able to fit into
Issue is that's extremely invasive to the player experience. Imagine your friend punching you as a joke and now suddenly you're forced to wait 5 minutes straight to go into your base.
Also forgot to add a few things onto this, you could possibly drop items into the chest to drop them through the pipe into the chest dimension, break the exit pipe if the chest isn't placed, make the chest only work if exposed to sky, have an emergency exit route that has the same behavior as the end exit portal that brings you to your spawn point (only appears if the chest hasn't been placed for 5 minutes straight, should be in a different area than the default exit pipe so that you can't soft-lock a player inside the dimension by breaking the chest replacing it at the perfect time.), and lastly make it so the exit pipe has a cooldown where when placed it has to build itself back before a player can leave.
Its not supposed to be used as a base
Js a storage area
My base is just a storage unit when I'm playing modded, no reason not to use the chest unless it was just generally useless because my friend keeps trolling me by hitting me just before the cooldown ends.
I don't see how having it behave similarly to the nether portal is a problem, I never see people complain about nether portals in PvP.
Also your argument is that you could take your chest plate off to replace it with the elytra, which in a PvP situation means you lose your set bonus if you have one, and you lose a ton of armor, a nether portal at least gives you somewhere to go, the chest dimension only allows you to go up meaning you can just be predicted or someone can camp outside the chest waiting for you to leave. On top of that you can't use the elytra immediately because of loading times so leaving it puts you at an immediate disadvantage in combat. Generally my idea would already make it completely useless in combat. The only thing you could do is have a teammate grab the chest so you can return to your spawn if you're low, but that still requires you to be able to escape long enough to enter it and have a teammate break it.
No need to reinvent the wheel when it comes to balance.
is it balanced to disable the elytra while in the dimensional chest, also you have to somehow forbid them from building traps
(i just briefly skimmed the texts)
I mean I guess you could ban the elytra but you could still just use a piston launcher, double jump, etc. I kinda forgot I said a while ago the chest should require access to the sky so you can't really trap it on the outside, just around it. My bad on that part you can't actually trap it.
But thas js you, other ppl actually want to build or have builds in servets yk
Pocket dimensions like take from that, so therefore i think a pvp limit would be the best balance
If u dont want it it could be like config or smth
Do you think that nether portals are unfair?
No they take a second to enter and you cant conventionally live in it
Lets be real not that many ppl are gunna live in the nether
The nether has infinite space and renewable resources, the pocket dimension is like a 5x5x5 box
So then atp why would we need a pocket dimension 😭
Because it acts as a portable storage unit...?
Nether portals don't bring you to the exact same location every time
Shulker box
I'm just saying that with your points that you've made you're saying that the nether should also have a PvP cooldown
i mean thats what i intended it to be
just a little mini area
for silly goofy builds
I thought u intended it to be a place to build stuff and keep inv
That's not a storage unit that's a singular portable chest 😭
i mean isnt that what a base is
well i mean youd have to live in it
i mean
if thats bad aurukel can just add intentional game design
wait you wouldnt sleep-
Is a chest not storage
Thats pretty fair
It's storage not a storage unit as in an irl storage unit you buy and gain a decent space to store stuff.
But yeah the problem aurukel has with it is that he doesnt want it to be a base
My idea + intentional game design I see no issues anymore
What was ur idea again
Harder crafting recipe, delay to enter the dimension that can be easily interrupted, has to be able to see the sky like a beacon, unique identifier to allow others to make their own chest dimension as well, uhhh what else, emergency exit opens when the chest is blocked from the sky which brings you to your spawn, and probably a couple other important details that I'm forgetting
I wrote everything down but it's kinda long winded so I don't remember everything off the top of my head
ok so whats the balancing part when u actually have it
cs could u not hide it by making it look like an actual beacon and putting a glass block on top
Nothing stopping you from investigating it yourself.
igg
i still dk
what stops it from being a base tho is my question
cs aurukel doesnt rlly want that

Go back and read bro, he said nothing about not liking it being a portable base, just that people could easily hide it in a single block... Which the gateway beam/beacon beam idea solved. That was before I even said anything that he responded to that. I just had the idea to make it cost a beacon.
R u sure...
Doesnt matter tbh at the end of the day the earth will continue to turn 🥹
1374767420543078512
that's not a message link
#1374562421624017008 message
if only you would read the whole thing,,,
Nope it's OVER the world is ENDING the sun's gonna EXPLODE in 2 minutes
ahem
❤️
because its cool 😎
I meant inside it
Ik I was saying there are alternative ways to get out instantly if you're chased