#Summoner Class, Staffs and Whips
1 messages · Page 1 of 1 (latest)
Nope. Aru ain't making new classes only subclasses tomes are being removed next update
Whips would be cool but could be enchroaching, on the terraria whips mod unless they make them uniquely different
and also minecraft would be kinda bad to get a Summoner class implemented the way Terraria does
not really. look at iss
iss:irons spells and spellbooks
it has summoner
i plan to add the class but use a unique way of animating. animate a seperate player model and change the camera view.
i would attempt making it cancell out bc and ef combat anims during my anims
i would spawn the player model thing then make the player fully invis and... honestly i just hope this works out may not do the whip thing.
personally I think ISS summons are a bit op and that a summoner should use more of minecrafts tames that are already in game if it would be its own thing.
aaaaaaaand now you cant be a summoner cause you aint summoning a thing
your talking a tamer
multiplayer lets em get wrecked
bosses too
no I don’t mean being a summoner summoner but maybe a summoner the same way in Lycanites
i think a summoner summoner is a bad idea unless you plan on doing what im doing.
Lycanites mobs for being evil and freaky is suprisingly cool with it.
4 modules mage will have iss compat summoner melee and ranged, those are for combat and will be seperate mods.
biomes bosses structures seperate but bosses requires all the other modules
the finall boss? a quintillion or so hp and multiple phases
I wish you luck in those endeavors soldier
yea ;-; i even need to make a phase change that sets you to 1 hp and gives you the final armor to allow you to beat the final phases of him
and final weapon according to your class
Already inquired and its not happening
The system needed to support it would be a lot to add for terramity especially since its not even in 1.0
Potentially a future update or a separate mod
already told em.