#Calamycraft Modpack
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That's a certified lmao
gotta go the resource pack way
gun
hey i was wondering if multiplayer still works, my friend tried to host a server with the modpack and it kept failing and we did not know what to do
uuh I think that a mod called "Wall-Jump TXF" has caused problem for me when hosting a server but Im not sure
get rid of it, parcool adds wall jumping anyways
I have one suggestion. I looked at your modpack file and I think you are using Battle Music very wrong. Perhaps the expected usage is to prepare an empty ogg file, replace the ogg with a resource pack, and then adapt it in the config.
well, Battle Music has an in-game command /battlemusic set that you can use to set sounds to mobs, so I used it
how do i host a server with this modpack?
i'd like to add a downloadable server pack for the modpack on curseforge but I can't figure out how to
A friend of mine did manage to host calamycraft on his server, I'll ask him
From one modpack dev to another; wow. We actually considered adding Terramtiy at a point to Integrated Minecraft, and this thread is a perfect representation of what I thought it would look like. Just.. wow. Looks great.
This is inspiring me, a lot. Seriously a hidden gem here
Ooo, + thanks for using my ISS mana bar resource pack!
that's great to hear, thank you! Im not done with it It's quite the challenge to be honest
btw your resource pack is awesome, really needed this 👍
i was gonna use terramity in my modpack, but i realized what theme i was trying to go for and it didnt really fit
still really love terramity as a mod
same here, super awesome mod and love the terraria gun progression!! ores were just too grindy in current version
https://www.youtube.com/watch?v=ROSnAaV0SdU I said Battle music is used incorrectly, but perhaps this is the correct way to use it. (And I don't think it's necessary for bosses that already have BGM.)
This video has not been edited in any way.
Go into the config of parcool and scroll down to stamina settings and change stamina to the hunger one aswell as turn it off
Assuming you dont want it
https://www.curseforge.com/minecraft/mc-mods/dungeons-mobs-port one of the best monster mods, this one is a port for 1.20.1
How did you get the background of the quest to change? Instead of the blue squares?
Looks great btw
changed it by doing a resource pack for the ftb library
Gracias
kubejs not loading assets as usual
unlucky
i love tha book clas
agree
love that it is one in the first place
try this mod. maybe make all the mage sets of terramity compatible with other mage mods?
it is in the modpack
Oh cool
and that's not a bad idea, right in the idea box
Lol awesome
pls change enigmatic config so that it counts all bosses. its a common problem in packs
woahh someone should soo make an irons spells and terramity compat mod
exodium would give extra manaa
You are totally right
its why i do the bbook class
its unique
and it allows me to remember to look in configs for this lil thing lol
this suffocates em
wait i should put that in bug reports
you will need to make a summon method as he doesnt have a natural spawn method
i swear to god i first looked at it and saw "NARNIA" somewhere in there but now i dont see it
How soon is the server pack? Been wanting to play this with friends
its out right now
if u want to put it on a server just delete all the client side/visual mods
specifically oculus and legendary tooltips
and few others
does this mod exist ?
If this can help you while waiting for the server pack, these are the modpack client mods:
- Entity Model Features
- Entity Texture Features
- CameraOverhaul
- Fancy Outline
- ImmediatlyFast
- RarityJS
- SDM UI Lib
- Shoulder Surfing Reloaded
- Battle Music
- Better FPS
- CullLessLeaves Reforged
- ExtraSounds Next
- fix GPU memory leak
- Food Effect Tooltips
- Illager Raid Music
- Immersive UI
- Item Borders
- Item Highlighter
- JeremySeq's Damage Indicators
- Jump Over Fences
- Legendary Tabs
- Legendary Tooltips
- Loot Beams: Relooted!
- Mouse Tweaks
- Obscure Tooltips
- Oculus
- Out Of Sight
- Presence Footsteps
- Prism
- Simple Health Bar
- World Play Time
There might be more that I missed, idk
peak
Loot beals
Whats that mod?
Lol
Typos
i never understood how to make a server pack, is it just all your mods but excluding the client side mods?
Yes
Only missed embeddium and it's addons, but yeah they're way more obvious to be client side anyway
1k messages alone in this 
question:how did you do the tabs on top of the inventory?
https://youtu.be/4OFhXWVZ8fY?si=aPlkEo4biH4AhdS4 This seems interesting
Mofu's Better End es un mod que agrega múltiple contenido a forma de progresión a la enigmática dimension del end, con nuevos biomas repletos de criaturas características, objetos, y progreso único, teniendo que atravesar y derrotar múltiples entidades con el objetivo de descubrir los misterios del mundo, logrando llegar a una nueva dimens...
Legendary Tabs mod
Does anyone know what problem can make all entities including player model turn completely invisible randomly? I want to update the modpack but won't until this is fixed
uhhhhhh thats wierd somehow less wierd than one im solving in my own pack
Is it permanent? Something might be causing the player to despawn or something
That's more of a visual bug, like, all entities still work; player can move around, monsters can attack, their models are just not rendering
It does that 1/4 of a time when loading a world, going into options menu or changing dimension
On this screenshot, the mob in front of me doesn't render neither my first person hand
Common issue with shaders
Or rather an issue related to shaders
ah sinytra, what cha using the mod emulator for?
probably entity culling which is a fabric mod
I have no idea then, It spawned in the modpack
oh, it isn't supposed to be there
well I removed it
nevermind
It is used for the Custom Entity Attributes mod
and MC Dungeon Weapons
ah, personally i dislike it because it has a severe performance toll due to it inherently doing more operations than regular mod running but tbf i am only on 8gb ram so i'm on potato timing
it's exactly as it sounds like, it adds a "beam" to any dropped item
oKAY probably now that issue with colonimbus should be fixed by now
Did it get an update?
Yes
I was pointing out a spelling mistake lol
Oh thank goodness I won't spawn in and it sound like I'm getting ready to fight a war
oh i did not notice the spelling mistake lmao
Yea it's been edited lol
Im experimenting something, Calamycraft - Freeroam Edition
Instead of 4 chapters where bosses are locked behind invulnerability or events, each one of them is accessible from the start and is part of a *Difficulty Level * going from 1 to 4
All curios slots are unlocked and all shop entries are available right off the bat
A player can start a world, skillfully fights a Cataclysm boss and cheese early game bosses (which is not possible in the basic version)
ooh, risky but if you can balance it right seems really good
This would be better if people try to speedrun
hollowknight godmode kinda
personally i'd have all curio slot types be unlocked but all slots be unlocked by thingies in progression
Yes
Hey I may be dumb but how do I get more curios slots? Ive beat a bunch of bosses up to the gnome king but i still havent unlock any new slots.
to be added in 1.0, add other mods that have stuff like that ig
oh in this pack i'm stupid asf
keep following boss progression
Chapter II: +1 spellstone slot, +1 charm slot
Chapter III: +1 charm slot
next update I'll add 1 charm slot mid chapter I
if you start with the spellstone slot then dont add one
you litteraly cant equip more than one
you do'nt start with one
ok
spellstones are powerful so I pushed them further in progression
not really only the cube is
the one that requires full etherium?
ok that ones expensive. ive never gotten that one.
ive tried
fair (ugh i hate stuff that you need more than one of that's in loot chests)
yea;-;
wanna know whats worse? in one of ciscos modpacks he disabled the cubes recipe and made it cost 50k of a hard to get item. i mean it makes you immortal but still ;-;
oh my
Not that bad to get in all honestly
tho i play with tempad so mindless end city looting is something I've come to accept
-# i should mcreator up some semi-balanced loot generator
crash.
sent me a ways away not at my spawn point but still recognised i died and didnt reduce my hp. the death waypoint was there but i swam next to it.
still max hp in fact.
think its also messing with phantoms detecting me.
was this fixed yet?
not yet, It's a really obscure glitch
any idea as to what happened with my bug?
maybe i set something up wrong or something?
death didn't reduce your hp that's right?
yea. the game recognised i died put the soul crystal and waypoint crashed and when i rejoined i wasnt at my spawn point not did i lose any hp. it was like i full on got a rewind clock but it rewinded improperly lol
I have no idea, if it has something to do between the soul crystal and xaero's minimap, the only link between them is that I activated radar location and name display to soul crystal
idk either. i also would love to know why it crashes. happened 2 times.
There is also a bug where you can't mine Gaianite Cluster Ore, Dimlite Ore and Stellar Remnant using the Infernal pickaxe during Chapter II
A way to fix this:
go to Curseforge\Instances\Calamycraft\resourcepacks\CalamycraftDP\data\hltweaker\tags\blocks
Open needs_infernal_tool.json
and remove dimlite, gaianite, stellar remnant
Will try my best to fix this next update
ok lol least you didnt screw up as bad as dragonfyre
/
| o o |
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yes this is naturally spawning
what even is this
idk. all i know is theres a naturally spawning command block there
Can someone help me out with this issue
Minimap info shows Crimson Forest biome but there ain't no trees nor grass, just a nether waste
and it does the same for all vanilla nether biomes AND modded (except garden of the dead)
The only one that seems to work is basalt deltas since they dont have vegetation or anything
found 4 mod culprits, im getting there
found it! garden of the dead was obliterating nether biomes that wasn't his
though, it seems more like it was conflicting with another mod that I can't find so I just removed it
Interesting
W modpack
damn, was coming around to find a modpack with calamity
and now i found this
absolute cinema
also do we have something to managing storage? or it is just pure chest madness xD
naturally spawning command block is wild
You havs TSS and SSN
ah cool cool
still saner than 1 gold block + 4 dia nether star craft
(that was in a random mod i downloaded)
looks at my modpack where you have to grind bosses to get materials and you have to craft the frikin zenith pretty much you sure thet aint saner than my pack? XD
1960s prices vs 2060s prices ahh
lol
least im making the bosses difficulty based on tier and materials they drop. i dont want them insanely difficult till final tier
nice :D
gonna be hardest during t2 tho. overshields and shields are introduced there
gob gonna be hard
is your modpack out?
mine? no. i got annoyed with a mod. was causing constant crashes
gl with fixing the crashes, i'm excited to skill issue a ton :3
it will be auto hardcore... so yea. im almost ready to get back in lol
thx
what is your pack, sound fun to me
he hasnt released it yet, still in the workks
I suggestion mod
https://legacy.curseforge.com/minecraft/mc-mods/goety
For summoner class
If Goety is to be installed, it will take a lot of coordination. The summoning of this mod is broken.
If even one Servant survives, the boss will not target the player at all.
Is that really a problem ? Like for more high difficulty bosses ? Most of them will just 2 hit kill them
you can summon prowlers with the calamity compat thing so yea
So then js dont add that compat
Also isur do the same thing that karaagedesu did in angel tale with the stygian blood
Instead of you being able to cheese a boss with that make the boss teleport right into the player's location
you can cheese bosses with stygian blood?
yep. its so op that you need to give bosses immunity
Yep it's busted
keep it, it's funny
No. It's too op
Cheesing bosses is boring when you have the tools to beat it normaly.
If you try to cheese him with stygian blood it will summon a warden
And if you die, it will trigger a message in chat saying "you do the unfunni i do funni"
"Motherf##ker"
That would break the immersion though, at least the text message
Also, some boss already are at a boss arena with stygian blood around. Wont that unintentionally awake it
There's been a brand new Minecraft mod released that aims to bring Terraria into Minecraft! Let's see how wild 3D Terraria can be! In this video we'll be experiencing what Minecraft would be like if it was inspired by Terraria.
Confluence: Otherworld (the mod used in this video)
https://www.curseforge.com/minecraft/mc-mods/confluence
Shaders ...
hear me out
maybe this is a good mod for this modpack
Thats 1.21 neoforge
really?? Nooooo!
i mean it could be a thing for all the mobs except for the trial guardian and cheesing the boss with stygian blood already breaks the immersion
it wouldn't make any difference to me atleast
Why not have the red Warden
Then have a text thats a damning warning to anyone cheese it
Not those cheesy text, doesn't feel like its proper
Nahh idk thats doing too much
The teleport thing from angel tale is a pretty good idea
i was just imagining too much, it would be kinda funny lol
i just need to go into my tick.mcfunction file and /clear hexed effect for all bosses
i did the same for the levitation effect
can you add lootr
its already in the pack
my so excited for this to release there is only like one dedicated terramity modpack on curse forge
it already is released
right here
Oh shit bet
peak
didnt even know
how long would you say itd take to 100% it
rapidly discovered that hp goes down to 0.1 lmao
Depends on how fast you go I guess, at least you can't take shortcut since it's progressive so I'd say long enough (and bosses become really tough)
I remember taking 3 days to almost clear chapter 1 (wasn't always playing)
are villages supposed to be super rare in this pack or did i just get screwed on world gen?
probably screwed
i got 3 merged into a long one so yeah, you got unlucky
took 13 worlds though, since im trying to do this in one run with hardcore
Pillagers pulling out the axe on low hp has bamboozled me more times than im confident in recollecting
Have you thought about adding the curio slot mod to spice up build variety?
All the mod adds is a single slot that can act as any slot type
he wants to leave spellstone slots to chapter 2 and those work in curio slots.
would sorta work. you cant equipp 2 spellstones with curio slot mod, so it could confuse people thinking they equipped it succesfully.
true
either way the pack so far has been great
also ngl maybe its just for now but the blunderbuss has gone crazy for most of chapter 1
got a build going on with the scarf of invisibility
Nice
port ts to modrinth
i assume the name meant to be calamitycraft
please
Just use PolyMC it can load modpacks from any launcher man
Or have curseforge too
too lazy
Drag and drop the file into ur modpack folder 🤦♂️
i swear people forget abt the open folder button
too lazy
Oh that's supposed to be creative only btw
uhms do you just datapack these recipes or is there a tool that's easier to use?
kubejs
if you dont want datapacks
I use datapacks because they are easier to manipulate and you can find useful online tools to help with that
ah okie, just wasn't sure since my lazy ahh could NOT be making 500+ recipes by typing them out
Tongbi's exam can be cheesed with virentium armor, just letting you know in case that's an issue
are there any kubejs made items? ive heard thats the easiest way to do it in fact its what i use for it
you can't get virentium armor before passing the exam (due to the progression system)
there are a lot of them!
nice
unreal engine ahh gif
your familiar... i think its just the name bbut are you in ciscos server ?
@tough shell when is it expected for this modpack to be ready?
you can play it now
i love the customization of the quest UI
it's out now, just gotta improve it a little more
i wish the progression was more clear (i'm trying to go to the nether so i can get the eye needed to find the ferrous wroughtnaut but it's blocked)
the ferrous wroughtnaut doesn't need anything from the nether, once you beat the Chaos Spawner you can get into the nether, summon an undead army to fight the cerberus and then, do the ferrous wroughtnaut
oh okay, the gear set progression thingy said after diamond ferrous wroughtnaut, ams dumb, sorry
the questline chapter quest should tell you what to do
anyways uh found a progression break
the ores from many more ores and crafts can be blown up w/ tnt
cant you just adjust the blast resistance to the same as bedrock or obsidian?
(i have 0 idea how to code)
idk why but some of the custom villagers and librarians still use emeralds idk if it’s just a thing happening on my side tho
you mean vanilla jobs or modded?
might be possible with crafttweaker
modded jobs
oh yes, I didn't change them yet
oh dope just didnt know if it was a bug or not
fixed it, thanks for the feedback🔥
@tough shell hey i havent played ur pack, but i got a question, do you use apotheosis?
no
(i've played it)
has enigmatic legacy non-euclidean cube obtainable later if that'd be a concern
Not a concern
Im working on an addon
And was wondering if he wanted to use it
But since its not in the pack its not relevant
oh cool!
nice!
Its not a simple addon either, i made it so there are gems that can only be dropped from cataclysm bosses, i'll also be making a new weapon category just for celestisynth weapons
With gems and affixes
LOVE IT XD
i know it's old message, but please don't spread misinformation
that mod is only been developed 1 year
mate i think its been worked on at least two XD
huh.
i know because i'm developer and owner of that video
why does it feel like its been so long then XD

making a terramity modpack (beta out on curseforge)
making a terramity modpack: Calamycraft (beta out on curseforge)
Goety just doesn't blend well with other modern mods in my opinion...
Yup,but NOT NOW
and goety cata
Yup
It TRUE!!!
BUT,they are servant :))))
Revelation needs to be very careful when introducing it to MODPACK. This mod is difficult to balance.
Yup
honestly it was fine for me. try clicking or smthn?
now that ik what screen your talkin bout lol
idk ;-;
peakcraft
Press esc key on that screen and it should go away
whats up with the lack of structures, is there any way to turn it up?
idk. i found a good few structures fast
couple hundred blocks aint much to travel
I've only found 1 in within a few thousand
Both times it's the castle
huh
if you feel structures are lacking, open the menu, go into mod config and find "structurify" here you can increase structure spawn
Question
What resources did you use to create your modpack and do you know of any resources to customize worldgen, create new functional blocks, and have custom UI
My modpack is mostly data pack driven with some supporting mods:
In control to control new spawns or existing ones, locking chests and changing mobs stats, all of that with conditions and more
**Gamestages ** for gatekeeping items, mob spawns and mining blocks behind stages unlocked via launching commands within quest rewards
KubeJS for adding items (mostly without functionality, just ingredients) and Crafttweaker for many other little things like changing blocks hardness or adding custom tooltips to existing items
**Structurify ** to control what structures spawn, if they can and in which biomes
Configurable Extra Mob Drops to add universal drops (like coins)
FancyMenu, Loading Backgrounds with Drippy Loading Screen for custom menus and loading screens
Global Packs to automatically install datapacks on created worlds
RarityJS to change items rarity and create new ones
BiomeSpawnPoint to change biomes player can only spawn on world creation
Change Items Durability
**Custom Entity Attributes **
Custom Starter Gear
Default Options to make sure everyone has better default controls
**Resource Pack Overrides ** to automatically load required resource pack in a specified order
Welcome ScreenAnd this website to help me with datapacks: https://misode.github.io
Extremely useful, thank you
Think I'll unfortunately have to cross the path of making my own mod if I want custom multiblocks/machines.
nope
i think there are some multiblock maker mods.
alr im not gonna lie
i am looking at these and it's all going over my head
@tough shell r u gunna add lethality?
I'll look into that
Addon is awesome, I'll add it for the next update
This back so far has been nothing but peak and i love it
Any chance of coming back with illage and spillage ?

surely
hey what mod do you use for immediately turning on keepinventory when creating a world
i made a datapack to turn on keepinventory on world spawn but you can definitly find mods for that
https://www.curseforge.com/minecraft/mc-mods/darkinventory
you can also just use kubejs to turn on keep inventory
ahhh ok
Pack is pretty goated so far
Cooking next version with boss bag right now
cant wait to try this pack once I get a better laptop
my laptop would probably spontaneously combust if i tried to load it
I tried my best to optimize it
it was pretty playable for me with 8GB so should be good as long as you aren't on a potato
i have like 4 GB
I have no idea if this pack has a discord but I found a bug where alt-tabbing with night vision just
has a chance to stop the effect from working entirely?
also I wanna say that Calamycraft is pretty fucking close to exactly what I want every time I make a new pack for myself
its just so much more polished than anything I can do 😭
Genuinely good shit Insurvolte
also slight suggestion, add a "Hit Escape to Continue" thingy at the bottom of the graphic cuz I was confused like hell too 😭
after relogging a few times the issue fixed itself
weird
but alt tabbing just like darkens my screen for a second before returning it to normal and occasionally removes my night vision from working
The screen of eternal confusion shall be fixed indeed 
I'll look up them bugs with night vision
Calamycraft discord if you want to follow progress:
My goat! muchappreciated
I've been really enjoying the modpack so far honestly so im excited to see what comes of it
She calamy on my craft
btw are you open to suggestions?
like i would like to change the mod such as craftable saddles into a kubejs script
and like remove noisium and ai improvements
im not a knower here - whats up with noisium and ai improvements? do they hurt the game more than help it?
noisum yes
ai improvements is redudant with radium installed iirc
I personally use notpack, a modpack on curseforge + alltheleaks
i jsut remove redirected from it cause its bad and txnilib because i wont be using it
theres also mods that can be replaced with kubejs
in this pack
he uses mostly datapacks for recipes
You can give suggestions of course, especially performance tips
I used noisium because chunk loading was a painful issue in my modpack
And all of the loot tables, recipes, tags are handled via datapacks
I create items with kubejs, do some stuff with crafttweaker, balance gear with attributizer and manage progress through gamestages
I will definitly start to clean the modpack, replace mods that can be replaced and remove unnecessary ones
Oh btw have you checked out forgery and true ending ~ ender dragon overhaul
you could also look at crash assistant
btw
upgrade aquatic if i recall have bedrolls
which makes the sleeping bag from comforts feel redundant
also replace cull less leaves reforged with the 1.3.0 version of cull less leaves
you can also add fastsuite as it helps with recipe
and have you consider switching to emi?
does EMI have some sort of JER integration or addon?
its compatible iirc if you have jei installed
let me test
also has create been balanced in this pack?
the modpack uses create 5.0 and no, I don't even know what to balance, Im not too much of a create enjoyer (still really good tho)
the ftb icons on the top left feel redudant when you have legendary tabs
quark also hasthe option to make villagers follow emeralds
ill have more suggestions tomorrow
use jei and emi together XD
you can??
technically
you dont have to use jei anymore
use
toomanyrecipeviewer mod or tmrv for short
btw have you checked out the new species update and opposing forces
i have another suggestion: switch fps reducer with dynamic fps as fps reducer messes with the video settings
it technically can be used but honestly i prefer dynamic fps
fps reducer messes with the video setting when sodium option api is installed
changing the name and icon of the embeddium tab into fps reducer
also
make universal bushy leaves optional
another suggestion is to switch fast leaf decay with leaves be gone mod
it reduces minecraft fps when you tab out, so you can allocate more memory for the stuff you do on the side
havent checked this forum in awhile, has this pack released?
Yeah It's out

Yo if you need more bosses and stuff there's these two here https://www.curseforge.com/minecraft/mc-mods/ancient-golems
making a modpack with terramity
I'll dive into them when Im in need of bosses, thanks
is this just about this modpack or more (i dont know spanish) ?
Ye
It's about this modpack
Is the modpack out?
yep
not this one
yet
it has a biome that is the pinnacle of lag
never ending mob spawns and every block produces particles
Oh shit
let me see other ones here real quick
On curseforge named Calamycraft
geez i found a lot https://www.curseforge.com/minecraft/mc-mods/gathering-torches-become-sunlight https://www.curseforge.com/minecraft/mc-mods/corundum-guardian-reborn https://www.curseforge.com/minecraft/mc-mods/world-of-bosses and https://www.curseforge.com/minecraft/mc-mods/experimental-mobs/gallery
This mod is based on "Arknights" and adds powerful bosses, various items, and partners to fight alongside you.
67.5K Downloads | Mods
idk about the third one because of the designs
world of bosses is 1.19
oh fuck i didn't saw that 
the torches one looks so cooll
i already fighted frost nova and patriot how does a mf makes such well made bosses
is this modpack gonna be released after terramity 1.0?
2 of which are ether creative only (aka the corundum guardian) or sucks and breaks the game (experimental mobs)
calamycraft is out but will get a lot changed most likely when 1.0 drops
Look up calamycraft
isn't possible to make the corundum guardian spawn in a dungeon as a boss ?
i think its possible by adding another mod or a datapack
When brutality gonna be in modpack
Im already trying to balance things out with Lethality 😭
🕊️
lmao
hey i cant see any boss drops from the quest menu, is it anything to do with essential being used to play multiplayer?
why's it called calamycraft
ancestors
cuz the author wanted to name it that
I messed up the name and went along
I think JER doesn't work in servers, try using EMI Loot
I tried playing this and my fps was abyssmal woops
damn sorry bout your potato
even my bullshit ahh pc can run this decently (with graphics turned down a bit)
also happy belated birthday
i mean i can run personal modpacks with 100+ mods pretty easily
idk why terramity is just killing it
this truly is a calamity.
Do you have a GPU
what is it
i'd check but for some reason settings isnt opening woops
- imma try it on another device
dont think i need to i tried the other device and god DAMM 200 fps yummers
Question for isurvolte, what mod did you use for the weather?
Particle Rain / Pretty Rain
Is this playable, if so can we get the link to it pinned?
wheres the link for calamycraft?
wait
nvm
shoot
camera overhaul
you can turn it off in the mod config too
mimic dropped fire gauntlet and I cant pick it up
Going to work. please inform me as to what was wrong if possible
I removed some artifacts but the mimic still drop some of them sometimes, It's normal
just buggy
Grrr
Is there a way you can make the mimics spawn a different random one
Perhaps allow them to be picked up but not used, and then add a trade setup in the menu for equivalent items?
I will probably just change their loot tables instead of entirely removing the items, the fire gauntlet already had an equivalent that's why
True
The prominence 2 pack has itmes removed but they still drop and get found in chests
It made me to so sad
Iter rpg
Iter
Why can't I go to the nether
you need to progress with the bosses
is this modpack out for the public?
yea look up calamycraft
oh
I'll be real I tried playing calamycraft just now and it's way too laggy on my singleplayer world
maybe when the next update for it drops I'll try again
mystic biomes
interesting
send link
is it this one? https://www.curseforge.com/minecraft/mc-mods/mystics-biomes
he hasnt actually released that version yet sadly
i didnt know he updated it when he said that 😓
Lithosphere and naturalist is all i need
he added it like last night
its from yesterdays update, yeah
Farts
: (
what armor am i supposed to have when trying to kill the spawner boss
also when can i enter the nether
idk diamonds
WAIT
i have an idea
does this modpack have quark?
with the lil golem guys that you can get their heart
and make a pickarang
thats a good idea for breaking the corners of the spawner
for real though even if just to break spawners from ranged the pickarang is probably the most useful singular tool in modded history imo
this modpack peak
when do i fight frostmaw
i have one like
within 300 blocks of my home LMAO
AND a labyrinth close
AND a mob dungeon close lmao
my house spot is stacked bro
Calamycraft Modpack
Name change W
uhh
so like
all the blazes are weird brick ones
how tf do i get a normal blaze
to put inside a burner
nether fortresses
why is dame fortuna so dame hard
diamond
^
if i get hit once i die basically lmao
my loadout is a deprecit blade or something dropped from netherite knights and a six shooter
the bone scythe is so cool
Fight her in water, you can out swim her projectiles
Okeh
Just wanted to make an update here
version 0.9.9 of the modpack is in testing and has a ton of changes (biggest update yet)
1.0 will drop after Terramity updates
oh yeah btw make sure the discord server is available for people who wanna join vro
alright vro
vro
what such changes? 
i might save my next playthrough till this 0.9.9 update then
just going off the sneakpeaks, this is prob not nearly all, but completely rehaulled all customs textures, many more quests for potions, mob killing rewards, giving the bows more unique stats, lot of ui changes, and changes to the ore progression especially infernal bc ppl thought it was over tedious
🙏
Sounds sick
Yeah I would suggest giving unique abilities to bows
The bows are actually annoying too
They just give lore. Not what they do
Please change that if you can 😭
i dont think its abilities
would be hard for one guy to code custom abilities for 30 bows
i think its just custom stats or enchantments
Damn 😢
if it were that simple og mod creator would of made them
oh and create is removed
and swapped for some shrine crafting rather than mechanical crafting
I learned how to use patchouli, so you may also get a clean guide book for the entire modpack
in addition of the quests
how do you get enderman scales?
also this is genuinely my most favourite modpack i have ever played
it's been a while since I checked in on this modpack
The big update 0.9.9 just came out
So good timing if
Ig
ok, ADMITTEDLY
MAYBE
doing insane mode isn't the best thing
for a first playthrough
rarely dropped from enderman
do you know how rare it is
would be like 20%
could I get a second opinion?
its definitely not fun, but once you get used to it... or a hyperbuffed version of it, it gets easier and more fun
ok I'm gonna try this modpack again, NOT in insane mode
cause uh, all the times I've tried on insane mode
it's been pain
do phantoms still spawn the same way as vanilla minecraft?
surely
hey so is ferrous roughtnought's hp supposed to scale with every death?
wait theres a server for this mb
Discord link to the CalamyCraft server? it says its expired : (
Goat
https://www.curseforge.com/minecraft/mc-mods/pigzilla fire boss mod that would be easy to configure with mods.
I refuse to believe you said fire boss mod in 100% confidence
Hello, sorry if this is not an appropriate place to ask this, but how can i get onyx in this modpack? Is this even possible to do before slaying ender dragon?
you should just be able to get some from the terramity structures no?
ik the cosmilite spawns in the mini end islands in the overworld sky
Oh okay, thanks
the underground sculk lab structures have a lot of onyx
That's a good hint, thanks
@hexed meteor

