#Gameplay - Traffic
1 messages · Page 1 of 1 (latest)
I know you're constantly working on this, but I feel the AI ​​still doesn't react well to stage 3; they don't open the path as much, and it's difficult sometimes when traffic is stopped.
Yep have to agree with this....but its a work in progress so there is a long way to go.
More commercial vehicles for ambience. Things such as trucks and branded vans.
I think the AI traffic should slow down while also giving way, they're getting better at moving over which is good to see but they never actually slow down -- you'll have situations where they move over but they're almost matching your speed while driving down the street which of course doesn't make sense.
Also I'm not sure if this would really count as "traffic" but I feel like an option to TP AI backup/EMS to the closest street you're on would help a lot with bugs but also as a helpful QoL feature, mentioned it in another post before but even the highest budget AAA games you can buy sometimes have problems with AI pathing and getting stuck where they shouldn't be, it wouldn't be a sign of defeat or something silly to get a feature like that in the game.
Could even have it on a timer so if backup doesn't arrive on scene within in a full 60 or 120 seconds you get a popup asking if you want to TP them closer