#Dev’s Fix this or dead like sparking zero

37 messages · Page 1 of 1 (latest)

summer frigate
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https://youtu.be/hiMwACTNRto?si=KiHbwKt9dog6yW_R

Clicking 1 button to infinity dodge? Come on, this not what we looking for. Allow us to be punished, drain stamina, this shi looking like the thing that killed sparking zero, TAP IN make us use at-least 2 brain cells

vernal chasm
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Don't forget to link this in the suggestions channel too, so devs know abt it

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@steady ingot bro this keeps getting more insane the more i look at this🤣

trail dagger
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This looks so dumb 😂

pulsar berry
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Don't worry she's regain stamina only if her dodge perfectly dodge an attack, so u can't just spam it to avoid any single attack from bosses

While in PvP mode there's a "bann character" Feature, so u can choose a character to prohibit it for being use
And yeah I saw many players in CN alpha test that bann Lu Linglong in match lol

trail dagger
trail dagger
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If not then it will still be like sparking zero but instead of it being after image strike it will be how vanishes are and this one seems worse cause if you do it right you get stamina back while in sparking zero the vanish chain ends when one character runs out of stamina

vernal chasm
echo imp
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This is not really an issue, all they had to do was wait for the obvious dodge then punish or since skills beat basic attacks they could wait for the perfect dodge and basic attack then use a skill. She can perfect dodge easier in that state which looks funny but when people learn the game I'm sure counterplay will form naturally.

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Let them make the game first then see what the actual issues are

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A real problem though is Zhang Chulan. He has a skill that allows infinite stamina for a set amount of time so they can just run away which tbf is part of his character lol but if character bans exist then that changes everything.

vernal chasm
pulsar berry
trail dagger
pulsar berry
echo imp
trail dagger
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I know it's just that after what happened on sparking zero I just don't want the game to go down the same path especially since this will be a lot of peoples first interaction with the game/anime

trail dagger
opal fox
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funny keep it in the game

unique crown
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No thanks ^. High skill fights will look like this for people with good reaction times and confirm animations.

Definitely need a drain or maybe after so many dodges things get faster like in Sparking Zero.

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Old games of dbz had it where after so many dodges you would clash and disengage to return to neutral

opal fox
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thats the 1% of the playerbase and u can always just bait the option out

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aka it wont affect u

unique crown
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You could say the same about 'baiting' it in Sparking Zero. Didn't work. In the end it doesn't look the greatest. A reset to neutral instead of being locked in this is going to be more enjoyable than spamming the buttons

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Choosing letting this stay in vs. a cool clash to reset seems a little crazy

opal fox
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if the dodge requires u to actually time it and its not just a active that u can press at any given time then its fine the way it is

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we cannot compare sparking to this when they are just 2 entirely different games played completely different

trail dagger
opal fox
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a clip was posted but idk if its timed or an active ability

trail dagger
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Try asking one of the content creators in the general chat if it is

pure vale
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I remember that his mechanism is that the success of triggering that skill will be like this, but if you keep dodging, your physical strength will be exhausted in the end, and this palm can be countered by defense

echo imp
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but this can be easily countered by one person using a skill to beat the obvious button coming after.

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Either they didn't want to, Didn't know or just kept doing it because it was funny

pure vale
pure vale
# echo imp This character specifically (Lu Linglong) has a skill that lets her perfect dodg...

The skill you see now is called “游云步”,Each release takes a little bit of stamina,It can be released three times in total, but if it is triggered perfectly (that is, it just avoids the opposite attack when it is released), it will not consume the number of releases, but it will consume physical strength。However, "游云步" is a state that requires a 1 skill trigger to be pressed and held,1 skill cannot be used before the end of the "游云步" state