Puppet Beetle Master of Teamwork
Tired of playing alone or wishing your teammates could read your mind? Now you can! Control two beetles at once and become your own perfect teammate.
Based on Austrospirachtha carrijoi, a species of rove beetle known for having a decoy āpuppetā beetle attached to its back.
Body size:
Main body: like lady bug(not as light)
Puppet: like Goliath(not as heavy)
Class: Disruptor, Controller, Support
Passive: Double Trouble
You control both the main beetle and the puppet beetle at the same time. Press any button while holding special(on/off ball) to make the puppet perform that action instead of the main body(makes the puppet view full screen while holding it). The puppet follows behind the main beetle floating slightly(so they donāt get stuck behind surfaces) unless placed into another stance.
Offball: Tag Out
Swap control between the main beetle and the puppet. Primary and passive control of the main beetle and puppet swap. If the puppet was in Follow or Sentry mode, the old main beetle will inherit that mode. held Balls are not transferred during the swap. Pressing while on cooldown will call back the puppet out of century mode if puppet isnāt in century mode no effect. puppet has no cooldown for this move.
Cooldown: 40 seconds
Onball: Carry my Legacy
Attach the puppet to the ball(puppet disappears till thrown). Once ball lands puppet enters century mode holding the ball no longer following the main body (but moves are still control able).
If the ball is removed from Puppets hands stays in century mode till āTag Outā swaps or calls them back. If used with a puppet on field remove puppet and makes a new one. If a teammate picks up the ball the puppet attaches to them in the same way the puppet follows you(still fully controllable).
Cool Down: 35 seconds
Made by Z-Man
