#map interacting tech

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lofty bloom
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I think that one of the biggest problems with beetleball rn is the fact that almost all of the movement tech is independent of the map. Was playing with foolian a few days ago and he hit the headbutt grab click jump double p diddy flick tech until his ass was touching the skybox with the ball, and although its cool to have difficult to perform tech like that, the problem is that it's completely independent of pretty much anything. Most tech in the game (momentum transfers, ebb wallhops, the dung flutter stuff, etc) can be done anywhere, regardless of location or even what map you're playing on. This leads to the game lacking variety way more than it should, and the map design matters far less when you don't need to care where platforms and walls are to do tech.

The cool thing about map-dependent tech like grappling hooks or wall running is that it's very intuitive, but it always provides a completely different puzzle depending on where you are. If you have to move forward with ebb, you can just wallhop whether you on gamba or picnic or crater or anything, but if you had a grappling hook you would have to find a wall perpendicular to where you want to go. Just changing your position leads to unique puzzles you have to do in the split second that vastly increase the replayability of using it, while still being super intuitive. It easily solves like 5 problems in ability design that are normally super hard to work around.

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Increasing movement speed and headbutt force actually made the map interactivity a lot better already. It felt like the maps before were too big, and it was difficult to go from geometry to geometry easily, but now the new headbutt can easily reach from the ground to the top gamba platform or from the pyramid to the obelisk at the map center. when you headbutt glide now it feels like you actually have to look where you are going to land and plan accordingly. Places on the map actually matter now, like i usually juggle the ball around one of the corners of of the tall gamba platforms while waiting for an opportunity to score. It's definitely not where it could be but it feels so much better than the playtest (mostly, we'll get to that).

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So here's my suggestions

  1. let the beetle "skid" for around half a second after landing, instead of stopping instantly. This does two things:

a. slide offs
If you glide into the ground horizontally just near an edge, entering the airborne state before the ground finishes slowing you down will cause you to rocket horizontally through the air, removing all downwards movement. This is a really cool way to gain horizontal speed without moving downwards, and it can only be done at the edges of maps. This means that if you're chasing someone or juggling a ball you have to find the closest platform edge if you want to do this tech, and might have to go out of the way slightly for it. It forces you to think about the map and use the map to your advantage, instead of just letting you do the tech in the air.

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b. b-hopping (less sure about this one)
with this (unless explicitly removed) you can jump after landing while going fast to retain your momentum. A jumpsquat animation or something could be added to make this worse than the previous tech.

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While thinking about this, one of the problems I realized is that the maps are just too big. It's hella boring to have someone score on an empty net because no one was there and no one knew, and it's also boring immediately lose because you let someone get past you. It takes away so much interactivity from the players as sometimes you don't even see half of the people in the lobby.

"so make the maps smaller" there's actually something cooler you can do. Because increasing acceleration scales with distance squared, adding a constant form of acceleration (which steadily increasing velocity with b-hops and gliding/headbutting basically is) allows the beetle to cross large distances far faster, while keeping speed over short distances relatively the same. The mechanics and map layout won't have to be changed, as blocking goals and stealing balls will feel the same. The only change will be you can reach the other side of the map in like 5 seconds.

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The only thing this removes from the game is it makes positioning less important. I feel that punishing people for bad positioning in this game over a large scale (eg letting a ball into the goal bc you left it to get a rabbit drop) is really boring and not what beetleball is about. In addition, it would make being goalie far more interesting as you won't be punished for going to the center of the map to interact with the other players. Also, beetles without movement abilities will be far more fun (weevil will be far better, and most of the other non s-tier beetles will also be stronger)

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  1. wall bouncing

There is also very little tech that interacts with walls in the game. Although there are very few of them, it would be cool to see the ability to mix up your movement when moving quickly into a wall during onball by increasing the outwards velocity of the jump. I'm not sure about the specifics, but more wall interaction when holding a ball would be awesome

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  1. map change

I feel like the map geometry for everything except gamba is just so flat. There's so much verticality available to the player, with the new mechanics, and most of the maps have nowhere to go. I'd love to see more vertical additions to crater and picnic that allow the beetle to glide from platform to platform instead of just the big center thing. bk's playpen would probably play amazing in the demo, despite how large it felt before, due to the fact that you can headbutt between the center platforms and take advantage of its verticality

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this is longer than the essay i am procrastinating writing rn by a factor of 2

livid tartan
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Ima use chat gpt for my ideas and ask it to make an essay out of them so I can get the ā€œbig thinkerā€ role aswell

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Or I’ll just pay u beetlecoins to lengthen them for me

hollow plaza
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People be like here's a suggestion then post a essay

lofty bloom
livid tartan
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I just meant so I can use chat GPT to ā€œget the role aswellā€, not ā€œuse chat gpt and get the role aswellā€

lofty bloom
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Nuin will probably remove my role after this

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I would not suggest it

hollow plaza
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What the hecky cucky

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My home address is 4015 Factoria Blvd SE, Bellevue, WA 98006 btw

livid tartan
livid tartan
void loom
livid tartan
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I also messaged my alt

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Catfishxll alt

void loom
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No

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You did yourself

livid tartan
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No

hollow plaza
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<@&1399242121894166549> meep has a ban evading alt

void loom
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Don’t do that

livid tartan
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<@&1399242121894166549> meep has a ban evading alt

hollow plaza
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Holy mod spam

mossy palm
void loom
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Guys ban them trust

mossy palm
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very big difference

void loom
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Yeah

hollow plaza
void loom
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It’s just an alt guys

mossy palm
void loom
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No need to get all wishi washi

hollow plaza
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To me it looks like hes planning to ban evade

livid tartan
hollow plaza
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True

mossy palm
void loom
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Axo it’s for students since n2 is making an announcement for my academy

livid tartan
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That y it’s called

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Catfishxll main

mossy palm
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catfishxll alt

livid tartan
void loom
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Axo

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Isn’t the fraud squad so cool

hollow plaza
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Cringelord university

void loom
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Axo he’s being mean

void loom
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Not being respectful to everyone

void loom
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Bk

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Would you be happy if someone copied you

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@hollow plaza

hollow plaza
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No i dont think I would be meep

void loom
hollow plaza
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🫃

rancid tendon
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Omg bk made a friend

hollow plaza
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True

rancid tendon
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I feel like a proud parent rn

hollow plaza
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Omg...

void loom
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BK…

elder heron
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I agree with this @lofty bloom

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I think there should be more interactivity in the maps in general as well

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More launchpads etc

void loom
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Can you add more short roofs like picnic and gamba

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Please @elder heron

lofty bloom
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I lowk hate the cake platter

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Always headbutt into it by accident

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Might just be me tho

elder heron
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For bomba shots?

void loom
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Noooo

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Never

void loom
void loom
hollow plaza
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Sorry that was weird

lofty bloom
void loom
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Please please please

lofty bloom
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Not that we shouldn't have more map elements but you're like forcing the player to take the one trajectory you want them too

void loom
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Yeah I agree but we need more roofs like the one on picnic

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Or gamba

lofty bloom
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Wait i just got into que I'll respond in a sec

hollow plaza
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Its spelt queue

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Its easy to spell

void loom
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TrueK

hollow plaza
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DeeTrueTrue

void loom
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Trueeee

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Hi phantom

stable pier
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nuin will remove css and say we should position better then turn around and say adding more map dependent movement is a good idea to adjust position

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hi dee

void loom
stable pier
hollow plaza
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Ragetom

lofty bloom
stable pier
lofty bloom
hollow plaza
void loom
lofty bloom
hollow plaza
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🫢

lofty bloom
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ironically although i'm hating on mushrooms rn i feel like having gaps in the stage forces you to work around them

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and there's so many ways to go from platform to platform

hollow plaza
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Oh you mean bks mishroom kingdom

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Yeah I guess

void loom
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Yeah mushrooms are pretty cool

hollow plaza
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Yeah im pretty proud of that idea

void loom
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I think we need more roofs like gamba and picnic though

hollow plaza
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Fym roofs

void loom
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Like

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Oh mb ty for correcting me bcucky

lofty bloom
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if ur set on mushrooms you can also allow more trajectory options on them which does not sound fun to code but would be cool

void loom
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I think we need more ceilings like picnic and gamba

hollow plaza
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Ceiling to the maps?

void loom
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No

tepid lance
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I am fine with the game how it is

hollow plaza
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Platforms?

void loom
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Kinda yeah

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Thx bcucky

hollow plaza
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You mean like every map

void loom
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No

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Lower down

hollow plaza
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Every map has platforms

void loom
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Like low roofs

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But not too low

hollow plaza
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Lile the logs on craterM

void loom
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Flat platforms

hollow plaza
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Or the sand castle

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Or the Egypt temple

tepid lance
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New maps have the potential to change meta just by how they exist

hollow plaza
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Or the bridge on japan

void loom
stable pier
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bad positioning should be punished

void loom
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Japan is a pretty good map

hollow plaza
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True

stable pier
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leaving the net wide open should be punished

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getting beat to a ball should be punished

hollow plaza
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There should be a China map

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And korea

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And thailand

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And cambodia

stable pier
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there should actually be less map interactive ability

hollow plaza
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And indonesia

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And malaysia

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And singapore

tepid lance
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I think the maps not having tech is a map problem. Though most maps are unique enough, they could defo come up with stranger maps that invent new tech

hollow plaza
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And taiwan

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And laos

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And vietnam

void loom
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And Los Angeles

stable pier
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And Myanmar

hollow plaza
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Mmmm

void loom
hollow plaza
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Maybe not

stable pier
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oh my b

tepid lance
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Like all maps ingame are in open air, some underground maps with tight ceilings or maps that split up your team would be cool

hollow plaza
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Should north and south Korea be separate maps

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Or the same

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Also brunei

void loom
stable pier
void loom
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Like gamba and picnic.

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Put the fucking fire emoji on mine.

hollow plaza
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Holy idea

stable pier
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anyway, the maps shouldn't have more maneuverability and my reasoning is perfect. Just look at what happens with beetle basin and poop deck when you add new movement junk in that. It alters general gameflow to the point where those maps don't play the same

void loom
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Yeah true

stable pier
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would be chill for casual gameplay

void loom
stable pier
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the current map rotation is all good

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beach honestly pmo the most rn cus the small goals but it's still fun

void loom
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Yeah

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I think my favorites are gamba and picnic

hollow plaza
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Should hong kong get a map

void loom
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Yeah

hollow plaza
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Cool

void loom
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Only if it has flat platforms

stable pier
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I like having terrain changes across maps. Crater's landscape is vastly different to egypt which is different from beach and picnic. That sort of stuff is great. Sporatic mushroom placement is also good. I just think in general position should absolutely be crucial part of the game to intently focus on.

hollow plaza
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Should the kuril islands be part of japan

void loom
void loom
hollow plaza
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Ok cool

void loom
hollow plaza
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It won't but thanks for the input we'll take it into consideration (we wont)

void loom
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I don’t like it

lofty bloom
hardy parcel
lofty bloom
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Like if you headbutt from net to try to steal a gold and miss, they should be able to score on you

stable pier
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that's how I read it

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and the specific issue noted here is literally an awareness issue idk

void loom
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Fs

lofty bloom
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I mean yeah but i also just don't think macro positioning is that deep

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on a very large scale

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like it takes a 4 year old to figure out that the goliath should probably stay on their side of the map

stable pier
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not if it has teammates

lofty bloom
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wdym

stable pier
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they can cover for goliath reversal since it has pretty good speed

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when onb

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but overall nuin is just gonna do whatever he wants so I'm not putting any more energy into this

hollow plaza
fiery radish
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If you're not paying attention to macro on beach you lose

lofty bloom
fiery radish
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They won't need to move fast if they're positioning well

lofty bloom
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I mean yeah but positioning well is just boring

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*positioning should still be important but you shouldn't be hard punished for it

fiery radish
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So you want map interactivity but not related to positioning

lofty bloom
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both

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really should've split this into 2 seperate posts

fiery radish
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I see

void loom
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I personally think the platforms on gamba and picnic are great.

lofty bloom
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i think that we need more map interactivity to keep the game from getting stale and I think there should be a way to quickly cross the map

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meep im gonna kill you

void loom
fiery radish
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I change the way I play dung a lot on every map, but that's probably because she's so grounded

fiery radish
void loom
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I personally think the platforms on gamba and picnic would help most characters.

fiery radish
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Its why I miss bkpp so much

worldly pendant
void loom
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ohhh crap

void loom
fiery radish
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Yum

void loom
lofty bloom
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there's an old wy clip of him bouncing a ball off of the obelisk to juke someone and that's the type of stuff i really wanna add

fiery radish
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I lowk play dung like 80 percent of the time so my perspective is limited

lofty bloom
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like there definitely is map interactivity but there could be so much more

void loom
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Like the platforms on picnic and gamba

fiery radish
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Erm

void loom
fiery radish
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I quite like the platforms on picnic and gamba

void loom
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True

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Fellow intellectual

hollow plaza
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Yeah except picnic has a giant cake on it

void loom
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Remove that and we’re fine

hollow plaza
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Just got an idea šŸ’”

lofty bloom
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rare occurrance

hollow plaza
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Keep an eye on #1393708585115975710

fiery radish
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šŸ‘¼ šŸ’”

void loom
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I’m excited for this suggestion.

past slate
hollow plaza
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Yoo

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Airbussy go read my sug

sick crest
# lofty bloom I think that one of the biggest problems with beetleball rn is the fact that alm...

I think that none of this makes sense LMAOO

everything you're talking ab is such a non issue imo

there's plenty of variety through different abilities and interactions and the movement is alr pretty complex
also some of the ideas you gave kinda alr exist

all the maps are very different and allow for a lot of unique plays based on that

I think if you have an issue w it you j aren't playing creatively and want everything spoonfed to you 😭

@rancid tendon I want to hear your thoughts on this

rancid tendon
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oh I have a lot to read give me a bit

void loom
sick crest
void loom
void loom
hollow plaza
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Why i oughta

rancid tendon
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I agree with the sky boxes getting lowered and adding new future unique affects for each map, however I dont think the current maps have anything that need fixed when it comes to movement, I get having to have some weird pathing and some maps feeling big, but if all maps were smaller characters like ladybug, cyborg, bomba, and tiger would feel very broken

hollow plaza
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I agree with the poopy poop poopy

void loom
hollow plaza
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Omg I just had an idea

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Hoooooly idea

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Hoooooooly idea

rancid tendon
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I like the mix of map sizes as you have to play accordingly to each map

void loom
void loom
hollow plaza
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You know in terraria if you go high enough the sky gets dark

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That should happen

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Then low gravity

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Then you go to the moon

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Moon map hooooly

void loom
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Why the dots

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I’m confused

hollow plaza
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Because every map has platforms

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Doofus

void loom
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Oh sorry

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I meant specifically like gamba and picnic

hollow plaza
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How are picnic and gamba the same though

void loom
stable pier
sick crest
stable pier
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cus you hit the ceiling and boost

sick crest
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and then you get alien skins for beating the story mode

void loom
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I’m sorry

void loom
sick crest
void loom
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And it’s not some regular ass se4 wannabe tech

hollow plaza
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Bgl

void loom
hollow plaza
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Its bgl

void loom
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Nobody is calling it that bk

fiery radish
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i think every map sdhould be gamba so i always win

hollow plaza
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Can someone teach me dbgl

void loom
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But old gamba

lofty bloom
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I also am preaching to the choir a little bit because adding more variety to tech in the game is really only for people who get bored of beetleball which is not many people here

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I also don't really think we need to change the current maps, i just think that the beetles should be able to cross beach and egypt faster

mossy palm
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there's not enough with just finding all the techs and memorizing the setup spots

sick crest
hollow plaza
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Seanuke

sick crest
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with EVERYONE

mossy palm
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I've memorized every goalie bypass version, every fuck you tech spot, every good diagonal onb spot, every horizontal onb spot, all the sniping lineups, etc

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it sounds like a lot but after 500 hours its not that much

hollow plaza
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axnuke

summer pumice
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make a tldr next tiem

livid tartan
# elder heron More launchpads etc

Maybe in certain maps there could be like pools of mysterious liquid…pause

But the liquid gives u some of ur ability back but it gets used up

jaunty flame