#Zombie Beetle

1 messages · Page 1 of 1 (latest)

carmine fiber
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Beetle controlled by a parasitic Fungus

Ability: release a spore cloud that blocks vision and makes beetles that walk into it move in a random direction (changes the camera direction to something different)
Ball ability: Infect the ball with spores. The closest beetle (if there is one) where the ball lands after being shot is infected with them and can be controlled by the player for 5 seconds

vapid quarry
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zombeetle even

molten adder
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peak

solar spruce
carmine fiber
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Can still be stopped with stall. E.g. if rhino makes a wall then the zombie can't get through in time

carmine fiber
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Could balance it by if the ball is caught or something it doesn't do the effect. It needs to hit the ground

solar spruce
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I suppose so

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though 5 seconds is a LONG time in high skill play

carmine fiber
solar spruce
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I'd imagine the abilities and headbutt, that'd be more balanced

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or make it not work in enemy goal

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that'd probably get rid of a lot of frustration and balancing issues

carmine fiber
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I think the most fun is keeping everything and then just blocking scoring

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Then it can be used more as a sapper to put abilities on cooldown

solar spruce
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true but it'd be a pain as well

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especially on beetles that have bar cds

carmine fiber
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It's trading an ability for an ability

solar spruce
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it'd be nice as a form of anti steal and passing

molten adder
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it could be like the opposite of bomba
where it slows and disabled abilities wherever it lands

solar spruce
molten adder
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peak