#Frustum Culling [Optimization]

1 messages · Page 1 of 1 (latest)

wicked vale
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Not entirely sure if this exists yet so I posted it.

You guys should seriously consider adding frustum culling because a lot of players on low-end PCs are struggling with performance, even on smaller or medium-sized parks. Right now the game still renders objects that aren’t even in the player’s view, which wastes GPU and CPU resources that weaker systems really can’t afford.

Frustum culling would make it so only the objects inside the camera’s view are rendered, meaning fewer unnecessary calculations happening in the background. That directly translates to higher FPS, smoother camera movement, and less stuttering for players with older graphics cards or integrated graphics.

This would make the game more accessible overall. Not everyone has a high-end PC, and optimization like this helps ensure more people can actually enjoy building and playing without constantly lowering settings or dealing with lag spikes.

late nymphBOT
# wicked vale Not entirely sure if this exists yet so I posted it. You guys should seriously ...

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