I recently purchased the game and have encountered a recurring issue with mouse input during gameplay. When making subtle or precise mouse movements, the game often fails to register them smoothly, resulting in small stutters or noticeable pauses in camera movement. This makes it quite hard to perform precise actions, such as adjusting ticket times and age group. The issue occurs in both available camera views but does not appear on the pause or menu screen. I have tested a wide range of settings in an attempt to resolve the problem, including enabling and disabling V-Sync, switching between limited and unrestricted FPS, trying all graphical quality presets, toggling and varying antialiasing settings, adjusting sensitivity, changing resolutions, trying all window modes (fullscreen, windowed, borderless), and experimenting with different FOVs. None of these adjustments had any effect, and the problem persists consistently regardless of configuration.
#Mouse Movement Stuttering/Pausing In-Game
21 messages · Page 1 of 1 (latest)
Mine started doing this too after last update.
I did just verify files and so far it seems fixed. fingercrossed
Thanks for the report! Do you happen to have a video of this happening?
I tried to get as best of a capture of it as I could. As you can see in the camera, my hand is slowly moving without pauses however, in game it seems like I am looking and stopping periodically despite it being one consistent movement.
Also, I tried verifying integrity of game files and uninstalling; the problem is still persisting.
Am having the same issue as well. If I move my mouse real slow for precise movements, the camera ingame does not move at all, I can clear my whole mousepad without moving the camera once. As if there is some kind of mouse acceleration that requires at least a certain amount of input for it to register.
Seems to be much more severe with vertical movement than horizontal
Yes same here. I get micro stuttering too.
This is likely because new game devs often write frame-dependent logic without even realising it; the mouse input is likely tied to deltaTime. They may also be clamping low values, which are inaccurate due to said frame-depending logic, and that gives you the sudden stuttering
I had this problem but I figured it was just my janky computer. Makes it a pain win trying to grab a hot dog or a lemonade.
This problem is getting serious.
Yeah, I hope they are able to correct the issue. It makes doing tickets especially cumbersome, due to either undershooting or overshooting the movements.
do you guys have mouse acceleration on?
There is no option to turn mouse acceleration on or off, and mine is definitely off from Windows' end.
It's not your computer, it's the way the game was programmed. It's frame-dependent logic.
Here's a good explanation:
https://www.reddit.com/r/gamedev/comments/1gqmunz/comment/lwzhfya/?utm_name=web3xcss
Forwarding this related post to here from @west yew
-# [We do this to keep the channel organized and so devs know what is frequently mentioned!]
How does one accomplish this in a Unity game though? Not trying to be rude, just genuinely curious on how this managed to happen, and pass into production without being noticed, lol. This would have been one of the first things I noticed during development, and idrk how other people develop games so it'd be nice to know how it was missed.
I’m not on this games developer team, I also have no idea how they missed this and are actively releasing updates without having fixed it.