#Staff Limit Increase

30 messages · Page 1 of 1 (latest)

flint prawn
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I have noticed that the limit is very low, i have so many types of staff unlocked, but only 4 slots of place staff.

I suggest having a limit per type of staff, like 2 out of 2 janitors ETC

shell pagodaBOT
# flint prawn I have noticed that the limit is very low, i have so many types of staff unlocke...

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leaden wharf
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This may be in the official game as the game now is only a demo.

flint prawn
flint prawn
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I'm in early access and this is still an issue, having to decide between a 2nd janitor, a lifeguard, or a repairman as my 4th employee really does not feel great. I only have 1 ticket dude, 1 janitor and a lemonade vendor, so i still have to sling my own hot dogs still, while dealing with the mess of guests at tier 3

leaden wharf
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Forwarding this related post to here from @velvet linden
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velvet linden
leaden wharf
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Forwarding this related post to here from @dry iron
-# [We do this to keep the channel organized and so devs know what is frequently mentioned!]

pine acorn
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I would also like to have more staff. It would be great if you could have enough staff to manage some of the tasks you don't like so you can focus more on the elements you enjoy. At the moment, it's a bit too limited.

strong thistle
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Forwarding this related post to here from @low sand
-# [We do this to keep the channel organized and so devs know what is frequently mentioned!]

strong thistle
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Forwarding this related post to here from @lean mulch
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trail pine
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Forwarding this related post to here from @high knoll
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wispy agate
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Unpopular opinion here:
I would not like to see a staff limit increase.
Here is my explanation (taken whole cloth from a post I made in the Steam discussion forums):

Staff is the currency of your comfort as a player. By limiting how many staff we can have, the devs have forced us to be cagey with how that currency is spent.
Want a larger park to make more money? You'll need personnel for upkeep.
Multiple vending stands? Vendor personnel.
Want someone to work the ticket booth for you so you can attend other things? The cost is more personnel.
If there were no limits, or even slightly expanded limits on staff, you would have a game where there is potentially nothing to do. And that's not much fun: no one would buy it.
Just my two cents. But I understand the frustration of some other players and I'm not trying to dismiss their points. Just adding a differing view.

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Just wanted to add another thought here: Your pleasure in a game usually comes from triumphing over annoyance or discomfort. Everyone has their own ideal balance, but it's usually not too challenging/irritating but not too easy either.
I know players don't have to hire more staff, but this has got to be one of the most requested elements I see on the Steam forums and here. It's a nuanced thing for devs to get right.

latent spindle
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With 8 Staffs, I think is impossible to maintain our park when reach 4 stars above, can we increase the staff number from 8 to 12?
We need at least 2-3 Handyman and Janitor for each

wispy agate
# latent spindle With 8 Staffs, I think is impossible to maintain our park when reach 4 stars abo...

Not to be argumentative, but one of the parks I maintain is 5-stars and has no employees at all. And yes, it has 2 pools, 3 slides, and 2 vending machines. And it's beautiful, too.
What a lot of players don't seem to understand is that the space you're given, the slides and pools you have access to, are optional. You can utilize the space and put in the slides, but there's a stress-penalty in doing so. The employees are there to alleviate some of that stress, but this isn't Planet Coaster - you can't expect to try to have everything at once and not get overly stressed.
Find your stress-limit and play within that. You set your own difficulty.

strong thistle
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Forwarding this related post to here from @civic heart
-# [We do this to keep the channel organized and so devs know what is frequently mentioned!]

trail pine
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Forwarding related post here from @silent palm

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-# [We do this to keep the channel organized and so devs know what is frequently mentioned!]

proud sable
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Maybe doble the stuff we can hire like from max 8 to 16, the park can get alot bigger and we can't be everywere at once

fickle hedge
# wispy agate Not to be argumentative, but one of the parks I maintain is 5-stars and has no e...

It's a fair point. But player agency and a flexible game design can go hand-in-hand as well. This is very much an 'automation game' as most people understand it, as well as a nice sandbox to play and design in. One of the viable 'win conditions' could be to try for a max-population / max-automation style "Super Park" - vs say a small local community pool. Both seem able to fit inside this game as it's set up. But the 'Super Park' idea runs in to a 'realism' problem with a very restrictive 8 staff members and one extremely over-worked and over-stressed "Overseer / Owner".

I think the way most player play, unlock and progress through the game as is, there is definitely a stress point with the number of 'incidents' and jobs there is to do, vs the amount of staff you have to do it with. It lead naturally to a hectic development curve that may not be to everyone's taste. Artificially limiting your build is one way to go, certainly. But I think allowing players the option to scale up their operations and have the 'automation tools' there to meet it seems fair as well.

I would go with the 2x recommendation as a starting point myself. Balanced with how much employees cost so you can't flood your park with staff without having the Attendance / Research / Place-ables to meet their cost. Makes for a nice gameplay challenge in it's own right.

wispy agate
strong thistle