#Logos Unleashed - Real Time Custom Combo Editing

1 messages · Page 3 of 1

naive meteor
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Ok i will try to change the 4th attack then, maybe is really this the problem 💪

thorn kite
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Let me know

naive meteor
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Ok 👍

inland stream
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@thorn kite Actually yeah, I'm still getting crashes sadly. Got a crash talking to the Book Guy in the old hideout and also as soon as I went to Rosaria and tried a Flash Step.

thorn kite
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Hm I tried speaking to harpocrates in the old hideout and it did't crash

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Are you using any other nex mods? Such as mythos exalted, eikonic overhaul (which is not compatible with 2.0.0 betas) etc.?

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Actually yeah

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flash step

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is from mythos

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I don't know whether it's compatible with Logos 2.0.0, keep in mind it's a very old mod

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I'll try it again with mythos

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Are you using the normal mythos version or the alternate one?

thorn kite
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Ok the flash of steel (not flash step lol) crash is my fault, it should also happen with Deadly Wheel and Deadly Gambit

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Released yet another hotfix (this is getting ridiculous lol, sorry for that)

inland stream
inland stream
inland stream
thorn kite
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Beta 3 is going to have changes to Odin:

-Charge attack (Zantetsuken) removed
-Instead, attacks in Odin's base combo charge gauges when held
-If a gauge reaches its peak (after 0.8 seconds of holding down button, same as an upgraded Burning Blade), another gauge starts
-This one only lasts 0.1 seconds. If that time passes, you will perform Zantetsuken I
-If you release the button during the 0.1 seconds, though, you will perform Zantetsuken which powers up same as always based on its own gauge in the top left
-This makes it similar to Judgement Cut in DMC5, where releasing it as soon as possible gets you a better version
-The gauges are all invisible. This is intentional

-Additionally, performing an attack will change Jump to Flash of Steel
-The change remains until you move or perform another action
-Similarly to Zantetsuken, holding down Attack for 0.8 seconds, then pressing Flash of Steel in the following 0.1 seconds will perform Flash of Steel EX
-These moves are based on vanilla Flash of Steel and Steel Counter, except they cancel themselves automatically into an odin attack, so you can continue your combo
-Flash of Steel cancels after 0.1 seconds
-Flash of Steel EX cancels after 0.85 seconds (this is to let the air-bending cuts damage the enemy)

-In conclusion, Odin ground combo can now be performed in the air
-The glide attack can still be performed with Up + Attack

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Also the Flash of Steel skill (Up + O) is going to be renamed and instead of having two upgrade levels it will only have one, the double chain slash version

balmy sedge
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I can't seem to stack this with Eikonic Overhaul properly; like the air lunge you changed in this doesn't work half the time. Can I just get the gear changes from Overhaul and use Logos?

balmy sedge
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@finite sandal

finite sandal
# balmy sedge I can't seem to stack this with Eikonic Overhaul properly; like the air lunge yo...

https://www.nexusmods.com/finalfantasy16/mods/249?tab=docs

Hello Tetsuo! I'm still unable to try out everything right now... But using my gear overhaul should be fine ✌️

You can check the DOCS section (has to be updated) in my mod's page to check what's going on with the files 😄

< EQUIPMENT >

  • droptable.nxd
  • equipitem.nxd
  • itemshopstock.nxd
  • recipe.nxd

You should also be able to keep the items and buff/debuff; Modded tonics | Slowdown with Zantetsuken 1 | Freeze on Shiva's actions | Attack power debuff on Odin's counterattacks:

< BUFF / ITEMS >

  • attackparam.nxd
  • buff.nxd
  • item.nxd

Keep those files and rename all the other files in Eikonic Overhaul with "_bck" such as command_bck.nxd.

Enjoy! 😄

balmy sedge
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So just delete files?

finite sandal
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Excellent idea!!!

Have you thought about replacing the Feat action (Sheathe) with Phoenix Shift while wielding Odin's blade?

Could be a good way to mimic Vergil's trick action/teleport move 🔥

finite sandal
# balmy sedge So just delete files?

For now, you can rename all other files in Eikonic Overhaul folder.

For example; command.nxd to command_bck.nxd

combo.nxd to combo_bck

Or you can delete them if it's easier for you.

hexed stirrup
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after update to beta 2. i cant activate logos mode

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in the frist beta, i need to mastered ultima again

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but now i cant

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my bad

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already found the ability tree

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you are the bestttt!!

balmy sedge
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I can't seem to get anything from Logos to work. I removed almost all mods and things like the air lunge don't work. What did I do wrong?

thorn kite
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You need to unlock the skills in the skill tree

balmy sedge
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Tried that, none of the extra inputs are working either

thorn kite
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What version are you using?

balmy sedge
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2.0.0=b2

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Hold on let me send a video

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Also what order do I put Overhaul under

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I renamed the files like SoloWan said

thorn kite
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In b2 I changed how to get the skills, you now press right shift or l1+R1, then reload the abilities menu to get to the new skill tree

balmy sedge
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Oh so I did something wrong?

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What order do I put Overhaul

thorn kite
balmy sedge
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Alright give me a minute to try this out

thorn kite
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Make sure you're using hotfix 3 or you're going to get crashes btw

balmy sedge
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Not sure what I'm doing wrong but some of the moves don't seem to work or I don't know how to do them.

thorn kite
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If you did, maybe it's a conflict with Eikonic Overhaul skill table?

balmy sedge
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Think so

thorn kite
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Oh

thorn kite
# balmy sedge Think so

Just fyi, the mod description section about progression is currently outdated. You should see a hint in the Attack skill description instead

balmy sedge
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Oh so I was doing the moves the wrong way?

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I showed the tree in that video.

thorn kite
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Oh didn't see that part in the video, it looks like you didn't learn the skills yet

balmy sedge
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Oh so I have to relearn all the moves?

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Because I tried the Dark Juggle and Parry and didn't seem to do anything

thorn kite
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Yeah these moves need to be learned manually, and you must have learned the corresponding move in the normal skill tree to unlock them

loud viper
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hi, is it possible to make clive stay on the ground after using Mirage ?

thorn kite
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Yeah just edit the groundActionId used by mirage and use ground rift slip

loud viper
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i just installed hotfix3 but the directional input is not working. is it just me ?

thorn kite
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have you learned the skills? have you disabled the directional input keybind?

loud viper
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yeah my bad i forgot to read. sorry

loud viper
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so...i tried to replace Dark Parry with Rift Slip. While the skill works, the time-slow effect of the skill doesn't. I tried your Mirage and it retains the time-slow effect but it doesn't keep clive on the ground. do you have any idea how to make this work ?

thorn kite
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Go to actionId 5005 (ground mirage) and change charatimelineId to ground rift slip

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There seems to be an issue where acquired custom skills are not kept between game relaunches

thorn kite
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yeah go to key 5005 in action table

loud viper
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weird, why then i can't just use rift slip ground and air action id for RT+A to get the time-slow effect ?

thorn kite
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You need to put the charatimeline id of the rift slip cancel

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Rift slip is weird indeed

thorn kite
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The save issue seems to be caused by the save files only having 68 slots for abilities, from 0 to 67. I'll try and see if I can change that, but if can't I'll just go back to the old system using existing abilities

thorn kite
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I did some tinkering and may have done some progress, but I'd much rather spend all this energy on making interesting gameplay stuff instead of trying to make a cool skill tree. I'll revert to the previous system until further notice

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Expect beta 3 with Odin changes soon

foggy lotus
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Wonderful, do you think we can expect a fix to the saving abilities issue as well?

thorn kite
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It's fixed, I reverted to the old system using existing abilities

thorn kite
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Beta 3 is released, read the changelog section for info about Odin (I changed some stuff from my last message)

formal needle
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Ultima Eikon disappeared for me in beta 3

thorn kite
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Yeah I just remembered I was doing some testing, sorry

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Will release a hotfix in a moment

formal needle
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Thanks!

thorn kite
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Done

foggy lotus
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Thank you!!!

thorn kite
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Made some more changes to Odin since the beta 3 changelog
It is now possible to charge Zantetsuken in the air as well, and Clive will stay in the air until the charge is complete or you release Dark Downthrust input.

If you start charging while moving laterally in the air, Clive will keep moving in that direction for the duration of the charge. This is actually unintentional, but it looks cool with the Shiva wings effect so I'm keeping it, for now.

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This was my only relevant nitpick while playtesting Odin, I'll now try to focus on Bahamut

finite sandal
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Great! Clive will soon become Vergil.

Might controls everything vergil_motivated

foggy lotus
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Not sure if it's related/caused or anything, but I seem to experience a bug with Will-o-the-Wykes going on a permanent cooldown after a few casts (normally 1-2) when Logos is enabled

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This is on 2.0.0-b3 but I believe it was happening before too

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I'll check if it happens reenabled again

thorn kite
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Thanks for the report, I fixed it

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It was the resource column, I was doing some testing and left it like that

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I thought it was only used on DPad Right command, apparently it can also be used to set a limit of uses until map reload or something

south badger
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Thanks! that worked out well, I think it really was the loop thing I needed for it to go to the ground first, I have another issues with the whole thing but its unrelated for now

foggy lotus
formal needle
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Is there a list of ids for the attacks? I want to change some combos but I don't know how to identify the numbers

knotty bear
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How to execute logos shift and embrace could anyone help me out

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Never mind figured it out

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Thank you man this is a game changer 🫡

thorn kite
foggy lotus
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Hey sorry to bother, but was the Will o Wykes bug fix uploaded? I'm still having the issue with 2.0.0b-3

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Or maybe I need to update something in reloaded?

thorn kite
foggy lotus
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Awesome, thanks

foggy lotus
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When I disconnect my controller from charger/USB cable, it throws up this message and the game crashes. Is there anyway to fix that?

vale blade
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looks like a bug

foggy lotus
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This is logos 1.1.1, might not happen on 2.0 but I've found 2.0 a bit too buggy to use just yet until beta 4 drops

thorn kite
foggy lotus
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Gotcha, switched over 🫡

loud viper
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why the mod doesn't work sometimes ? i have to exit the game and launch it again for the mod to work

foggy lotus
foggy lotus
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Not sure, but Garuda might be broken

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Embrace seems to work, but the rest don't

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Oh, do you need them mastered? I think I'm just being silly

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Yeah nvm I'm an idiot LOL my bad

thorn kite
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Sorry for the inactivity, been pretty ill. Anyway, before getting unwell I made some more, changes to Odin (I lied when I said those would have been the final changes in a while lol)

Steel Finish, aka the OP dual wield move, is replaced with Dual Master (R2 + O)

Dual Master is divided into three combo attacks. Triggering the first, Dual Master I, will put you in a new playermode giving you access to the second, which gives you access to the third.

These player modes are, at the moment, all identical to Odin base playermode, but this could change in the future, where each Dual Master could give you more powerful moves, with the final one giving you access to Steel Finish or even a lvl 2 Zantetsuken

Keep in mind that each playermode gets deactivated automatically after a few seconds, so you have to keep performing Dual Master to keep the combo going

The attack animations and timelines are from Dancing Steel. At the moment, I managed to remove the graphics effect, but once timeline editing gets more refined, I'll also remove the camera lock and the time stop, which would make Clive vulnerable during the attack.

For now, it's only slightly less broken than Steel Finish, as three consecutive Dual Master will still generate less Zan than a single Steel Finish.

Also remember that to optimize the use of this ability you shouldn't spam it, as there's a pretty long cooldown to Dual Master I. You should instead perform Dual Master I, then wait a couple seconds, then Dual Master II, wait a few more, Dual Master III. This way you'll be able to instantly perform Dual Master I again and get back in the Odin playermode.

Known issue at the moment: can't perform Zantetsuken (reminder: Square + Cross and wait 2.5 seconds) in Dual Master mode. Could stay that way tbh, once I fill those playermodes with new actions.

Will try to send a showcase video later. I'll try releasing beta 4 asap either tomorrow or next week!

thorn kite
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Sorry again for the inactivity, I've been recently unable to test the mod properly due to a weird Internal CLR error, which is probably related to the recently released new version of .NET

At the moment I made some changes, although I'm not able to test them yet because of said issue

Odin's recent changes are now limited to a new summonmode, aka Eikon, which I'm calling ReOdin for now
You can equip ReOdin by pressing the combo finisher keybind (default: R3), which will swap normal Odin and ReOdin in the eikon selection menu.

To be clear, the R2 + O action (recently changed to Dual Master), as well as the directional actions, are still available to normal Odin. ReOdin includes everything from Odin, except for the Arm of Darkness, which is replaced with what I'm calling for now Arm of Darkness II, a powerful alternative which retains all the changes made to Odin's AOD in beta 3, such as the Vergil-inspired mechanics (Dual Master is currently not included in ReOdin's kit, I would like to give him a different R2 + O attack instead)

I don't want to make changes that would require people to uninstall the mod were they not to like them, so I'm trying to make every feature in the mod as modular as possible.

Some more changes coming to beta4 which I didn't mention before:

-You can perform Phoenix's R2 + O and related abilities (Shift Wave, Charged Shift Wave, Reflex) in the air and Clive will stay airborne. The uncharged version of Shift Wave will also provide a decent upward momentum once released, while the charged version and Reflex will let you fall down. You cannot jump cancel directly after air Shift Wave, but you can cancel the recovery with a move of your choice (such as Downthrust), and jump cancel out of that instead

-Shiva's ground Blizzaga now performs the Charged version of Ice Age (not the precision one), instead of the weakest version like it used to

As for Bahamut, I simplified the way it works by quite a lot:
-Press X (Heavensward) during Wings of Flight to jump (works airborne). Press repeatedly to ascend further in the air.
-To fall, simply stop pressing X.
-To move laterally while airborne, use the Megaflare dodge (which has increased lateral momentum), which makes you float afterwards.
-To fall while floating after a MF dodge, press X to ascend a bit, then fall down automatically
-Press L3 + X (Land - used to be 'Earthbound') to exit Wings of Flight mode (or just switch eikon slot) and fall to the ground rapidly
-Luminous Advent returns as a technique (very WIP atm): press R2 + R1 to teleport to the target enemy, like Phoenix Shift but with increased range and different follow up (it's currently not working properly and no followup has been added yet)

inland stream
thorn kite
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Not yet, but I'd love to give him different vfx than regular odin

inland stream
finite sandal
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Wooow, it sounds great! 🦾

I'm not gonna lie, I would love to see how the ReOdin and Dual Master look like in a video. 🤞

thorn kite
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As soon as I manage to not make it crash blobplead

I have no idea what's causing that, probably something to do with unsafe code within the framework and me using it in a separate thread, though it only happens with controller input

lavish whale
thorn kite
unreal galleon
# thorn kite As soon as I manage to not make it crash <:blobplead:1348314612352811071> I ha...

btw, after getting those CLR errors I ran driver booster and it eventually noticed a driver conflict with windows controller - if you're still having that error ( still don't know why it only matters with logos unleashed tho ) then try running driver booster to catch conflicts ( then revo uninstall the damn thing ). But i've not had that error pop up again since.

Edit: Nevermind, still happens randomly with the fixes being random as well. Hopefully you'll be able to pin it down.

thorn kite
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Quick change of plans: ReOdin will be a config option which simply modifies existing Odin. Adding a completely new summonmode seems quite hard actually

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I'll make sure you can modify it at runtime, maybe add a keyboard keybind as well

thorn kite
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Some changes I'm considering:

Rebind Air Lunge to L3 + R2 + Square
-Avoids accidental activation
-Makes Air Lunge possible to perform towards enemies facing towards the camera
-Building this system opens up to new ability slots on L3 + R2 + {other face buttons}

Deadly Wheel / Deadly Gambit short charge (~0.25s)
-If released sooner, it would perform Deadly Embrace
-Avoids accidental activation
-Allows to perform Deadly Embrace towards enemies located around Clive without having to release the left stick
-Slightly nerfs Deadly Gambit spam

Ground Blizzaga charge can't be canceled by releasing the button any longer
-Prevents accidental deactivation
-Makes it just a bit more dangerous to use
(Reminder that ground Blizzaga now performs Charged Ice Age, not the uncharged version, or the Precision one for that matter)

Make air uncharged Shift Wave jump cancelable without having to cancel recovery with other move first:
-Way more intuitive this way
-Could be achieved by automatically chaining a rift slip recovery (without time slow special effect) right after the shockwave is shot

Make some changes to normal Eikonic abilities, such as
-Titanic Fist airborne activation which keeps you in the air during the charge
-Heatwave airborne activation which can be used to teleport enemies to the ground and works just like Reflex (Shift Wave charge cancel)
-Overall make more abilities airborne with dedicated momentum and jump cancel

thorn kite
# thorn kite https://youtu.be/YDEvO6UXJyY?si=Xivxu53pSqUf3ZOx

Shift Wave is completely reworked, again:

-Will now instantly perform the uncharged version at beginning of the charge
-Uncharged version will now push you upwards, even if you were on the ground
-The uncharged version automatically cancels itself with Phoenix Shift VFX after 0.45s
-If you keep holding O, you'll perform the charged version afterwards, which now keeps you in the air and automatically cancels itself with a phoenix shift towards the enemy after 1.15s
-Reflex is now performed by pressing X after the uncharged version is performed. If you can Stomp in that position, Stomp will take priority so don't worry about that
-Reflex will now push you downwards at a much higher speed, alongside the enemy
-You can now only perform Shift Wave once in the air. This is reset on a successful Stomp
-Phoenix Shift will now act as a cancel to every move. This is still experimental, as I only want it to cancel moves that LB can cancel.

inland stream
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Wooow, nice man, it looks great!

finite sandal
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Great work!!!
Clive is more airborne with all these changes.

And what was that super cool Sommersault/special Stomp around 0:53 😯 ?!

thorn kite
fallow widget
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how do i change zantetsuken lvl 4 (hold attack) back to normal?
cause he's doing lvl 1 instead @thorn kite

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nvm found it

fallow widget
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do u remember how to replace skill animations with another? I want to replace a skill with zantetsu lvl 4 so I can use it with any eikon

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wait i found it

gray quest
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This may sound absolutely stupid to you guys

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But whats the easiert way to make sure logos unleashed is working as intended

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Any button combo doing something apecific that it wouldnt even remotely do in base game for ex or sting like that

thorn kite
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equip phoenix and see if holding R2 changes phoenix shift to shift wave

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or better yet

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open the options menu and see if the Purchase on Steam option is changed to Logos Unleashed

gray quest
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It is

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And it sais to get started check attack

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In skills page

thorn kite
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Then it should be working

gray quest
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D i have to have phoenix shift mastered i assume? But holding r2 just switches to eikon skills no?

thorn kite
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heatwave, not phoenix shift

gray quest
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Im a complete noob so sorry just got the game 2 days ago or 3

thorn kite
gray quest
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But i was stunned by the videos of this mod

gray quest
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So i dont even wanna start the game without it

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(Big dmc fan)

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Ok well apreciate the fast response, great job really on this mod i can alrdy tell just from.yt vids

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Ill try at home!

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Good day for now!

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Oh 1 more question, if i want to use reduced coodldown mod, does it caus issues with logos (i wanna use the 30% one on nexus) ? Logos working without issues is most important to me. If it works i assume load order has to be after logos because right now i have it above logos to be safe, and it does nothing

thorn kite
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It has something to do with load order yeah

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Though I would not recommend reduced cooldowns for a blind run

gray quest
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Too op?

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From what i can tell logos already makes the game easier (i assume)

thorn kite
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yep I would pair it with a difficulty increase mod

fallow widget
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is logos mode still W.I.P.?

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wen i press O+up/down nothing happens

thorn kite
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need to master Ascension twice

fallow widget
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I luv that logos attack with the beam that replaces normal magic

gray quest
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im not sure its working correctly despite haveing the skill description from logos and the store link being correclty changes

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for example i ahve mastered lounge

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but unless im missing something i cant use lounge in the air

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using x+square still does downthrust

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and also the description of lounge has no mention of air lounge

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only "extreme lounge"

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:(

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(heatwave also has shiftwave in the triangle desciption but i wasnt able to test it yet as i havent mastered it yet but the above has me worried

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am i missing something regarding air lunge

fallow widget
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thats the digits for this attack? I wanna set it to a different command so i can do it at all times @thorn kite

thorn kite
thorn kite
fallow widget
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and it can be held for longer

gray quest
# thorn kite Up + Downthrust is air lunge

where would I get that information I dont wanna waste your time with such questions (thanks for the info btw). In the nexus description I dont see it and the skill description of lunge doesnt have it either (Sorry if im blind!)

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also does it work outside of combat too and if not, withitn combat, do i have to lock onto targets for directional inputs to work?

thorn kite
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also read the changelogs!

thorn kite
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so if you wanted you could put L1 as that button, pair it with hold to lock on option in game and have a DMCesque directional input system

gray quest
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Thanks so much will check it out at home. As a huge DMC fan who has finished all games to 100% this is so exciting for me

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(and huge ff fan who has done the same to most FF :P)

gray quest
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I realised it wasnt working at all as my ds4 wasnt in xinput mode and now the difference is night and day (and since this is my first time playing I thought it was already working because comboing was okish lol)

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love it

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completely no need to add a cdd mod now lol i understand what you mean, im chainign constantly anyway. THe cooldown less third skill per eikon is a great addition

fallow widget
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is there a way to cut the animation for thunder storm? where he just casts the lightning instead of having to hold up the rod first? @thorn kite

thorn kite
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Hmm not through nex editing I think

fallow widget
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wen i look at the vanilla digitd i see this

thorn kite
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The first slash is merged with the fire wall

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You could make a new action which chains into the next one

fallow widget
thorn kite
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To clone an action, go to the action table, choose an empty row or make a new one, copy everything from the row you want to clone into the new one except for the first column (the key)

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Then if you want to follow-up with another action put the follow-up action in the FollowupActionIds array column, and use FollowUpType 1 in the next column

fallow widget
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this table right?

thorn kite
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There's also a column to control how long it takes to follow-up

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Yeah

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Make sure you use the latest ff16tools to convert to SQLite

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So that you have the latest column names

fallow widget
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ok its opened

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i think i found it?

gray quest
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for some reason dark parry just does nothing

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when am I supposed to do this

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and question 2: for the combo finishers for example L3 + Attack III = Gouge Finisher means i have to: attack twice, then use magic burst and then l3 + attack

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correct?

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wont work without the burst right?

fallow widget
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ok so i need to copy one of these to a new column r make a new one

thorn kite
thorn kite
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the only one that works without magic burst is the ground Attack I and Air Attack I

gray quest
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thanks a lot for the feedback!

fallow widget
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im getting this message wen trying to convert it back

gray quest
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funnily enough im getting the same thing

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additional info for my case, i didnt add any column or removed any, literally all I did was edit some cooldown values in the logos mods command table

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is it possible that the tool is looking for the basegame table layout and that the logos tables contain extra rows which makes the tool not recognize the layout? if so how did the creator of the mod convert the sqlite table back to nex?

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if this isnt the issue (which I dont think it is since the layout refers to the coloumns and not the amount of rows as far as i can tell) then nvm that part and hope nenkai or thund3r know what the issue is :P

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also interestingly enough its skipping uniontypes but thats not even the table containing the data/ the table that has been edited

fallow widget
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this is only happening with the updated version. The older version I had of FF 16 tools does not do this.

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cause I just got done putting all my cool downs to zero earlier

gray quest
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it worked

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thanks!

fallow widget
gray quest
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a newer one

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i used 1.8 didnt work

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then tried 1.7.X and it worked

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probably because logos was created with that version i assume

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dunno though

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haveing a new issue anyway in that the new file with the lower cooldowns somehow doesnt apply even though i replaced it in the mods folder in reloaded 2

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not sure if theres another temp location where i have to replace it too

fallow widget
gray quest
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1.7.1

woeful jewel
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The latest version works fine. You just need to specify the table in the command using -t tablename

sleek pecan
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@fallow widget can you help me about logos unleashed mod ?

fallow widget
sleek pecan
fallow widget
fallow widget
# sleek pecan this one right?

yep
but idk how to change something like that because it set all the zantetsukens to do the same one
im only well versed in changing commands

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Idk how to reverse wat he did with lvl 1-5 zantetsuken

sleek pecan
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now have to charge to use

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2.5 second

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bruh

fallow widget
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yeah i dont care for the colldown stuff

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that's why i changed mine down to 0

sleek pecan
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sorry i not good about editing mod

fallow widget
fallow widget
sleek pecan
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i have one here

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now what

fallow widget
sleek pecan
#

where is ff16.cli.exe locate

fallow widget
#

this is for the newer version #1311484908413259826 message

sleek pecan
#

@fallow widget got it

fallow widget
#

#1311484908413259826 message

sleek pecan
#

@fallow widget

fallow widget
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just make it 0 all the way down

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r just the abilities u want

sleek pecan
#

@fallow widget where should i put -t in command

fallow widget
sleek pecan
thorn kite
sleek pecan
#

may i have a guide

thorn kite
#

the 0 on the left, make it a zantetsuken action id

#

you can use the number that's in the vanilla playercommandbuilder

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can't recall what it was

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also in playermode, make Odin's attackcharge 4

fallow widget
fallow widget
fallow widget
fallow widget
thorn kite
#

I think beta 4 is ready to release but I forgot to make a proper changelog on the way, and I can't remember everything right now lol

gray quest
thorn kite
#

Significant changes to some moves, airborne versions of vanilla moves such as Windup, Heatwave, Pile Drive, Raging Fists

sleek pecan
#

i give up

thorn kite
#

just put -t <table> after -i <input address>

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like
.\FF16Tools.CLI.exe sqlite-to-nxd -i "address" -t table

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if using CMD instead of powershell, remove .\ at the start

thorn kite
#

Beta 4 is out

#

read the changelog for details if you want

sleek pecan
fallow widget
fallow widget
#

i dont see the b4 changelog

thorn kite
#

strange, well I'll just send it here

fallow widget
#

how did u speed up the animation for blind drive in the air?

thorn kite
#

bit complex, you make the action activate a buff upon use, which speeds up Clive according to the values in the speed column of the buff

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I added a new buff with key 240, which speeds up by something like 1.25x and lasts a couple deciseconds

fallow widget
#

so i need to edit action NXD?

thorn kite
#

yeah, and buff if you want to add new speed up behavior

fallow widget
#

so if i wanna speed up ignition

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in the action nxd

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wat am i changing?

#

im kinda lost
i found the attack i wanna speed up in the nxd

thorn kite
#

these four columns

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the first is gonna be 1

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second 0

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third <buffId>, fourth <buffId>

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the buffId is the key of the buff that speeds up clive you want to use

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you can use 240, the new buff I added, as test

balmy sedge
#

Getting a crash when I load into gameplay and move, what is that related to?

gray quest
#

how exactly to I update to beta 4

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what are the files i need to delete?

thorn kite
#

also might want to go into the config and reset it

thorn kite
balmy sedge
#

It was Micro$soft messing up NET framework

thorn kite
#

oh great

fallow widget
thorn kite
#

the UnkSpeedMovement column is the speed modifier

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if you wanted it to be 2x speed, just make it 2.00

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Duration column is well, duration

fallow widget
#

i cant find it
its still the action NXD right?

thorn kite
#

you gotta change the buff that you activated in the action

fallow widget
thorn kite
#

that's not the buff table

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it should have converted to an sqlite file containing buff table

#

maybe when using nxd-to-sqlite you need to specify -t buff?

fallow widget
#

this is what I need to change correct?

thorn kite
#

Yeah but I would suggest creating a new buff instead of modifying the one I created for Pile Drive

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Or else pile drive could break

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Just make a new row, give a unique key (possibly not 241 as I could use that one in the future) and copy everything else from row 240, just change the speed multiplier and duration to your preferred values

sleek pecan
#

@thorn kite may i ask the question

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can the mod logos unleashed can combine with reduce skill cooldown?

gray quest
#

way less prone to caus issues

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it takes like 5 mins

sleek pecan
gray quest
#

there a guide on nenkais page

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its really simple, its like 3 steps, convert the file, edit it, convert it back

sleek pecan
#

which file u have to edit

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the command nxd one?

gray quest
#

yes

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(at least iirc)

fallow widget
#

Yeah they won't combine
Gotta edit command manually

burnt charm
#

Hey, wanted to point out a few things with the mod. Loving the changes so far.

a) In the skill description for any R2+Circle feats, it says the ability needs to be learned to use the ability, however it requires Mastery.
b) Is it planned to hide the new feats until unlocked in a later update?
c) It might be better to tie these to the upgrade level of the feat for consistencies sake. Ex. Pheonix Shift Mastery unlocks Shift Wave, rather than Heatwave Mastery

thorn kite
# burnt charm Hey, wanted to point out a few things with the mod. Loving the changes so far. ...

a) Skill descriptions are WIP, their priority is basically just finish them once v2.0.0 properly releases
b) Would love to do that and will definitely look into it in the future. I only fear it could break with potential updates in the future due to memory addresses shifting, but for that I could just make an alternative version without the feat hiding to use whenever the main one breaks
c) I disagree, especially because there are Eikons which have more than one special feat, and I wouldn't want to make a single skill gain access to more than one at a time

burnt charm
thorn kite
burnt charm
#

Yeah Blind Storm just kinda... locks any non-boss in place.

thorn kite
#

By the way, the mod does make the game easier, which means you'd most likely have to pair it with a difficulty increase mod

burnt charm
#

Shift Wave has become my new favourite feat.

burnt charm
thorn kite
#

I used to play with a 3x damage increase received by every enemy including bosses, but that's too hardcore. Instead I now play simply on perma Ultimaniac mode using Maybri's tool in NG+

burnt charm
#

I mean so far I'm on the Drakes Fang mission.

thorn kite
burnt charm
thorn kite
#

It's technically just a huge healthbar you have to empty, so yeah damage based

burnt charm
#

not so much of an issue with non-ifrit bosses then.

thorn kite
#

Anyway, if you wanted you could raise standard and miniboss HP values alone, without touching the bosses

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But given that some enemies are already tanky, that alone could be too much as well

burnt charm
#

I suppose so. Undertakers the one I just slapped though with Blind Storm

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Guess if that gets changed it wont be a problem so I'll just avoid its use for now

fallow widget
#

do u know a way to get rid of the annoying hitstop yet (rising flames phoenix attack as an example) @thorn kite

finite sandal
thorn kite
#

Also, in the changelog I forgot to mention about the new combo finishers which should now reset correctly in the mod configuration menu, additionally Attack IV combo finisher is now an Air Attack III with additional upward momentum which launches Clive in the air

unique sun
#

How viable do you think it would be to implement some of Barnabas' moves into Odin?

thorn kite
#

Gotta tinker with it some more before I can be sure. Every NPC move is kinda bad to play with because they don't have any canceling opportunitites. It will be very possible to modify the timelines in the future, once a proper tool is released, for now though it's a pain. Something cool though should be pretty doable in nex. A simple idea would be chaining each uncancelable (NPC) move into a cancelable Clive move automatically to skip the "recovery" frames so that the combat flow isn't interrupted.

south badger
unique sun
#

Mod is in a great place, though. Really appreaciate your work

unique sun
#

Since arm of darkness has no magic burst system

thorn kite
thorn kite
#

I'll consider it anyhow, as I have to edit timelines a bit anyway

#

For example to link them to more powerful attackparamids

south badger
#

Hmm I wonder if it will even work then, since in theory there shouldn't be a controlPermission to make you unable to cancel it
can you cancel them with rift slip?

thorn kite
knotty crown
#

how do i activate logos mode? all the other options seem to work but i cant use the new ultima eikon ability am i missing something?

thorn kite
#

There's a new upgrade level for the eikonic feat in Ultima's skill tree, you need to acquire it

fallow widget
#

is there a way to edit where a particle spawns yet? @thorn kite

thorn kite
#

2.0.0-b5 is going to include Heatra, a new playermode unlocked after mastering Limit Break, activated with L3 + Feat when using Phoenix:
-Similar ground and airborne combo strings, with a different ground Attack IV move taken from Shadow Clive's LB, and a Shadow Clive magic burst which launches the enemy forward as ground Attack V.
-Magic -> Infernal Fire: homing fireballs which follow the enemy's movements
-Charged Magic -> Infernal Fira: on the ground, shoots a charged fireball which passes through multiple enemies. in the air, swifly jumps to the left and shoots a fireball which passes through multiple enemies
-Charged Attack -> Incinerate: raise an area of powerful flames that launch enemies in the air.
-Lunge -> Instantly lunge towards the enemy using Shadow Clive's technique
-Downthrust -> LB Downthrust
-Ability 1 -> Eruption: stab the ground with your sword to detonate multiple area explosions around the enemy
-Ability 2 -> Hellfire: attract nearby enemies to yourself while you charge a powerful lava explosion, with multiple minor eruptions all around. you are not invulerable during execution, and LB consumption rate is doubled (as is the attack's overall speed compared to Shadow Clive's original move)

thorn kite
#

dunno, depends if I end up wanting to add more stuff earlier on

burnt charm
#

I have a suggestion. Either as part of this mod (way more difficult since this has so many features) or as a standalone mod - could we get something that allows us to set our own R2+Circle feat for each Eikon in RL2 settings? (Titan withstanding because funky code)

thorn kite
finite sandal
#

Looking forward to the new updates!

An option to set our own R2 + Feat ability is a great idea 👍.

burnt charm
thorn kite
#

Could make an enum for skill ids so noone would have to look for the skill ids and what they mean

burnt charm
#

If you're comfortable doing it, go ahead.

#

I just always found the directional inputs very finnicky to use.

#

#skillissue

burnt charm
#

Gameplay details of that mode sound incredible though. Always wanted to use Hellfire.

thorn kite
finite sandal
#

Very curious to see what you will be cooking with Garuda, Ramuh and Titan (if you find a way to break through the Titanic Block overlap xD)

burnt charm
#

Lmao transform into Titan Lost for a bit (/j)

umbral vortex
#

Anyone know why I’m not able to use phoenix shift or other abilities? I’m new to this mod and just confused on how to set it up

thorn kite
umbral vortex
#

Oh interesting I feel like I haven’t gotten the hang of it yet and really don’t fully understand the directional inputs

thorn kite
#

Don't worry, if you need more help you can ask

umbral vortex
#

Is there a way I’m able to see which inputs do each move or is it more of just a test and find out

thorn kite
#

For now refer to the mod's description and changelogs (description is for 2.0.0-b1). Keep in mind once 2.0.0 fully releases there will be in game documentation through the skill tree

#

Apart for some descriptions for Deadly Gouge and Shift Wave (which are now outdated due to some changes, which is why I'll now delay their production for after I've completed the rest of the 2.0.0 update), the vanilla skill names that are required to be mastered to unlock the mod's commands now have a dash (-) followed by the command's name it unlocks, so there's that if you don't want to go back to read the mod's description

umbral vortex
#

Oh ok thank you so much! I’m so fresh to this so I wasn’t sure but i appreciate the help!

burnt charm
#

So regarding custom R2 feats. - Would this kind of menu setup be possible?

#

(butchered the spelling of Phoenix again.)

thorn kite
# burnt charm So regarding custom R2 feats. - Would this kind of menu setup be possible?

Aside the fact that I'm sadly not sure how to properly order config options in the menu, the middle three options are fine. Instead of Execution and Eikon options, I would probably have a different menu for each Eikon, each having a different submenu for every possible execution method (let's say right now I'll only support R2, Up and Down). Also there would be a general eikon section where you could toggle skill requirements for every move in a single option and other such features.

burnt charm
#

👍 works well enough for me.

unique sun
#

MTHUND3R, BLESS US WITH AN ALTERNATIVE SET OF MOVES BOUND TO THE EIKON FEATS, AND MY LIFE IS YOURS

burnt charm
#

lmao

burnt charm
gentle sky
#

Do we have a definitive list of all added combos from this mod? Preferably one thats for dummies like myself?

#

Also when you say things like "attack II" what inputs specifically do you mean? I think I gathered that combo finisher is L3 right?

thorn kite
thorn kite
thorn kite
#

Just found out about an issue with the new collision file used to make enemy / boss moves work on Clive that activates some collisions with some invisible walls, preventing progression in certain maps

#

Okay, it doesn't seem to be happening when merging only with Barnabas and Shadow Clive

#

Kupka and Ultima are also clean, so it's timekeeper causing the issue it seems

urban widget
#

any update on the mod?

burnt charm
#

Any updates on the R2 ability selection system?

thorn kite
#

I was just resuming work on the mod, but I'm currently hospitalized for some serious health issues. I should be able to go back home next week and I'll try to start working on that and other stuff

finite sandal
#

Take care 🙏

heavy garnet
thorn kite
#

Today I'm finally going to return home, so I'll start working on b5 again. Instead of focusing on boss movesets, I'll try to include both the feat customization system and maybe just maybe that thing about hiding moves from the bottom right on the screen when they're yet to be learned.

#

Also, going to try and fix bahamut

#

One of the reasons I stopped working on the mod in the past few months was that I felt like it made you too OP. From b5 onwards, I'll try to address this by making attacks use custom attack damage values. It's a lot of work and I need to make sure it doesn't conflict with any of my future mods such as UMO, but I feel like it will be worth it.

Shift Wave for example is straight up nonsense in its current shape, because the damage it deals outclasses charged magic spells in DPS. I want to make it more like a utility attack than a damage dealer, useful for launching enemies and Clive in the air, even at a range. The charged version is also going to be nerfed in damage. It's already useful to reach away enemies anyway.

Deadly Wheel doesn't make sense as an ability because it's literally a rank 1 Wicked Wheel with a faster cool down. I want to make it more unique, or at least make it deal lower damage. Same goes for both Ramuh moves.

Deadly Gambit is cool but again, too much damage. It's going to be nerfed as well

Blizzaga is a great launcher, so nerfing its damage wouldn't do harm either.

Odin is in a good shape, the only thing that needs nerfing is Zan gain, which I can do I think.

Leviathan too needs nerfing.

Overall I'm kinda annoyed by the amount of moves that are just vanilla rank 1 abilities repurposed. I feel like I can do better with my current knowledge, but I want to use those greater ideas in newer mods instead.

heavy garnet
#

glad to have you back thunder

heavy garnet
#

question does dark parry actually work? i havent been able to parry with it so im not sure if its just the name or its actual function

#

i might just be bad idk lmao

thorn kite
#

It's just odin's third attack, it's easy to parry with it. I was actually considering removing it, because it's much more fun to try and parry using different moves rather than a dedicated one. Maybe R2 + X could be used for Dark Juggle instead, because R2 + X + Square is kinda hard to perform

heavy garnet
#

cuz that sort of design actually makes ramuh valid to use lmao

#

regardless of your plans im excited to see how this mod evolves

#

if it could be combined with a hypothetical loadout toggle mod this game might finally match its dmc dna

thorn kite
#

first implementation of the custom feats is done. a bit barebones, but better than nothing
keep in mind for now normal feats are only overridden after pressing R2, Up or Down once.
you can also change them at runtime, in theory

kind silo
#

Funny logos can do steel counter without parry

kind silo
#

So is it like any eikon skill work ?

#

I mean none ultimate

thorn kite
#

You can use any eikonic feat, both vanilla and modded, from any eikon on any slot

#

Not eikonic abilities for now though

heavy garnet
thorn kite
#

When I say eikonic feat I also include the modded Circle moves, such as Shift Wave and Blizzaga, even though they are based on vanilla eikonic abilities

heavy garnet
#

So hypothetically i could make deadly embrace the special feat of say…. Odin?

kind silo
#

Hm that's what he means ig

#

I am not sure tbh

heavy garnet
#

Hell yeah

#

Im curious do you have plans to give every eikon an up feat and down feat?

thorn kite
#

Not every eikon, because it would interfere with some feats such as cold snap (you need to be able to dodge in every direction)

#

But who knows

heavy garnet
#

Ah okay

#

Lastly, would it also be possible to have a custom move in the dark parry slot? Or is the plan to just replace and lock in dark juggle?

kind silo
#

I would just wait for the mod to be updated

#

So I can decide which one fits the best for my setup

thorn kite
kind silo
#

Is it available now ?

burnt charm
#

Yo, was wondering what the current state of the mod is one month on? If none, its cool. We all busy.

thorn kite
burnt charm
molten geode
#

Where is the list of skill id's

#

?

midnight forge
# thorn kite One of the reasons I stopped working on the mod in the past few months was that ...

this sounds great. i actually joined this server looking for a simple mod that reduced damage of abilities; so far I've avoided logos unleashed and eikonic overhaul because I know they'll trivialize even the difficulty tweaks I've made in the custom difficulty mod. It would be really cool to have a more balanced implentation of logos unleashed, even if it's something we gotta customize ourselves. maybe the upcoming UMO is more what i'm looking for, we'll see! thanks for all your hard work

molten geode
#

is this mod out yet im confused

midnight forge
#

There's an update in the works but you can download the current version any time

molten geode
midnight forge
#

Idk even know what zantensuken is

molten geode
burnt charm
#

To be fair I'm not sure on the viability of this, but I wish we were able to Deadly Embrace bosses / heavy targets. Maybe during Parry window.

I know of a mod that makes certain skills have parry frames. Rising Flames counter is just awesome.

burnt charm
#

Would probably just crash the game though due to lack of snatch animation lmao.

thorn kite
slender pasture
#

cant wait for the update

ornate pebble
#

Or it was a old idea?

lavish whale
#

I've been playing this mod since its first version was released. Great work!

foggy lotus
#

Not sure if Im bneing silly, but it says A+X is for lunge. When I do that, I can't get Lunge to proc

#

Do you need to hold A? that's the only way I'm able to get lunge to work

#

Ah nvm was using Mythos Exalted :)

slender pasture
ornate elm
#

Quick question: How does this affect the game in terms of difficulty? I can just headcanon Odin usage to be highly limited, but what about the rest?

Any recommended Custom Difficulty values for using with Logos specifically? Am also planning to slot in Eikonic Overhaul, guessing that's relevant.

thorn kite
#

I have a new LU version ready, testing it right now

#

It sadly won't include any of the features related to new playermodes and such. That's for future mods now

#

Also, all of the progression stuff is unchanged from 2.0.0b4, I have scrapped the changes.

#

The new update reworks the input system. It has native dualsense and xinput support through the SDL library

thorn kite
#

The new version has been uploaded.

balmy sedge
#

Is the mod that allows heavy/hyper armored enemies to be juggled still possible?

thorn kite
#

Yes, but I'm not working on it right now

balmy sedge
#

Okay

finite sandal
#

Welcome back, and good job! 🙌

Splitting some features for other future mods might be for the best, I think 👍

unkempt sand
#

Hi all
I installed logos unleashed mod i do see "dark parry" present but there is no change to my moveset at all its all vanilla moveset