#Logos Unleashed - Real Time Custom Combo Editing

1 messages · Page 2 of 1

thorn kite
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but FFVIIR3 absolutely needs to add it

sudden comet
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oh for sure

thorn kite
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a game that would've needed it is XV. They have a great AI, but sometimes you just can't avoid their deaths

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at least armiger unleashed made them immortal

thorn kite
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Ok, I tried replacing the timeline of attack03 in clive base combo with an exact copy of itself, and for some reason it crashes the game whenever I try executing it

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no, apparently it wasn't an exact copy. I just tried again and it worked

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but again, it's just a test, it's the same attack

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Oh, I see

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it looks like I every time I apply an edit to the timeline through notepad, it corrupts the file

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So I guess I'll have to find another way

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unless we find a proper way to edit the .tlb files

vale blade
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oh please dear god don't edit binary files with notepad

thorn kite
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haha, no worries I was just editing the strings inside

vale blade
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do it through a hex editor at the very least

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still

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it's likely adding inserting new line markers and such

thorn kite
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you're right

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notepad++ provided better results

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doesn't crash

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but tpose

fallow widget
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oh god

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tpose PTSD

thorn kite
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I wonder why, the battle_move anims seem to all work fine

fallow widget
thorn kite
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This is so strange, no matter the changes I make to the charatimeline table, it always points to the same file. For example, I tried changing 1442's Unk2 to a new file path, but it still seems to point to the second attack in the base clive combo

fallow widget
vocal mulch
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anyone know how to fix the huge fps drop yet?

fallow widget
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snowglobe 🤭

knotty bear
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Yes it was Mythos I tested it later thanks for the update, it was a good start to the day

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I got the mod though from nexus issue was fixed

knotty bear
fallow widget
knotty bear
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@fallow widget if you don’t mind me asking are working on any standalone vfx mod that will be available for the public

fallow widget
knotty bear
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Looking forward to it

thorn kite
fallow widget
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almost done 🥱

vocal mulch
thorn kite
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that's weird

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does it happen specifically when you press R2 or move forward / backwards?

vocal mulch
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na on start up

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it starts up at a very coppy fps

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idk why it's only this mod

thorn kite
# vocal mulch idk why it's only this mod

Are you using a dualsense / DualShock 4? If so, some people said that using DS4Windows solved their performance issues. Seems to be something related to XInput. Are you using SteamInput?

vocal mulch
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yeah im using dualsense edge

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ill try using ds4

knotty bear
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It’s a Fantech ps4 controller

knotty bear
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PS Bluetooth connectivity

knotty bear
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Should I connect through steam input or use ds4 which would be better.

thorn kite
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In theory they are the same, but if you are experiencing performance issues maybe try DS4Windows, as some people said that it solved their issues

knotty bear
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it did but it didn't i dont know how to explain it

fallow widget
fallow widget
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tell me if clive base sword combo is changed

boreal depot
fallow widget
boreal depot
boreal depot
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compared to the lightning, theres a hellfire amount lmao

fallow widget
boreal depot
fallow widget
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I need to test if these work well together with other animation edits

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since the R2 crashes when i try to make a new mod from scratch

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ill have to edit the same mod over and over and save the finished mod

fallow widget
boreal depot
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when I add the ice counter to reloaded it only does the ice counter

fallow widget
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I figured

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i need to figure out why that is

boreal depot
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and when I added the fire, it overwrites the lightning and not as a new mod

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which is probably normal for now

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i dont know anything about modding

fallow widget
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no i need to fix that

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i think its cause it has the same unique mod ID

boreal depot
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yeah it replaces the files so yea

fallow widget
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welp i cant make any new mods because they'll overwrtite each other and the reloaded 2 thing just crashes when i try to make a new mod so...

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at this point im done trying to mod this game

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I think I fixed it

fallow widget
boreal depot
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they are separate mods but when I launch the game, the combo one changes to the ice counter

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1 is before I launch the game with reload, 2nd pic is after it launches

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okay so the ice counter works with the lightning one and not the fire

fallow widget
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try this with the new ice counter one

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they are both redone

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ive had to redo them all

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beacuse they all need seperate unique mod IDs and not just the same one edited over and over

boreal depot
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yeah that worked

fallow widget
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oh perfect

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i FIXED it

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thank u ❤️

boreal depot
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yayy

boreal depot
fallow widget
boreal depot
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and Im all here for it

fallow widget
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thank u so much ❤️ i almost gave up

boreal depot
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I love what you guys do for this game 💖

fallow widget
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oh that's interesting
i can give his base sword string odins weapon trail

boreal depot
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thats actually really cool

fallow widget
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yeah it is

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i hate the base combo doesnt have a trail for each eikon

boreal depot
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Omg yeah a trail for each eikon would have been so cool

fallow widget
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I need to try to find a way to layer effects (2 effects on one animation)

fallow widget
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when i use 2 combo editing mods at once they dont combine
it just gets overwritten by the most recent FX change

fallow widget
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oh i found cutscene FX ❤️

boreal depot
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beautiful

fallow widget
boreal depot
fallow widget
fallow widget
knotty bear
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Empress is on a roll I’m loving the fx so far

knotty bear
fallow widget
knotty bear
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doing it right now

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if you dont mind may i suggest something

fallow widget
knotty bear
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you should make a post under previews for your mods, just a thought

fallow widget
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oohhh this?

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i didnt even think of that

knotty bear
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Yeah

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Testing and communication would be easier

fallow widget
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i made it

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sorry im not well versed with discord too much

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i should have made one alot sooner

knotty bear
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Does lightning combo and flame combo be installed at the same time, is it connected to Eikons

knotty bear
fallow widget
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#1321786499984789504

half cloud
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someone thought i should post here that the mod is causing me some pretty sevre performance drops (running a 4090 7900x and 32 gb of ram on an nvme sdd so its def not my pc making it drop to 5 fps every couple of seconds) dont see a bug report thread so ill leave this here

thorn kite
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Yeah, it's a known issue for some people. If you're using a Dualsense / Dualshock 4, try using DS4Windows as XInput emulator

knotty bear
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is there a compatibilaty issue with controllers cuz my generic controllers sometimes doesnt respond when the game boots

half cloud
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really inpput of all things

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ill be damned

thorn kite
knotty bear
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It is Xinput controller

thorn kite
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It also has to be the first controller connected to the PC. If you have multiple, disconnect them all first

tame rose
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It looks like the new update makes it incompatible with the 50% cooldown reduction mod? At least on my end. Nevermind, please disregard, went to the actual mod page and saw some possible fixes so going to try that 😅

knotty bear
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Please can you share your mod config menu?

knotty bear
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Did you tweak the configuration menu of the logos mod to get the flame during the attack combo, if so could you please share the configuration menu of combo string

thorn kite
knotty bear
wet pine
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is it possible to let us rebind directionals to another button?

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i wanted to bind it on L1 but doesnt seem to be an option in config

vagrant storm
storm rune
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i dont know what im doing wrong when installing ... the game keeps crashing as soon as i try out one of the new moves or options... it shows the icons but beyond that it just crashes

finite sandal
storm rune
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if you mean in steam controller settings ye i did

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i still get this

thorn kite
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Are you using the latest version?

storm rune
storm rune
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i have 3 mods in total and i couldnt rly get either of em to run , but i cant figure our what im doing wrong

knotty bear
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Same thing happened with me it’s been happening since today

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I haven’t added any mods

storm rune
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i have this one, mythos mod and logos unleashed and neither of em work so far

thorn kite
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Ok the issue is definitely with the regional format. You need to have a regional format that matches your game's language, so for example if you're playing in english you must use English (World) or any other english regional format. This is a known issue @storm rune @knotty bear

storm rune
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atleast i have seen none of em work

knotty bear
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The problem was with mod framework

thorn kite
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Ah, really?

storm rune
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î tried loading the other 2 mods without framework and that didnt work for me

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:/

storm rune
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@thorn kite how do you like triangle strategy

thorn kite
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Playing on hard and wow, it's one of the most challenging games I've ever played

storm rune
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i enjoyed it alot when i played it, wasnt that hard for me but i play alot of fire emblem on hardest difficulties

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the games story is peak tho

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enjoy it

thorn kite
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Yeah, it's awesome so far. Not that I expected anything less from Team Asano, though

storm rune
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make sure to abuse anna 👁️

thorn kite
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No need to tell me, I already do lol

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Hughette too

storm rune
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she is so busted haha

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yeah hughette is a rly good unit aswell

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do you have medina already?

thorn kite
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Yeah I'm actually pretty far into the game, I have no clue how long it is though

storm rune
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oh nice

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medina and anna are the 2 god units

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what chapter are you?

thorn kite
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It's funny because I just reached chapter XVI, which is called "Sleep, my friend" as if the game was telling me to go to sleep

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I guess the game is right

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Oh also I know nothing of the "routes", only that there are four endings, one of which is a better resolution than the others

storm rune
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yeah its the golden route

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you have to do specific stuff for that

thorn kite
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Yeah I imagined

storm rune
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the only real hard part about the golden route is beating avera in chapter 9 without using the traps

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but you can abuse the map with anna

thorn kite
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Damn I noticed there was an achievement for that, it's so cool how choices actually matter, even the ones you make on the battlefield

storm rune
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yeah the game is rly good

thorn kite
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I really wanted to play FFT, as my first tactical rpg, but with all the rumors of a remake coming and this game at 20 bucks on sale, I just went for it

storm rune
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you should try fire emblem games

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triangle has an untouchable story

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but fire emblem gameplay is a little better imo

thorn kite
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The thing is, I didn't plan on getting invested in the gameplay, at the start of the game I kinda only wanted to play for the story. Still, I chose hard difficulty just to see how it was, since you can change it mid playthrough. I really like the gameplay, but I'm not sure if that would be the same were the story and looks of the game different

storm rune
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yeah i can see that

thorn kite
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So I'm just not sure if I would like a tactical rpg just for the gameplay

storm rune
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the story rly keeps you hooked

thorn kite
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Absolutely

storm rune
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have you played octopath traveler 2

thorn kite
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I wanted to play FFT mainly because people kept talking about it as one of the best in the series, and for A. Yoshida art, but this is also amazing

thorn kite
storm rune
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i enjoyed fft

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OT2 is probably in my top 3 of fav games of all time

thorn kite
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I kinda "dislike" having separate stories that go on by episodes, but that's just a personal preference

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I still love the narrative for what I've played, and the gameplay is quite good, even better that the first octopath

storm rune
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throne has peak story

thorn kite
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But for JRPGs made by square enix nothing touches Bravely Default for me

storm rune
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i never played those but i wanted to

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i might do so soon

thorn kite
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It's kinda a bad time to play them tbh, since the 3ds servers are dead so you can't really upgrade your village (useful for getting powerful items) without some sort of patch, but they say there's a remaster coming

storm rune
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that sounds cool

thorn kite
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BD2 is also good, just not as good as the 3ds games for the story and gameplay both

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Music is top tier though

storm rune
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FF16 is prob in my top 3 aswell, i just dont see how ppl can dislike his game

thorn kite
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Same, top 3

storm rune
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even the side quests were so fun imo

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they added so much to the lore

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and world building

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craziest thing to me was this one hunting board mission where you go to this colloseum area (i forgot the name) and there you find a bunch of books with information about bearers used to be treated at the beginning and how it all changed

thorn kite
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Oh yeah they definitely are necessary for the narrative, with how the game itself works they couldn't really have done anything better. Rebirth is a lot better in that department, but it's also true that they have a more flexible engine (UE4) so they can create basically any minigame or side activity they want

storm rune
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that whole bit blew my mind

thorn kite
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Yeah the moment you see lore books inside a game you know the world building was led by truly passionate people

storm rune
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the lore you find there

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and also what they did to bearers in that specific place

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was just so disturbing but so well written

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gave me the same feeling i had with thrones final chapter in octopath 2 or osvalds chapter 4

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those were very disturbing but perfectly executed aswell

thorn kite
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still need to reach those in octopath 2

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but it's funny how those two characters are my favorites by far

storm rune
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throne is my fav by far aswell

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at the beginning i was under the impression that osvald would have the best story

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and he does have a rly good one

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but the ending to thrones story just eclipses eveything else

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its so well thought out

thorn kite
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something something fire in my breast lol

storm rune
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haha osvald

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castti surprised me aswell

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amazing story on her end too

thorn kite
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Yeah also really good so far

storm rune
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same for temenos

thorn kite
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Temenos is like a thriller, which I like, I just feel like I've seen too little to judge for now

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But I do love the character

storm rune
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hes great

thorn kite
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"May the sacred flame guide you... or something like that"

storm rune
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doubt is what i do

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speaking of which my pfp is actually from octopath

thorn kite
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I can say I was sold with the very beginning, the epic battle between that sorta of a god and that beast, only for it to be a mere children's story

storm rune
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not from 2 or 1 tho

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might i add

thorn kite
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Ah yes, the mobile game, which I heard has the better gameplay and music

storm rune
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btw for octo 2 i recommend doing everything aswell

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all side missions and stuff

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because when you are done with each individual character the dots will sorta connect

thorn kite
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Oh of course, I was so invested in the game that I had to just take a (long) break, as I always do with jrpgs

storm rune
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and you're gonna have a bunch of "oooooh so thats where that came from or ooooh thats what happened* moments

thorn kite
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It's just a bad practice I have, to take a long break from something just before actually finishing it

storm rune
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sometimes i do that too haha

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i did play through ff16 in one go tho

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i only ever stopped playing in between during 1 specific moment

thorn kite
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I mean, XVI is hardly a JRPG, also I just couldn't risk getting spoilers on the latest FF game

storm rune
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bahamut fight actually made me pause the game and turn of my ps5, not because i disliked it

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but in my eyes it was so crazy

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and so much epic shit going on

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i was like * i cant take this my heart is gonna blow up i need a break*

thorn kite
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lmao

storm rune
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the whole build up to the fight aswell as dion as a character

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and the fight itself

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10/10

thorn kite
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With XVI my only true issue is that Square seems to have wasted a goldmine of a game world for a single game focused mainly on a single character. With how they're treating it post launch it seems like they're just gonna throw it all in the trash

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The ending is so open, they could easily find ways to justify a sequel

storm rune
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yeah i agree

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i dont dislike the ending

thorn kite
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And a lot of Valisthea spinoffs could be made, covering various time periods

storm rune
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but yeah i do agree on that

thorn kite
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I also like the ending, and Clive's story. I get why they deviated from their original script (focused on Clive, Joshua and Dion equally) just to focus on Clive, I just feel like, now that they're done with him, they could make a lot more set in that world

storm rune
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i also think he is alive

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alot of hints give it away

thorn kite
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Overall they spent more budget marketing XVI than actually making it better. Suzuki said each eikon was supposed to have 6 abilities instead of 4, Soken wasn't even given an orchestra for his masterpiece of a soundtrack

storm rune
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6 abilities would have been crazy

thorn kite
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And that's without mentioning what I said earlier, about the game world and how many things they could do with it

storm rune
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ye

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well thank the heavens for mods

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cause i can just enjoy the game all over again

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with what you guys created

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now that i finally got it to work 🥺

thorn kite
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I was also looking forward for mods, then at some point I just said fine, I'll do it myself

storm rune
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crazy work

thorn kite
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As if I've done most of the work though, that credit goes to Nenkai

storm rune
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i already see myself spending way 2 many hours in the lab cooking combos

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like i do when im playing fighting games

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lul

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nenkai the goat

thorn kite
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Ultima update is going nicely, I also fixed the stuttering issue when controller support is enabled but no valid XInput controllers are found. Still gotta add proper DualSense and DualShock4 support, though.

finite sandal
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Looking forward to see your tweaks on Ultima's moveset 🙂

thorn kite
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Oh it's more than tweaks

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Ultima has been completely transferred to Bahamut

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So when you equip the Ultima eikon you now have access to a brand new moveset

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Other than having custom attacks and combos, this moveset allows you to use Phoenix Shift with Up + O, Deadly Embrace with Down + O and Titanic Block with R2 + R1

finite sandal
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That sounds very promising \o/

thorn kite
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Think I just finished implementing DualSense support

thorn kite
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Leaving it experimental for now. It has a couple issues still

storm rune
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the hype

naive meteor
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mThund3R please in the next update can release a way to modify the directional input? I prefer to use a Key

spare gate
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Just wanted to drop by to say you're doing excellent work and can't for the Ultima update, been playing on PC with this mod and some difficulty mods and it's MUCH more enjoyable than the experience was on PS5.

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Not sure if it's possible to allow the air lunge to be jump cancellable or if that's just hard-coded into the game because it's meant to be a ground-only move, but that would make this even better.

thorn kite
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Not possible as is, but I could find a workaround to make that work

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In the Ultima moveset I gave Clive a LB Lunge that goes into rook's gambit, and I noticed you can jump cancel it, so maybe if I add a jump / elevation to the lunge animation for Air Lunge I could make it jcable

spare gate
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That would be amazing, definitely looking forward to anything else you may cook up.

true sentinel
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When I install the mod, the skills names switch to English instead of the language I had set. Any way to fix this?

thorn kite
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Nope, not for now. However, I think skill names for vanilla skills should stay the same, is that the case?

knotty bear
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hey thunder is the ultima/bahamut update coming anytime soon? really excited to test it out

thorn kite
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Working hard on it! Will probably release a video soon

thorn kite
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So far the (not so) basic moveset is done, the only thing that's missing is the two ability slots (when in Logos mode, you can use two custom abilities through R2 + Square and R2 + Triangle. You can still access your equipped eikonic abilities by holding L3, aka combo finisher keybind)

boreal depot
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I cannot wait for it

knotty bear
thorn kite
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As you can see, Air Logos Lunge keeps Clive in the air, and is jcable

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The two special abilities are obviously concepts and work in progress

boreal depot
thorn kite
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Glad you like it

finite sandal
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Wooow!! A lore accurate moveset! (and also more lore-friendly due to being tied to Ultima)

I had a similar idea in mind, but you did it like 9999 times better 😄

thorn kite
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Well, this is done like half through code, which is a completely different scope

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Maybe the video doesn't show it well, but this mode has several combo strings and magic bursts that you can alter through directional input

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Ground:
-Base combo string with LB combo finisher and basic magic burst
-Spinning combo string with double finisher if you magic burst in between (Down + Attack)
-Lunge and Extreme Lunge (Up + Attack)
-Burning Blade magic burst on ground combos (Down + Magic Burst)

Air:
-LB combo string with gouge magic burst (ends the combo)
-Upgraded Gambit Counter magic burst (Down + Magic Burst) (ends the combo)
-Odin's glide attack magic burst (Up + Magic Burst) (ends the combo)

Also, you can use the combo finisher system (default: L3), which works the same

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The focus is on staying in the air, and getting airborne asap either through the special Logos Lunge (which ends in a rook's gambit that throws you upwards) or the Burning Blade magic burst

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Once in the air, you can go back on the ground with Downthrust and Clive will perform either the LB Extreme Downthrust if you're low enough or a special move that ends in Ramuh's Pile Drive

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The only things that's bugging me is the lack of bahamut

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For the two special abilities, R2 + Square is supposed to be a counter a la Rook's Gambit, while R2 + Triangle a special move that's different if you're on the ground or airborne, resulting in launching Clive in the air if you're not already, otherwise putting you back on the ground

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Hammer and Anvil is just a test I did, giving him Shadow Clive's moves

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I hope I can put Bahamut somewhere in these two moves, otherwise I'll have to just go and say that Ultima's moves are now Bahamut's, and I already put a couple of Ultima moves in there

boreal depot
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this is all sounding wonderful tho omg

thorn kite
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Yeah, I don't really care about Hellfire personally but some of Shadow Clive's moves are just too good

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(if they made Hellfire a unique ultimate with a unique effect, though, that'd be sick)

boreal depot
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yeah true

thorn kite
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More or less each ultimate is different enough from the next

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But not SO different that the average player is incentivized to use them strategically, instead of just spamming them

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That's my biggest issue with the combat system honestly, the ultimates

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Sadly not so easy to fix with a mod

boreal depot
thorn kite
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Yeah, Gigaflare has combo potential that's beyond being just a finisher, unlike the others

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Also a lower cooldown

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I like Diamond Dust as well, even though it doesn't offer much combo potential it's a nice ability from a technical standpoint, because it doesn't do much damage but staggers enemies a lot and grows the damage multiplier

boreal depot
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diamond dust is nice, although tbh flames of rebirth is pretty cool too

thorn kite
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Yeah, flames of rebirth though is often seen as a pure damage dealer, unless you're one of the five (5) people that know it actually heals all of your "lime HP"

boreal depot
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I use it for like, that one extra move before I do zan in combos

thorn kite
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If it healed you some of the base HP as well it would probably be broken in arcade mode because you could just wait for the cooldown and use it to heal, but in the base game with an hypotetical hard mode it would be so good as a defensive option, way better than spamming Will o the wykes and negating all damage

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Would also be sick if it had a recovery bonus, like Scarlet Cyclone

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So you would have to time it correctly, and much more punishing if you mistime it due to higher cooldown

boreal depot
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so true, Scarlet Cyclone was like my most used ability during my first playthrough

thorn kite
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I admit I didn't even know about its recovery bonus until like one year after the game came out

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I was carefully inspecting the ability details and was like... wtf Suzuki

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Like, at least put it as a special tech in the Chronolith trials instead of just "deal collateral damage to gain more points"

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So I would have known late, but during my first playthrough at least

boreal depot
thorn kite
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My theory is that Scarlet Cyclone had the bonus effect as a separate upgrade node, back when that was a thing (source: the ultimania)

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So when they scrapped that for linear upgrades, they didn't think that the average player wouldn't know about the bonus

boreal depot
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which is fair

thorn kite
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Absolutely

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Shit happens in indie game dev, imagine how it's like in AAA game dev

boreal depot
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yeah for real

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all this talk about the game is making me wanna play lol

thorn kite
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This is still nothing compared to what happened with XV's development LMAO don't make me start on that one

boreal depot
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I dont know anythinggg about that game or the development

finite sandal
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Let's not talk about XV's chaotic development xD.

thorn kite
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They scrapped an entire strategy-driven combat system with weapon specific abilities and such for one that's arguably more interactive, but lacking the abilities themselves, replaced by some obscure passive effects on each weapon (at least XV does that). Weapons you can't upgrade, so it becomes pointless to have special effects if the weapon stats are shit by the endgame anyways

finite sandal
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And thanks for sharing all of these new info. The modded moveset is insane!

Some of them could be a nice addition to Clive basic moveset too;

  • like the Lunge on Up+Attack,
  • Burning Blade with Down + Magic Burst,
  • Rising Flames as a launcher (Down + Attack on the ground or R2+X or Ground Charged Attack?),
  • Scarlet Cyclone as R1+R2,
  • Heatwave as Ground charged magic.
finite sandal
thorn kite
thorn kite
#

Comrades is like they remembered a year later that their game has delay attacks and directional attacks, and instead of patching the base game, they implemented it in a poorly structured multiplayer mode that's actually great on the RPG aspect with weapon upgrades and such, but that's bound to eventually die (like what happened now)

#

Also the magic system with each weapon altering your healing and offensive spell is such a neat idea, surely better than having to sacrifice an entire moveset for two (2) actions (back + throw and... throw) every time you wanted to use magic

#

ALSO, you can change equipment mid combat

#

So if that's the case

#

WHY can't we just have multiple weapon layouts

#

Noctis is supposed to have an entire arsenal available at command, you're telling me he can only equip 4 weapons? How convenient, the same amount as the leftmost face buttons on a controller

#

The funniest thing is that when you switch weapons, some phantom blades appear before Noctis and he takes the one you selected, which is neat right? Except the fourth weapon is put asymmetrically to his right, as they originally were supposed to be five and didn't bother in changing the weapon select animation

finite sandal
#

Yeah... the game had a lot of potential ! Comrade's Lucii Boon System was a good idea too.

A shame that it was never added back to the main game, same goes for the magic system, etc.

thorn kite
#

In the end I'm glad they went with each face button being a different weapon, instead of having to scroll through them with two buttons, that works fine in KH3 where you have no more than 3 weapons

thorn kite
#

But again, looking at XV's code, to the surprise of NO ONE, they had an actual job system going on at some point, which they scrapped and left in the game just to make us suffer once we inevitably get to know about it

#

You could change each party member's jobs, not just Noctis'

thorn kite
#

Even though the moveset wouldn't be changed, only improved through the addition of directional inputs

#

Also that would make Logos mode too similar to the base mode, so I'd have to remake it from scratch to make that different lol

finite sandal
thorn kite
#

Sadly it's just scraps of data left somewhere in the game, no way to make that work

#

I don't really know what this is, but it looks like an old menu. I put it inside an image translator and got what seems like jobs on each character. Maybe more than actual jobs they are just roles that each character has in combat and exploration

#

sorry this is the translated one

#

Oh also lunafreya was supposed to be playable in the Royal Edition, they scrapped it probably thinking they would have revisited that idea for Episode Luna, until... oh well

#

And she was a permanent party member

未使用・■ルナフレーナについて.1
ゲストパーティがいない場合、バトル中に参戦してくれます。
Un used: About Lunafreya 1: if there is no guest, she will participate in battle.

finite sandal
thorn kite
#

Deadly Embrace works fine, but for some reason Logos Embrace (the version that puts you into Logos mode when you aren't in it yet) only works properly with smaller enemies

#

Not a huge issue though, if you need to you can just double tap to perform Deadly Embrace asap

finite sandal
#

I see! I had the same issue on my side despite literally copy/pasting the same values for the "custom" Deadly Embrace... There must be something else needed in the background.

steady sand
vagrant storm
#

I mean, Clive is the final boss in this game.. i feel sorry for everyone who fights against him

thorn kite
#

You can give replace an anim with a boss anim, then replace a timeline and edit it to point to the anim you replaced, and most of the time it'll work

#

But as far as I've seen, enemy moves don't damage enemies

#

You can give Clive other party members' moves though

#

Also this method sacrifices an anim and a timeline, I have 4 "slots" available
ultima_mode_st, ultima_mode_ed, ultima_mode_start_air and ultima_mode_ed_air
because with Logos Unleashed they are unused (you activate ultima mode through bahamut's Rising Advent instead)

#

I spent days looking for ways to add timelines to characters, but to make the character actually "see" the timeline in the files, it needs to be included in the characters' timeline.pac file

#

And I had issues trying to edit those files

steady sand
#

Yeesh

#

Good shit though

knotty bear
#

I’m just go ahead and say it like a selfish person, when is the mod update coming, seriously I can’t wait.. just fixed my pc was going through, this discord made me calm down a bit

thorn kite
#

Don't really know, but I'm considering releasing it without the two special abilities for now

#

1.2.0 also makes minor changes (such as Dark Parry now being a purple icon instead of plain white) and implements experimental DualSense support

#

It also fixes custom combo strings not overriding the default ones

thorn kite
#

No I mean without R2 + Square and R2 + Triangle in the Logos moveset

knotty bear
naive meteor
#

mThund3R your work is fantastic! How do you chane eikons? I haven't find a way to swap eikons on my cheat table 😭 maybe you can help me to do it. Tomorrow i'll post a video and the table here. Maybe not full working but i th8nk that 80% of it is complete 😀

naive meteor
#

Another question that want to ask... All these moves that you make on ultima are like the custom abilities that you make before right? If so with my table we can use these abilities on all eikons too

thorn kite
#

Yeah, I think you can put the custom command ids inside the table and it'll work fine

storm rune
#

a grounded bourning blade into air burning blade combo would be cool, but i guess the knockback from grounded burning blade would mess that up? unless the aerial burning blade would come out fast enough to connect

naive meteor
#

Damn 😦 i record a video but it is 9 minutes and 256Mb 😅 I'm trying to upload or reduce it dimension to post here

#

mmm no, it dimension is 1,06Gb 😖 i recorded it with nvidia on 720p

naive meteor
#

ok for now i can upload on my onedrive, i give you the link

#

if someone is interest to cheat table i can post it and maybe mThund3R can give me a hand to find why i can't make the change of eikons working. In the last minutes of video i set "Active" on experimental change eikons and when you change the varius set, the magic and the eikons seems to change but not at all. It work only on 1st set of abilities selected in menu. You can change it when you want but in the menu but if you are on a "custom" set, to reuse it correctly you must select ALWAYS first set in menu.

thorn kite
thorn kite
thorn kite
#

I'm making the final changes to the Logos moveset. No special R2 + Square / Triangle abilities for now

#

Before releasing I really want to try one last thing: a custom parry counter for Logos mode

finite sandal
#

Cool! 🔥
If you can achieve such (Eikonic) feat! Please let us know how you did that.

I'm trying to find how Parry works in the database in order to copy its "global ability cooldown reduction effect",

(Speaking of which, we can actually increase the parry slowdown time extender from the Disengagement Bit accessory by changing the corresponding EffectPotency value in the EquipItem table.)

naive meteor
#

Try now to see the video

#

Onedrive tell me that every people that use this link can view the video 😅

knotty bear
#

I’m waiting for Bahamut, I’m doing a Phoenix, Odin and Bahamut build

#

And I can’t thank you enough

thorn kite
knotty bear
#

You empress really helped me express myself in this game’s combat I guess I’ve never put out so much gaming content in my life like I did with logos and later empress’s mod

#

So thank you for making all our experiences so much fun

knotty bear
thorn kite
#

Oh that's already how it works in the mod, Bahamut has Ultima's moveset

#

Ultima has a brand new moveset. You can't use his old one

#

(I could make it available as well if people want it)

knotty bear
#

But if you wanna use mega flare you just have to fly around with out any defense only dodge

knotty bear
thorn kite
#

You can always use the perfect megaflare dodge on activation, it was added in the Rising Tide update

thorn kite
#

Changing the bahamut Wings of Light move by giving it attacks and such is quite the task sadly

#

Because bahamut has basically no abiities

knotty bear
#

For example if you activate ultima on Bahamut the megaflare meter remains the same, is there a way to change that

thorn kite
#

Hmm maybe

#

I could definitely make that an option

knotty bear
thorn kite
#

If I find out how to make that work, that is

knotty bear
thorn kite
thorn kite
naive meteor
#

I want to change eikons because with the script that i make you can use all eikons at the same time pressing L2

#

Like when you change the 3 eikons but we can have all eikons at same time without have to pause the game and change set in menu

finite sandal
knotty bear
#

Because Ultima/Bahamut in the mod is cool cuz he doesn’t have the Ultima wing but has that blue skeletal thing which is really cool.. you can summon wings to attack even that’s really cool the only problem lies with the megaflare mechanic, once you get that going, Bahamut could be crazy powerful.

knotty bear
naive meteor
#

This is my idea 😊 but i'm not full yet working

knotty bear
naive meteor
#

I think that i will update the entire script when you release the update for mods mThund3R because probably change the address

#

It's more complicated that make new combo strings for tekken 8 xD

finite sandal
thorn kite
#

I'll try using the latest published version of Logos Unleashed to see whether that's the issue or not

knotty bear
naive meteor
#

I very game changing will be change the eikons continusly, so that you can select the first set of eikons and when in game pressing L2 not only to cicle between the 3 eikons but cicle with all 9 eikons 😱

thorn kite
#

By the way, I think something's off with Dualsense support. There's a very noticeable delay between pressing the buttons and them actually changing stuff in game. Gotta make that "experimental" flag really huge lol

#

It crashes the game even on v1.1.1

naive meteor
#

Mmmm it's strange...

thorn kite
#

Did other people test the table?

#

Could be an issue on my end

knotty bear
thorn kite
#

Wired. The game is receiving inputs with minimal latency, it's definitely an issue with the mod's code

knotty bear
#

Dualsense support will be like keyboard support you can turn it off if you want to??

#

Right?

thorn kite
#

Of course

knotty bear
#

I wish I had a handheld I’ve been on this bed for a week, the only time I get to play is when everyone is downstairs and not looking after me

#

I wanna mix match a perfect personalized Clive for myself, this injury messed everything up, I didnt even get to play Ninja Gaiden 2 properly maybe for 15 minutes, today was completely unproductive didn’t test any mod, no build testing no nothing

#

I just sat down to play and my partner came back now I’m back in bed again.

naive meteor
#

I was working on new test to change eikons when i have upload before

thorn kite
#

It's still crashing for some reason

#

Crashes as soon as I enable the root script

#

No exit code

knotty bear
naive meteor
#

can someone else test my table? for me work

knotty bear
#

Yeah it crashes as soon as you activate the rotate ability set

naive meteor
knotty bear
knotty bear
naive meteor
#

mmmm... i'm plying now with the script active

#

😤

knotty bear
#

I guess it’s conflicting with any other mod lr I have to reinstall CE this type of thing happened before

#

I had to uninstall and then freshly instal CE

thorn kite
naive meteor
#

I record a video now but can't load 😤 it's too big damn

knotty bear
naive meteor
#

Can you see this video?

knotty bear
#

yes you got to the second menu my game crashes with the first tick

naive meteor
#

I equipe the eikons in the order that the game give us, then select the first set in eikon menu and return the game

#

Try to change the key thet i set in cheat engine

knotty bear
#

btw its technically 3 eikons but you can add more of their attacks did i get it right?

naive meteor
#

Yes for now the eikons remain the same

thorn kite
naive meteor
#

But with L2 you can change to other abilities

#

I set your custom abilities mThund3R in the ability of normal set and disable the directional input

knotty bear
knotty bear
knotty bear
#

i'm sorry if i keep repeating myself im under heavy medication, i apologize in advance for dealing with me

#

and can you do a showcase video of other dominants with mythos and logos if you have some time?

naive meteor
#

Someone make this step: don't enable the script. Load the game first, then go in menu and set the eikons in this way:

#

Phoenix, garuda, ramuh, titan, bahamut, shiva, odin, leviathan , ultima

#

Set 1, 2 and 3 in this way

#

Then enable the script

#

Maybe it crash with other eikons order

balmy sedge
#

What does this CE table do? Allow us to switch Eikon sets?

thorn kite
naive meteor
#

In this video you can see that i'm on set 1 with the table

#

And i can change the ability that i want

#

But first... if someone can use my table delete what i post before. I post a new one with the name of all abilities

naive meteor
#

I have only these couple of mods. The others are all vfx that Empress make

thorn kite
#

as soon as I enable this the game freezes and crashes

naive meteor
#

Mmmm... have you install other mods? Like mythos?

#

Maybe with other mods that modify the abilities can conflict with table 😖

#

The address can change i think

thorn kite
#

No, the mods I have are Logos, some cosmetics, FFXVIFix (reloaded-ii version), a difficulty mod, faster move speed, air rolling and backflip
none of these modify commands nor actions, so I don't know why this is happening

naive meteor
#

😭... damn... if you can use it maybe you can help me to find a way to change the eikons or it can be help you with your work 😔

#

If someone else can download and test it so i can understand why some of you have crash...

thorn kite
#

I'll try changing the Logos dodge counters to vanilla Ultima's

finite sandal
#

The teleport thing? With the super stylish counter?

(Laser beam with Counter Shot)

thorn kite
#

yeah

balmy sedge
#

How can I help test the CE table?

knotty bear
#

What mod is this??

knotty bear
#

You can put shared scans and mod framework at the bottom as well, it will help you boot up faster I was going through this same issue, basically put shared scans under mod framework
Mod loader should be at the beginning

#

For example I put the mod framework and those other mods that color up the square bottom of that

#

I put only mod loader on top and then line em up depending on the mod

knotty bear
#

crashed again

knotty bear
knotty bear
#

It worked for a while but it crashed as soon as I used a designated attack

#

This is reminding me of fifa you had to constantly update live editor for ce to work because of their anti tampering software

#

Is your internet turned off or on while you were using the table

naive meteor
# knotty bear This is reminding me of fifa you had to constantly update live editor for ce to ...

Oh thank for the info on the order for reloaded, i must test it today because i noticed some slowdown in the loading. For the other lags that can be see in my video i think that it happens because i play in 8k 😅. Apart some lags only slowdown in combat but other people have this problem so.... However i play with internet turned on on my pc and the game has the last update. I bought the game on steam and play with the opened in background.

#

I have try to launch the game without any other trainer/cheatengine. Only mine active and it work 🫤

naive meteor
# balmy sedge How can I help test the CE table?

Tetsuo9999 try to use may script. Simply lau ch the game and active the script and tell us if the game crash... on my game work but not for SinnTox and mThund3R 😔 so i must understand why this happen

balmy sedge
#

How does the CE table work?

#

Give me the most recent one please, I can do it right now

naive meteor
#

For the rest, the game is in normal state. I mean that the only change that i do, is pickup my command.nxd (italian version) and add all modified strings that mThund3R do on his mod. In this way i can use his mod with my "traduction" of text

naive meteor
balmy sedge
#

Let me try it right now

naive meteor
#

See the last video that i posted (in that case, i'm on my first custom set)

thorn kite
naive meteor
#

The table work for now only when you select the first set and maybe only if you set the eikons in that way (phoenix, garuda, ramuh). Then when you press a key (On script "R2 to change ability") the original abilities that you set in eikons menu will change in what you want by selecting it on the drop menu on the right side of the script.

balmy sedge
#

Just crashed for me too

naive meteor
naive meteor
balmy sedge
#

It's either a mod conflict or possibly the language difference

naive meteor
#

Mmm for the difference of language i don't think... because i wrote always in english on cheat engine

thorn kite
#

I tried putting the game and regional format in italian just to see whether that's it, and it still crashes

naive meteor
thorn kite
#

yeah

#

I don't think that's it

naive meteor
# thorn kite yeah

Can you do an "experiment"? On the end of the script, there are the original address (the blue one) and where the script inject. If you can find that address in you game (without active my script) maybe i can see if the address or it register keys are different for you

naive meteor
# knotty bear

SinnTox i rename this mod because i install it (true black) and change the texture in blue to match the ultima weapon 🤣

#

However for the table, i post it on fearless site too... i hope other people can make some test

thorn kite
balmy sedge
#

Have you guys tried with only Logos on, or no mods at all?

#

I just tried with Logos on and it freaked out the moment I activated the cheat.

thorn kite
#

the table is made to work with logos

knotty bear
#

The game just soft locked my pc after activating the table.

thorn kite
#

I think I just found some new tech: you can chain the Slash and Punch finisher (final ground combo finisher) into a deadly takedown with garuda's claw

#

This might be broken af lol

knotty bear
#

Is it a windowed, borderless or full screen thing?I play in full screen!

knotty bear
#

It would go hard with blue and black armor

knotty bear
#

You should publish it

#

Btw what tools are required to change the color??

naive meteor
#

I havn't make the mod, i only pickup the original mod and change the color. Later in the afternoon i will make a photo and post if you want

naive meteor
naive meteor
knotty bear
knotty bear
knotty bear
knotty bear
#

Do you use SQLite?

naive meteor
#

And yes i used sqlite for modify the nxd files. For texture you don't need it, follow the instruction on site and, once extract what you want to modify, you can use any editor for image or photography

naive meteor
thorn kite
finite sandal
#

Very fitting for "Logos Unleashed" ! Those combo finishers are sick!

naive meteor
#

ability first "final fantasy XVI" lua script and then the alternate rotate ability

#

let me know if now work please

balmy sedge
#

Still crashes for me.

knotty bear
knotty bear
#

Can you upload your mod in your preferred place of choice??
That would be so easy and those white parts in blue really cool, I want match it with my alternate blue armor.

knotty bear
#

did you edit this?

naive meteor
knotty bear
#

That would be great 😇

naive meteor
#

🤔 why the tex files shows in this way? However i try to download and it's ok

knotty bear
#

Thanks man

#

I don’t know why I’m getting so excited

naive meteor
#

no problem 🤣 it's a simple retexture

#

Oh anyway, my script work 😍 i must thanks @balmy sedge for help me to test the table

#

so, to make it don't crash or freeze your game... unfortunatly (maybe)... you must disable all mods and leave active only Mod loader, mod framework, clive reskin, sword reskin, logos unleashed (obiviusly) and the all the mods made by Empress. Oh the Play as Odin too if you want

#

for now start in this way the game, then (if you see that my table work), you can test every mods you have installed one by one

#

we must understand what mod make the game crash or freeze

#

thanks for you all if you can help me to test my script

#

If i can ask a thing to @thorn kite , can you tell me how you can find the value for the animation? You write a value in command.nxd in a empty row and test in game?

#

or there is some other nxd files where you can see all the other animations of ability?

naive meteor
#

Ok maybe i found how to archive it

thorn kite
naive meteor
#

Oh ok thank 👍

knotty bear
#

Sorry video is compressed cuz discord

trail axle
knotty bear
# trail axle Are you talking about emissive

I’m totally new in the scene I don’t even know emissive means, like he has those red parts that’s glowy in the burnt black, I just changed the base texture of the suit, cuz didn’t wanna mess things up, but I got these shots results of turning red to blue.. but those glowy things must be in some other file.

#

Only those remained red other wise I did turn everything blue I guess

#

If you zoom the video you’ll see even in the armor those red things are surrounded by blue texture

knotty bear
#

@naive meteor stuck on the glowy red parts I tried to improve on your files to match the other colors that I changed

#

Zoom in one the chest and at the bottom of the cape that’s where im stuck

naive meteor
#

Yes, the glowy red part is another file of texture, the idea was to find it but i give the priority to my script... I want that anyone can use it so the game become more enjoyable. 😊

#

The same is for the red part on cape, i think that they are on a same other texture file

knotty bear
#

Cleaned up a bit and made the skin a bit darker

knotty bear
#

I wanted to keep red parts cuz “Shield of Rosaria” (In Clive’s voice) cleaned up the red and blue mixture which gave the purple effect, kept a separate blue contrast cuz Mythos

#

@thorn kite if you don’t mind sharing how is the development of your mod going, any showcases?

finite sandal
#

Nice progress, Sinn!
Are you planning on making other similar retextures? 😄

Maybe it would be better to create another topic for your progress?
I would love to see more 🤞

thorn kite
vagrant storm
finite sandal
#

Woow, that's promising! Can we see it in action, in a short video? 🙂

thorn kite
#

Still need to implement some logic

#

And that's the issue, I can easily tell the bar to go up or down, but I need to find a way to know when an ability is used

#

To prevent abilities from being used when the bar is too low, I can just replace their commandIds with a "Not Enough MP!" command

#

Also a slightly lesser issue, obviously the bar shows up everywhere for now

#

(with everywhere I mean in the game, it's injected into the game)

vagrant storm
#

yeah you'd need it to show/hide with the other gui

#

can you do pixel based detection? so it only appars if the gui pixel appears?

#

not sure the gui exposes a global var

#

it might?

eager depot
#

wtf

#

🗿 This is peak

#

Did you only edited NXD files, or did you use C# on top of editing NXD?

thorn kite
#

To make that specifically, I created new actions in the action table through nxd editing, then through code I listened to player input and modified the combo table accordingly (setting the action ids to the new actions I created). Once the player releases the input, the combo table goes back to how it was

#

Of course there's a lot more going on in nex, as this is a new moveset for a new playermode that replaces Ascension

#

Most of it is done through nxd, code is only necessary for special keybinds

eager depot
#

Damn

finite sandal
#

Oh nice! I think both of our modded combos should work together as I'm not touching Ultima's actions in the combo table.

candid spade
#

hey, I have a quick question. would I have any major problems if I tried to use this mod without both DLCs?

thorn kite
thorn kite
#

Next update is also integrating the abilities more into the game by making them part of the skill tree

#

They are not new skills as that's not possible to add at the moment, but they unlock with new upgrades for existing ones

#

For example, Deadly Gambit now unlocks when you master rooks gambit twice (level 4)

finite sandal
#

A great update in-coming then!
Does that mean that Deadly Gambit can be set in the Ability shortcuts with any Eikons? Or is it "only" for the Logos Mode?

EDIT: I thought it was Deadly Embrace 😅. My bad.

#

You did that through the Skills table, right?
That's actually a good idea; instead of forcing the new action for the regular mastered version, attaching it to an "ultimate" upgrade rank.

Is it safe to add new rows in that table?
(and use the same SkillIDs as the existing skills in the table?)

thorn kite
#

Seems to be safe, you need the key1 to be the same, and key2 to be the desired upgrade level

thorn kite
knotty bear
knotty bear
knotty bear
knotty bear
#

Hey any progress with the mod?

#

It’s been busy last few weeks

trail axle
#

Jill fans are about to lose hope with this mod

#

I get it that she cannot walk, at least give her a wheelchair or smth

thorn kite
#

lmao

thorn kite
#

I'm trying to balance how many skill points should be needed for the modded actions

#

The goal is to make the player think whether it's worth investing points here or there if they are on a new playthrough, otherwise (ng+ ff mode) it shouldn't be a problem and you should be able to unlock all moves pretty quick

#

This is basically my response to people saying the mod makes Clive too OP

#

If you think a move is OP, you just don't unlock it

#

And if you do want the move, it's gonna cost you : ) . It's gonna cost you cash I want your money no just kidding it's gonna cost some skill points

finite sandal
#

Very clever! Can't wait to see more about it.

Did you try experimenting any further with the KH-like MP system?

thorn kite
#

Not yet, but I will for sure do it once I release this update for Logos

knotty bear
naive meteor
#

Any news on thd update? The last patch of game break my cheat table so i'm working on a new version that maybe can work well for all.

thorn kite
#

I don't have a release date yet (will probably just casually drop it someday). I'm kinda in a phase where I'm trying to make the modded skill tree decent.

Since there was an issue with the previous concept where going above mastery level would remove the mastery bonus (being able to equip the skill to any eikon) I'm taking the chance to try and make it more integrated into the base game, such as by having the third level give both the mastery bonus and the corresponding modded move. Since I also added an additional upgrade level for certain skills, it will be between the second and the mastery, instead of after the mastery

#

Of course I'm also working on improving the new Logos moveset, and I'm also adding some new moves to existing eikons.

Shiva can no longer perform the Blizzaga cancel in the air, and will now perform a level 1 mesmerize instead (if you unlock it).

Phoenix requires further investment to unlock the powerful air Shift Wave, otherwise it will just perform the ground version even in the air. I figured this might be even better for some combos.

Ah, also there's a new level of Air Lunge which overrides the lunge finish with an airborne Garuda move, effectively making it jump cancelable.

#

For the people in the back:
You can now jump cancel out of Air Lunge

#

Overall sorry for the delay, I'll go back to working on it as soon as I fix Turbo Mode for 1.0.3

finite sandal
#

Thanks for the news! It seems you have been doing some nice progress and discoveries. I look forward to this!

Someday, I will see if there is a way to put some of my changes (like the ground charged magic turning into Heatwave 1 or ground burning blade turning into Zantetsuken 1) on other tables to avoid conflicts with your mod.

thorn kite
#

Hey, if you feel like it you can just copy all the files from my mod into yours so that it's no longer required

#

Or I can distribute a version that only has the code without any tables edited

finite sandal
#

Good to hear that. Let's see once the new update is ready, thank you!

In the meantime, I wish you all the best. Keep up the good work 👍💪

thorn kite
#

With the recent discoveries in the action table, it looks like I'll have to once again expand the scope of this update

#

I think I'll make some mastered moves work in the air, such as Gigaflare, Will o the Wykes, Scarlet Cyclone, Rising Flames and lots more if I can get them to work

#

Also that workaround for air lunge being jump cancelable is probably useless now that we know how to add vertical movement to moves. For those who don't know yet, I added a new tier of Air Lunge that instead of performing a thrust makes Clive perform a Garuda move that keeps you in the air.

sudden comet
#

actually i did have a question about how the mod works wrg to progression in a regular new game

#

since iirc some moves are independent of the equipped eikon, does that mean Clive would have access to them before he would acquire that eikon in-game?

thorn kite
#

So the stuff that comes in this update is:

  1. Logos mode for Ultima with expanded directional moves, unique finishers and maybe even two unique abilities (if not this update, the next)
  2. Modded abilities disabled until unlocked in the skill tree
  3. New descriptions and in game documentation for modded abilities in the skill tree
  4. Experimental DualSense support
  5. Some more skills / reworks for each eikon

Titan is still not working, btw, but I'll look into it and see if I can include it in this update

thorn kite
#

The biggest issue that I don't think I'm able to resolve for this update is definitely with the system that prevents abilities for being performed until you unlock them: if you move the left stick up, for example, you will see the button prompt for Up directional moves regardless, and trying to press them will just do nothing (overriding the default eikonic feat)

steady sand
thorn kite
#

Take a look in #📝〡nex-nxd-tables, there's footage of Gigaflare cast airborne and wings of light actually enabling flight

balmy sedge
#

Will that mod that SoloWon worked on that made big enemies stagger/launch be part of this update too?

thorn kite
#

No, if I manage to make it work I'll make it a separate mod

balmy sedge
#

Okay, can't wait!

#

And if you want your updates promoted I can run it on my channel

thorn kite
#

Hmm, I was thinking about what Bahamut could become with the recent nex discoveries and thought that it could be have much more than just Ascension mode in the mod

#

I'll give Ultima access to Ascension through R2 + O (which could even become Luminous Advent on mastery since I love its activation), removing access to Logos Zantetsuken because that was clearly bshit level of OPness

#

It might be too ambitious, but I want Bahamut to be able to fly, and not just the way the recent mod did it, but with actual flight controls:

X and Z axis flight - Left analog stick
Fly Up - R2 + X
Fly Down - R2 + O

thorn kite
#

https://streamable.com/mlkvt3

This is an early demo for flying Wings of Light

My take on this concept is as follows:
-Enabling WoL airborne will propel you upwards
-R2 + WoL Dodge will make the dodge go farther
-WoL Cancel -> Heavensward [Good dash in the desired direction, will rapidly propel you higher until you reach the height limit of the map. You will keep flying upwards until you perform another action]
-L3 + Heavensward -> Earthbound [Dispels WoL and lets you fall to the ground. At the moment the fall to the ground part still doesn't work properly. It is cast automatically once you switch Eikon]
-You can alternate Heavensward, Earthbound and WoL airborne activation to stay in the air.

Current issues:
-Though Heavensward always propels you upwards, other actions might slowly make you fall if you already performed a certain amount of actions since you've been airborne
-As said earlier, Earthbound still doesn't work properly
-Earthbound can only be used after any action has been performed since WoL activation

Watch "FFXVI LU - Wings of Flight early demo" on Streamable.

▶ Play video
marble hollow
#

Holy shit u werent lying when the title said “wings of flight” 😭

steady sand
#

It’s beautiful

south badger
#

also, regarding slowly falling after certain amount of actions, im still trying to figure it out, but I did found out that after I fixed the megaflare dodge, doing them no longer cause me to fall, maybe you this can help you figure it out somehow

thorn kite
#

I'll try to upload it in the future

#

In the meanwhile, if you have questions just ask! There are three input systems made using three different nuget packages (GlobalKeyInterceptor, XInput and DualsenseAPI) and every time an input is performed, I have very big functions that modify the game's database on demand

#

Initially this was very unoptimized, but thanks to Nenkai I was able to improve it by accessing each table and layout only once (at the beginning of the code). Rows though, are still accessed every time.

#

There's also another issue right now, the code is still using an older version of the framework that lacks many nex updates, and it's challenging to upgrade it because of having to change all the column names

thorn kite
#

First I declare some stuff


    public DualSense? dualSense;
    public bool isPolling = false;

    public static NexTableLayout summonmodeLayout = TableMappingReader.ReadTableLayout("summonmode", new Version(1, 0, 0));
    public static NexTableLayout playercommandbuilderLayout = TableMappingReader.ReadTableLayout("playercommandbuilder", new Version(1, 0, 0));
    public static NexTableLayout actionLayout = TableMappingReader.ReadTableLayout("action", new Version(1, 0, 0));
    public static NexTableLayout comboLayout = TableMappingReader.ReadTableLayout("combo", new Version(1, 0, 0));
    // public static NexTableLayout weaponbaseLayout = TableMappingReader.ReadTableLayout("weaponbase", new Version(1, 0, 0));
    public static NexTableLayout systemmoveLayout = TableMappingReader.ReadTableLayout("systemmove", new Version(1, 0, 0));

    public static INexTable? summonmodeTable;
    public static INexTable? playercommandbuilderTable;
    public static INexTable? actionTable;
    public static INexTable? comboTable;
    // public static INexTable? weaponbaseTable;
    public static INexTable? systemmoveTable;```
#

Then, in the OnNexLoaded function:

        playercommandbuilderTable = nextExcelDBApi.GetTable(NexTableIds.playercommandbuilder)!;
        actionTable = nextExcelDBApi.GetTable(NexTableIds.action)!;
        comboTable = nextExcelDBApi.GetTable(NexTableIds.combo)!;
        // weaponbaseTable = nextExcelDBApi.GetTable(NexTableIds.weaponbase)!;
        systemmoveTable = nextExcelDBApi.GetTable(NexTableIds.systemmove);```
#
if (_configuration.isKeyboardEnabled)
        {
            _logger.WriteLine($"[{_modConfig.ModId}] Keyboard input has been enabled. Send your feedback on the nexus!", _logger.ColorYellow);
            Thread keyboardInputThread = new Thread(new ThreadStart(KeyboardInputThread));
            keyboardInputThread.IsBackground = true;
            keyboardInputThread.Start();
        }
        else
            _logger.WriteLine($"[{_modConfig.ModId}] Keyboard support is disabled. You can enable it in mod configuration menu.", _logger.ColorYellow);

        if (_configuration.isControllerEnabled)
        {
            Thread controllerInputThread = new Thread(new ThreadStart(ControllerInputThread));
            controllerInputThread.IsBackground = true;
            controllerInputThread.Start();
        }
        else
            _logger.WriteLine($"[{_modConfig.ModId}] XInput Gamepad support has been disabled. You can re-enable it in mod configuration menu.", _logger.ColorYellow);

        if (_configuration.isDualSenseEnabled)
        {
            _logger.WriteLine($"[{_modConfig.ModId}] Experimental DualSense input has been enabled. Not recommended! Use a XInput emulator instead.", _logger.ColorYellow);
            Thread dualSenseInputThread = new Thread(new ThreadStart(DualSenseInputThread));
            dualSenseInputThread.IsBackground = true;
            dualSenseInputThread.Start();
        }
        else
            _logger.WriteLine($"[{_modConfig.ModId}] DualSense support is disabled. You can enable it in mod configuration menu.", _logger.ColorYellow);
        
        if (!_configuration.isKeyboardEnabled && !_configuration.isControllerEnabled && !_configuration.isDualSenseEnabled)
        {
            _logger.WriteLine($"[{_modConfig.ModId}] Support for all input devices is disabled. Mod will not work properly.", _logger.ColorRed);
        }
#
    {
        Shortcut[] shortcuts =
        [
            new Shortcut(Key.W, state: KeyState.Down, name: "W Down"),
            new Shortcut(Key.S, state: KeyState.Down, name: "S Down"),
            new Shortcut(_configuration.specialAttackKeybindKeyboard, state: KeyState.Down, name: "CapsLock Down"),
            new Shortcut(Key.W, state: KeyState.Up, name: "W Up"),
            new Shortcut(Key.S, state: KeyState.Up, name: "S Up"),
            new Shortcut(_configuration.specialAttackKeybindKeyboard, state: KeyState.Up, name: "CapsLock Up"),

            new Shortcut(_configuration.alternateComboKeybindKeyboard, state: KeyState.Down, name: "X Down"),
            new Shortcut(_configuration.alternateComboKeybindKeyboard, state: KeyState.Up, name: "X Up"),

            new Shortcut(_configuration.flyUpKeybindKeyboard, state: KeyState.Down, name: "FlyUp Down"),
            new Shortcut(_configuration.flyUpKeybindKeyboard, state: KeyState.Up, name: "FlyUp Up"),
            new Shortcut(_configuration.flyDownKeybindKeyboard, state: KeyState.Down, name: "FlyDown Down"),
            new Shortcut(_configuration.flyDownKeybindKeyboard, state: KeyState.Up, name: "FlyDown Up"),
        ];

        var interceptor = new KeyInterceptor(shortcuts);

        bool wDown = false;
        bool sDown = false;
        bool clDown = false;
    }```

This is keyboard input function part 1 (I don't have nitro sorry)
#
        {
            switch (e.Shortcut.Name)
            {
                case "W Down":
                    if (!clDown && !sDown)
                    {
                        DoUpAttack();
                        wDown = true;
                    }
                    break;
                case "S Down":
                    if (!clDown && !wDown)
                    {
                        sDown = true;
                        DoDownAttack();
                    }
                    break;
                case "CapsLock Down":
                    clDown = true;
                    DoSpecialAttack();
                    break;
                case "W Up":
                    if (!clDown && !sDown)
                    {
                        wDown = false;
                        UndoUpAttack();
                    }
                    break;
                case "S Up":
                    if (!clDown && !wDown)
                    {
                        sDown = false;
                        UndoDownAttack();
                    }
                    break;
                case "CapsLock Up":
                    clDown = false;
                    UndoSpecialAttack();
                    break;
                
                case "X Down":
                    DoComboFinisher();
                    break;
                case "X Up":
                    UndoComboFinisher();
                    break;

                // case "FlyUp Down":
                //     DoFlyUp();
                //     break;
                // case "FlyUp Up":
                //     UndoFlyUp();
                //     break;
                case "FlyDown Down":
                    DoFlyDown();
                    break;
                case "FlyDown Up":
                    UndoFlyDown();
                    break;
            }
        };

        interceptor.RunMessageLoop();
    }```

This is part 2
#

@south badger as you can see pretty messy code, also would've probably been quicker to just put it on github lol

#

(of course this is just scraping the surface of the input system, let alone the whole mod)

vale blade
#

I'd put it on github regardless

thorn kite
south badger
south badger
#

Well yeah its a messy code but understandable, that's really impressive
So the way it works is you replace Nex values in runtime according to the buttons, but you can't really trigger a commands\actions directly right?

I guess finding a hook into the game function would be a way for that

thorn kite
#

https://streamable.com/ll24il
Ground combo finishers 2, 3, 4 have been revamped:
2 - New custom move based on Odin's lunge into a Heaven's Cloud
3 - Same Garuda move as before, except the very last part is replaced with a Deadly Gambit for increased damage and combo potential (it launches you in the air)
4 - This is WIP. I wanted to make a move based on Ramuh's spinning staff into a very brief Gigaflare, but couldn't make the latter trigger properly. For now, it's just rank 1 Thunderstorm

https://streamable.com/jbzuff
Shift Wave can now be charged by holding O:
-Once the circle is completed, it will automatically launch what used to be the airborne version
-If executed airborne, it will now work just like it does on the ground
-I'm working to make Clive stay afloat during the airborne version
-You can press X during the charge to cast Reflex
-Reflex, for now, works like a rank 1 Heatwave, and cannot trigger the magic counter move.
-I'm looking for ways to make Reflex dispel and counter magic, as well as eliminating the automatic attack after the fire pillar

https://streamable.com/753oim
Flash of Steel, once mastered, is now replaced with a better version:
-Two rapid slashes with the power to get you behind the enemy
-If Clive is close enough, you will go back and forth around your target
-This version has 2 seconds of cooldown
-You can still use the old Flash of Steel by not mastering Heaven's Cloud, leaving it upgraded

https://streamable.com/z800qp
Logos basic (non-directional) combo string has been expanded:
-It's same as before (normal combo with LB finisher) if you magic burst every attack
-If you skip a magic burst, you will perform one of three special attacks, based on which point in the combo you're at
-The first special attack is Shift Strike
-The second special attack is a Heaven's Cloud slash
-The third special attack is Ascension moveset 4th combo attack
-Logos Zantetsuken (R2 + Ultima On) has been replaced with Ascension / Luminous Advent

Watch "LU 2.0 - New Combo Finishers" on Streamable.

▶ Play video

Watch "LU 2.0 - New Shift Wave" on Streamable.

▶ Play video

Watch "LU 2.0 - New Flash of Steel" on Streamable.

▶ Play video

Watch "LU 2.0 - Logos Advanced Combo String" on Streamable.

▶ Play video
#

(ignore the phoenix wing in the last video, it probably appeared while I was looking for ways to make the Logos mode more aesthetic)

inland stream
#

Nice work man💯

finite sandal
#

Nice work, indeed!

It feels good to see the moves that you've been teasing lately in action! Definitey worth the wait 🙂

knotty bear
#

nice work, felt so good after coming back here seeing so much progress.

#

any news on the release

thorn kite
#

For the love of the founder, I still can't get Titan to work

#

Apparently, no matter the CommandId I put as Titan eikonic feat, as long as it's the Titan summonmode, I get Titanic Block action

#

I had this sick idea where you would have a riskier parry move. Failing a parry (pressing the button without getting hit right after) would put you in a recovery status, but successfully parrying the attack would let you unleash a free Titanic Fist or Upheaval based on your input

south badger
thorn kite
#

Nope, even tried giving titan a completely different command such as phoenix shift, it still does the Titanic Block command

formal needle
#

Is it possible of you to release the latest mod even if it is default Titan Eikon? Your videos is making me itch blobplead

thorn kite
#

Once I have at least most of the movesets complete

#

It won't have the in game documentation part (skill tree documentation) and aesthetic stuff that I'm planning for Logos mode

thorn kite
#

Thinking of adding an option to make all directional inputs only activate if you're holding a configurable button, so that you could put it to be the hold to lock on button to make it more like DMC

finite sandal
#

That's a great idea!!!

thorn kite
#

Implemented that idea, and built a new, more organized, more polished input system for controller and dualsense

#

Will update it for Sprint Button and Turbo Mode as well

#

I'll put it on the mod's github if anyone's interested to using it for their own mods

thorn kite
#

Dualsense support now works properly, it had a delay earlier and you could notice it in Sprint Button

thorn kite
south badger
# thorn kite Dualsense support now works properly, it had a delay earlier and you could notic...

just FYI, I initially looked at your github for the controller/keyboard stuff in the wings mod, and I ended up making some stuff a bit cleaner, like adding a try/catch on the dualsense, cause it crashes as soon as the controller is disconnected for example, just in case you want to look

also I checked if a controller is connected at the start to start xinput/dualsense automatically instead of with a config toggle
https://github.com/Ronserruya/ff16.ability.wings_fly/blob/master/ff16.ability.wings_fly/Mod.cs#L225

thorn kite
#

Though it's not a perfect solution, because it requires the user to "refresh" the controller / dualsense input thread through a function

#

Which I put in the config reload function, so if you disconnect and reconnect your controller, you have to open and close the config menu to have it again

#

I prefer to have the configuration options control whether you get DualSenseAPI or XInput, but yeah your solution is the most user friendly

#

(I'm really bad at coding actually and I barely know how try / catch works so I prefer not to use it if I don't have to lol)

thorn kite
thorn kite
south badger
#

I know thats from a while ago but any chance you remember how you did this?
im trying to get the odin ultimate work in the air by first doing the zantetsuken teleport but it doesn't go all the way to the ground 😛

just searched if anyone did somethign similar

thorn kite
# south badger I know thats from a while ago but any chance you remember how you did this? im t...

I used the airborne Upheaval follow up types and just copied them over to a new action which is a copy of the zantetsuken teleport, then put three times the EX dark downthrust finisher as follow up attack, like three copies of it in array to match all followup types. The followup types I used were [33,32,30]. at the time I thought they indicated various tiers of height needed to perform the extreme downward actions, or the weaker versions. With current knowledge I'd say there's no difference really between them, they're just used to make different height levels have different followup actions, as I think using the same one (such as 30) three times with different height levels specified in the followup parameter array wouldn't work

#

I don't know why it doesn't go to the ground, which followup type were you using?

#

Maybe if you use all three of them and put the same action as followup to each you'll get the same result

#

Oh also

#

You need to use the teleport start action, then followup with the teleport loop action with followup 1 and no time parameter (probably type 0 works too)

#

That's probably why it didn't go to the ground for you

#

this is what I used, 4998 is the teleport start, 4999 is teleport loop which ends with dark downtrust ex finisher

#

I think just doing [890] and [30] would work as well

#

(890 is actually the non ex version, as I was making some changes to this that I forgot about. 889 is ex dark downthrust)

thorn kite
#

Giving more magic to Shiva, Ramuh and Ultima (Logos included):

Ramuh:
L3 + Magic -> Blind Exact - Fire the Exact projectiles freely. Can detonate with O later.
L3 + Charged Magic -> Thundaga - Powerful Thunderstorm finisher lightning bolt

Shiva:
L3 + Magic -> Freeze - Cold Snap freeze aimed at enemy

Ultima:
L3 + Magic -> Aether Ray - Ascension dodge shot counter projectile
L3 + Charged Magic -> Aether Lance - Lances emerge from ground twice

marble hollow
thorn kite
#

Just spent two whole hours writing the changelog for 2.0.0 beta 1

#

If the config menu crashes reloaded-ii after the update, you'll have to manually delete it in the user folder

balmy sedge
#

How do I stack this with Eikonic Overhaul, or will it cause conflicts?

#

@finite sandal

hexed stirrup
#

i got this message

formal needle
#

Is there something has to be done first for the logos mode to work? On my first try, no matter how what I do, nothing happens. I left the game and came back and it worked in hall of virtue. Left and came back again and it stopped working again.

formal needle
balmy sedge
#

Can I merge this with Eikonic Overhaul or do I have to choose one?

finite sandal
#

Congrats!!!! I can't try it now (away for Easter), but I look forward to witness the unleashed powers of Clive once again 🔥.

finite sandal
# balmy sedge How do I stack this with Eikonic Overhaul, or will it cause conflicts?

I can't tell right now, but I guess you can rename the command.nxd (in 0007.en / nxd folder) to command_bck.nxd in Eikonic Overhaul for now.

You will lose access to :

  • my altered ground mastered Burning Blade,
  • Phoenix Shift instead of Dark Parry,
  • Rising Flames (ground) / Deadly Embrace (air) instead of Dark Juggle.
  • Gungnir (Rengeki) instead of Steel Finish.
balmy sedge
#

Rename Logus or Eikonic nxd?

finite sandal
thorn kite
#

Double mastered*

formal needle
#

Ohhh yeah, I forgot on my second play that I double mastered it first so it worked. Thanks! And congratulations for releasing the beta! 🥳

naive meteor
#

@thorn kite great update 😛 can i ask a thing? Can i in some way (modify combo table for example) make the original combo of LB? Or maybe i can set as another command button?

thorn kite
#

LB combo for Logos mode you mean? I think I disabled combo editing for this beta, but in the future you'll be able to change all Logos combos to whatever you like

#

You can't just edit the combo table for that because the mod will override your changes when resetting the combo string after holding a direction

naive meteor
#

Oh yes i noticed something strange when edited combo table :/ However i was talking about of LB normal combo not the Logos mode. You have implemented a new LB combo system right (tap 2 times attack and clive make first combo attack and attack of phoenix shift)

#

I like that system but i was looking for a method to use the two combo system together

naive meteor
#

Ok my bad, it was my error when try to merge some tables nxd with your, mine and wings of light flying

urban widget
#

@thorn kite fantastic mod, can go back to enjoying the games combat without it. I was really looking forward to the dualsense support. I guess I must be doing something wrong since I can see the no commands you the UI, ie Shift wave, Dark Parry, but when pressing the buttons nothing happens. No difference with dualsense or xbox one controller.

thorn kite
#

also please keep in mind it's still not perfect and might not be perfectly responsive, depending on the polling rate you set, your controller version and the way you connected it and such

#

if you have a dualsense edge, you can probably set the polling rate in the mod config menu to 1. I don't have one so I couldn't test if it does improve things. let me know if you want

urban widget
thorn kite
#

oh then it's probably that you must learn the skills in the skill tree

#

read the new mod description, it explains this

#

I should probably put a warning to go and read it

urban widget
#

yes, Ive used the previous version of the mod with xbox one controller and I was able to get it working 😅

thorn kite
#

Also remember to refresh the input system by opening and closing (or pressing "save") the mod config menu after reconnecting your controller. You don't have to do this if it's connected when you launch the game

#

(this is a temporary solution for now)

urban widget
#

but now, as an example, Shift Wave. I see the command name on the UI but pressing RT + B doesnt do anything

thorn kite
#

have you mastered heatwave yet?

urban widget
#

just to show you

thorn kite
#

for reasons, I can't get rid of the command guide in the bottom right displaying modded abilities when they are not learned

#

It will show their name even though you didn't learn them

urban widget
#

any ability that I can test without mastering it?

thorn kite
#

combo finishers should work, all of them

#

also you can test air lunge by double mastering lunge, it's pretty cheap iirc

urban widget
#

let me check

urban widget
thorn kite
#

yes, it's the new air lunge that allows you to jump cancel out of it

urban widget
#

I see, I remenber a previous version of the mod I was able to use a lot of abilities that I had not mastered

#

now I can confirm that its working as intended

#

thank you so much @thorn kite

urban widget
#

the mod is fantastic, and that you for your patience 😅

#

you rock

thorn kite
#

don't worry

#

I plan on making an in game guide in the full version

urban widget
#

Im able to get dualsense to work with the mod but not dualsense edge

thorn kite
#

oh damn

#

I can't find a single API for dualsense edge c#, maybe they use the same input system and the issue lies elsewhere?

urban widget
#

the only way to get egde work is with DSX on Steam set to dualsense emulation

thorn kite
#

hmm

urban widget
#

it works but is quite wonky

thorn kite
#

so they do use a different system

thorn kite
urban widget
urban widget
thorn kite
#

had no idea

urban widget
#

for some reason they are not detected the same way

thorn kite
#

as I said, I can't find an API for dualsense edge

urban widget
#

I can use DSX, it works wells enough

#

just to confirm, you use dualsense on steam input disabled?

thorn kite
#

I'm sure some people will definitely go and ask for dualsense edge support, but unless I find a proper way to implement it (and someone willing to test it for me) I just can't do it

thorn kite
#

With steam input

urban widget
thorn kite
#

Thanks

urban widget
thorn kite
#

I think you'd have to find an emulator that doesn't disable native dualsense support

#

and run both at the same time

#

I haven't tried yet

#

I could make a guide in the articles section of the mod, I'll try to find that comment later

#

sadly comment search is still disabled on nexus iirc, damn them

urban widget
#

ohh that would be awsome

#

let me see if I can find the comment

#

found it

#

"boot the game with steam input disabled, then enable it after the game has launched"

#

gonna test it

#

holy crap it works 🥳

thorn kite
#

hmm wonder if I could automate it

urban widget
#

steam input on + dualsense features on dualsense edge + Logos Unleashed all working

thorn kite
#

there goes hours of implementing dualsense support wasted lol

#

just kidding, it's still great to have native support for it

#

but if I can manage to make steam input disable itself, then enable on startup, this could be the best solution

#

props to that guy lol

urban widget
thorn kite
#

But it does make sense

#

though I wonder

#

if you disconnect and reconnect your controller after doing it, does it still work?

urban widget
#

but not so with edge

#

dualsense not found with edge always

thorn kite
#

well it's still a pretty good discovery

#

and if I can really manage to get steam input to toggle with code, I can probably get around this too somehow

#

I'll see

urban widget
#

thank you so much for all your work

#

I can finally play it while really enjoying the combat

#

still very early, only have garuda yet blobplead

thorn kite
#

I think I'll change the mod ID to fix some issues when updating

#

It'll have to be done every time I remove a config option from the config menu. This update I removed the "is R2 special attack" option and added R2 and L2 in the special attack keybind enum. I think that's specifically what's causing issues.

vale blade
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I would advise against it

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and instead just contribute to reloaded to disregard any nodes that are unknown

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-> fixing the problem directly

thorn kite
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Sorry, what do you mean by that?

vale blade
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this is quite obviously a bug with reloaded expecting config fields in the json file that just don't exist

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because they were renamed

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it's trivial to solve

thorn kite
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Oh

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I knew it was a reloaded issue, it happened to Maybri's Reskin Clive mod as well iirc, didn't think it was trivial to fix though

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I'll have a look

vale blade
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worst case just open an issue

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you should never touch on mod id

thorn kite
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Yeah I believe that's what's breaking the Reskin Clive mod auto update also? The ID was changed with an update

vale blade
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that never happens on its own at least

serene spear
thorn kite
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Yes, the mod description has a new section

serene spear
# thorn kite Yes, the mod description has a new section

last question, it says that moves now unlock based on corresponding moves in the skill tree, does it say which move unlocks what in the skill tree or is it visually the same and you have to figure it out by looking at the mod page? just curious

thorn kite
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Not yet, this is still a beta after all. If you're having trouble figuring out which skills unlock what on your own, just ask

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I'll make a list soon anyhow

naive meteor
# urban widget if you somehow find a way to implement it in the future I can test it

I use dualsense edge with xinput emulation (xbox) for better vibration for now andi with it you can remap the other 4 button to use with keybord for other thing.
@thorn kite can i ask another thing? You coding LB combo for make work with number 5? (In combo table nxd 5 is the combo of limit break) because i create a new lines (31) for 8 combo hit but when i'm in LB the combo finisher doesn't work 🤔

serene spear
thorn kite
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If you're making edits to combo 1, 5 or 30 (respectively base combo, LB combo and Logos combo), you'll have to make your changes in the mod configuration menu as well, in their respective sections

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(I checked and no, I didn't disable combo modification, only a function that caused crashing)

naive meteor
# thorn kite (I checked and no, I didn't disable combo modification, only a function that cau...

Exact the modify in combo table work, first, when i merge all mods, i set mine 30th string combo as new LB combo and 31 as logos combo. This was causing my issue before. Now set your logos back to 30 and then mine to 31, work again. The problem was the 5th string combo now. I must set mine as 5th and maybe (just fon not losing the original, as 31) and the LB combo finisher must work again 😊

woeful jewel
thorn kite
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Oh, ok!

urban widget
thorn kite
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So for the configuration issue, I'm currently taking a look at the Reloaded II IO, it's quite understandable actually and I might definitely get back to it sometime.
For now though I think I found a workaround. I edited ConfiguratorMixinBase to rename Config.json to Config_2.0.0-b1.json, which should create a new file on updating from v1.1.1.
If I have the need to remove a configuration option again in the future, I'll edit this again to match version number.

woeful jewel
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Is this the thing where Reloaded crashes because the config menu changed?

thorn kite
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Yeah, it happened going from v1.1.1 to v2.0.0-b1

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I don't know if this is a proper fix though

woeful jewel
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Yeah that’s happened to me a few times. I just have a Known Issue reported in the Bugs section with instructions on how to fix it by deleting the config folder
(that I refer my users to)

thorn kite
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I did the same, wrote an article and such, but people are still having issues so I figured it would be best to fix this

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A couple users reported their Reloaded-II broke when updating Logos Unleashed and Eikonic Overhaul (SoloWan's mod)

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I should clarify that EO is currently not compatible with 2.0.0-b1

thorn kite
thorn kite
naive meteor
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Oh @thorn kite i noticed a thing that maybe can help with your mod. In combo table, unk20 must be must be like your combo finisher: if i set an action id there on second string of LB combo for example, if there aren't enemy near to clive, the combo go on normally pressing attack button. Meanwhile if there's an enemy near clive, it make the animation of the action id that you set.
Just like "burst finisher" but this time only happen when near an enemy. However many research we need to it

vale blade
thorn kite
naive meteor
naive meteor
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Ps: i know that i ask a thing that can be more difficult to do but... is there a way to add to your finisher system more attack? 5th, 6th, 7th and 8th combo finisher? 😝

thorn kite
naive meteor
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Ah 👌 😀 However really great mod! ❤️ love it

formal needle
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I crash sometimes when I use the Combo finisher + Attack III, the one with upheaval at the end. It usually crashes when I do other combo then that combo finisher

thorn kite
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Could you send your log when it happens?

formal needle
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Logs that are in appdata?

thorn kite
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Yes

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You can get there by going in reloaded-ii settings and clicking view log files, as well

formal needle
thorn kite
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Hmm there's no apparent error here

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I'll try experimenting with it later

formal needle
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Here's how I combo it that can crash around 80% of the time. Lunge (Gambit Rush) -> Normal Attack Midair -> Rook's Gambit finisher -> Drive Dive -> Dancing Steel into Upheaval. Might also be a my end problem.

formal needle
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I just restarted my pc and it no longer crashes when I do it. It was a me problem

thorn kite
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Oh, nice

thorn kite
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Released 2.0.0-b2 with a new toggleable skill tree, some UI edits, better attack I combo finisher and fixed configuration issues

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Also you can now assign modded commands to any eikon as normal commands

thorn kite
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Released a hotfix trying to resolve some crashing issues, let me know if any of you gets crashes when loading maps

serene spear
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LOWKEY W

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need that

thorn kite
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no wait I mean you can toggle between vanilla and modded skill tree in the ability menu, not that there's an option to remove skill requirements

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But that's definitely something I'd like to add in the future

serene spear
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No no I didn’t mean that either I was waiting for a modded skill tree option, that’s what I was hyped for 🔥

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This is sick, combat really opens with this mod its insane

thorn kite
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Oh, I forgot to change the cooldown array on flash of steel so now it's OP lol

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Will fix for beta 3

inland stream
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I think this mod is giving me a crash when I goto the Blacksmith. Haven't played in a week and only updated this mod, Mod Framework and Reskin Clive mod.

thorn kite
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I'm looking into it, it's an issue with skill table Ids

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I released a hotfix less than a hour ago fixing the hideout at least

inland stream
thorn kite
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Okay I MAY have found some stable values. I tested all of the open maps, the late game hideout, the first map after the demo ends and every single arcade mode stage, first map in each stage at least

thorn kite
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The second hotfix is uploading

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I used skillIds 1000 to 1017 this time

inland stream
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@thorn kite Reporting that my crash is gone visiting the Blacksmith at the late game hideout.

thorn kite
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Nice

inland stream
naive meteor
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Hi mThund3R, i try what i think in some post messages ago (change combo table and set my combo 8th attack to 5th string). This resolve the fact that Combo finisher doesn't work when clive is in LB state. Only one last think i must ask you, when i try to make the 5th attack of my combo (for concatenate 4th attack and 5th attack, i simply do a magic burst and then continue with attack button), it doesn't happen because the 4th magic burst, even if i change it on combo table, clive do always the normal magic burst and not mine (the normal final magic burst)... Is there a way that i can fix it?

thorn kite
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What attack are you using as 4th LB combo attack? The normal final LB attack?

naive meteor
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Yes, then when you make the 4th magic burst (change it to the first for example) you can continue with the 5th attack and so on

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And in action table, we must set on 5 the second column of movementtypeid (if i remember correctly)

thorn kite
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Hmm my mod doesn't touch the magic burst string

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Did it work before?

naive meteor
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When i set my combo on 31 string in combo table yes, it work but happen the bug that can make work the combo finisher

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Set it to 5th string again (adding the other attack and magic burst) resolve the combo finisher error but the 4th magic burst is always the original one, even if i change it in another one completely different

thorn kite
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Two things:
You probably know already, but 5 is exclusively the LB combo string, for the berserker combo string the key is 24
Maybe it's an issue with the last attack in the LB combo. Try setting it to a different attack (you would have to change it both in the combo table and the mod configuration menu)