#Remove the dumb catching up thing
3 messages · Page 1 of 1 (latest)
the way the game works, is turned based, each action is a turn.
the game data is saved in turn steps
example:
turn 1, player one expands
turn 2, player one places a city
Turn 3, player two expands
you cant just skip to the end, because turn 3 would only have the data regarding player two expanding.
the "catching up" is the game going through each step
Assuming the server also has all the data also, I should be able to send a request and just set all of the data at once rather than modifying things in turns. Yes, it will require changing a lot of code, but having a way to do this in place earlier rather than later will be beneficial I believe.
A multiplayer steam game should have the ability to spectate games without watching the whole game at 10x speed for a few minutes to catch up.