#1v1 Grace period

1 messages · Page 1 of 1 (latest)

hasty fractal
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I like spawning at the last second

wary hollow
humble hatch
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spawnkill ranked when ?

wary hollow
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Bump

pine raptor
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30s passive

wary hollow
hasty fractal
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I'd like to see it hidden spawns tbh , where are they, who knows, you have to find them when it starts

manic urchin
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I've never seen spawnkilling actually work

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As long as you ignore them and attack bots strategically, you can easily outgrow their troops and income, allowing you to make cities while they struggle to keep up

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They pretty much always die as a result

humble hatch
azure barn
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Is there not already a 10 second immunity?

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@wary hollow

humble hatch
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I believe it's 5 only ?

wary hollow
manic urchin
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Idk it sounds like a skill issue to me. Someone attacking you immediately as the game starts will always put them at a disadvantage. Unless you're fighting back or being ganged up on, you should always be able to beat them

humble hatch
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okay so, when I say spawnkilled, I mean right away, like at the start of the game, you haven't even started to expand yet, and the other player is right next to you and fullsends

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which leads to that

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that's spawnkill

manic urchin
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Ohh i see

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Yeah i guess i haven't seen that since territorial

wary hollow
wary hollow
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Bump

wary hollow
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Bump

toxic breach
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10 seconds.

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Playing close and risky is a strat. Spawnkilling isnt'.

wary hollow
# toxic breach 30 sec is too much

No it’s not there’s a reason in competition there no spawn killing because it ruins the game for people, it requires no skill. You can still spawn close with immunity but it guarantees no spawn killing

toxic breach
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30 seconds is too much.

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After your initial expansion you can't just be 100%'d that easily.

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my own idea is to make an aoe exclusion zone around spawn. so two people cant' spawn too close toether

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and no spawn immunity.

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and i'd make that feature global. ffa and teams and ranked.

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nobody likes being spawnkilled. this is a systemic, permanent solution.

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You don't ban the equivalent of a dark age rush strat in AOE2, because somebody is abusing game mechanics to kill you 1 second into the game.

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The tension that you can be pushed early on is a part of decisions you make during gameplay. 30 seconds is almost a free anex. Waaay too much when punishing an annex strat is to push and cut them off.

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10 seconds in you've expanded, built up your troops and you need to read your opponent on what he's going to do.

humble hatch
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15 secs ?

wary hollow
toxic breach
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30 sec is in the game now.

humble hatch
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Too much