It would be advantageous if vassals offered some assistance, such as having to accept being vassal to another player. However, there are drawbacks: you lose 25% of everything you own to your leader or master. The maximum number of vassals is 2. Players cannot vassalize someone with the same combat power (maximum army), less than 20% of the maximum army, or greater than the player. If the vassal has the same combat power as the player, if they release themselves, the 25% returns to the vassal, returning them to the maximum army power, but not all at once; they are free to raise their maximum troops. If the master wishes to break the agreement, they gain the same 50% defense debuff. However, this debuff only occurs if they break the protection timer. The leader can renew it if they wish, just like an alliance request. However, if the leader requests it, it is automatically accepted without the vassal having to accept. The vassal will have a 4-second timer if he wishes to rebel, but he will have a 25% defense debuff. This debuff only benefits the leader against his vassals. The puppets are weaker, so being someone else's puppet would be less viable. Furthermore, this gives the master 25% of the troops. The leader and the puppet will have a bar of troops gained or lost. The vassals will have a bar showing how many troops they are sending to their leader, which will be negative, and the leader will have the same bar, but positive. Both will be able to see the maximum troops they have or can have. The vassal will still have an idea of ​​how many they can have, but will not be able to reach it due to the 25% limit of the leader's army.