Fullsend now is a problem. The most annoying one. How to change human psychology and decrease fullsend situations?
Make it more risky of course!
I remember in Territorial fullsend was very risky. If you fullsend - it mean game over. So it happened only when person understand he already lost and it's the only thing he can do.
But here you can fullsend and recover. Faster than in Territorial.
What I propose?
- If person fullsent, he lose all his defense. He is like tortoise without shell. And everyone can advance fast on his territory. Defense posts can save their ass, but their defense capabilities cuts in half.
It will make most of such people think wise before their actions.