#Forts rework

4 messages · Page 1 of 1 (latest)

grizzled ferry
#

Hi,

I would like to talk about Forts this time.

My main problem with the next update is the fort troop damage reduction, in the current v23.10 you can just spam forts if you have money so making an attack sometimes takes a while, but I have an idea that would make sure the forts are balanced.

My main idea would be that forts would have some kind of energy that with time it would regenerate with time after not being attack. It can be called it whatever you'd like but it would make it so the first attack you stopped would be defended better than after 2 or more attacks, it would make it a lot better all around. You could, also, make the new system with HP, each fort would have a number of Hits Points and after that it will simple destroy itself, maybe you can do a mix of both ideas and make it so they have HP that regenerates if not attacked and the fort could be destroyed if it doesn't have enough time to regenerate.

This idea was born after reading the next update and the reduction of the forts troop damage, I think the forts were good but sometimes they would get tricky and with this next update the forts are pretty much useless or more so than before, this would not change anything but bring balance to the forts.

vernal beacon
#

We currently have a feature in the works to introduce "directed" attacks, which can help you direct troops into a certain area, hopefully outflanking any fortifications.

In the future, I think this is a cool idea, and could be implemented if we find that forts are still a problem, even with directed attacks.

grizzled ferry
#

Well, thanks for considering the idea

lyric verge