#The cost of each MIRV should go up by 10 mill every time you use it.
20 messages · Page 1 of 1 (latest)
Whats the point, teh game ends after the mirv is used
In my experience, the game ends if the player who MIRVed was already dominating. But in a lot of cases the game continues past 3+ MIRVs
No it does not. If a game is competitive then 2 people get the MIRV at the save time
Crazy work
maybe something like the first cost 30 M and the second 25 M like unlock the technology because the first is coming to fast at my taste
The first is coming at the perfect time because it seem to be a perfect race between the snballer and the eco player
nah should just increase baseline to 25 mil instead
That feels like it takes too long
I think the MIRV should probably be less accurate. I think if there was risk of hitting allies or yourself with more nukes, that it would encourage caution to using it.
I think cost ramping isn't really all that important. being at risk of multiple people being able to send off a MIRV at the same time, should be deeply alarming.
I also think that the MIRV should send off a certain distance before launch regardless of where your original silo is. Currently it always going to the top of the map. It gives people who have a silo at the top of the map a clear advantage to those at the bottom. When it's a globe and the actual position it activates on shouldn't matter.
i agree, in my experiernce there are always 2 or three people at the end who have enough gold for mirvs and it is pretty much a cold war until someone mirvs someone else, and then everyone mirvs eachother, and it pretty much just repeats for like half an hour after that point
That's not the problem many times after 2 mirvs it's easy to gain gold but to gain Land before someone else gets a MIRV is so hard with many gold rich players
Maybe your money should be limited by the amount of land you have? (in some way?)
Interesting...
No, that would shut down the strategy of living on an island in the corner and trading and then dominating the endgame with MIRVs.
it depends on how much you get for capturing a player, because i still didn't understand why sometimes you won 100 gold for a big one and sometimes 2 M from a random normal sized
I think mirvs should be countered partially if you have a SAM site so that area around your SAM site is spared