#UI design

1 messages · Page 1 of 1 (latest)

tall path
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I've created a updated UI that tries to stay in line with the current design

https://open-front-pixel-ui.vercel.app/

Please tell me what you think!

Notes:

  • I'm definitely not happy with everything yet but its a start (the buttons are ugly af)
  • Not for mobile yet!! (Created for 1905 × 911)
  • I've tried making it so that content that you interact with never moves if there is a change
  • When you toggle the simulation on it will automatically send, events alliance requests and open fronts
  • In the player dialog you can send an alliance request that will be accepted 50% of the time
  • On an "open front" you can click the left side to send troops and the right side to let the enemy send troops (enemy will also automatically send troops)

Notable changes

  • When the event log is collapsed (default) events will still be shown but disappear after 3 seconds and will show a max of 5 events at the same time, when you open the log you see all events
  • Alliance requests (and other future events that require an action) are shown at the top with the first request toggled open
  • Active battles (Open fronts) show incoming and outgoing troops and changes the color based on who has more troops at the front
  • Open fronts stay visible for 3 more seconds after there are no more troops send in either way
bleak mountain
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I find the pop gold prots cities section a bit big

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sturdy kernel
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its actually really cool design i like it but i think its needs more polishing and it will be perfect

high sparrow
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And this design will be hard for mobile 😔

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high sparrow
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If you want some cool ideas

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high sparrow
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Nice

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The design is very good

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# high sparrow If you want some cool ideas

I like it! although I did make a design before that was very different than the current one and it was not met positively, but that could have just been because it was ugly xD (I'm not a designer)

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high sparrow
tall path
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ah check!

high sparrow
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Well till now the code are basically very separate

tall path
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Yeah I noticed, when I implement the design I also want to look at the frontend setup and maybe move some code into separate components, but when I was working on an alliance overview (that is what got this redesign started) I noticed it was pretty simple to edit the UI its just a bit of a mess in terms of reusabillity

sturdy kernel
high sparrow
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the game is not competed yet

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Feel free to check the out.. its a nice game

cunning plover
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i like the alliance request thing a lot, might wanna make it smaller tho

sturdy kernel
candid stream
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Beautiful

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Just, amazing

inner otter
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bump

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prisma verge
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Yeah that's super cool.

raw cairn
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Super cool

unborn lance