#Any possibility to add the Backrroms?

1 messages · Page 1 of 1 (latest)

bleak halo
#

The game explores abnormal dimensions filled with unimaginable monsters. And do you know what place perfectly fits all that? That’s right, the Backrooms.

It’s a perfect place for stealth and constant tension, with survival items and a psychological touch through those eerily familiar liminal spaces. A place that seems still and lifeless most of the time, until a monster suddenly lurks in the shadows. I’ve seen several games about the Backrooms, but none seem to match the level of graphic quality, animation, and atmosphere this one has.

I think it would fit perfectly with the theme of this shooter. With the variety of levels and creatures from this well-known creepypasta, the exploration possibilities and dangers would truly be endless.

Imagine that you are in the middle of an exploration and that there is an event in which you do no-clip or simply teleport to the "run for your life" room where you have nothing left but to flee, and that if you succeed, you can extract immediately if you want. where players come together in which you will decide if it is better to kill them and steal their loot or flee at full speed from the creature that chases them tirelessly, turning the area into total carnage.

Well...this was a very crazy idea. I want to make it clear that it is a very good and fun opportunity that should be implemented

deft stone
#

Reference to it why not

true kelp
#

But clipping into it is too much

deft stone
#

Agree

bleak halo
# true kelp But clipping into it is too much

I'm not saying that the no-clip is mandatory. I meant it as a way of entering if you wanted to tell the reason for the arrival. You could just appear there as a separate map. The idea is the tense atmosphere of liminal spaces