#what happpend....

29 messages · Page 1 of 1 (latest)

cold thorn
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how did we get an uninspired HW:DOK in space....
were did the Ui testing time go?
why is the campaign story underwhelming and rushed?
what about basic point defense lasers on ships?
and submodules?
how did all that fig money get spent?

jolly ivy
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With you.

vague beacon
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Amen. You can't just get rid of core features that made HW a HW.

plush gust
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Agreed.

plucky surge
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We will never know about the fig Monet, GBX spent that already on whatever. I really hope we get an answer from Gearbox on what happened, but I am going to go on a limb and say we also won't know. Like a we investigated ourselves and found no fault type of thing

crisp iron
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wait since when did we have pd lasers on ships

cold thorn
# crisp iron wait since when did we have pd lasers on ships

the Vayhr in HW2... i assumed the would do this for all factions in HW3 to save on computation cost of calculating PD projectiles. after all PD most ships should not be a big threat on its own.

but in large groups or formations, it should make players plan more carefully when using small groups to attack unprotected multiple utility ships and increasing the time cost of using the wrong strike craft for lone frigates.

this just another tactical layer assumed would be improved on in homeworl 3 from HW 2

cold thorn
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i had hoped for players being able to set the sub module priority order for attacks... but that hope depended on the game's ship ai being better than what we got.

not to mention things like autodocking at player set health thresholds and ship compliance/responsiveness with these behaviors and stances being effected by electronic warfare, like emps or jamming.

not to mention utility ships consuming resources or getting log duration depuffs of using their specials... like temporarily bosting armor/health or PD damage at the the cost of things like movement speed AND resourcing speed....

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modding pipe dreams i guess

crisp iron
cold thorn
jolly ivy
crisp iron
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You'll have to keep track of it's position and vector until it despawns

jolly ivy
crisp iron
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Not a single ship in the homeworld franchise anything of the sort until DOK and 3, and both aren't simulated for a very good reason

jolly ivy
jolly ivy
jolly ivy
crisp iron
crisp iron
jolly ivy
subtle plover
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Then why increase the number of bullets to the point where ballistic calculation is not possible? Look at the gun of the anti strike craft turret. Its basically a stream of bullets that could very well be 600-1200 bullets per minute. What for? To make it look more impressive? Reduce to 60-120 bullets per minute, that is a 90% reduction.

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Same for missile frigates. Decrease the number of projectiles, compensate with damage per warhead increase, done. It will also make misses more meaningful than they currently are.

crisp iron
subtle plover
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Yeah, but programming a good tracking algorithm that steers some 100 turrets in the game, which each shoots some 60 bullets per second, should be a better option in terms of using procession power. at least in the constraints of this video game, ignoring any real life military developments

barren canopy
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cause its GBX trying to appeal to another audience other than us the FAN BASE

finite steppe
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It’s not difficult in development to say “hey can this be done and can we handle it?” , “no? Ok let’s either tone it down, limit which vehicles have guns, or not do it”