#what happpend....
29 messages · Page 1 of 1 (latest)
With you.
Amen. You can't just get rid of core features that made HW a HW.
Agreed.
We will never know about the fig Monet, GBX spent that already on whatever. I really hope we get an answer from Gearbox on what happened, but I am going to go on a limb and say we also won't know. Like a we investigated ourselves and found no fault type of thing
wait since when did we have pd lasers on ships
the Vayhr in HW2... i assumed the would do this for all factions in HW3 to save on computation cost of calculating PD projectiles. after all PD most ships should not be a big threat on its own.
but in large groups or formations, it should make players plan more carefully when using small groups to attack unprotected multiple utility ships and increasing the time cost of using the wrong strike craft for lone frigates.
this just another tactical layer assumed would be improved on in homeworl 3 from HW 2
i had hoped for players being able to set the sub module priority order for attacks... but that hope depended on the game's ship ai being better than what we got.
not to mention things like autodocking at player set health thresholds and ship compliance/responsiveness with these behaviors and stances being effected by electronic warfare, like emps or jamming.
not to mention utility ships consuming resources or getting log duration depuffs of using their specials... like temporarily bosting armor/health or PD damage at the the cost of things like movement speed AND resourcing speed....
modding pipe dreams i guess
To be honest the PD in game is likely just a simple ray cast, same in games like nebulous since actually simulating it's ballistics would be too complicated for most computers to handle.
that is true. i am aware hw3 does a shallow amount of ballistics simulations an that is more than adequate to me. no expectation of competing with nebulous in that aspect!
We had simulated ballistics in 1999, how is it possible that we can't do this in 2024?
Try simulating a gun firing 6000 projectiles a minute and calculating all of their hits, then realise you're not calculating 1 but multiple
You'll have to keep track of it's position and vector until it despawns
And? We already did it back in 1991. Your comments don’t address my point whatsoever.
Which ship does a gun that fires 6000 projectiles a minute again?
Not a single ship in the homeworld franchise anything of the sort until DOK and 3, and both aren't simulated for a very good reason
Take out dumb guns then. Or exclude those guns from simulation.
“Very good” in your opinion.
Missile Destroyers had volley and launched 32 missiles at once. Multi gun frigates had multiple projectiles launched at once.
I think there is a difference between 100 projectiles a second and 3 projectiles a second
Which is what most games do? Only simulation games actually simulate all of those projectiles, and most of the time they have a low simulation distance. That dosent even work with RTSs like homeworld since that's based on camera distance and you can change it at will.
Yeah, but eh, technology does get better...
Then why increase the number of bullets to the point where ballistic calculation is not possible? Look at the gun of the anti strike craft turret. Its basically a stream of bullets that could very well be 600-1200 bullets per minute. What for? To make it look more impressive? Reduce to 60-120 bullets per minute, that is a 90% reduction.
Same for missile frigates. Decrease the number of projectiles, compensate with damage per warhead increase, done. It will also make misses more meaningful than they currently are.
not THAT good. as for mcnitre, thats kind of the thing with PD turrets, you either have really good tracking or fire a lot of projectiles. and most people go for the second option.
Yeah, but programming a good tracking algorithm that steers some 100 turrets in the game, which each shoots some 60 bullets per second, should be a better option in terms of using procession power. at least in the constraints of this video game, ignoring any real life military developments
cause its GBX trying to appeal to another audience other than us the FAN BASE
It’s not difficult in development to say “hey can this be done and can we handle it?” , “no? Ok let’s either tone it down, limit which vehicles have guns, or not do it”