#Dippe overall feedback

1 messages · Page 1 of 1 (latest)

brave shore
#

Having a free weekend to play this all day, I can say this is a blast. Although I cant remember what I touched on in my previous feedbacks I think theres absolutely a whole lot of improvements this time.
Im only playing normal mode so I can do quick runs to the later maps, maybe I'll try sinner later on for the challenge.

Initial bullet points:

  • MOBS DESPAWN HandsUp

  • LOVE the rework on Lost Souls, its so much better than before. The incentive to fight the bigger mobs is now so much stronger, after iirc it getting a fair boost last time also. Although it currently feels like its really too easy to collect enough of them, which will be good for the playtest (for faster runs) but should slow down a tad for the main build. There are a few times where in Ash Desert I run out of coffins before running out of time.

  • Coffins now working on a meter rather than "kill all enemies" is also a good choice

  • Visual accents are great. Love the new sin meter and new icons

  • Gabriel moveset rework is a great improvement on the last version, love it. Although he is now more locked into the center of the map than before which makes it too easy if youre running the Void crit build.

  • Hananiel however feels worse. It just feels like a repeat of the Gabriel moveset with just more overlapping moves. I would rather have Koka shoot it than touch him myself with melee.

  • Sky Citadel is a really fun map after learning how it works. However going fully focused on speed I find myself skipping most of the mobs to find chests and coffins instead of staying around to fight

  • Side boundaries definitely need to be waaaayyy closed in, but I understand going for The Bit ™ since I did spend an hour flying in a straight line just to find a single dog kek_dolce

  • Its good that there is now a respawn point when falling out of the map, but it should also be MUCH closer than it currently is. There is no consistent way to "fall faster" to get to the respawn point and get back to the action, so it just gets tedious. Theres enough time to walk away from the computer and make a coffee before Im back up and able to try again, and I definitely dont need to drink coffee that often. At this point its only a tedious wait.

  • Given how faster it is to get a full build with multiple level 5 mementos, Seraph is now much sadder to play against. Its one thing if I went for the full crit build to speed things down, but the other builds leaves a lot to desire from him too. Ive only lost once because I didnt have any items after flying for an hour OOB (but Im aware that he's being reworked also and I am already scared)

Currently I have no opinions yet on

  • Mementos, havent played around with intent
  • MP, but thats because of sad boy hours
  • Visuals, yall are already aware of the texture quality stuff, and Im a simp for the artwork
  • Pinging or Lock on, because frankly I wont be using them
  • FPS is something Im not paying attention to, Ive only had real issues when using Casket of Stars
#

I also still continue to be a Spika main, for the speed ofcourse. Sad that the teleport isnt working right
Fernet is extremely strong and is such an improvement from 1st playtest, I almost feel like my runs play way easier with Fernet. Which means Im also choosing Spika with the idea that its a more challenging run

#

(this is copium for lack of Dolce btw)

fathom dirge
#

Thanks a lot for the feedback Dippe! As someone who has played in all previous playtest is nice to see you can notice the difference between versions.
Looking forward to your memento tierlist soul

cerulean vapor
# brave shore Having a free weekend to play this all day, I can say this is a blast. Although ...

Aboslutely love and agree with some of your points here.

Gabriel moveset rework is a great improvement...
Being that he works similarly to Hanniel minus a few attack strings and the Elite Envoys, what improvements to Gabriel do you enjoy about this version of him and what would you change?

Hananiel however feels worse...
Would you agree that having less of a window to deal damage up close feels punishing from a combat perspective? What aspects would you cut back or improve on and what would you want to keep from him?

Sky Citadel is a really fun map...I find myself skipping most mobs...
How do these mobs compare with that of Folktale Fields and Ash Desert? What do you think would improve your engagement with the mobs? Is a matter of them not being fun to fight against or the reward for defeating them vs. the amount of time required to travel the map?

brave shore
brave shore
#

Sky Citadel is more the mindset Im in when I get to it, nothing to do with the actual mobs and such.
Because Im messing around with the maps and trying to find holes, I have to speed through the earlier maps with intent. So Im already stuck in the mindset of run and gun and will just keep that momentum going 😂😂