My general feedback:
The rack of brochures should soo be interactable
good opening, makes it clear enough what's going on without being too expository
diagonal non sprinting movement can be really stuttery
can moonwalk after dialogue, but honestly that's funny, leave it in
player feels a bit slow
Got lost for a bit because why would I expect the door that wasn't openable before to suddenly be openable
music transitions are great
interact range should probably be a little higher
the way that camera can hide monsters can just feel unfair. It wouldn't be so bad if combats didn't last that long, but the combination of those two factors just feels unfun.
the bandage should probably be immediately re-equipped after you clean it if you already had it equipped
the switching between tense combats and regular gameplay is really well designed
corruption clearing feels great. the music is well done for it and the mix of tension and peace just works
haven't gotten far enough to actually see if it's an issue, but there might be a problem where successful stealth is punished with reduced xp
you can get stuck on the corners of things as well, got caught cause of that which is annoying
quick load: immediately a minute of repeated dialogue. not the greatest
the rankings are probably a bittt too generous
I performed really badly during the boss fight and still got a B
(30 misses, like 19 bads)