#Gloria
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basically but it's only 3 weapon hits so you'd still do 3 normal shots reload if possible
no the frost reload perk only affects your next 3 shots then you have to reload again
i see..so charge snipe 3 times/reload
do i rly need charge shot? How does normal shot work ?
maybe charge shot vs boss..and normal shot vs mobs?
that could work?
it's alright for like mobbing but you really want charge shot for bosses and elites
ya thought so.. My logic is good
like i said you kinda just have to get a feel for it
the snipe charge shot..is it affected by fire rate? i don't think so
yeah you store ammo aka fill the bar faster with fire rate
really? hmmm
are u sure fire rate actualy charges faster? because fire rate should only affect the speed you shoot normal bullets
not charge.
i've seen it multiple times after getting fire rate increases of the bar filling up faster
not that i know of
fire rate caps at 400%
oh dear
thanks.. Damn
which good luck hitting that without immortal and the proficiencies tbh
the thing i am curious about tho is if reload does affect the bar speed to now never thought about that i wish there was just an easier way to test these things
@sudden saffron damn..i tried..it's fuuuucking horrible..maybe this works in CA 0...but in CA 46....zero damage almost....yea staying at turrets/skill power...at least i had to try... maybe the reload/wep power/security gloria works but after u survive the first ,map.. it's a horrible start. 0 aoe/0 damage
you should really stop avoiding swear words in a server that forbids profanity
lmao
not the point
point is weapon power/security gloria/reload charge shot is horrible in CA..at least at first map clear
for me at least
0 aoe/0 dps
well yeah it's not as free as skill damage or music like i said that's it's biggest flaw
it's most definitely a team build
lol i will keep trying...im rly currious about a maxed security build how it works
yea
u start weak as FK...but then u build up slowly into op
reminds me of Whealth HAnk
yeah it's definitely not the best or anythign but seeing big number especially with the teddy 330% weakpoint proficiency is gucchi
❤️
it's probably the best weapon gloria build can have rn cause you can just roll crit perks on the side as well
it's a really small AOe tho like 2m with a perk to upgrade it to like 4.5m
which if it needs the perk kinda makes you wonder why it isn't just base 4.5m to begin with but
xDDDDD
facts lol
Gloria's turrets will now always target the boss Wuxiang after it burrows underground. yayyyy
nice fix. I needed that
i knew thats the bug. When he goes under...damn he goes under..
yeah but at least you can pay him back by sticking teddies to the invisible walls
@void tinsel uhh...if rate of fire cap is 400%...that means Reload speed has 400% cap too?
crit rate too ?
oh...lovely. Thanks
you only need to get cubie weapon on your first gurantee gamer perk drop, for the cheese strat to work. Pick security with cold E at the start
sorry late reply
drop all turrets and your C, then just aim and shoot with cubie weapon
I think more so the issue is even getting the first perk
LMAO
nono
cause you need to beat the first wave
you gotta purify a virus before getting the first perk aside from frost
also I don't have a perk with cubie blessing 
What item should i get synergies for? Would it just be axe/battery or something else
so someone explain why you need fire rate on Gloria
does that scale with your turrets?
it’s literally
Impossible to clear mobs
with the build people recommend
0 mob damage, but good boss damage
good mob damage, but 0 boss damage
music/security one or the other. the devs need to buff Gloria.
it's not that literally just give AOE to weapon builds or make alot more arbiters not reliant on like one or two specific rolls to actually feel decent to play (desire with reap for example)
yeah super annoying how the stars have to align to do damage with Gloria
Which potential y'all use on Gloria
double skill damage, bread machine buff, +2 turrets, 833% damage proc on E
question, are you on the leaderboard for solo Gloria?

All of those feel good to me and are similar in strength with security E builds
Thing is other characters weapon builds feel okay atleast for mobbing because high fire rate
But with how slow the firerate is for her it feels awful unless you have the e upgrades
Having to rely on multiple arbiter feels so bad, especially because you aren't guaranteed the right perk
honestly just add a way to trade/drop perks and the game is perfect imo it's fine you can't do it all since this is meant to be a team game so you're bound to have bbuilds that extremely excel in one aspect or the other like i did with my buddy i was room clear and he focused on bossing
eh, call me crazy, but I think that the variance and sometimes not being able to get the build you want kinda makes the game worth playing. Like, the frustration of having to kill the boss with only like half your build because you got unlucky, and the excitement of getting insane luck and having an absolute OP one shot build go hand in hand.
that would be fine if they added more arbiters and leaned into duo perks more or added perks that worked with niche mechanics like the security freeze break AOE
and ACTUALLY make weapon damage scaling perk damage
they don't even have to make new perks just make the shoot perks scale off weapon damage
like gloria weapon cubie would be cool as hell
cool as heck*
nah the fact u cant do aoe mob and st as gloria is kinda stupid
when other characters can
I think that's what's called a skill issue
idk, seems like a skill issue to me, I don't have issues with clear or bossing
im on ca 45 lol
no
I ran 45 solo in like 20 minutes on my first try, still sounds like a skill issue
this guys just spamming skill issue while having bad takes that sound about right
Brian has been crying about Gloria in every chat lol. I'm just roasting him for being bad, Gloria cooks
If he really wants to play gloria like every other character, why not just do the same music build everyone else is doing
because it does no damage to bosses
aurora, blade, colonel, and max top builds are all music evasion
just do the same build
none of them have anything that enables that build
i am doing the same build thats my point lmfao
learn to read
just use the same build bro! xD!
learn to read
man
i am going the music build
how one is impact and one is repulsion?
it sucks against bosses
lol, you can't read
stop ragebaiting
which is a repulsion, and benefits from repulsion multipliers
because repulsion has better multipliers
than charm / impact
so how does this benefit gloria
it has nothing to do with the turrets
evasion build is so boring
correct
exactly
im trying to figure out how to maximize turret dps on gloria.
and everyone has a different opinion on it
so its kinda xd
I mean
if you look at the leaderboard, it's all security E
and if possible archer cubies
alright
so
security e.
you arent clearing mobs with that.
at a high level
thats my point
and that, I think is a skill issue
you can't afk clear the whole map with it
you have to actually engage in the fight
its really not a skill issue. its not like im dying. lmfao
i just dont want to spend an hour+ in a ca
you keep saying skill isue like im constantly dying to mobs or something'
its the fact that the build does 0 mob damage, let me guess its a skill issue again
I think the skill issue is you taking an hour+
wouldnt take me an hour if the build did mob damage
:/
let me try that max evasion you sent
defientely wont be boring as hell
Get this perk, it's the main perk @obtuse cloud
i mean is it really needed
having like 60%+ skill crit rate makes a pretty big difference, since it's another multiplier
hey, when i play corrective mod with gloria and hit the weak part for bosses , her weapon and torret be so faaast , how?
but if i play standard mode there is nothing happend if i hit the weak point
@obtuse cloud
can u help with my question
@glad kite not sure bro
hmmmmm
ok another question , what is best state for gloria , should i Focus just primary + skill crit rait and crit dmg @obtuse cloud
or what?
basically, yes
bit also skill damage
like both primary skill damage and skill damage
does the turret CD not affected by Skill CD but Skill charge?
CA 41-50 is the hardest content in the game, so it makes sense if you have a bad/only decent build
You wont clear
May not be a skill issue, but definitely a stat issue
Low power + skill power
Yeah, but it looks like he has inten 2 modules lol
Either that or his cores are not leveled at all
yikes
ngl my stats on my gloria are a lot better and I feel like I got no shot I could solo 50
Building stats correctly is id say more than 50% of the game
You cant even do it with blade + music

Nah I genuinely can't is the sad thing
well, maybe if I play like an absolute god for a solid hour straight

and get insane rng
but for music perk primary skill damage can increase the music perk damage?
it should be no?
only skill damge can deal high demage of music perk
Doing enough damage is a mechanic in games like this
correct, but the alt fire is scaled by primary skill damage
damn not even I took that long solo...
what are the stat priority for gloria turret 2nd weapon build @lilac mural ? fire rate first?
you want skill damage, skill crit rate and damage and fire rate
all of the above matter
jay said 240% fire rate T.T
how to get to that with all the other?
and is skill damage better than primary damage?
rerolling
you get primary from frost E
like 3k%
that mean every mod have to have fire rate and skill something?
yeah
guys is that build good for gloria?
need more skill power basics (1300+) // skill cd is ok for mob maps , (charge rate idk what is this)
focus fire rate 70%+ (your dmg depend this with summons, more hits)
skill dmg
primary skill dmg
secundary skill dmg
magazine capacity
remove
waepon crit dmg > skill crit dmg
dmg reduction
waepon dmg
reload speed
Is this good enough? >_>
is that better?
yes but need fire rate skill in this build
example
how do u manage to get above 1100 skill power with only 9 fission slots available?
cores
with an immortal and epic fission
you get up there
Blue mod legendary t3 (500) + Blue mod epic t3 (368) + 5 skill core lvl 20 (500) = 1368
1668 should be the max available if i'm not mistaken
haven't seen a tier 4 epic mod
Which perks ans items good?
frozen ?
ok anmd which items
Build 2 darts, 2 drones and 4 backpacks OR 2 darts/2 drones and 6 backpack for fire rate
go for +2 turret potential or the the one that gives like 5% damage for every 20 shield or whatever
then nuke boss
What
ok ty
Then look for cubie shoot
secutirty i cannot use e bots lol
What
i take arbiter of security and my skill e is locked with robots cannot spawn
That‘s from the breakdown points from CA
Either kill 50 enemies
Or go lobby and reset
thanks XD
well not gonna spend hours fine tuning my stats Gloria needs everything perfect rather go play a different game at that point
if 200% skill damage isn’t enough to clear ca 45 im out lol
It doesn't need to be perfect
You just need to know what youre building for
Skill damage is pretty horrid for frost builds, and 200% is just 3-4 rolls on your modules.
You also have decent skill crit damage but no skill crit rate at all, so that stat of yours is essentially useless
brings back my other argument. you go music primary skill and you do 0 boss damage
And thats fair if you dont want to build, play a game that doesnt require stat building
But adamantly telling peeps x build does no damage/impossible is just false. Youre heading into end game, stuff gets harder
it isn’t hard. it’s the rng with stats that is the hard part
which is why it’s stupid
imo
the mechanics are brain dead i legit never die
but if I’m restricted to clearing DUE TO MY RNG WITH CORES I AM OUT
im gonna send you my build and i guarantee you wont find a thing wrong with it
Seems more of a trade off
Easy mobbing/hard bossing
Or hard bossing/ easy mobbing
Music evade is just overtuned which id agree is horrible game balancement. But if we ignore that, the game has unique builds for each character
unless you want to play burn without reap of course :^)
Module stat farming is pretty important in this game
However, it is tedious and boring to do currently, and it seems like the game does a lot for you to be pissed at it in regards to QoL or entertainment of farming
Like I dont expect to clear end game PoE content if I had crap gear
Lmao
most casual players arent' expected to go beyond maybe floor 40 tbh
honestly without music dodge ALOT of people would probably still be in the 40s rn
Theres a good amount of people who uses charm
Which isnt as offensive as music evade
Id still count that as
"Legit" clears
it literally had a way to kill bosses without leaving spawn...
ik but i'm not counting that now cause people abused it to get to "endgame" faster than they probably should've
What bosses where affected by this?
As far as I know
The bosses only spawn when you tp in
But ive never tried charm myself for pushing
Amazing
like i'm not trying to say people who abused dodge or even he charm boss kill cheese pre fix are bad but they gotta realize they're basically cutting the amount of "content" the devs intended by alot by esentially fast tracking themselves
even with this setpu cant clear 45 no dps
thats why i said f this game
Seen ca 41s with better stats
You definitely brute forced a bit
im assuming this is better than the battle axe set?
Definitely
You need fire rate on gloria
I find that archer cubies and 2 drones or darts are like, the necessities. Everything else is icing. Also, a module that gives % ammo on primary hit can keep you from ever having to reload
I copied everything in this thread and yeeted in chatgpt.
Conclusion is this:
Gloria Turret DPS Cheat Sheet
(CA 41–50 viable, boss-focused build)
Perks & Loadout
Primary Perk:
Security E (Security Arbiter) — +3000%+ Primary Damage.
Secondary Perk:
Archer Cubies — boosts sustained DPS.
Weapon:
Always Second Weapon for turret scaling.
Item Slots:
2 Darts + 2 Drones + 4–6 Backpacks (fire rate boost).
Optional: swap drones/darts based on map needs.
Module Priority:
% Ammo on Primary Hit (avoids reload downtime).
+2 Turret Potential OR % Damage per Shield.
Stat Priorities
Main Target Order (multiplicative stacking):
Fire Rate → 70% minimum, aim for 200–240%.
Skill Crit Rate → 60%+ so crit damage is effective.
Skill Crit Damage — big multiplier with above.
Skill Damage and Primary Skill Damage (both matter).
Skill Power → 1300+ target (max ~1668).
Magazine Capacity (if not running infinite ammo mod).
Avoid / Replace
Weapon Crit Damage → replace with Skill Crit Damage.
Weapon Damage — doesn’t scale turrets well.
Reload Speed — low impact if ammo regen is handled.
Damage Reduction — only if you can afford losing DPS.
Playstyle
Engage actively — turrets won’t full-clear mobs AFK.
Security E build melts bosses, but mob clear is slower — be ready to play aggressively between turret cycles.
Swap to mob-friendly perks for CA farming floors if needed.
Example High-DPS Stat Snapshot
Stat Target Value
Fire Rate 200–240%
Skill Crit Rate 60–70%+
Skill Crit Damage High (200%+)
Skill Power 1300+
Skill Damage Stacked high
Primary Skill Damage Stacked high
💡 Quick DPS Check:
If your Fire Rate < 200% or Skill Crit Rate < 60%, your build is leaving a lot of turret damage on the table.
this max lvl or?
That's wrong
which good?
I'd roll
^which potential good?+
none of the above. skill amp best out of the lot but that is also bad
this better?
sure
this max or
ah this you mean 😄
Yes
cubie not better?
which modules good ? skill dmg
I wonder if the primary damage is dependant on your current primary damage
in which case this would be busted with frozen E

probably not how I am envisioning it because if it were, then it'd end up 1 tapping bosses
I mean is gun 2 not based on current primary damage?
I see literally no reason it wouldn't considering it's pure RNG to roll to begin with and almost 400% primary damage on a way more spammable guaranteed ability (gun 2 with cubies) is way better
30% chance ain't that big even if gun 2 proceed the chance
My concern was more 833% if it was current primary damage
I am guessing it is additive
which would mean over 4k% primary 
then again if it is multiplicative (which I refuse to believe because someone would've found that already) then it'd be absurd
You'd think that but I have yet to ever roll that profiency
I want a DPS meter for things like this
Is that orange module there for traits?
Hi! I have a question: what should I prioritize more when choosing stats: skill damage or primary skill damage?
Skill damage
Well depends on build
But most of the time skill damage
Skill crit is gonna be 90% more important though
to get the bonus from the arbiters no?
If you‘re playing frost then skill damage is effectively one of the least important stats you gotta think of
In that case skill damage is important
¯_(ツ)_/¯
which core good fopr gloria?
between this and primary fortune which one is better
frost
Are there any pins or guides on how to build for Gloria? I love her kit but I'm coming from playing Aurora and my turrets aren't doing much.
So... For game shoot and security E skill DMG doesn't work?
Or rather, less effective?
Something like fire rate > crit > skill DMG?
yes
this summary is pretty much correct
just use that
Look at that great post from Ephixum, what is Secruity E?
Secruity primary give ~1750% primary damage at first level
but 1s every 3s
so by avg at level 1 = you get 4 x 6set axe
Is it a Relic I assume? Not sure if Ive ever seen that one, thats awesome.
perk
e mean button you click
by default it primary perk
Haven't met any AI that are about Security yet, huh
you can infinitely reroll the starting perks til you get security primary btw
there's a few presets for each arbiter
Oh I didn't know that. Also, I had assumed everyone was going Music
Is gloria good for solo ?
for under CA20, what build would you suggest?
start with this and try to go for fire rate or else you gonna struggle with a boss
also use her 2nd weapon
for primary skill,
try to get one of those
- security
- music
- thunder
- desire
thanks
How can I calculate precisely about the damage from skills/ perks and weapons.
The damage formula is so unclear and testing stage
no one knows the exact method to calculate dmg and doubtful anyone will figure it out, there are so many variables and some perks dont really do what it says it does
unironically
not very hard
Although, not sure how skill power/Power/Weapon power apply to base stats from the start of the run as i've not looked at it at all
it should be
(Starting Base Damage) x skill damage% (From perks, combat Terminull, Items) x Skil crit damage% (From perks, combat terminull, Items) x Conditional Multiplier x Conditional Multiplier x Conditional Multiplier x etc etc
Replace skill damage with weapon damage if you're trynna figure out weapon damage
If a perk or item has an attribute that's in the combat terminull, it's additive to it
Skill damage, Ult damage, And primary damage should share the same damage bracket/multiplier bracket
.
so how do you calculate 9bil dmg
honestly just seems speculative, none of that is concrete
a lot.. of different multipliers?
echo shock is an exception because god knows how that works and is not working as intended, otherwise what i said is pretty close to what the dmg formula is
can't just say "it's speculative"
if the only example you can give is obviously a echo shock perk abuse, which is an outlier to all perks currently lmao
glad to hear ANY other example though
which modul power perk is good?
Which aion perk do people favour at the start? I've bene swapping between fortune & games, but not completely sold on either or atm
kinda depends on weapon or skill and which character
security primary cubie shoot is the current meta for gloria skill
how come cubie shoot is meta?
security shoot reload is the current meta for weapon gloria (or at least the one that feels the best for me)
her gun 2 ADS
cubies add to it and also shoot lazers
Also before tier 4 modules, do I just get security first on one of them & then just as much skill power as I can get shove into the module without that much concern for substats, or will I pay attention to them in 2/3?
I'm just doing skill power & 1 substat for the most part, but also just whatever fits with the most skill power lmao
that's fine for now but you ideally want as many substats as possible if you have for example a yellow with skill crit damage and rate fire rate primary skill damage that would be more worth it over say a purple with only skill crit damage
cores also will give you alot of base power/skillpower
this good?
yeah I just started & only starting the world 8 grind atm to get floor 20 done
so i'm just throwing stuff into the module & saying good enough 
since I don't want to use my crafting materials to re-shape as I wanna wait until higher tier modules
Sorry for the stupid question but do you all usually upgrade your turrets or leave them at their base
For
Which build?
They fire a bit faster so its worth for charm and lightning
For frost
They dont deal much damage so
I leave it as level 1
Or upgrade it when timer is below half
Im not really sure what build. I was recommended the Ice to start with
But I'm noticing it becoming a bit harder to play at Diff 19.
When looking at Modules for Gloria what set should I focus on?
I was just going with, I think its called Fission for Skill Power.
cleared 48. thank you for the tips 
show me your best dmg on gloria you might have a better build tbh. thanks
just show me your bankai
guck guck
What orange perk (boss one) is perferred for Gloria?
Would the right one be the choice between the two?
does this use skill power or weapon power?
In my opinion
high tier - 80% fire rate , skill x2
mid tier - crit 20% crit dmg x1.5, bread machine, 8% damage per stack 10 stacks
lower tier - primary damage, weakpoint damage for primary.
bad - everything else include 5m radius damage around turret
bread machine can be very good if your mate is another gloria with similar damage
80% fire rate makes me sad
Every time i get it, I never have enough relics to stack rate of fire 
But it is a really strong pickup
i mean at least it's a whole extra archer cubie clone
yeah
I was testing some stuff earlier & got a 6 backpack / 2 amulet setup
was 290 fire rate without the 80% key perk 
I do wonder if just doing 2/2/2/2 of afew sets is better than 6/2
you need to look at each piece effect as well
I normally do 2 or 4 and rarely go for 6
yeah I was mostly just testing stuff to see what worked since I swapped off of thinking skill damage to rate of fire
and I just happened to get 6/2 that run
I do think the skill charge is really important to gloria
Always insufficient charge
I just want better modules in general
Which module perk are a good?
for what build ?
- ultimate game (immortal) / game (legendary) (must have)
- primary hit regenerate ammo 17% (legendary) (must have)
- fire rate / 150% skill damage / 10% skill damage (immortal) (15 stacks)
- cube count 2 (immortal) (nice to have)
get thing like this
but for starter
get game (legendary) and primary restore ammo (legendary)
for stat priority
fire rate > crit rate/ crit dmg > skill damage > primary > weakpoint
1 line of skill charge also appreciate (this reduce turret cd)
ca 20 its hard for me :/
did you start with security primary ?
then try to max out your core upgrade first this might help
you get 10-30% more power from that
and made all chars 10 is good? for more power
sure it's good
ok
Ty for answering this!
do you prefer games first vs security first?
is it just more comfortable to always start with blue security if you click the perk from aion I guess?
security first
because passive perk as well
it also more comfortable to start with high damage turret than game without turret
when i not geht primary skill then start new or?
you start with primary [security] then find first perk shoot [game]
makes sense
another reason is that first perk guarantee [game] immortal also have 1 summon
I still need to get a games module 
im still using the tier 1 security I found & it makes me sad because it's orange
legendary [game] is good enough
yeah since im playing the game w/ a friend, I don't wanna do any grinding when he's not online so I'm just
waiting for him to login
I see
I played over 20+ Cod Hard and get 0 immportals how to get it:(
it has very rare drop rate
it almost 30 runs from my last drop
Would anyone know the earliest one could start aiming for immortals?
Really not sure if I should try to refresh or choose one of these. Someone earlier said to always prioritize Fire Rate and then Crit but man almost all the ones I come across are bad.
I went with Defense is Best Offense, Im going Secuirty this run so Ill see how it goes. Hopefully I chose right lol
SJay said he likes the one with "Get 5% damage per 20 shield" or whatever
I usually take one of the two
cause more turrets = more beam
yeah I like more turrets = more beam also
Because I'm nowhere near the ability to get Immortal Modules yet, what Legendary Module Unique Abilities should I keep on the look out for?
bread machine can be v good if you drop the turrets inside the radius as well
yes
just not as good as 80% rate of fire
What weapon is best for Gloria?
90% sure its the 2nd weapon
I've been trying the Skill Crit damage multiplier build and holy do the Teddy bears slap now
I only got 147 Skill Crit dam Multiplier so far
I think hik skill dmf is good
Was is important on Moduls skill crit dmg and skill crit and skill power?
no chance ca 20....
I apologize for constantly bugging everyone but i had another question. So from what i've been told in here I want Firerate first before Skill Power and then Power for stat priority. The problem though is that, so far, from what I've played I can only find Weapon Fire Rate sub-stats on modules dedicated to Weapon Damage and not Skill Power or Power.
What class of module should I be going after then?
I'm still far to low-level to get immortalmodules yet but this is what I'm working with atm
id say keep grinding til you get those weap fire subs on blue modules also you can maybe get relics with fire rate like 2 piece darts 2 piece drones
I have been going after that exact double sets during my runs, easier said then done though eheh
I'm only up to CA 22 but I think mine is looking semi okay
I mainly do Music. need to play more with cubie
just need better immortal blessings
that looks pretty decent
😄 I've been doing my best to try and solo all of CA
can anyone help ca 21... i have no chance
I've been curious about this, what Blessing Module should I have on?
i get not from security freezing frame 🙁 its lucky or?
one that guarantee gamer perk, one that restore ammo when primate skill hits
i guess it depends on what build youre running
if u need help lmk
will do. taking a break before I attempt 23
when u start game you can refresh all you want in CA for different perks. standar mode you dont get primary skills
In ca i don't get freeze frame only another frozen
Can you show Pic perk ca refresh with frozen frame
yeah its not the shoot its the primary skill
I feel 22+ is were I'll start to struggle doing them solo until I get better Modules
and cubie 😄
i had to pay to win with hey up til 40 something and then it became pay to lose lol i like gloria
What is Gloria’s best potentials for security e builds?
+2 turrets or the every 20 shields, gain 5% damage
without cubies I think double skill damage
Skill amp as a possibly then?
no
works but
actually not really
just bad
😭
Gloria works off of the primary skill damage, not the skill damage
so you are boosting a not so important stat
Doesnt skill dmg affect primary skill dmg ?
linearly
Ah
So you just get better multiplier if you take these instead then
does cubie increase shield
yes. The 5% boost per 20 shield is multiplicative to the final damage number
which is why it works
That makes sense
well more turrets = more beams from firing
that's where the damage comes from
Fair point
primary skill damage is boosted by skill damage
it's one of the multipliers
yes but for security E build it is least impactful
question is it important to upgrade the turrets or just get them placed?
you prio fire rate and skill scrit
Yeah, I’d imagine because of diminishing returns
I mean... not really. The beams are from your own fire rate
Got it TYTY for all the tips
If you don't have cubies to get a multiplier on your alt fire, idk about that. Pretty much everything you named there is about scaling something that's missing an entire multiplier, so it's an order of magnitude weaker than what people like you or I are running

skill damage is mildly important. You can have around 100-150 and be fine
but for security E specifically
it barely changes the damage output
skill crit makes the huge damage come out
let's say you have security E that gives you 3.6k primary damage then add like 200% skill damage
that's just 3.8k skill damage
it 3.6k / 3
it might add like... a million damage
so roughtly 1.2k
what
it only active 1s every 3s
you can look at your buff icon
more turret doesn't give morer active time
oh you mean the that
yeah by avg
that's not the idea
the idea is the beams
more turrets results in more beams
turret beams scale with primary damage
here we are
so
another one
so as we can see
one of the strongest players in the game says
that skill damage doesn't do much
why?
because Security E doesn't care that much for skill damage
wether you have 200% or 300% won't affect you too much
what WILL affect you, is not having skill crit
I just state that you shouldn't use 3.6k but 3.6k/3
because that is where your damage is from
1.2k primary still a lot
well 3.6k is what the number is

and in that time
you are able to one tap bosses
it doesn't matter if it is a "short burst" or whatever
not at ca50
the WHOLE idea of the build is that you can annihilate the boss hp rapidly
doesn't matter in the long run since you need to focus on dodging anyways
CA50 is meant to be a slog
it is not intended for it to be cleared withing 5 seconds
@void tinsel my stats were the same before and after grabbing double skill damage here. It's not additive, it's multiplicative, which is why I would put money on it out performing additive sources that impact your alt fire only

lol I have Hey but I haven't played him yet
I'm tired explaining this at 1 am
@lilac mural
it's your build
please take over
cheers
Sleep well!!
I'm just catching up on the discussion; but for a Security E Build I want to focus on Fire Rate>Skill Crit/Dmg>Power>Skill Power if I'munderstanding it?
gn Lyri, thanks for all the help you do
Okay.. Cleared CA 22 with Cubie and got Desire's E.. you do so much Damage. helps I got the All Hands on Deck upgrade
Idealy Primary skill would be SD and SC would be SKill crit dam but it looks okay
that's what I gather from looking at Valkin
i guess it's the best for now lol
yeah
1 immortal only :/
use the core roll for last attribute and gamble
looks good about 100% more skill dmg for the whole run
its getting there you should be doing well if you got beamer build
this good?
meh
i am ca 21 :/
stats on it except for skill damage are mid and the trait is like... fine
not something I'd use though
what is better
left
#can you help virus frrenzy nightmare?
which core good in gloria? i have 6 skill power
all skill power, then power, then shields
sure
you need to do some tetris
Tetris?
Ca i use security work good and story games better?
You need to fill the hole xD
if i am farming standard should i start archer cubie or ice? I have ultimate games
start with archer cubie and go for first perk music/thunder primary
I still suggest you use other build cause this is really bad at clearing mob
music build?
nah, just use a turret for mobbing cause security turret bad at mob
you need still need bossing from game
if you wanna play evasion music you better do it with aurora or blade
if you have a module you can swap out with your arbiter of games module, to get desire or thunder, I would do that for fast clear. Archer Cubies start, get one of those other two primary skills, go brr consistently.
Silly question but does supernova have a dmg cap?
I was just testing silly builds with energy and got a golden supernova perk but the dmg seemed to be capped even when i upgraded the perk
I never build supernova b4 so idk
Alr ty 
@glossy mortar please use #🔎┆looking-for-group , thank you!
so for the tetris with gloria, is reaching 80% fire rate more important that total skillpower/power?
Like is there a big difference in builds if doing CA vs Standard?
Depends how much skill damage youre sacrificing for fire rate
I can't solo CA21. I'm only at about 35% firerate on the tetris, but try to go for firerate in CA but not always lucky.
not sure build wise for Gloria. is security better than games for CA start?
I have a games blessing so I start security E and go into Games shoot
Games is a better start
I like my turrets one shotting anything early 
Then you branch into any arbiter of your choosing
Thats not fortune or wealth
Security and desire are the best ones from my experience
Lightning is also good for room clear and with certain perks it can go wild
Desire has a flat 150% damage boost thats full uptime
Security has 3k% that has 1/3rd uptime and needs to match with your cubies
So damage can be a bit inconsistent
are those any good
No
Trying gloria for first time, is this a decent build? think i saw smth like this on leaderboard and tried to copy it
also these are my stats, idk what i m doing exactly
@lusty wigeon gib tips pls, think we played yestrday in cod btw... I was aurora tho

get more rate of fire and skill crit damage

idk what build you try to play
security or cubie i get not good modules :`/
but i have over 10 keys
no game start perk and restore ammo perk
rate of fire is too low
power and skill power is too low as well
I can't see skill crit rate and crit dmg
but skill crit rate should be around 70-80%
and crit dmg 200+
that what you need to fix
can you show mne your module
this better?
fire rate is good but that module effect weakpart is kinda
down side is too bad
hmm ok
ok i need modulke with skill dmg weapon rate skill dmg ,crit on all modules or?
rate of fire can only be found on purple(skyedge) and orange(sentinel) module
so beware of it
other state as well
so check before you start rolling
how should i build gloria as modules?
Yeah wenn need modules with stats easier for us 🤣
Both
or this with skill crit and skill dmg
How come you use orange mods?
Not good?
idk, i'm new, but what skills scale of weapon attack power?
okay thanks.
Skill power shield health better
skill power, power, shield
im unlucky
this ok?
it good for other build that not gloria
Not luck 😦
which build ?
is this crap for Gloria?
and @solar tartan i just use all stats to be sure
ignore the idiotic Minor skill damage ( i will replace that eventualy with skill crit multiplier)
but need yellow cores
but in rest yeah....i go for all those stats: Skill damage/ Skill crit damage/ Primary and Skill crit rate
is kinda mental build..and expensive....can cost you mental sanity with the fkin re-rolls
so dunno...focus on skill damage/skill crit damage
Stat
rate of fire > skill crit rate/ skill crit dmg >>> skill dmg > primary dmg > weakpoint dmg
Traits
First perk game (Legendary/Immortal)
archer clone limit cubie +2 (Immortal)
rate of fire 100% (immortal)
skill dmg 150% (immortal) / 10% skill dmg per 10 kills 15 stacks (immortal) / primary hit restore ammo 17% (legendary, this for no reload build so you don't need to invest in magazine size and reload).
rate of fire can be a bit better.
Don't use epic starfort but use epic skyedge instead because only skyedge and sentinel can roll for rate of fire
Skill crit rate (70-80 or more) / Skill crit dmg (200+) are a bit too low
that better?
i didnt have good skyedge modules soo i use starfort again
and i have perk that increase skill crit rate by 80%
it's better but you can always make your gear better with reroll, higher stat and better trait
but you on the right track
i dont have the coins thats why
soo u mean i need to get better skill crit rate and skill crit dmg than skill dmg?
@lusty wigeon
it about amount of time or coin you want to invest on her.
I have 300 crit dmg (can be 390 if I finish the gear)
80% crit rate
107% rate of fire
180 skill damage
130 primary damage.
This can be done by remove unncessary stat like your weapon damage, reload that you have over 160%
hey guys, whats the best combination for gloria that does not require a duo perk?
primary security + shoot game
so weapon damage?
what is game shoot? sorry
Does anyone have any gameplay tips/rules for Gloria? I'm runinng games and sec, but I just feel like her damage is so much lower than other characters. I don't have her leveled up that high, I'm jsut going off of initial impressions here. I feel like her clear speed for standard mode is really slow. I know people really like her so I'm sure I'm missing something.
shoot game + primary security
i really like the duo mechanic but it seems so hard/rare to get them ingame.. anyone have any tips?
get an arbiter of games module
it's super worth it, and you'll usually get the combo
Legendary module has similar things to this
is it hard to get immortals?
you get them from hard chains, and basically yes
because the drop rate is low
Games perk is for which part? Shooting, reload, minor, or primary?
I mostly use music on primsry, fortune for minor
Thunder for reload
And random for shooting perk
I usually use game for shoot, desire for primary, but depending what you plan to do really, I also found security primary for single target pretty neat, and am looking into how good Fortune primary could be (and game - minor skill)
Mostly for defeating bosses quick, as for crowd mob i thing thunder is the best
Eh, is it standard 10?
Havent unlock it
Right now on ca 17
So standard 8
Also for proficiency 7, is the turret constantly attacking weak part? If so do they give sign of the weak part so that when i shoot it i get bonus damage
I’d probably say think about Security primary perhaps, and they kinda shoot where you aimed it.
I mean when they shoot without me aiming it, the turret just shoot randomly at every bodypart?
Hmm, not sure, think standard is body shots?
The turrets will target anything you tag with your weapon while OTS; you want Archer Cubies (shooting) and the second weapon for big single target damage. Desire primary gives you clear while still giving you a multiplier on your turrets (which impacts OTS damage), security primary gives best single target damage but requires you to focus up when killing mobs. Anything else is going to be significantly weaker with significant investment in the character, but until your stats get good, you're probably okay running sub optimal builds.
is it better to start with the 3 games perks and then get the security perk, or start with 3 security perks then get th egame perk
secruity primary perk first because it come with damage to frozen or deaccelerate enemy
first perk game guarantee immortal also have capybara that consider as cubie
minor skill from security also not bad
almost done with my pure sniper teddy bear gloria....time to relax and try make a easyMode Music only build
i think Gloria is the best for Music build since she has 2 dodges dunno
SSSSSSSSSSSSSSSSSSSSSSSSSSS
what a best build for gloria farm standart mode ?
music evasion like any other character
For me, it's game + desire E
this
is primary skill damage more important that skill damage?
same thing cause it addictive but skill damage cover more area of damage
is it? I thought it was multiplicative, which would mean that over-investment into either of them would have poor results. I'd be interested in testing if you have the modules to try
if you want to test go ahead and do it. But don't include me.

Any specific build you recommend. I'm trying to solo CA26+?
start with [game] shoot then you should be fine
if possible try to maximize your rate of fire
no
this better?
better?
bad.
You use epic sentiel which replace epic fission and lose 368 skill power
Try to get close to this stat as much as possible or more
Ignore skill cooldown and charge rate
30 COD and no immortals yet T_T
hey can someone in here tell me if this should be rerolled
I havent played her much but hear she can be a hybrid curious if this is the start of that
What are the best module traits to run with the turrets?
her first gun build or 2nd ?
2nd... currently on CA15 only and can't roll alot on the modules yet. Trying to snipe some important traits to get me going to 30-ish so i can farm better and start making big build
If 1st gun build them keep how it is but if second gun build then reroll
second gun. Thanks for the info Will do
don't do it, it waste of coin and reroll item
you never use your ultimate so it good stat but useless trait
you need immortal with good trait first then do the stat
else you gonna do it twice
what is your build ? music evasion ? music reload ?
skill critcal damage kinda low. It gonna be a lot better if you increase it to at least 300+ (every module need to have this line)
the perk with the ctrl
i forgot what was it
speed of sound
for trait, it good enough but for stat try to get higher skill damage and skill crit damage
those 2 are your highest priority
I'd say 200 skill damage + and 300 skill crit dmg +
other stat doesn't matter
is it advisable to use the orange module solely for this trait? or keep using teal, purple, red
you can check my build from solo CA run leaderboard
it use this one as well
@lusty wigeon is endless barage better or all hands on deck?
oo interesting, will try it too then
endless barrage is good until you have cap rate of fire (immortal module rate of fire +100%)
you should try friendly backup as well. it one of the best of her potential
thjis ok :D?
which perk set do you recomend for her
idk how many time you gonna ask for same question but you gonna get same answer so scroll back and reread it
It made good dmg. For beginners it's ok thanks
@lilac mural is this decent enough? yes i still need yellow cores to re-roll.... and a cubic Red mod >,>....
next re-rolls should be primary..to get to 300% primary..then we fine i guess.
i miss the cubic..but hello.. no red drops in this game so
hah...imagine red module drops...the fk...Yellow cores even rarer
that Minor Focus...should be OP for blade thou
right
saving that for her...
infinite dashesh
should have full trait first before go hard for stat.
no abiter first perk also unplayable unless you want to play game without secruity/desire/etc
does weapon buffs and stats affect her turrets?
i see people goin for rate of fire for the turrets, so im assuming all other stats apply, no?
if I gonna flex stat.
I can drop this one as well
not interest in unused trait
shit's god rolled
a primary based Blade could work with that
so basicly every 5 primary u would have 1 and a half free primary
@lusty wigeon Flexing? No idea what u're talking about. You're the one showing main STATS on modules not me. I was showing my base stats only, in order to help others with build.
So if i'm to do your idiotic game... you're the one flexing by showing module stat, i did not shown my modules. That's funny.
don't be shy tell people what you said in the run
don't be shy to stay on game related topic. keep your frustrations away from the chat pls. Thanks
ok... move on please 
anybody got an answer for this?
No. The only reason rate of fire works is because of the laser beams you get from shooting yourself as gloria.
But the turrets themselves don’t actually shoot faster with weapon rate of fire
surely music arbiter is the best for gloria using skill build, right?
i never even came close to this number with cubies
not even close
Security E and rest cubies
so what starter arbiter should i choose? and with what 3 perks
for relics, get 4 or 6 backpacks and 2 darts/2 drones
depends on what blessing you use for mod trait
I have a games blessing so in CA I start with Primary Security
i got no blessing :p
in Standard you have to start cubie shoot either way
then you will struggle
u talkin about THIS perk??
yes
seems ass. especially since it only procs every 3 secs... its that good tho?
so start game and try to get that one for my E?
it gives over 3k % Primary damage
yes
only CA though
in Standard you can't get it at start
ok, but what do u mean "shoot either way"?
aguhghghghgg
The Cubie shoot perk
Archer Cubie
You will always try to fish for that perk
it looks like a bullet, right?
yes
and is it called "pans blessing"?? im lookin at em rn in my mod menu
I still love how you just kept going even after he was down
i think GLoria is pretty decent at cod hard...no idea... need try other classes too... but no red mods with 3 stars..just basic.
oh well q.q
imagine getting a mod with cube as well. Working with what i have....
But really...100 cods a day...doesn't bring me more then 4 reds... that's very fked up
https://www.youtube.com/watch?v=4AVr9DTbw4Q better build . Enjoy
what stats should i focus on my modules to be able to burst down bosses quickly?
What colors of modules are good for her
She is mostly build as skill dmg user.
So she can be setup in 2 ways.
- 5 block module of (blue/purple/red) + 4 block module of (blue/purple) + 1 block module of (red)
- 5 block module of (blue/purple/red/yellow) + 4 block module of (blue)
the 2nd setup one give lower base power + skill power but if you have perfect good sub attribute module and good trait from 5 block module it can out perform first setup
first setup is a lot cheaper because you will be using 2 of 4 block module which easier to find perfect 3 sub attribute without any invest.












