#[Exploit] Bunny Hopping enables very fast movement with little stamina spending.
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The technique enables recovery of stamina mid air by releasing "w" key.
This enables the player to run while jumping with barely more stamina spending than regular running.
This can be fixed simply by either changing the stamina taken when the player jumps, or make so that the player keeps losing stamina while mid air.
When wearing a Fine Gas Mask, this can be used to keep the player far away from the threshold that decreases visibility with the lens fog.
And with very precise timing, using the Fine Gas Mask, in some jumps you are even able to end up positive on stamina, meaning you gain stamina from running that way.
Yay! @unique solstice has achieved 3 level! Congratulations ^•^
Although I already have bunny hopping experience from games like Half-Life (1998) and Quake, it's not that hard to hit the jumps consistently. As it just requires the player to press shift+w at the moment it hits the floor. for the speed to be kept.
That alone is something to worry about, i think.
Since it would be possible to make the optimal movement be one that doesn't drift away from what is expected.
I don't know, I think its pretty nice.
It surely can come down to a game design decision, though.
It should honestly be nerfed 😛
There’s so many stamina boosting items yet no incentive to use them when jumping exists
Not a bug, it's more like a feature
It was nerfed 2 times already
Imo it's already nice
I wouldn't mind a minor speed buff return for more stamina usage
that way syringes and the super gas mask have a use again
I buffed these items just for jumping to make them obsolete in co-op rip
What if stamina didn't regenerate while jumping? @rain plinth
instead of the suggested continued stamina drain
Indeed good
To require the player to be on a surface for stamina regeneration, would be a significant nerf.
Though there is still the avoidable loss of stamina while running midair as the player jumps. Which would be fixed by removing the jump inertia.
And about the jump inertia, i think it's pretty odd, since what is supposed to be inertial has reference on the player's orientation.
Jump making the player temporarily unable to run after landing is another possibility.
But again, those issues are acceptable nofixes
One way to measure how broken can bunny hopping be is to jump repeatedly in place.
Jumping repeatedly in place is like idealizing a consistent precisely timed running input as the player hits the floor. It is, because the ideation is for such to be zero.
When doing that, the player is mostly able to recover the entirety of the stamina spent on the jump.
This suggests: With enough consistent input, a player is able to bunny hop for an extended amount of time, even without Gas Masks or Stamina Buffs.
you can't really bhop infinitely
it has ~5-10% chance to fail every single jump
it means that your speed will reset
I feel it’s weird that movement is rng like that
It should be set to remove the rand function and consume more stamina.
it's the same as in CS2
and CSGO
it always had a fail chance
CS2 / CSGO bhop is considered as one of the best in multiplayer games
because it's a multiplayer game
- infinite bhop advantage removal
- it's a tickrate mechanic
I was curious why the movement felt ass one moment and amazing the next
the only thing why cheaters bhop infinitely in CS2/CSGO is because they fake the packages
normal person just can't bhop >8 times
It really doesn't feel like it affects at all.
I can consistently bhop just by changing how much time i stay on the ground. If i go for perfect every time, i wont hit it, and i never said it was possible, since i said "extended amount of time"
What can actually help is: reduce the player's speed with friction once it touched the ground
and then together with rng
Bhop is honestly very busted for a game like cb
It should be nowhere in the story mode
Breach is fine but it leaves all the stamina items useless
The only reason why its balanced is that when you actually miss a bhop, you are thoroughly punished.
The player slows down enough so that if the player did got one or two bhops, the third one is not worth it, since you would almost lose the other two bhops' advantages entirely
I failed one could do a 20% speed reduction
Plus the shooting precision going to narnia
which enables the player to be caugh off guard
And that is just not something in scp cb
I feel bhop is as strong as super gas mask in the original game which was heavily nerfed for how busted it was. Now no item is needed for the stamina
lol, old gas mask was just absurd. I remember a friend of mine straight up running from SCP-173 as it chased him.
So yeah, bhop is just better vanilla super gas mask as you can now wear nvg or nothing if you want
Even as I love exploring a game's movement mechanics, this game does not hold enough complexity towards its movement to make it actually fun.
And a part of what makes a game's movement fun, is the skill required to be proportional to the advantage granted. And I don't mean "Twice as skill, twice as advantage," it has to be subtle.
But yeah, this game doesn't have a nice reason for such to be kept in the first place.
I thought it just kept speed, but it enables to go over the intended running cap
WHAT
wait
i thought i was wrong
it does impact the game
with a heavy gas mask the player doesnt take insta kill from the tesla gate
the player is still able to reach over the speed and take 0 injuries while running
???
i got it without gas mask too
alright, found out i didn't have to delete that
But its far more precise
since if its enough to apply 0.1 injuries it will kill the unprotected player
I thought i was wrong because i was testing with godmode and just looking at the Injuries meter. But it is indeed possible to just run straight through the tesla gate and live
Ill create another topic on that
oh tesla probably did damage cause of the fact SCPs don't get instant killed by them
when in breach mode
so it's probably carrying over to co-op
Make this an option for server owners to turn off (so we can do some cool bhop servers.)
I think we got to wait and see how the bhop is after the phys engine update
