#Negative 'Area Slots' bug.

1 messages · Page 1 of 1 (latest)

vague siren
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I've noticed a few people questioning this or posting about this and I found the issue. When any Negative Joker has it's value increased, it gains +x 'Area Slots' which should add to the joker slots. This does not happen, but due to how it works, selling a joker with +x area slots will take away x joker slots despite them never being added. A big issue with this is in Formidiulosis runs where Jawbreaker can double an adjacent candy joker's negative effect, and then that candy self destructs, making you lose 1 joker slot and eventually leaving you with 0 slots. (See attached for start and proof of slots, amount of slots (46/44), and after selling (45/0)

young cloud
vague siren
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This bug is back in a different way. The Area Slots work as normal until they go past 100. After that point, they stop giving extra joker slots, but take away whatever value is listed. If said value is over the standard e308 infinity, when the joker is sold, you end up with negative infinite joker slots and the game crashes when any blind is finished or QUANTIFY is used