#Astronomica

1 messages · Page 2 of 1

shut ocean
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it's faster to keep using aseprite

loud spire
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but it's really slow

shut ocean
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it's four clicks from an uploaded image

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five if you have to change name

sick scaffold
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i just shove my sprites in pinetools

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it's worked pretty good so far

loud spire
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i find it confusing to have to export, move to 1x, scale, export again, move to 2x

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i mess up the steps a lot

shut ocean
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there's a button to export at a bigger size in ase

loud spire
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that's not the part i have trouble with 😭

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its the moving files around

loud spire
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Working extremely hard to get the next release of Astronomica out to yall

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dear god my spectral code is a monstrosity that barely works ingame

shut ocean
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is there demicolon compat demicolon

loud spire
shut ocean
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hell yeah

loud spire
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consumables will be compat probably shortly after next release

shut ocean
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its just jokers with demicolon compatibilities

loud spire
shut ocean
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built in demicolon compatibilities*

loud spire
shut ocean
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me omw to implement a way to force trigger consumeables just bc:

loud spire
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i still have so much work to do waaa

shut ocean
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(btw it will only work if the can_use function returns true)

loud spire
shut ocean
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there's not gonna be a joker that does that

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||it's a code card, obviously||

loud spire
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ah

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peak

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demicolon consumables would be peak

shut ocean
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and playing cards

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consumeables will only get force triggered if they can normally activate though

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it will be equivalent to using them except without consuming the card

loud spire
loud spire
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im gonna delay my replacement mechanic for centurio for a bit since its really fucking hard to code

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centurio is still scrapped though

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update will be out extremely soon

loud spire
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Astronomica

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also new post name for simplicity

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why is it spoilered i didnt mean to spoiler it

little abyss
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^4 Mult

waxen aurora
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Why does brainstorm look like that

loud spire
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why not

terse storm
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dont you know you get instantly banned for 1e300 years if your brainstorm looks like that

loud spire
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aw man

spring galleon
loud spire
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i thought i fixed that

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are you updated

spring galleon
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I don't know, will see tomorrow

loud spire
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also, I'm considering buffing factoria in an interesting way

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after every upgrade, increase factorial arrows
for example it'd scale by:
3+2+1 to 3x2x1 to 3^2^1 to 3^^2^^1 etc

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but I might not do that

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factoria is already absurdly OP

loud spire
loud spire
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this is an absolute pain in the ass to code

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I have to literally manually code the effect here for every single boss blind

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vanilla and cryptid

loud spire
swift hedge
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Prohibition sign looking goofy

loud spire
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its mostly a placeholder for right now

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until i learn how to use atlases from vanilla and other mods

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Blinds done: The Clock, The Shard, The Manacle, The Wall

solar bobcat
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can we have a fallback blind of sorts if a modded one appears

loud spire
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it is frustratingly difficult

solar bobcat
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ah

loud spire
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me when i spend so much time coding i end up visibly shaking from hunger

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you have absolutely no idea how LONG this took me

shut ocean
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context.setting_blind is right there

loud spire
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this works now though

loud spire
shut ocean
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peak

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also consider: making the description specify compatible blinds

loud spire
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though some boss blinds will be blacklisted entirely (like ee in entropy)

shut ocean
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eentropy

loud spire
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im currently trying to figure out how to

shut ocean
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more like e1#2ntropy

loud spire
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make each reversed blind use the same atlas as its base equivalent

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except with a color inversion shader applied

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without crashing the game if the mod isnt present

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so like

loud spire
shut ocean
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antimatter voucher

loud spire
loud spire
shut ocean
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cinema

loud spire
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blinds implemented so far: the clock, the shard, the manacle, the wall, the serpent, the goad, the head, the club, the window, the plant

brave anvil
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Positive eye
Retrigger all playing cards if hand is a repeated hand type

loud spire
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if anyone knows if it's possible to use atlases from other mods without crashing the game if said mod isn't present, it would be very appreciated

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I want inverted boss blinds to still have the same token as their original counterparts

tall ivy
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Very nice work so far!

loud spire
terse storm
dull laurel
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Violet Vessel getting its goal reduced to 5 Chips:

solar bobcat
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liked

loud spire
swift hedge
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I'll make flipped "debuffed" versions of blinds

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Because I have the right way to do so

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Actually nvm

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Bucket tool is so ass which makes the process much slower

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Next time when I can use my pc

loud spire
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also debuffing blinds will retrigger instead

swift hedge
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I meant

loud spire
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wdym

swift hedge
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Or is this too much

loud spire
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i already made the inverted blind icons, they're just color inverted versions of the regular icons

swift hedge
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o

loud spire
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i would show an example but im at school rn

swift hedge
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I thought you didn't omg

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I was about to waste an hour

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Due to how bucket tool works (it can't recolor all pixels, just the ones connected)

loud spire
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i don't

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oh whoops

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i misunderstood

swift hedge
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m

loud spire
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if you're using aseprite you can just replace color

swift hedge
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I don...

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I'm on mobile too

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It does have replace color but it's a filter and I can only use hue saturation lightness instead of the actual color

loud spire
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ah

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upon release, inverted blinds will have support for:
all vanilla blinds
all cryptid blinds
all astronomica blinds
all entropy blinds (with the exception of ||ee and it's phases||)

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what other mods should i include?

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polterworx support is planned for the future but it will exclude epic blinds

swift hedge
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Hmm

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I love the idea of these

shut ocean
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pwx descending -> makes chips + mult become chips ^ mult instead

loud spire
loud spire
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theres one for chips too

swift hedge
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I made art for it

loud spire
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damn

swift hedge
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But the inferno isn't

loud spire
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perhaps I can pr this into cryptid then lmao

swift hedge
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So you can work on that

loud spire
loud spire
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damn alr

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will pr it into cryptid then maybe

loud spire
# loud spire work in progress

the torrent is now scrapped, a boss blind that has the same effect, the cube, (which i just made a pull request for!), is gonna be in the next cryptid update

swift hedge
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Inferno idea (I just took a random old blind of mine)

loud spire
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unsure if ill keep inferno

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depends on if the cube in regular cryptid gets reworked or not

swift hedge
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Wdym

loud spire
loud spire
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i think ill get a small update out to yall just so you can have some new content

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Blind inversion will be beta though

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only a few blinds are supported rn

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i also need to make a sprite and name for it

loud spire
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new joker for next update (what rarity should this be?)

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for clarification, when you beat a blind, each point you score that is above the blind requirement is added to this joker, and applied to the first hand of the next blind, it then resets to zero after your first hand is played

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i still desperately need help with sprite art

tall ivy
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I think it might be an epic.

loud spire
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tbf its not blueprint compatible

shut ocean
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welcome back

loud spire
shut ocean
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yes

loud spire
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because i literally asked someone what situla does before

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and they didnt tell me

shut ocean
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well its slightly stronger

shut ocean
loud spire
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ah

shut ocean
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and is permanent and not just "for the next round"

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like a regular scaling joker

loud spire
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alright ill make it epic then

shut ocean
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i put little effort into it

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it power scales every card in cryptid

loud spire
shut ocean
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and most cards in almanac that don't go above ^^^2

loud spire
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mhm

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when i finish Exadversum's art im gonna push a new release

shut ocean
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o7

loud spire
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though to note

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its only compatible with a few blinds rn

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but ill update as i make them

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also blackleg isnt blueprint compatible

tall ivy
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Maybe if it reset at the beginning of each round?

loud spire
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it resets after first hand played

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basically just adds excess winning score to your next blind

tall ivy
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Right, but what if you win on your first hand?

loud spire
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but it's quite difficult to maintain your momentum

loud spire
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im gonna keep torrent and inferno for now

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but

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if the cube retains its originally concepted effect

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im removing torrent and inferno

loud spire
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What do you guys think of this sprite?

tribal cave
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i am the culprit

loud spire
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lmao

tall ivy
# loud spire

I like it! I am a bit confused on the imagry though. Why a cage?

loud spire
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super weak but

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i dont beat myself up over card design too much

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or else id never get anything done

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most of the art in this mod will be replaced anyways at some point

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i just need to find someone who could help with it

tall ivy
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I was just curious. It still looks really nice! I could help with a few sprites at a later point if you want.

loud spire
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perhaps!

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ty though!

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anyways, i do believe i'm ready for the next release

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New update is out

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Exadversum is currently in BETA, but it should still be fully playable

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Does not support every boss blind yet

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god damn all this art is atrocious

tribal cave
loud spire
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the effect is unrelated to non verisimile though

tribal cave
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lmao

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yea

loud spire
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this is what it does ingame

loud spire
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also forgot to mention but this art is placeholder

solar bobcat
loud spire
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perhaps

solar bobcat
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it's really busted if you know how to use it well

loud spire
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playing a run with it

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its crazy busted

solar bobcat
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I would have said Exotic if it wouldn't be by the fact that it still needs support from other scoring jokers
Besides, on antes 10+ it becomes rather insignificant as you'll likely have a good scaling scoring combo to last you a while

loud spire
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yeah

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might have broken inverted clock

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no idea how this happened

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is this the lowest blind requirement ever

shut ocean
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yes, possibly

tribal cave
loud spire
shut ocean
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peak

loud spire
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still trying to make the flint but its fucking impossible to code

terse storm
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you should make it per scored card so you can retrigger a shit ton to get money

terse storm
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oh nice

loud spire
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easiest blind to code so far btw

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fucking HATE the flint

slow pilot
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reverse ox divides your money by zero

loud spire
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reverse ox will probably double your money or something

nimble cosmos
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why the name change on the tier above exotic

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?

loud spire
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just a creative descision

loud spire
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watching my friend play my mod and i see this on their screen 😭

shut ocean
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peak

loud spire
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this is now the list of boss blinds currently supported by Exadversum

tribal cave
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i could maybe give some ideas

loud spire
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id like to hear them

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what's your ideas?

tribal cave
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this is dumb but could you like list out the incomplete vanilla blinds

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i’m on mobile rn so hopping from mobile balatro to discord to check if a blind has been completed or not may be hard

loud spire
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and of course every cryptid blind except the clock

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the ideas I'm having the most trouble coming up with stuff for is the ones that flip cards face fown

tribal cave
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hook - draw cards up to your maximum hand size before scoring your hand (so, for example, if my hand size is 8 and i play a 5 card flush, i would draw 5 cards before my hand starts scoring. is this feasible to code? …probably not.)

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ox - doubles money if the only played hand this blind is your most played hand (there is no cap for how much money this can give; though, maybe there should be?)

loud spire
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ox was actually my exact idea in my head

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yeah I'm not capping it

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exadversum is exotic, it deserves to be a little broken

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the finisher blinds i plan on having extremely wacky effects for

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I just don't know yet

tribal cave
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psychic - if played hand contains exactly 5 cards, the values on those cards are doubled (this is a bit of a reach, but still quite cool of an effect, methinks)

loud spire
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the effects can be creative!

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I like it

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I was having trouble with psychic

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maybe doubled is too weak though

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maybe ^2 or something

tribal cave
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water - two ideas:

  1. permanently gain +1 discard per round when blind selected
  2. unlimited discards this blind
    needle - permanently gain +1 hand per round when blind selected
tribal cave
loud spire
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i think for water and needle im gonna have it to where

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discarding gives a discard instead of taking it

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and playing a hand gives a hand instead of taking it

tribal cave
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…unlimited discards/hands

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i assume it’s just for that blind?

loud spire
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Yeah

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It might be slightly broken but

tribal cave
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i like that

loud spire
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I'll playtest it and balance for when i implement it

tribal cave
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more interesting than just “infinite discards/hands”

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at least visually

loud spire
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agreed

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i actually have a pretty neat idea for verdant leaf

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all cards retriggered, permanently double all joker's sell value, add 1 retrigger per joker sold

tribal cave
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mouth - if only one hand is used to defeat this blind, x1.5 level of played poker hand (this might need to be nerfed)

loud spire
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1.5x is completely fine because universum just gives 2x

tribal cave
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yea fair

loud spire
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so it doesn't powerscale that much

tribal cave
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amber acorn - all jokers are flipped and shuffled, ^2 final score of round (this sucks tbh, but it might be kinda interesting)

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actually yea lemme change this 😭

loud spire
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im pretty sure amber acorn is the only boss blind that can apply it's effect after being replaced with the generic boss blind with exadversum

tribal cave
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oh god i just had an interesting idea

loud spire
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so I'll probably have to manually unflip the jokers in the code

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or patch acorn to check if exadversum is present and not apply it's effect

tribal cave
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amber acorn - when a joker is triggered, permanently flip it and exponentiate its values by ^2 (good lord)

loud spire
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omg

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very interesting

tribal cave
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yea idk

loud spire
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that seems like it'd really annoy me though

tribal cave
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yeah, that’s the main issue

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i was originally thinking of allowing you to toggle its ability, but, honestly, that’s just not fun

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oh cerulean bell is easy

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cerulean bell - gain +1 card selection limit for the round when card is selected (to go along with the the theme of the water and the needle)

loud spire
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yess

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definitely

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crimson heart will probably create a negative copy of a random joker per hand played

tribal cave
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yeah

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okay i have an idea

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what if

loud spire
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I wanted to come up with a unique effect for violet vessel that isn't just very small blind

tribal cave
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violet vessel - blind size is 1

loud spire
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LOL

loud spire
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would be very easy to code

tribal cave
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very bland

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but funny!

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yeah

loud spire
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mhm

loud spire
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i was thinking maybe it'd be extremely small but also give some sort of benefit pertaining to how much you overkill the blind requirement

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maybe it could give some sort of chips/mult/score benefit permanently for the rest of the run

tribal cave
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violet vessel - x0.5 base, for every double of base scored above blind requirement, -1 ante
(what i mean by “double” is essentially:
i score x0.5 base? nothing special
x1 base: -1 ante
x2 base: -2 ante
x4 base: -3 ante
x8 base: -4 ante
x16 base: -5 ante
this might be too broken)

loud spire
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oooooo

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i actually love this

tribal cave
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wait what if it was instead ^2

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so like

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oh wait it starts at 0.5 lmao

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well ignoring that and 1

loud spire
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I'll balance the values when i code it lmao

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also

tribal cave
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it would go
1x: -1 ante
2x: -2 ante
4x: -3 ante
16x: -4 ante
256: -5 ante

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maybe more balanced but wow the scaling is insane

loud spire
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for facedown card blinds, what if i made face down cards count as every rank and suit?

tribal cave
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ok wait i have a really interesting idea for face down blinds

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i’ll give an example on the mark, but this effect would basically apply to all of them

loud spire
tribal cave
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the mark - drawn face cards are given a random modification for every one they don’t have

this is really, really hard to phrase (might have to phrase it better later), but, basically, imagine you have a king of spades with a red seal. when you draw it, it gains a random edition and enhancement, but not a random seal because it already has one. if i draw an unmodified queen of diamonds, it gains an edition, enhancement, and seal. if i draw an astral lucky jack with a purple seal, nothing changes on the card

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i might be able to help code this

loud spire
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i see, i will definitely implement this

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Help coding it would be cool, when i get around to it I'll notify you

tribal cave
tribal cave
loud spire
tribal cave
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yea, i see

loud spire
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for temporary effects though like the manacle you need a set_blind function, a defeat function, and a disable function

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that way you don't have modified hand size forever

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but yeah, tysm for the ideas!

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you've helped a lot

south iron
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hello?

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@loud spire something something. adding your mod causes boom. bbut no otherm od.

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i just barely got it from github

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unless itwrong?

loud spire
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try updating cryptid

south iron
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again? aite.

loud spire
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make sure to get it from code > download zip

south iron
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nope

loud spire
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ill have to look more into it later when i get home, not sure how this is happening

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it should work if you have the latest version of cryptid and astronomica

south iron
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i have a giant modpack lol.

loud spire
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ah

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still I don't think that should impact it much, at least in this specific way

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also i love your pfp

south iron
#

thanks <3

swift hedge
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1 in [chance] to apply an enhancement, edition and/or seal to drawn card

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Mark is complicated
It's plant but drawn face down

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Debuffing's counterpart is retrigger

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So what would face down be

loud spire
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probably giving a random modification

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or perhaps increasing their values

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my original idea was making them count as every rank and suit but idk

tribal cave
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so drawn cards have a 1 in 7 chance to be given a random modification for every on they don’t have

loud spire
#

yeahh

swift hedge
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Wait

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Did I just predict what wheel is supposed to be

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this would go for every flip blind

loud spire
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i really need help with ideas for amber acorn though

swift hedge
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It's a flip blind

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So more values it i-

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That's one of the hardest, the other is bell

loud spire
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cerulean bell ive already come up with

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increases card selection limit

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but amber acorn is hard

tribal cave
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let me cook

loud spire
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fixed negative score blackleg bug hopefully

tribal cave
loud spire
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LOL

south iron
loud spire
#

maybe

lean trench
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i just read through like

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all of this

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holy peak 🔥

loud spire
#

tyyy

lean trench
#

like fr

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this is the kinda stuff that makes ME wanna learn coding

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and that says a lot because ive tried for literal years and can just never seem to get it off the ground

tribal cave
#

yea

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me do good idea 👍 👍 👍 👍

loud spire
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ive tried coding so much

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balatro is what finally clicked for me

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i only have about a month of coding experience, balatro started it

lean trench
#

nice

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maybe i should try sometime too

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once a very stupid idea pops into my head

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its really weird for me

loud spire
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i wish you good luck if you do

lean trench
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like sometimes i get 0 ideas for weeks on end and then a tsunami of ideas just spawns

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and i never have the time to act on them before the wave disappears 😦

loud spire
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yeahh

lean trench
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and whats even worse

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i only have ideas and draw at school

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because the moment i get home, my gaming addiction takes over

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perseverance will do it i guess

tribal cave
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you gotta write it down

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this is my doc of stuff

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it’s like

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a lot of pages idk how many

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write your shit down 🔥

lean trench
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gimme a sec

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i wanna show you smth

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so i was bored at school once

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and that tsunami came and so i started drawing and came up with these

tribal cave
#

sick

solar bobcat
#

-# dont say it crabus

-# dont say it

lean trench
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-# dont say what

solar bobcat
#

E.... ent....entro....

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gulp

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entropy already did this (only the shattered edition tho)

lean trench
solar bobcat
#

oh

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shattered is a edition anyways

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you get to live

lean trench
#

shattered shattered card

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i also had an idea for like a 'spiked' card that destroys the cards next to it in the played hand and adds their chips to itself

solar bobcat
#

subsuming card

loud spire
#

Astronomica (art help needed!)

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i am desperate 😭

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i suck ass at art

lean trench
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if you got an idea dump i could try to make some coarse concept art that can be pixelized later

loud spire
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ill organize a real concepting sheet later

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i have a few stuff scattered around but it's disorganised

tribal cave
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yea

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if you want, you can take from ascensio’s sheet maybe

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it’s like organized kinda well

loud spire
#

mhm

lean trench
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idk

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i cant do digital art by the way, ive tried it a couple times and i suck at it :c

loud spire
#

new editions soon

loud spire
#

abomination

tall ivy
#

Slolly Joker

shut ocean
#

goofy

loud spire
#

im making score variants of all the "If played hand contains a (whatever)" jokers

shut ocean
#

peak

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imo lipstick should be purple or something

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i had idea

loud spire
#

mhm

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it will be

shut ocean
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what if: yellow lipstick, "if played hand is an ascended X"

loud spire
#

lmao

shut ocean
#

for applicable hands*

loud spire
#

sounds fun

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i forgot to color the singular pixel purple

shut ocean
#

m

loud spire
#

we gettin there

shut ocean
#

peak

tribal cave
loud spire
tribal cave
#

i see

shut ocean
#

what if

loud spire
#

itll be more than chips though

tribal cave
#

what if it just added end score

shut ocean
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the chips bonus plus the mult bonus on top of the default hand value, then divided by 2 for balance (or not)

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combined

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so pair iirc is 10/2, jolly is 8 and sly is 50

loud spire
#

since the progress of the base jokers go
Joker: 4 Mult
Jester: 40 Chips
Trickster: 400 Score

shut ocean
#

300 score

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from the pair one

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maybe not the half then thonk

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then its 600

loud spire
#

yeahh

shut ocean
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high card becomes like 25/5 i think

loud spire
#

where exactly are you getting the numbers from

shut ocean
#

memory

loud spire
#

i mean like

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what are the inputs

shut ocean
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default hand values (10/2 for pair), plus the bonus from the +chips and +mult joker (+50 and +8 from sly/jolly)

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then put together

loud spire
#

ah

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defaul hand value is like

shut ocean
#

it's quite good which is why i originally considered the half

loud spire
#

the base stats right

shut ocean
#

yeah

loud spire
#

alr

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yknow what we should have

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chips versions of the hand type xmult jokers

shut ocean
#

mayb in your mod

#

i dont think they'd get into cryptid

loud spire
#

ill def consider it

#

i like the uhh

#

i like parity

#

yknow

#

everything having its own thing

shut ocean
#

the placeholder, 1x chips if hand contains a high card

loud spire
#

LOL

#

also this is gonna be the new default sprite for trickster

shut ocean
#

cool

loud spire
#

to have better parity with joker and jester

#

every score joker (if using the regular joker outline) should have its hat facing left instead of right

#

at least thats the design language im using myself

shut ocean
#

yeah

shut ocean
loud spire
#

nah

#

its red on jester

#

meaning that for the base jokers, theyre all red

shut ocean
#

ic

tall ivy
#

It does vary from joker to joker, but some jokers that give chips do have blue lipstick.

#

Take blue joker

shut ocean
#

the type chips ones all have blue

#

and type mult have red

#

from memory*

loud spire
#

yes

#

can confirm as ive been staring at them for the past hour

#

i work very slowly

shut ocean
#

real

loud spire
#

its gonna be fun coming up with names for all these jokers

#

lmao

tall ivy
#

It's all good. I think Odd Todd and Blue Joker are the only chip giving jokers outside of the type chips to have blue lipstick

loud spire
#

yep

tall ivy
#

As for names, they could play on the fact that they activate after every other joker

loud spire
#

oo true

#

also

#

should i take ownership of kidnapping and add type score to it

#

lmao

shut ocean
#

could lovely patch it in

loud spire
#

can you lovely patch other mods?

shut ocean
#

yeah

loud spire
#

damn

#

ill do that then

loud spire
#

did i miss any?

shut ocean
#

i don't think so

#

might want to do ones for tefd/none but they don't have official/approved designs yet

loud spire
#

i am gonna do chips and score versions of the type xmult cards though

#

theyll have semi placeholder art though

#

this kinda thing basically

#

some of them will be really hard to distinguish from the original but i think thats fine since this isnt final

#

also hear me out chat

#

exponential type jokers

#

is that too much?

#

@shut ocean what is this parameter for, is it for kidnapping?

shut ocean
#

likel

loud spire
#

ah

shut ocean
#

lovely patch into there

loud spire
#

that makes it way easier to lovely patch

shut ocean
#

or just use the boost kidnapping effect

loud spire
#

also

#

do type xmult cards count as type mult

shut ocean
#

doesnt look like it

#

checked, doesnt

loud spire
#

alright

#

i have a feeling context.after is gonna fuck me over again

#

can this even happen properly

#

ok yeah this doesnt work

#

fuck

#

i need to set up a delay

#

ok bad news

#

i set up a delay

#

(20 is a placeholder)

#

and

#

the game refuses to multiply the chips by mult until after the score is added

#

help?

shut ocean
#

don't use 20 as a delay

loud spire
#

I'm trying to see if i can check if the most recently played poker hand is a pair, rather than the current one

loud spire
#

im just gonna set up a flag

loud spire
#

IT WORKS

#

this motherfucker was a pain in the ass to code

shut ocean
#

peak

loud spire
#

we got this fucker now too

loud spire
shut ocean
#

m

solar bobcat
loud spire
#

additive score jokers are much better early game but kinda suck later game

#

whereas multiplicative score jokers are overpowered the whole way through

tribal cave
dull laurel
loud spire
dull laurel
#

Fair. The Familiar versions change the colors rather than designs of the backgrounds so it might be for the best TBH.

loud spire
#

yeahh

#

the background designs are the same color as the jokers anyways

#

so you can't really just change the colors

dull laurel
#

Yeah, I don't think they realized that when they did the designs. Honestly might've been better if they just slapped blue on only the parts that had red like you did with purple (and I think maybe also mirrored the backgrounds?).

loud spire
#

my issue is that if you just change the color of the cards some of them are basically indistinguishable

dull laurel
#

Fair. Maybe since Mult has lightning we could have Score have fire and Chips have ice?

loud spire
#

ooo perhaps

forest fog
#

I just found this earlier and it seems really neat! I love when people make addition mods with just stuff they like or think is cool

tribal cave
#

yea

loud spire
#

mhm!

#

thanks!

#

im quite passionate and ambitious

forest fog
#

Yee I can tell

#

If you still need help with art I'd be more than happy to help too!

loud spire
#

that would be very appreciated, thank you!

tribal cave
#

yeah i think art is one of the biggest limiting factors in modding, at least for me

forest fog
#

Yww, I've been wanting to draw more lately but haven't really had the motivation, something like this could really help with that I think

loud spire
#

yeahh

tribal cave
#

-# (i have said this mod will release "tomorrow" when we get more art but uh jimball)

#

anyway yeah i'm glad this mod is getting more support and stuff

forest fog
#

Wait are you planning to add a yippie joker?

loud spire
#

I haven't really thought about it

#

but perhaps

tribal cave
#

and i totally didn't forget to work on amber acorn's effect again

forest fog
tribal cave
#

yea

#

this mod is probably better to work on for now though

loud spire
#

i think the jokers I'm struggling most for art wise is blackleg and the Xchips and Xscore tribe card background designs

#

blackleg right now is just poorly edited photograph

forest fog
#

Do you have a document for like things that are in progress? I looked through the thread but didn't see one

loud spire
#

my original idea was to have a joker raking in a pile of poker chips but I wasn't able to execute that well

loud spire
forest fog
#

Alrighty!

loud spire
#

tysmm

#

it's really cool that people are actually showing interest in this project

coral finch
#

cryptposting will be massive once it releases trust

loud spire
#

hi chat

#

it works chat

#

hell yeah first try

shut ocean
#

hell yeah

mellow bolt
#

hell yeah

loud spire
#

chat

#

theyre done

shut ocean
#

wao

loud spire
#

really hoping for a tefd type joker in cryptid so i can have an excuse to make a common joker with +score in the e's

shut ocean
#

tefd type is coming

#

none type is prob about 80-90% coming

loud spire
#

peak

#

to this day i still dont know how to make an ultimate pair

shut ocean
#

2 flush 2 pair

loud spire
#

i see

#

update is out now

#

every type score joker

#

and also type score added to kidnapping

loud spire
#

ty

#

anyone can edit so plz be civil

#

youre allowed to write directly on it and add your own suggestions

tall ivy
#

Spreedsheet is looking clean!

loud spire
#

ty! i spent a lot of time on it

dull laurel
loud spire
#

yes please, i'd like that!

dull laurel
loud spire
#

my god

shut ocean
#

cryptid is doing them already

dull laurel
#

Not sure what color scheme the cards on the Score version would use. On the Mult version it's low contrast but with Mult Red on the Hearts cards and on the Chips version it's high contrast but with Chip Blue on the Clubs cards.

dull laurel
loud spire
#

ill figure it out though

dull laurel
#

If only there was a-- oh! We could do the Cardsauce suit colors but with Score Purple on the Spades cards!

loud spire
#

!!!

dull laurel
#

How's this look?

#

I took the color from the stems of the Vineshrooms on the Aces since Score Purple fit in more with those colors than the pale ones on the main pips.

loud spire
#

i like it a lot

#

it will be added as soon as the type chips and mult tefd jokers are added to cryptid

dull laurel
#

Fair. I hear rumors they might be a fair bit different from traditional Jokers of their tier due to the fact that TEFD scores so high that additive Chips and Mult would do basically nothing.

#

Found the post I heard of it from.

loud spire
dull laurel
#

So it'd be smth like X208,000,000 Score then?

#

(If these are the real Joker effects, obviously)

dull laurel
#

Oh wait, forgor the base hand chips and base hand mult. Hold on.

#

X1.4491203227046505e+87 (stupid calculator and its imprecision)

loud spire
#

Unless tefd is X

dull laurel
#

Yeah. Just going off the premise of those being the Joker effects (though then I guess they'd be multiplied together instead of added since adding 52 million is basically like adding zero).

loud spire
#

Yeah

dull laurel
#

So I was going to send an attempt at drawing flames for the Type XScore Jokers' background, but my computer decided to be a POS and not connect to wifi and I had to restart it and I lost the image in the process. Whatever, my art skills suck anyway.

loud spire
#

ah, damn

#

Probably not worse than me though

tall ivy
#

Can definitely use more work, but here is an idea for the art of Turron

loud spire
#

yooooooo peak!!!

#

i love this

loud spire
#

Gonna make an organized system to handle art i think so stuff doesn't get buried

#

probably tomorrow though

forest fog
loud spire
#

because we have one now

#

in pins

#

Oh yeah also

#

in the concepting sheet

#

Some jokers have multiple rarities listed in attributes

#

this is just for if you can't decide on a rarity you can put multiple (or none at all!)

loud spire
swift hedge
loud spire
swift hedge
#

o

#

Ok so I added a blind that I already have art for

forest fog
#

Sorry, I completely passed out after sending that message

sick scaffold
mellow bolt
#

turron?

loud spire
#

turrón!!!

loud spire
#

do yall think I should make a server for astronomica or should i keep it in the thread for now until it gains more traction

solar bobcat
#

maybe if we get more people then we could consider a server for it

#

for now id stick to the thread

loud spire
#

yea that's what i was thinking

loud spire
#

trying to code +values with genie joker and turron

#

i dont understand this at ALL

#

how does this work 😭

loud spire
#

chat it works

#

no fucking way

#

my ideas for the art is either the genie from Aladdin or Theodora the genie from ENA, probably Aladdin though since he's more recognizable

loud spire
forest fog
#

wait what's up with it there?

forest fog
loud spire
forest fog
#

huh

#

that's really odd

#

wait does it work on a copy of itself?

forest fog
loud spire
forest fog
#

ooh cool

forest fog
#

kinda needed to draw sommin so I tried at the stopwatch joker in the doc, any thoughts?

#

I know the shadow is a lil jank, still trying to get it to look right

loud spire
#

ooo!!!

#

this is awesome

forest fog
#

tyy

loud spire
#

this is MUCH better than what i had before

#

my placeholder sprite ive been using is really poorly made

#

unfortunately a youtuber already showed the placeholder sprite as the focal point of a thumbnail 😭 😭 😭

forest fog
#

that do be how it be sometimess

#

also what video? I wanna see now

loud spire
#

it's alright though

loud spire
# forest fog also what video? I wanna see now

In this Balatro run, things were going great… until I hit a boss blind that I physically couldn’t beat unless I just stopped playing.

No really — I had a Joker that gave me 1 chip per second of real-time, and the only way to win was to wait. Not play. Not strategize. Just vibe with the game open and let the seconds tick by while the chip ...

▶ Play video
#

you can see my other joker, facsimile on the left too lmao

forest fog
#

yee

#

honestly I kinda like it, it's nice n simple but still pleasant looking

loud spire
#

it bothered me because it was off center, even though that's not something you'd notice unless you looked for it, i MADE the thing so

#

yeahh

forest fog
#

yeaa

#

the balatro cards are a weird resolution, being an odd number of pixels wide makes it so a lot of stuff is just off center

loud spire
#

tbh i prefer it being that way a LOT

#

i just wish it was more consistent

#

blinds for example have an even amount of pixels

forest fog
#

at least a lot of the stuff uses a similar texture size, pretty sure playing cards, jokers, spectral cards, celestial cards and tarots all have the same resolution

loud spire
#

Yeah

#

They're visually thinner though

#

But still 71x95

forest fog
#

yee

loud spire
#

also, speaking of, something serious wrong is with my new spectral card, anomaly

#

lmao

#

It's supposed to only appear after ante 8

#

and be extremely rare

#

but it is neither of those things

#

I found 3 in a single spectral earlier today in ante 2

#

the code is also jank as shit and doesn't work properly which i need to fix

#

coding consumables where you have to highlight cards is really annoying

forest fog
#

jank code is fun sometimes, up until you get random crashes

loud spire
#

or unfun bugs

forest fog
#

hopefully you can figure it out though CatPet

loud spire
#

tyy

forest fog
#

or unfun bugs

loud spire
#

this mod has been an absolute joy to make

#

it's like I've finally found something I'm semi good at after years of looking for a creative outlet to no avail

#

I've tried everything, music, art, writing

#

but was never good at them

#

but I've had so much fun with this mod so far

#

It's really liberating to be able to just think of a good idea and actually make it

#

no having to suggest it to someone else or have it screened or anything

#

just make what i want

#

i love it

forest fog
#

yee

#

balatro has actually been amazing for me as a creative outlet

loud spire
#

this community is so insanely supportive too

forest fog
#

realll

loud spire
#

i can ask completely stupid questions and someone will help me through it without insulting me (like some other fandoms)

forest fog
#

I mostly try and stay away from fandoms because of how toxic a lot of them end up being, but yea the balatro community is incredible

loud spire
#

yeahh

forest fog
#

only reason I got back into programming (which I still suck at) and art (which I'm still not amazing at) was because of balatro, just working on goofy stuff in my free time

loud spire
#

balatro is what got me into coding

#

i only have about a month experience of coding

#

though I've tried and tried to code with great effort for years

#

I was never able to actually begin learning until balatro

#

and now I'm an overambitious workaholic who sucks at coding but still manages to somehow sleepwalk her way through making a half decent experience

#

art is a massive bottleneck though

#

I'm abysmal at it

forest fog
#

in most regards I'm pretty bad at art I'd say, I do a lot better when I've got a lot of restrictions though on what I can do

#

like a low resolution or limited color palette

loud spire
#

yeah

forest fog
#

so balatro has definitely made me feel comfortable with my art, where I'm doing decent and where I can improve and all

#

even started practising legit animation lately, never thought I'd do that

loud spire
#

i feel like ive been blazing through coding

forest fog
#

yee I can imagine

#

if you only started a month ago and you've got a whole modpack in the works that's pretty incredible

loud spire
#

yeahh

#

i never thought i could actually be good at something like this

#

lmao

#

to be fair i get a lot of help

#

but every question i get answered becomes something i know how to do now

forest fog
#

yee

#

also I saw the take two joker in the docs, is that name set in stone?

#

I think it'd be funny to name it something like advantage, (in some dice based games rolling advantage just means you roll twice and take the higher of the two rolls)

little abyss
#

Astronomica reference

loud spire
#

why is it green 😭

loud spire
#

been thinking of a new idea for an exotic joker and ive decided to confirm it, but i want y'all's thoughts

#

it's called Aeternus, or Sempiternus (i haven't decided on the name yet)

#

and it basically applies all scoring effects directly to your played hand

#

for example if you play a flush, and you have a Cavendish, the chips from each played card are applied directly to flush, and the X3 mult is also applied to the hand

#

(note that this won't work for any +score/xscore jokers)

tall ivy
#

Busted. Simply busted. This has to be an entropic Joker at least.

loud spire
#

lmao

#

I'll probably put it in the same rarity as factoria then

#

Which i might need to rename for a second time

#

and also actually come up with a naming scheme for

#

since latin and greek are both taken lmao

#

if anyone has any ideas for the naming scheme that would be awesome

tall ivy
#

I highly doubt that Balatro would support the characters, but it would be funny if Factoria Jokers were all written in ancient Sumerian.

loud spire
#

it was originally called ascendant but i changed it to worldbending

#

but i don't like that name either

#

also, that would be very funny

#

I know aikoshen managed to get Japanese characters ingame

#

but idk

terse storm
#

change it to Astronomical / Cosmic real

#

🗣️

loud spire
#

LOL

#

that's not a bad idea

terse storm
#

Nebulaic rarity when

#

you could prob do something space themed tbh

loud spire
#

yeahh

#

what about "celestial"

terse storm
#

celestial is nice

loud spire
#

I'll have to think about the naming scheme though

#

too bad the romans never conquered space and made their own language there

#

honestly?

swift hedge
#

Astronomically ascended

loud spire
#

could work

#

there's some cool names here

#

just name them after exoplanets

#

hm idk if i like that though

#

i wonder if i could use like

#

Old norse or something idk

forest fog
#

could use elder futhark

#

it's all phonetically based, so you can transcribe english to furthark very easily just based on pronunciation

#

also I've got a full set of runes and characters in the Balatro style from a project I was working on awhile back

#

could probably turn it into a font without too much trouble

loud spire
#

ooo

#

i like the idea a lot

#

would be impossible to refer to jokers in conversation though lmao

#

also

spring galleon
#

Dos questions

#
  1. Would this mod be compatible with Entropy?
  2. If so, would this new rarity be above, below or parallel to it?
forest fog
#

and since furthark is just phonetically based you don't really have to worry about spelling too much, as long as the pronunciation is listed and all

#

it's a lil weird, but kinda fun imo

loud spire
#

though

spring galleon
#

So its kinda parallel?

loud spire
#

seeing as i have very little self control it's likely that there will be a few jokers that directly powerscale entropics

spring galleon
#

powerful

spring galleon
#

Or Cosmic

loud spire
forest fog
#

there's a translator ye, lemme find it

loud spire
#

is there a way to convert the runes to plain text too

forest fog
#

I mean back to plain text it would just be whatever you put in for the most part

#

a few letters would be different but almost all of them have an analogue

terse storm
terse storm
#

since other than zenith ieros can generate all other jokers (assuming crossmod is done properly)

loud spire
#

perhaps

terse storm
#

so its kinda parallel in the sense that entropics can just give the the higher forms

loud spire
#

ieros is peak

terse storm
#

especially if theres ascendant tag support

#

exousia is so neglected 💔

#

i think the main things for crossmod will be an ascendant [rarity] tag and ieros support

loud spire
#

yeah

#

alrighty @forest fog once the font is finished ill implement it, ty for the idea, its unique and really cool

#

really excited to implement it

#

I'll need to figure out how to

#

add a subtext to the name though

#

if it works how im hoping it does itll be super easy

#

if not its gonna be annoying

loud spire
#

yeah i need to do hacky stuff for it

#

ughhh

tall ivy
#

Here is that flipped E version of Turron

loud spire
#

peak

#

will be implemented as soon as i figure out why tf additive value manip only works on vanilla jokers

#

(nobody can help me figure it out 😭)

tall ivy
#

If it helps you feel better, I was also facing issues with gemini's mortal form

loud spire
#

ive brought it up in #other-mods-dev like 3 times and nothing 😭

tall ivy
#

Not yet. Ruby said that they had something working for that, but it caused weird issues for me. Sorry to disappoint.

loud spire
#

ah, its fine

#

ill bring it up with nova next time i see them

forest fog
loud spire
#

i figured it out

forest fog
#

I know there's at least one mod out there that lets you change the default font Balatro uses though, I could just add the furthark characters to the m6x11 font

#

oop

#

nice!

loud spire
#

I'm gonna need to wait for a certain pr to be merged to smods but apart from that it's ready

#

so i can actually use the font ingame

forest fog
#

font done

loud spire
#

yoooo

#

alr is this the file i have to use or is there some font file

#

ive literally never worked with fonts

#

in my life

forest fog
#

I've got the font file here, one sec

#

darn I misspelled it again

loud spire
#

tytyty

forest fog
#

found out that runes just kinda exist as a font standard already so it just replaces those

#

these ones specifically

loud spire
#

ah

forest fog
#

so you might have to do a bit of copy/pasting to have it work

#

ᚢ ᚦ ᚫ ᚱ ᚲ ᚷ ᚹ ᚺ ᚾ ᛁ ᛃ ᛇ ᛈ ᛉ ᛊ ᛏ ᛒ ᛓ ᛖ ᛗ ᛚ ᛝ ᛞ ᛟ

#

those are the characters

loud spire
#

alrighty

#

i definetely broke it

#

ok im a bit stuck @forest fog

#

how exactly do i type with it

#

copying and pasting the letters do not work

forest fog
#

Hmm

loud spire
#

might be something im missing though

forest fog
#

I might have to change the characters to apply to just normal text, might be a bit tho before I can but I'll send you it as soon as I've got it

loud spire
#

Yeah, prob

#

balatro does NOT seem to enjoy this

#

i'd need to then figure out how to actually apply that font to the regular text though

#

and that might be hard

#

i genuinely do not understand how fonts work

tribal cave
#

yeah no balatro does NOT allow that shit

#

you need to somehow allow it to use a different font in the name

forest fog
loud spire
forest fog
#

yeaa

loud spire
#

i can prob just look through aikoshen

#

since they have a joker that does this

tribal cave
#

yea

forest fog
#

got it working with standard english alphabet

loud spire
#

good to have

#

not entirely sure if its necessary though

forest fog
#

probably not, but it'll make stuff more simple

#

plus I can use it for my own stuff if I want later

loud spire
#

this is how aiko's joker does it

#

and im trying to replicate it for mine

#

this doesnt seem to work though

tribal cave
#

might

forest fog
#

the m6x11 font doesn't, but Balatro probably has a fallback font for characters that aren't in that font

#

so that's probably what its doing, and why the font looks different

#

there is a mod that lets you change the font globally though, mebbe you can find something useful in that

loud spire
#

doubtful

#

here's how it looks ingame

#

broken info queue

#

no title

tribal cave
forest fog
forest fog
loud spire
#

im asking aiko directly

tribal cave
#

i know this personally because i used to have a joker with the pi symbol in it, and it just didn’t show up