#Ascēnsiō v.0.1.1
1 messages · Page 11 of 1
Ok I had an idea regarding cardanim and stuff abt it that's been bothering me for a while
I'm gonna rewrite the file so that it only targets cards implemented by the mod that it's inside
and I'll put the file on a repository where I'll put other files that are similar in that they can just be dropped into a mod's source code for functionality (since they are too simple to warrant entire mods - and thus dependencies - for them)
I recently developed JTML (alternate UI syntax that "compiles" to UIBox definitions) and I wanted to share it, and I figured that this "microdependency" thing could be a perfect way to develop cardanim
Cool!
Doubled the stats of Accomplice. Might lower it back down for modest depending on what people think.
yeah we are developing a html renderer in balatro next year trust /j
im not saying im doing a ui overhaul 💔
im just writing something to make UI stuff more tolerable from a coding perspective
me giving myself a lobotomy
im in a feature creep hole rn
Maybe the -$3 downside only appears outside of Madness.
Sorry but I strongly disagree (tho maybe it could be -$1), even if the sell value was reduced to 0, Circuitus would just massively outclass Speculo since you can exclusively duplicate the jokers you want while keeping their editions intact (including Circuitus!). Ironically it's still kinda overpowered with just a bit of stable econ or even better, gift card. Uh yeah idk that's what I think
It just puts some sort of limit in place
maybe the copies halve your money when sold
15 min sketch on phone for probably the idea I'm gonna pitch for the hand flat mult x joker
tht looks fucken awesome
aight ill return to ascensio cuz i got the damn crap out xd
just thought of an idea for business card x name: lucrum (~profits, income, etc.)
Now, as for Holos Scriptum (Hologram X), perhaps the card retrigger could be an immutable one on Modest, but instead go up by 1 per Boss defeated on Mainline and 1 per blind defeated/tag earned on Madness.
Currently working on sinful reworks
I tried to get it to update the ^mult when it destroys a card, but the way I was doing it makes the destruction happen after the ^mult is calculated. Need to figure out another way to do it. This iteration would still work however.
yooo
Wip for Jolly Joker X
(I planned to use unique bg pattern for this one than other hand flat mult joker, because well,
)
Also realized I use wrong color because my colorblind crippling me always 
oh DAMN
i dont rlly see how it fits into the whole demonic theme of the type mults tho
sort of like this
ohhh ok
There could be more to add, but my mind kinda stalled to think to add more to this
though I planned to make the eye color flipped for other flat mult one, jolly joker x kinda an exception I want to make just because its history here 
I prolly only have jolly joker x for now, other one I'll do later 
That's interesting. At first I was oppose to the swapping of wings, but I like the kind of Ying-Yang thing we have going on here. In good there is evil and in evil there is good. It defiantly makes the designs more interesting than what I was originally thinking.
i am going crazy
tbf, if we want to I could change entirety of the wing to make each more readable "good-evil" because I use only few layer for the mid layer for either chip and mult so it shouldn't take that long to make a design swap, but yes, the slight off track of the flat chip one made me thought to experiment this mix to the flat mult too 
hmm... what if those jokers were... fraudulent?
that is one point I made when trying to leverage those design that they are a "joke" or a "fraud" because they have both good and bad so they aren't really "that" powerful (though I mean they are still exotic)
Having trouble with Lusty Joker's second effect. For those not aware, it's, "Played hearts have a chance to retrigger adjacent hearts.". I have been trying to figure out how to do it, but even when looking at similar examples like entropy's crimson seals and Paperback's bandaged cards, I am still having trouble. Will move on to another sin for the moment, but if anyone has a clue how to do this, let me know.
how about Bunco's Copper card?
Thanks for pointing that out. I think the kite Joker could be of help here.
if context.repetition and (context.cardarea == G.play or context.cardarea == 'unscored') then
local hearts = {}
local my_pos
for i, v in ipairs(context.full_hand) do
if v == context.other_card then
my_pos = i
end
if v:is_suit('Hearts') then
hearts[i] = v
end
end
if table.contains(hearts, context.other_card) and (hearts[my_pos+1] or hearts[my_pos-1]) and SMODS.pseudorandom_probability(...) then
return {repetitions = (hearts[my_pos+1] and 1 or 0) + (hearts[my_pos-1] and 1 or 0)}
end
end
```?
Thanks! This is roughly what I was aiming for. Apperciate it Seals.
You have to define table.contains if you haven't already.
That makes sense
-# Jimball should be a Hyperbolic sphere.
Hologram Ascended - Nebulosa Imago
Whenever a card is scored, create 1 duplicate of it and add them to deck, then destroy it.
Whenever a card is added to deck or destroyed, gains ^0.05 mult.
fuck why does the little shit keep getting stack overflow
im changing the effect temporarily
god it finally works
@safe sapphire (i used a few tropical smoothie there so the numbers are a bit crazy)
(for now it basically only create polychrome steel king)
Forgot to update the localization file when I move the mod over
But yeah I'd have to invent a new way to serialize playing cards
Trifold
great, trying to reimplement it and i got another stack overflow
Interesting! Nice work!
Okay this is not working for me man
For some reason the game keep fucking itself
Tried a bazillion methods
The data either doesn't update or completely break balatro
I kinda want to do hologram, but at the same time I dont really want to because I kinda intend it to be animated (like the og) 
Oh the original isn't exactly animated iirc
It's shaded
Wait huh? Did I remember ther wrong one? 
I mean it looks like it's animated but apparently it uses a custom shader
Hmm, I wonder if that custom shader executed in game or it is pre-rendered footage strap on a joker card base, since I saw wiki have it have animated with 120 frames on it 
I'm curious to see what you have tried. At least on the surface, the first effect seems simple. Just record each card scored as "card" or something when scored, and make a new one of what ever "card" ends up being.
Yeah I think it's because my condition isn't good I guess?
Tried fixing it a bit back but haven't pushed the changes
At least in that state the effect works and it creates the card
But...
Well when I try fixing it it gets into a freakshow
Hold on I'll try pushing the changes
Pushed
Thanks. Might take a look at it later here.
For now I am going to bed to type on my phone
Sounds good.
j_asc_hologram = {
name = "Nebulosa Imago",
text = {
{
"At the start of turn, create {C:attention}#1#{} card",
"with the same {C:attention}rank{}, {C:attention}edition{}, {C:attention}enhancement{} and {C:attention}seal{}",
"{C:inactive}(Maximum{} {C:attention}40{} {C:inactive}card created at once){}",
},
{
"Whenever a {C:attention}card{} is",
"{C:attention}added to deck{} or {C:attention}destroyed{}",
"gains {X:dark_edition,C:white}^#2#{} Mult",
"{C:inactive}(Currently{} {X:dark_edition,C:white}^#3#{} {C:inactive}Mult){}",
},
},
}
Oh yeah I have to append some text to clarify that the card being copied is the last scoring card
id like to start on the calamities soon but we need some sort of motif for em
There's no turning back
Tonight we will rise
The fire that is within, it never dies
A change in the tide
You can't run you can't hide
shouldve expected that
yummers
Watch the video for some music to go along
My new favorite
It's too bad the full version is coming in 2 days
(which is not now)
peak
The visuals are peak too
Time to make satellite joker
have fun ig
Jk the hologram Ascended is fucking me in the ass 🥀🥀🥀
I suggested chains previously. You got any other ideas for them?
that could definitely work
Bouquet
Ascensio apparently does not work with the newest version of cryptid. I downloaded from the most recent release for cryptid and I downloaded directly from code in ascensio
here have a crash log I'm not sure about anything (I hovered over a single mod in the mods menu)
I attempted to change the dependencies thing so thats why it says 0.5.11 there but it said 0.5.10
Thanks for reporting this. Will try to get a fix out soon.
okay I might be a moron I thought I had cryptid in there
so disregard when there's nothing actually wrong
Mm
Xekundas
@safe sapphire I FIXED THE FUCKING HOLOGRAM
Crashed my attempt on doing Holo X rendition, now I supposed to remake it all over again huh, fml 
oh man i feel u bro
it cooked me too
finally "fixed" the crashing problem
I would probably still calm if sh8 is not animated 
||https://www.youtube.com/watch?v=DOTPAVg8oto||
also try this video i calmed down
well the major problem is solved(?)
Hologram X rendition, good god the application can't handle amount of frame meanwhile it handle my rendition of Demicolon X back then just fine smh 
I'm sobbing man ur so goated
heres what ive got for exotic joker in yellow, i went for the chain motif as suggested (i couldnt rlly think of anything else) and it works rlly well
i might add some more to the top layer but for now i think this is good
The yorick X should relate to 23 as yorick from hamlet died at 23 which is why the legendary is called yorick and gains Xmult every 23 cards discarded from what I know
Ok, I finished the flat hand mult set other than Jolly which I alr did back then, Here's for Zany X
Mad X
Crazy X
And lastly, Droll X 
idk why but those wings reminds of ultrakill
who? gabriel's?
ngl I only know gabriel there and that also because the guy getting memed a lot 
its because his va is funny as fuck
gains x23 mult for every discarded card /j
hakiter is also based
also new chainsaw man chapter is crazy
Random idea I had for the exotic version of Chad (retriggers leftmost joker 2 times) and thought I might put it here
Placeholder name
Creates a copy of leftmost joker multiples copys values by 5x(when possible) then triggers it 2 times (blueprint copyable)
isnt this just a copy of some joker effect
kinda hodgepodge
Yea I was trying to stick with the chads original effect, maybe a bit too much
exotic chad needs to be named latin for Man Face
Oh yeah it's effect should be +1 jonklers slot (not joker slot) at the end of shop and retrigger leftmost and rightmost jokers for every empty jonklers slot
This probably last for today, rendition for Vagabond X, I'm just feeling drawing a Ronin since it is basically a Vagabond but japan 
Ato vibe
I'd love to name it a Japanese styled name
I would love it too, but two japanese themed joker before this still have latin name so that one prolly still have to 
Just name it Ronin
Bruv
But Battleplan Arclight is really refreshing
Idk why but I feel like drinking lemonade
Whenever I hear it
lemonade is indeed refreshing though every single time
Amazing work! Thanks for your efforts, Omega and Tattered! Great stuff!
anytime 
vagus laceratus - tattered wanderer
Whenever you play a hand with 1024$ or less, create a random negative consumable. Substantially increased the chance for rare consumables to appear
Oh yeah apparently Nebulosa Imago may create random cards sometimes
Idk why
Merge please
I should think of making some mortal version of jokers
@safe sapphire I'm thinking of adding an epithet to all exotic ascensio jokers (like those empyrean jokers)
What do you think
Is this a generic higher tier, or is it for another mod?
i have an idea for another way to obtain exotics
basically theres a low chance there's an alternate boss blind called an ascended blind that exists as another route you can take
its much harder and more punishing and rewards you with an exotic when defeated
each blind would have its own pool of exotics
Linea Maxillae Fulgens - "Shining Jawline"
^ name suggestion for chad X
the art should be obvious
- Force-trigger up to 3 leftward Jokers twice per time the rightmost Joker triggers
or would that be stepping on Demicolon X
The idea of alt paths is interesting. Total wishful thinking here, but it would be neat if we could have a choice of multiple "paths" after each boss blind, each having their own multiplier on ante size with some additional cost/benefit. Example: One path consists of 4 blinds at x0.75 blind size, but they all give no income. Another consists of only two blinds at x1.5 ante size, but gives a free rare joker tag. In that vain, we could have one that functions like Flesh Panopticon with some ridiculous x-blind requirement but a free exotic as a reward.
More Jokers should use that mechanic. I think there might be enough of a distiction it could work.
speaking of whom, do we have a Flesh Panopticon X yet
not really no
Not made, but we do have an effect from Riley:
"X50 Boss Blind size, double modifier per boss blind defeated, When entering boss blind, ascend a random viable joker, if no viable jokers are present, create a Gateway"
if we don't:
hmm
i have a much better idea
Exspecta Mundi (Wait [of] the World)
- X40 Boss Blind size, ascend and duplicate every Joker in possession after Boss Blind, then self-destructs
No? It's like a small subtext below the jokers name explaining what does it mean
Why not make it ^10 (extra challenge)
Tbh I think it should just be 2 words long
nothing says there cant be 3
Aesthetic
One issue I have with this is that it will just kill you if you get it from a gateway.
That could work.
my idea is
x1.5^(ante) Blind Size
Creates 1 Exotic Joker when sold or destroyed, fixed 20% chance to increase amount by 1 after defeating a Boss Blind (must have room)
Found a trousers
Also do you draw with a mouse
ye
Figured, your arts are a bit more "unrefined"
yea ngl
if we could have something like this, i have a few ascended blind ideas
i think they'd be ^base instead of xbase too
I feel like the name should be a translation of "Weight of the World" instead of "Wait [of] the World" to tie more closely to mythological references (specifically Atlas and Sisyphus - even tho they're both Greek not Latin :V)
Made some minor changes to the hologram exotic. Will upload it once I finish the remaining sinful Jokers.
OmegaAscension
Decrementia
Noticed a potential problem with Thanatos. For some reason, I don't think it's functioning at the moment. Trying to make a fix for this. Also, will soon commit what I have to GitHub. Wanted to upload all the sinfuls at once, but I don't want to get too separated from the GitHub build.
Also, I'm updating the mod description. I think in the future it should be a separate tab with more details on what each person has done, but this should work for now. What colors do you want your names to have?
Lavender!
Gotcha. Gotta specific hex in mind?
Any! I'll try and find the one that i use in the entropy server...
Coolio
Try #cc99ff.
?
Yes, something like that. Trying to find the easiest way to define a colour.
No, I'm wondering why I'm being referred to as Seals on Every in the credits.
Where?
In Lusty Jokers exotic.
Apologies, should I go with Somethingcom515 then?
Yes.
OK
Fixed. Apologies for that.
@nocturne ridge You have a desired HEX for your credit?
#E8463D
dibs on #51c1ffff
Just need Tattered and Omega's colors
Also, we finally reached 60 vanilla and cryptid ascensions/mortals!
wasn't expecting my brainstorm sheet to be so helpful lol
Oh yeah my favorite color is turquoise
Or mint cream
Because I love chocolate mint ice cream
Let me get the hex
#f5fffa
Just make mine bright blue, doesnt need to be exact hexadecimals since I am colorblind anyway 
Then a slightly desaturated one
Looks nicer than just harsh blue
I probably did this in an unnecessarily complex way using just the loc file, but I think its looking pretty nice!
Indeed, really nice g
Though I'd appreciate it if you rename me OmegaLife there
The O and L are capitalized
Definitely gonna expand this by first relase to get other notable names like oinite and hex on there.
uh, new crash
gG
Tried downloading the current GitHub build and didnt get it. Can you show the crash screen?
Oh yeah turned out entropy started to use smods v0808a
Caino
Not according to the files
Also made wrathful use SMODS destroy card context so caino can benefit
Time to work on ideas
WRATHFUL? is this an... ULTRAKILL REFERENCE???? 🤯
MORE ULTRAKILL JONKLERS WHEN
not in main cryptid
i did the violence ones purely because of 7s
But what if fraud
literally its only because of 7s
What about 6es
Iirc there's only 6th sense
Which arguably suck ass
its still something
Oh well, time to invent more jonklers
id rather you not
Heresy only has 2 levels
they were a one-off and im not doing more
Fine
It's not like we can't just use an extension mod
hiker 2 - iter sanctum
All cards scored permanently gains X2 chips. When the effect reached X100 chips, reset the effect and change to gain ^0.1 chips instead.
Copied Asgard
Oh Hexa, what Hex color is your favorite?
i know my sona's fur color's exact hex code by heart: #52c5ff
Coolio
@tribal moth What's your favorite HEX color?
#333333
Any chance you could choose a lighter shade?
out of curiosity, what are the hex colors going to be used for?
credits
Current Description:
Ok
let's change it to #dc143c then
also how did you format the text like that?
What aspect?
The two-column list
Through nightmares
i was gonna say "please dont say you added spaces between the text" sobbing rn
and i say that bc thats what i would have done too and i was wondering if there was any other way 😭
It's bad practice, but the window stays constant even when resized so it doesnt really matter.
i suppose, yeah
Figured out how to properly set up the config. It even tells you what the setting actually does! Crazy!
Can probably use this to properly do the credits
Will make it more expandable once we get more configs, but for now I think this is a func config menu
hmmmm
i think new smods is kinda weird now
i dont see exponential and tetration and crap working anymore
Are you one the newest smods you mentioned?
yeah using it rn
Debug Deck
A bit simpler one (not really) rendition for Chad X, idea courtesy of Hexa 
Reminds me of that one trailer...
which one I wonder
It's a mystery......................
-# (In all seriousness, it's the one where he deep throats a banana https://www.youtube.com/watch?v=8b_IQsAdABU)
https://www.playstation.com/games/balatro/
You still can't spell "collaboration" without "Balatro"
Add some visual flair to your decks with these new cosmetic card skins inspired by fan-favorite characters from Divinity Original Sin 2, Shovel Knight, Potion Craft, Enter The Gungeon, Cult of the Lamb, Don't Starve, 1000xRESIST & Warframe. Ava...
this reminds me of dr house
I don't really know who/what that is because I'm not really well versed into various medias 
House MD
basically a medical drama center around a doctor named Gregory House
uu just got Risk 645 on CCB3 yesterday
Wait, I probably heard of that now you describe it, though it still hazy in my head
Aye bros emult and shit fixed
odd, why does galdur lags like the bajeevil
<'a>
ok so it's effect is
retrigger all jokers once for each empty joker slot (excluding itself). Cannot be force triggered.
+1 Joker slot at the end of shop.
fucking incredible
Nice work as always!
Or avatar card
tbh there are other places to do that
I was gonna say that would probably be better as a separate mod. If it is, it could then get cross mod support
there's probably https://discord.com/channels/1264429948970733782/1388263825198944458 but idk how the progress is going on it cuz I hardly keep up with it
I just know it's got a lot of suggestions through OCs and whatnot but idk
Thats a neat mod.
Actually speaking of that, I have seen a couple of attempts to turn people into jokers, but has there been one turning people into consumables?
don't think so
:shrugs:
I guess we are strictly joker only then
Except for the consumables concepts earlier
The last thing I want to do is succumb to feature creep. The project is already majorly ambitious as it is. Once we get the jokers and new consumables finished, then we can consider possible additions.
The only real exception to this is if a Joker's effect would require the creation of something to make it work.
I think this is the extra effect I will go with for Avarus.
I also decided I want to try to make those second effects pair well with their respective stones. Wrathful works as it makes it easier to use arrowhead, and lusty works as it gives bloodstone more opportunities to activate.
I am thinking for gluttonous that remaining clubs in hand are also added to the scoring hand, but I am having trouble figuring out how to do that.
Might just go with the all clubs held in hand also get ^1.2 mult
Thanks Somethingcom515 for help with the second effect
Nothing more gluttonous than not being satisfied with what's presented to them
Why does Sock and Buskins exotic loop over the scored hand to check if the card is in the scoring hand?
context.cardarea == G.play is only true when the card is played and scoring.
I think that was a leftover from when both effects were tried to fit in the same context
Gonna push Gula's changes but I fear it might still be a bit weak. Let me know what you think
reclamation algorithm
jonkling
im making the pr
Spectral Soul
Religner
Yes, I pulled it. Making minor changes to make it more consistant with other jokers
*consistent but thanks
Hope ur having a wonderful day today
(I'm going to bed in maybe a while later)
The changes in question:
You crazy sonnovabitch I'm in.
does it start at 2 initially
That's the default value, but quickly changes to the number of empty slots
You are probably right about that. Will do.
So
Twice and once per empty jonklers slot
Right
My phone autocorrect joker to jonkler
Also we need entropic chad
Alfa Arseniko
Retrigger all jokers 5 times. Decrease by 1 for every joker sold. Increase by 1 for every joker bought.
Is it too broken
Not really, especially since it is limited to slots, unlike the exotic
Hmmm, might as well make something about it
ehehe
i open up the channel to see what its looking like rn and just get jumpscared by gigachad bro
oh my god this joker is GOLD
This card might be a bit too strong. Might need to brainstorm some way to nerf it
How about this:
Every retrigger halves the joker slot gain
make the joker slot gain be once per ante maybe
Actually I should make ridiculous jokers that ^2 joker slots
i had some ideas for exotics which give x joker slots
exponential joker slots would go nuts
Hyper operator jonklers slot
operator scaler joker slots
Beaf scaling jonklers slot
uh oh
this feels like something that wouldve been in polterworx
i know there was a joker that just gave +1e300 joker slots flat
X jonklers slot is too broken for exotic btw
Jen's almanac
Iirc
yea lemme get it
There was this king of regicide or something
its +1e100 but still
Polychrome
Speaking of which...
I gotta start making ascension of edition jokers
Expect slop tomorrow
i have some effect and name ideas:
Meteor Shower: Ardenti Caelo (Burning Sky)
Other Foil cards give ^1.25 Chips
Retrigger all Foil cards
Apply Foil to all cards scored on first hand of round
Exoplanet: Desolata Planeta (Desolate Planet)
Other Holographic cards give ^1.4 Mult
Create a Holographic copy of the first 3 discarded cards each round
Increases by ^0.02 Mult for every other Holographic card owned
Stardust: Galaxia Pulvis (Galactic Dust)
Other Polychrome cards give ^1.3 Mult
Turn a random card held in hand Polychrome before scoring
1 in 3 chance for Polychrome cards held in hand to apply Polychrome to adjacent base-edition cards
Universe: Cosmicam Telam (Cosmic Web)
Other Astral cards give ^1.8 Mult
Retrigger the first Astral card scored this round 3 times
Add a random Astral card to deck when blind is selected
oops
posted too early
there we go
might as well do the entropy ones too
Garden of Eden: Lignum Scientiae (Tree of Knowledge)
Other Sunny cards give ^1.1 Ascension Power
Increase this amount by ^0.2 for every held Joker that boosts Ascension Power
Playing an Ascended Hand turns the first scored card Sunny
Solar Flare: Sidus Fudore (Star Fury)
Other Solar cards give ^1.6 Ascension Power
If first hand of round contains 1 card, destroy it and add 2 Solar cards to deck
oops
too early AGAIN
Trigger the first played card for every card in your deck
Attempt at a duplicare mortal form.
Maybe we will call him "Dubious Duane" or something
Arrows are a bit weird
Art could use some more work, but the code is finished.
what's different between scored and triggered
scored is just add chips mult xmult or ^mult ?
frankly absurd amount of +mult
even by cryptid standards
gaining +20 mult PER HAND is ridiculous
assuming all your jokers are scoring
I mean ... that's a rare
and it's just +mult
the only other +mult joker that scales close to this is weebonacci, which needs you to draw the right cards for +3 mult each
this thing just scales guaranteed on every hand
So it should be changed to +2?
that would probably be more fair
Pushed to GitHub
Also, for those who have completed code for Jokers currently not on the GitHub, please let me know what you have. Would like to know since some of the sheet has been marked as complete but I haven't seen the code. I especially want to know for the type mults and chips as the completion of them could help push us over the desired threshold.
Refrencing this btw since it wasn't pinned
A bit too broken, +2 would be more balanced
Oh
Should we have a placeholder atlas
I'll compromise and add a comical red "PLACEHOLDER" stamp on it
Deal 🤝
Just pull the placeholder in the vanilla atlas
(actually I have a funny idea)
Stylua
I could probably do smth with the art later, might stray much from original of both that one and duplicare, but I kinda want to do some experiment 
Sure, if you want! No pressure either way
Tattered
EctoEmpyrean
I have added Jolly Jokers exotic and Zany Jokers exotic to my fork.
add your github to your profile pls
Done.
John Cruelty
hmm
Sync Catalyst -> Fusio Nuclearis
When round starts, balance hands with this Joker's ^chip and discard with this Joker's ^mult. Balance chip and mult.
my brain is on fire rn
Might just use tokamak for the art of this 
(my balatro mods directory is screwed 😭 )
so im doing this instead
this thing I mean, idk why I even know abt this thing, tbh I thought abt particle accelerator for sync catalyst, but this probably fit better 
yeah i know what a tokamak is
my visualization
basically a donut-like reactor with a crack that leaks glowy plasma
glowy plasma, now thats an idea, might animate that part
My rendition for mortal duplicare, it looks dubious, which probably fitting for the proposed name 
might do other thing tomorrow since my hand prolly gonna be full for a bit
(ngl if you made the joker itself float its better than the actual duplicare)
but i recommend to make the joker text overlaid over the image
Its done, ngl I was abt to make experimental joker text for it, but it doesnt looks good I scrapped it 
This is definitely awesome. Kinda makes me wish Duplicare also looks like this.
Saem
mariofan can you send me your mods (specifically your current cryptid, entropy, astronomica, talisman etc)
accidentally fucked up my entire mods dir
now everything in disarray lol
(we really need a lockfile)
Yeah, I'll dm you
may we get more crossmod shenanigans if thats ok
Fully want to do that. Apologies, I have been aiming for the threshold mentioned. Maybe today would be a good time to do some of those.
As the guy who submitted the proposed name, this is peak
I'm gonna wait on more entropy cross-mod till the next SMODS release, as it will introduce a new function that will allow the use of entropy in Joker effects.
God I can't wait for smods to update so I can use crazy context
this feels like it would be a rare even if it was +1
I should have been clearer with what I said. I meant for those Jokers with entropy-based effects. Other Jokers without those can still be made of course. For example:
You might be able to guess what this is for: Chuckle Soda
The design reads as a clear homage to Chuckola Soda from the Mario and Luigi games. It makes sense then that the exotic would be the Chuckolator boss. The design was altered to match the color scheme of the Chuckle soda as well as to imitade the bottle it was in as opposed to the barrel the Chuckola reserve was in.
Still need to see how it looks in-game. Might need some alterations.
How updated is this on github
What do you mean?
I think the art could use a hint more contrast
Pushing to GitHub, this will be the final form for now
This was after it was used a bit of course
Also, for fun, I tried to edit Tattered "Dubious Duane" as Duplicare to see what it would look like.
It looks... Weird, tbh
Too much?
A bit, yeah
The design would probably require a new background to match
I'll stop messing around, but this might be a bit better.
that looks nice actually, I love those 3d effect arrows 🔥

actually that yeah 
Sync Catalyst X rendition since we just talked abt it recently 
How in the world do you manage to pull off this shit?? It's amazin'!!!
tbh, what I do mostly is just heeding references I have, but pixel art can't be executed 1 to 1 to reference because pixel density differences so naturally it'll come differently in the end (which is fortunate in this case), + color adjustment is very easy to do, so, most of the time if I have complex stuff I just do it BnW then just slap a layer with color blending mode on top of it 
The animation! Talking about the animation!!! (And how in the world do you turn it into an atlas???)
-# (I myself don't do the monochrome dealio. I like seeing the vibes that the colors elicit during the process, and i'm not good terribly good at applying color to the monochrome afterwards... )
Yeah the anim is the same ||(references, though it is with very brutal trial and error sometimes, since there's frame count and you want to adhere to that for all animated layers so it'll loop flawlessly)|| as for how I turn the anim instantly into atlas, there's method I just learn after some personal digging and tuning in aseprite that let me do that almost instantly, it alr have built in animation sprite export tool, ||(though the default setting is too unrefined for balatro animated stuff)||, for that animation specifically, it just animated fractal noise ||(which I got plugin for aseprite a while back, which kinda solve all my animation workflow which mostly just fx's, I usually use after effects back then but it have such jank workaround I am done with it for this case lol)||, oh god this is such a long text 
Fractal noise and stuff, that's interesting!
My art program krita's open source, so there's probably a bunch of plugins that I'm missing out on... Why have I never considered plugins?
yeah, considering krita have like so many mods (idk what it called) afaik, you should try some, its like me when I realize aseprite have extension I went into downloading spree for it lol
I'll go ahead and take a look...
Yeah, It doesn't exactly look like there's much for the cool stuff you're doing there. Maybe I should check out aseprite sometime, nab some cool plugins off the bat, and mess around with it?
You could probably, I heard we could just compile aseprite ourselves for free so you dont have to pay for it, but idk how hard thats gonna be 
just return both of them or am i missing something
ah thanks, now how do i access hands and discards
current or max
G.GAME.round_resets.hands & G.GAME.round_resets.discards
thanks sis
mreow
sync catalyst
like this?
yah
what is the sound that is played when plasma deck balances chip and mult sis
'gong'
wait no
thats a different thing i believe
nvm it is gong, but it plays it twice at once with different pitches, which is why it sounds like that
i've no clue if theres a way to play 2 sounds at once with a sound return
monocraft?
yeah
alright this should be it, now time to implement the balancing effects
note that this will play the sound as soon as the calculation is ran, not when the event for it actually happens
if you want it to play when it actually happens you should probably add it as a function in the return table
so func = balance_sound ?
are we sailing the seven seas
i think this is pushing it on how interesting you can be with a scoring exotic
there is not really a lot of design space for scoring exotics because its just echips or emult
pushing down i guess, atp im so cooked arent i
i mean i think its pretty interesting
ok there is defo something wrong
i got like e13 chips then suddenly everything is only 8.5 x 8.5
Weird sound(s) inspired by this. When put on a cat tag, it sounds a little like a pinball machine part (which, I guess is the point.) but that might just be how cat tags handle sound.
All in all, kinda pointless.
fixed the balancing
(hacky fix with experimental smods api)
(should i add +hands and +discards)
anyway i add the (presumably) backward compatible fix
Ascensio stats!
thats alotta lines
Hatching moment
-# (Art hatching)
Reda
Crossmod? nah, we're crosshatching /j 
@safe sapphire hi can you review fusio nuclearis
Sure
special thanks to tatteredlurker
the balancing itself is pretty hacky though
I'll check it out. Worst-case scenario, we see what the actual catalyst did and go from there
oh yeah it's simply
return {
balance = true
}
i guess the new api didnt works well so i had to do something else
I'm nerfing sync catalyst. It's gonna reset each round.
Does it permanently balance the hands & discards with the chips and mult or do the hands and discards go back to normal after each round?
Eh it's not even that strong still
The latter yeah, what you described was it's original effect before I decided to buff it
Its definitely strong. As strong as Circulus Pistoris, but even stronger. The way it is currently set up, it will be above that threshold in only a few rounds and not limited to a single hand. It completely outclases it. Not to mention it still balances. Nerf.
Eh, I guess so, but then I need to clean up my own mess
I think it should balance with the max hands and max discards
So it drains your hands
And discards
Actually should we give this a +hands and +discards
More concise description for the top box could be:
At the start of round,
uses half of hands as ^Chips (^0)
and half of discards as ^Mult (^0)
(Resets each round)
Using the word balance make it more consistent
Also Mario did you reduced the initial value of it down to 0
I guess, but the involved values here are very one-sided - hands have some value, while starting ^Chips is 0; i feel like it's more understandable to show that the Joker is taking some numbers from you and stuff
Yeah I am thinking of revising it a bit
Make it take maximum hands instead and make it resets every round
Apologies for the change. I did it because by default it would have ^2 Chips and ^1.5 mult. If it started at 1, you would instead get ^2.5 chips and ^2 mult. I think starting at 0 is fair as unlike pirorus, there are things you can do to make it grow like purchase vouchers.
Yeah but there are jokers that manipulate other jokers values, albeit rare
Also there would be cases where you only have one hand for some reason, such as very fair deck
Which would actually make this joker detrimental.
While I understand that this is for balancing, I believe that 1 is not a bad starting number.
I agree its weird. There is no good answer here. I just think its better to stick on the lower side given how it can be increased unlike piorusus (with the exception of the oversatured easter egg). Also, even though I don't think we should be balancing around the fair deck, in the case were you only start with one hand, you could still play as it would leave you with 0.5 hands
With ^0.5 chips, duh
In math that's a square root
It doesnt score when its under 1
Just give it a clamp
Under the iron skies
anyway
🙂
ok so mario i have to clarify that the sync catalyst fix is only temporary.
Cockroach
my might knows no bound
also fabulosa radices should receive some changes
instead of only gaining ^0.25 mult if no discard lefts, it should gains ^0.05 mult whenever a discard is used
I have big plans for ascensio
No more silly lenient_bignum !
Embrace the talisman!
Brahahhahahahahaha
guys please pretend I'm laughing like a maniac and oinite12 is calling the local asylum
#Sequentia
I think some rewording are needed
also im thinking of tweaking the pecunda dominus a bit
maybe making it compatible with value manipulating jokers
Thanks so much for your help Omega!
Np
Although the cunae goes a lil crazy though, but I'm not able to fix it for now
Looking over it, I agree. Gonna see if there is a way to have a seperate buy and sell price.
I mean the Xmult is fine but the money is insane
@safe sapphire also I'm looking into revising to the moon ascension to make it compatible with jokers that manipulate values
You can try, but I believe it's a matter of how it works. It creates an event so any change of value would need to be detected to both end and create a new event.
Actually I'm thinking of just using it to register a new ease dollar instead
Actually, nevermind. You can easily switch it for another value
Hmmm
Actually
Why not just use a global variables that are initial set to 1
Whenever an ttm ascension is added to deck
We multiply it by it's value
Hmmm scratch that, I forgot that wouldn't work
I have an idea. I will see if something like what was done for Greedy can work here.
69
nice
Oh wait! What if when we use ease dollar we hook the amount into an iterator that iterates through every to the moon ascension we have and accumulates its value
That could work
I'll rework some other jokers too while I'm at it, how many more do we need to meet the goal?
Hmmm
tatteredlurker did finish their revamps of type mult and type chips so
if those can get in we can hit the goal
Something did finish Jolly. Should be easy to modify it for the other type mults and chips
It would be better on the art doc. That thing is majorly outdated
Would be nice if you can update the doc xd
I'm going to bed, bye folks
Expect ascensio_un
Why is the ascension spectral card unusable? I've tried it with jokers that have an ascended version
Ah I need the joker selected mb
Apologies. Really should make viable Jokers juice up when you have it.
I was wondering what Zooble's exotic art would be, but thankfully, the newest episode gave a pretty clear picture of what it should be. There might be something else that pops up later, but for now, I think this would work as the art. It's a bit busy, though. Might need a hint of refinement.
could also do something like entropy does with its flipside indicator
Does this require any specific forms of cryptid to work
I set the requirement to 5.10. It might be fine on earlier version though so if you want to remove and try it might work.
That is an option. I might end up doing something like that will also adding an icon to the name so you can still see if it can or not even without the card.
Id that the most recent version?
0.5.11 is the most recent
wait isnt there that ascension indicator
[x] can reach a higher form
@safe sapphire i swear i might be blind but what do i click on to download
i dont see any releases or a zip file or anything
click on the green button
should be “manus superior,” the idiom translates well into Latin but I think you used the wrong form of the word
is this a new steammodded release
most likely
the speed at which this scales is horrific
ok so i updated smods
and that worked
and now i got the scoring 5 turns all cards to astral 5s
and game crashed
idea: At the end of round, sell value gets 10% closer to $3000
Thanks for sharing. Will look into it.
What hand did you play to get this?
a straight
5 6 7 8 9
idk suits
id recreate it but i turned off cryptid and ascensio and now whenever i select any cards my game crashes with no crash report
i went back to my old smods version and it still does that
if it helps i disabled multiplayer and too many jokers and then replayed the same hand
and it lagged for a while
and then worked
(too many jokers does not add jokers, only reorganizes joker screen kinda)
Odd. I am having trouble recreating it. I think it might be another mod causing the issue? Best guess is you got a too recent version of SMODS as it is currently causing cryptid trouble.
exotic blueprint idea: copy the effect of the joker to the right as well as the effect of any scaling
exotic brainstorm idea: have the affect of what your first and last jokers were at start of round
Install git
Then type git clone https://www.github.com/MarioFan597/Ascension.git in your balatro mod directory
Uninteresting
Oh wait what if cunae get permanent eternal lol, buck
That could work, but that feels antithetical to the original Joker. I say we limit it to a x2 money multiplier or a set value like $20. Even if it does scale like crazy, you are out of an exotic to collect it unless you are on a specific deck
Speaking of Money exotics, I should get to work on those nerfs I mentioned
i got the smods that the mod wanted dependency wise and when i turned off the mod i went to my old smods file
Did you update lovely recently?
This is sick 
Smeared is suddenly giving trouble when destroying cards
The ids_op_ref function is having trouble
I think the formatting that was done to it caused a problem
Never mind, it is still happening. Don't know how to properly correct it.
@silent mirage When you get a chance, can you let me know if smeared is causing you problems as well? Thanks in advance.
no, but also it was working immediately before all of that
What's the issue?
Happens when trying to destroy a card, even when smeared isnt there
context doesn't seem to be referred to at all in that file?
Apologies, I don't think it's smeared. I tried to disable it, and a similar issue still occurred with cryptid and ids_op.
Its acting like ids_op doesnt exist
Sorry, that was my attempt to fix it. This is the current error
It seems to be that the patch that patches all the mods to use ids_op failed and it made card not exist or a mod tried to do Card:get_id() on something that doesn't exist.
I see. That makes sense. Apologies for the hassle. I think I know what the problem is. Appreciate your help.
Love errors that don't tell you what the real problem is
Fixed
Getting off for the night, but this is what I was thinking as a possible rework. (Don't take the x7 as a serious change) My issue, though, is that if we do go with it, it would go against the playstyle of the original. Another option is to either limit the max amount per hand or do a flat number and have it gain like $7 after some condition like playing 7 aces or sevens.
What about ^1.005
Each ace or 7 has a 1 in 7 chance to give X7 total money (lol)
this is a ridiculously fast infinite money generator
unless I’m misreading it
You haven't seen Cunae and it's crazy shit
insane synergy with dna
And it's ascension, yes
Oh yeah you guys can try my ascensio - zero-balancing branch coming real soon
you told me that my proposed cunae rebalance (sell value gets 10% closer to $3000 every round) was uninteresting
(btw i assumed that cunae was exotic egg, is that wrong?)
Yeah instead of cool exponential growth we get boring approaching constant growth
-# (cunae is exotic egg yes)
@nocturne ridge oh yeah i "fixed" the dominus pecunda thing for u
yeah, it is multiplied!
something something...
no new ideas today, so im just dogfooding
Also I think the purus aurum art needs a little rework
What is that?
golden joker art
the original balatro effect and stuffs too
+44.444 mult is super duper boring
maybe it creates a negative Joker at the end of round and for each of them it gains X4 mult or something
Actually I think that og Balatro just being +44444 Mult is the best effect it could have; it sets a standard for the level of power Exotic Jokers should have (on it's own it's capable of gamewinning, but not comically so) and is also by far the simplest effect (because some of the recent jokers are kinda ridiculous atm with how much stuff they do). I honestly think it should be left as is to be the 'tutorial' exotic, like how normal jimbo is literally the tutorial joker
but anyway silksong release date is real
I guess
There was an idea that the +mult gains an extra 4 (digit) per Joker held, not sure if that's still being regarded
exponential growth is fine for everything except money. infinite money means infinite shop rerolls, and that’s no fun
also I just noticed many more inaccurate translations, you might want to change what translation service you use, because pecunia dominus and contra homo are also ungrammatical.
cunae also means nest rather than egg, is that intentional?
I personally have been using a mix of Google translate and wikitionary to try and get accurate translations. If you think you can provide better ones, I would greatly apperciate the help with it.
i think that when you're using wiktionary you're just using the base form of some words when you might need to use a different form, leading to ungrammatical expressions. Google translate isn't that bad, but you might need to help it along by giving it phrases that are easier to translate (for example, asking it to translate "Chuckle Soda" will result in it getting confused; asking it to translate "Soda causing laughing" will result in the correct translation being given).
If you want me to check any translations, I can definitely do that.
Thanks for the tip. I definitely need to practice up on my cases. If you could point out which translations need revisions, it would help immensely. Bonus points if you can provide an accurate translation with it.
currently I'm not so sure what the correct English is supposed to be for each Latin joker so I can't tell you which translations need revisions
With the exception of the soda Joker, proper name meanings are given on this sheet
https://docs.google.com/spreadsheets/d/1CzgAkELf1Jv1bqPsgVdEh_bjD4VXXSh03VPYKUxAJ0E/edit?gid=780996915#gid=780996915
thanks
I mean I just pull up Google Translate
INFINITE SHOP REROLL 🤤
eater of jollity: exedens festivitates (there may be a better translation but this is the best I could find)
house of joy is correct
lightly thrown (dropshot): leviter iactus
oil painting: pictura olei
triple rhythm: triplus rhythmus
(idk what to do for hypercube honestly)
(the translation for building blocks is wrong, but why not just go with saxa (stones) as those are buiding blocks)... i can go over some more later
Thanks!
@peak escarp hey iirc you did the Space Joker Ascended art, no? I plan to implement it tomorrow along with un-wheelchairing some jokers
Coolio! Are you asking for the art or
Yeah the art, if you are willing to name it too, great
Cuz I absolutely cannot be bothered to name something in 12:34AM
Solutus (untethered, loose)
Holy peam
Poggers
Ok guys so y'all familiar with gacha pity?
Solutus here shall be the joker with pity
Thank you Something for pushing Jolly and Zany. Will crank out the rest of the vanilla type mults and chips.
To the moon is causing errors. Looking into it.
Yes, it's not using to_big() when comparing mod
holy peak
some of this art is making me pretty jealous ngl
how are yall so good at this???
Lifetime of expertise. Deft hands. Free time. Staying up for a long time.
For the type chips, I am thinking maybe we should have it be the opposite of the type mults, where it levels up more for the lower the rank of each card. So like it starts at 13 levels, but subtracts the rank to determine the level. This will either be mutiple be mutable or have some way of determining the highest rank available.
Then the type scores would be if the closest to the median rank value.
The issue is that the effect is objectively more powerful than it's counterpart
What if we instead had type mults add the rank to mult and type chips add 4 * rank to chips?
I'm gonna upload the type mults and chips as they are, then possibly think of a way to make them stand out soon. Also, had this deck done a while ago, but since we met the threshold, it's actually usable now, so I'm enabling it. Art is kinda placeholder. If anyone wants to take a shot at a replacement feel free.
It's just wormhole deck but you can choose what exotic you want instead of reset spamming.
Hmmm
Should I use :is_negative()
I fixed the issue. No worries
Aight
No, it should be to_big(mod) > to_big(0)
I see. I did try the to_big(mod) like you suggested, but I only did that part. I didn't realize the 0 also had to be given the to_big treatment.
Also most of the Type Mult and Type Chips jokers are missing localization.
I guess I skipped that file in the mess of files I was uploading. Thanks for pointing that out.
Also Crafty Joker is using Clever Jokers sprite.
At this point, I am going to be trying to polish out bugs to try and get ready for the 0.1.0 release. I'm probably gonna ask people to playtest it soon. I also need to figure out an issue with insanity mode.
Guys imma be real with y'all
My effects are either broken as fuck or weak as hell 😭
hmm
Fixed Insanity Mode. Also made sure it works with Astronmica's latest release. Might need to double check if it works with entropy.
how does increase hands level by 1 for every hand played
reset every ante
sounds powerful enough
So with 4 hands, that means a max of 12 levels and a total of 78 levels per ante
Is it too broken?
Right now, the type mults and chips give at most 14 levels per hand, which means 42 levels per ante. They also have an additional effect on top of that. I think, balance-wise, it might be fine if it is the only effect.
That being said, your original gatcha idea sounds interesting to me. It would be fun if you could have a chance of getting a different number of levels each hand with a wheel spin. Depending on the numbers, it could be equally viable.
Yeah but those also give additional effects
Right, which is why I said 78 wouldn't be too busted in comparison
Yeah it's probably the only effect
I think if we have that effect and an additional effect of it turning total levels to xmult, it could work.
My initial idea was kinda ^ hand levels
But I find it kinda crazy
Considering the probability
And it's pity system
We might need some experimenting, but unlike money I don't think there would be too many consequences for exponential hand levels provided we get the right base number.
aight resolved the fragmentation
@safe sapphire i forgot to push a last minute hotfix
Ok
Coolio. Will mess with it a bit tomorrow, but I think it might be fine. I want to get a release version out soon, so if possible, can you mess with the mod a bit to see if there are any bugs that need to be taken care of? Will ask others to play through it tomorrow to see if we can get them to help with that task.
Hunting season still needs fixed, but I think the new type mults and chips could fix it.
yeah about that...
can you merge one last pr
Ok
It's fine. Thanks so much for your help. It is beyond appreciated.
My rendition for the starlight deck, and the deck sleeve because why not 
thanks, ill add the sleeve
after i cleanup the dishes
or maybe mario can beat me to the punch idk
Nope, heading to bed. Will get it in the morning if you dont finish it though.
Amazing work! Love the detailing on it!
aight gn
hm
do i just use the deck atlas or register a new atlas
ehe
hi
alright folks
Oh yeah I'm thinking of ascended Genie Joker (from astronomica)
Man I can assure y'all the result is absolutely insane
Yeah the reset text can be omitted
Halt
Bug: When Solutus attempt to level up poker hand, it always add base Mult only once
Huh...
Doesn't happen here
Smods?
I use July 11 smods, this is the latest stable version
Huh
Well level up is supposed to level up your hands level
This is just smods bug? Plus I don't really get what the big is
yeah, but no matter how many levels is increased, it always increase the Mult only 1 times the value.
Can you show it to me
Idk but I'm on the bed rn
Can you ask others to try and report if it is reproducible
Cuz this is supposed to uh, be smods issues tho
I also going to the bed
I'll look into it
I think I fixed it
@here
Howdy! Ascensio is getting ready for its first release, and we can use your help! We would greatly appreciate it if people could try to find as many bugs as they can in the current GitHub build as possible. I'm sure there are a dozen or so we have missed so far. If you have any time in the next 24 hours, it would be greatly appreciated. Thanks in advance to anyone who decides to help out!
Idk, an attempt at Seance X, I tried to just use spectral card color for it since its function related to spectral cards, but I think I just washed rn because it looks not too good just yet, this probably what I have for now since I'm gonna have to catch a flight tmr 
Very cool!
Bro 🥀
Okay so
If poker hand is a (randomized poker hand type), create a pointer
Boring effect I guess
maybe a rare spectral like soul, black hole, white hole or pointer?
same idea just more variety
Play a [ ] That has a [ ] in it?
Or maybe it has to contain two kinds of hands?
tefd is off the table for sure
maybe royal flush instead of straight flush but that might be a bit boring
not to mention way more frustrating
Ok
Whenever a (hand type) is played, create a random rare consumable. Gateway (and Beyond) no longer have a downside.
I mean a pointer could be anything
It could be a pointer
Now imagine Peter Griffin said that
Isn't Perkeo X supposed to also make pointers, just way better?
...Granted, it's kinda that way in vanilla too...
Perkeo Ascended isn't here yet
Plus I'm going to unleash insanity
I want to test something. Could multi-use work on cards other than code cards?
It does! That could be another option
Maybe the effect could be it creates a spectral card when any hand is played, but creates one with x multiuses when a straight flush is played.
Yeah but random spectral are quite boring unfortunately
praesagium
exotic stardust, i might add some rainbow effects to the top layers so it doesnt look too weird with polychrome but idk
propsed name and effect too:
Cosmicam Pulvis (Cosmic Dust)
Other Polychrome Cards give ^1.5 Mult when scored
Turn every card scored on the final hand of the round into Polychrome
heres the rainbow version, kinda undecided on it rn tho
Fibonacci_X and Chad_X is a terrifing combo
yea actually i don't really like this one
the rainbow really doesnt work
This is such a Talisman skip animation route /j 
Plchldr
(Interesting styling after making a mistake with the selection. Just wanted to share.)
(Prophecy lookin' ass)
It's still buggy, (I have 7 of them, played 10 hands, should have levelled up 70 times and is at Level 386, Chips work fine but not for mult)
I think your smods is the issue
the problem is there is no confirmation of "crash with cryptid" being fixed
Smods Development version?
No idea, I don't get crash but everything just kinda break a little bit
Exotic Space Joker never got retriggered
Instance of +1 Base Mult on Level Up is bugged
I agree it's odd. I do think it's an SMODS issue, as it is using the dedicated smart level-up function. The possible fix until that happens is instead to level it up one level at a time to make sure it works.
what about the retriggering bug with the same joker?
I didn't realize there was one. It is still related to the same issue of less mult than expected, right?
not quite
Please ellaborate
Frico
Click Cunae in Joker Slot Crash the game
what
dude you cant just say that and dont send any logs
saccarine
Strike 3
I wonder if we can force spectral card shader on it without any effect, but that'll prolly gonna clash with the card editions huh 
probably
fuck this im developing a small interface between talisman and normal numbers
witheld
aaaaaaaaaaaa
atrophy
Cunae will receive a rework. Tomorrow though.
Let me first make a release before we add any more Jokers. I know we had the issues of spaceman, but I have had difficulties reproducing them.
I can't reproduce it either man
Also we should make a discord server
Yes, I will fulfill my end of the bargain and get it up. Let me make sure there aren't any last-minute things that need to be changed before I post the link.
Just make sure it has the basics
Draft some rules
Oh yeah I forgot
lets gooooo
Ascēnsiō v.0.1.0
10,000 messages without its own server is crazy
I made the damn seance Ascension pr this afternoon and still not merged before 0.1
This is bs
ITS UP!!!
Apologies, can redo it if you want. I just figured that it would be better to wait since we haven't had a chance to test it out yet. I also mentioned that we would be primarily bugfixing yesterday. I didn't want new content to possibly cause a crash.
Oh I tested it this time
Trust me bro
Sausage fingers 🥀
Ok, I will take your world for it, let me redo it
still says 0.0.1
Woops
There, the actual first release is up.
PEAK!
GIve me till tommorow at the latest to post a link to the discord.
i am watching
First time it crashed because I pushed nil into the pools
Turned out I need to push v.key
Then it creates random spectrals
Then it creates rare ones now
Working as intended
Now I should maybe think of adding tertiary effects
Like a gateway or beyond is used it'll block the destruction of jokers and lose durability
Should be easy. Just need to mod the lovely patch to account for it.
The same one insanity mode uses.
Probably I'll use the safe gateway trick and check if the consumables being used is a gateway
Then reduce it's durability
When it's 0 we simply self destruct
That's probably simpler. Should probably familiarize myself with how safe gateway works.
Huh... Only saw it in astronomica
Oh so astronomica take ownership of gateway
Then override it
Gamma
Hmmm... Can cardanim works on consumables?
One of the hurdles currently facing the Discord server is the lack of a mod team. Would anyone be willing to help fill that position? Ruleset is basically Cryptid's rules
ykw, maybe i'll help out, but only if maybe 1 or 2 other moderators are present
probably wouldnt be a major role because i have school and also forget shit, but i could still help as like a moderator or sumn else.
could help with dedicated playtesting
oh yeah, congrats on release!! excited to see where things go from here
its actual peak
i might help but undecided rn
