#Ascēnsiō v.0.1.1

1 messages · Page 6 of 1

worn loom
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if its relevant ridiculus absens is directly inspired by tbois tmtrainer but i do like this effect

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btw also apeirostemma is gonna get a rework in entropy itself at some point so thats probably something ill do on my end

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idk if it will be like the proposed idea or not, hard to say, i want to keep it faithful to glitched crown but doing an effect like that is super janky

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also an epic adding prismatic cards might be a little ridiculous

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also also are reverse legendary ascensions intended to be exotic power level or entropic

opal hazel
worn loom
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well yeah but reverse exotic is entropic

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thats like what entropic is designed to be (mostly although it technically is different)

opal hazel
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(if that makes sense)

worn loom
outer inlet
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transcend more like trans rights

opal hazel
worn loom
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its nice but i have other ideas for apeirostemma when it gets readded to entropy itself

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which is planned

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it being something where you can choose between the effects is nice

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but some of them effects could prob be different

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i really really wanna get the glitched crown esque effect to work but i fear that its not possible without a lot of lag

opal hazel
river sluice
# worn loom Transcend

idk if it should be similar to beyond's color palettes but I guess ascension is the same way so whatever

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i just think the red/blue/green/yellow should look different imo

opal hazel
# worn loom also an epic adding prismatic cards might be a little ridiculous

I nerfed Doctor development, it still adds prismatic cards but even less frequently, and they now no longer work for anything other than high cards without some sort of rank/suit manip. tbh it still might not be balanced but personally I think it's little more balanced than some of the stronger epics (only issue would be with retrigger jokers ah well just pretend the first part isn't retriggerable)

fervent sierra
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cause it stands for cyan magenta yellow key

agile flint
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(WIP) Ok, now this is what we call enough, time to move to other element (that will surely not kill me because my ambition for this one particular joker)

steep flame
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holy shit

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this is awesome

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we love eldritch demicolon

agile flint
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Gotta love force triggering joker out of sheer eldritch aura jolly

steep flame
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LOL

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all the cards are too scared to be picky about their trigger conditions

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This is canon

river sluice
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just make the key part space-like with stars and other miscellaneous cosmic things to make it fit

opal hazel
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what do we think about naming Wario/waluigi after obscure greek gods (Momus & Ponos)?

safe sapphire
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Added Blueprint's Exotic: Hyacintho Progressus to the Github! Get it from the Itemized branch! Next I will try and set up the foundation for other mods support so people can start adding to that if they want to. Also, I will be merging the itemized branch into main at the end of the week.

steep flame
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peak

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exotic facsimile (Coccineum Progressus) will probably be pretty easy

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if the effect is similar to blueprint that is

agile flint
worn kindle
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idea for tickster's exo name: fraus (fraud)

river sluice
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Just went through and made Cut actually a crazy Exotic

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Made it so that you gain a nerfed version of the destroyed Code card's effects (like Payload gives +$1 to all interest, Hook giving a random demicolon compatible forcetrigger to a Joker from its left adjacent neighbor)

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a lot of them are really kinda out there but honestly since its an ascended card I felt like going all out with new effects and slightly broken ones

safe sapphire
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Very interesting!

agile flint
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I really want to setup demicolon exotic animation to have a wind up animation instead of directly spinning when scoring because it'll looks so jagged, but idk if its even possible to setup it from idle state to that with a wind up animation, ngl I might need to gave up that idea, and just let demicolon spin all the time regardless of state cat_owl

steep flame
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yeah both seem extremely complicated

agile flint
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Prolly easier set of state based animation for me is just to let the eyes close when idle then open when hand abt to score and when it is scoring, I think it will still looks pretty neat and less taxing of a animation flowchart I need to care abt

steep flame
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yeahh

worn kindle
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first draft of aeon i just rushed out before bed.

steep flame
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woah

worn kindle
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the hours stop for nobody, no matter how hard the minutes try to fight back

steep flame
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that's peak

worn kindle
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tyty

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ima finish this tmrw afterschool (wehhh...)

safe sapphire
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Very cool!

worn kindle
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thank you and im gonna bed now. good night.

river sluice
worn kindle
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nobody wished me goodnight :(( but uh yeah i dunno how to improve this

nocturne ridge
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I'm getting this crash when the Oops! All 6s exotic shows on the screen at all:

safe sapphire
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Is it just oops all 6s or also the other animated Jokers? Also, what version of cryptid and smods are you using?

nocturne ridge
safe sapphire
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On main or itemized for ascensio?

nocturne ridge
safe sapphire
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I think I figured out the problem. I moved the joker specific atlases to their respective joker file and forgot to change oops apparently. It should now be fixed. Thanks for your help!

opal hazel
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I think hyacintho goofed (itemized branch)

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(also the game crashes when I go to page 11)

safe sapphire
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I belive I fixed both issues

worn kindle
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i am the cookering rn

worn kindle
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heres a lil wip

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bigger ver

hollow nymph
safe sapphire
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Yes

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@agile flint Is it ok to test my mod compat system if I alter your blueprint art to make it red and horizontally flipped?

gleaming drift
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Does making the Exotic Brainstorm negative make the created copy negative?

safe sapphire
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That wasnt the plan for the moment. My thought was if you needed joker slots, you could fish for one that give you some like motebook or negative joker

worn kindle
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added corners. very happy with where it is. does anyone have any constructive criticism/things its missing? i want it to feel on par with other exotics.

safe sapphire
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I think the watch could be centered a little more. I also think a few more frames on the arms spinning would amplify the piece

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I do really love what you have so far though!

opal plank
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as in like

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a third hand for seconds

agile flint
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Gotta love crashing my run after particle accelerator oil lamp powered with exotic blueprint (a simple run to look on how the joker looks and works, I can say I'm having fun) :)

safe sapphire
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Added our first cross mod joker! Meet Astronomica's facsimile's ascension: Coccineum Progressus! While it is a simple alteration of the blueprint exotic, it comes with the framework for additional cross-mod content. On the itemized branch now!

opal plank
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PEAM 🔥

steep flame
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yooo

opal plank
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unironically, cross-mod with ascensio likely shouldn't be the primary focus of cryptposting's development until we get our boots off the ground with 1.0.0

safe sapphire
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Thats fair

worn kindle
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recentered the watch. still need to add the inbetween frames but i gotta do schoolwork first (wehh just let me be DONE FOR ONCE WAHHH)

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also i love using a 20 dollar pixel art program for schoolwork disguised shitposting. this is gonna be in one of my final assignments lol (IHNMAIMS = i have no mouth and i must scream)

worn kindle
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damnit im procrastinating my schoolwork by doing this mod why must i be committed to peak

worn kindle
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i finished the hour hand midframes now time to do the minutes

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YIPPIE

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i dunno why i made the minute hand slow every cycle i just think its like its catching its breath. anyways, peak update.

agile flint
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Ngl it feels better because it give some impact than letting it only spin with the same rate all the time :)

worn kindle
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yeah also the opposite spinning directions is a mistake too but neither shall impede on my ability to make peak.

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and i just noticed a mistake... hhhhhhhhh fffFU-

agile flint
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I mean you could just say the hand rotating opposite way is "time manipulation shenanigan or stuff* jolly

worn kindle
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anyways im proud of my peak and unless ppl have any major criticism i think the peak is finished.

agile flint
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I would personally prolly just tune overall render and refining the shape, since the animation alr well defined of cat_owl

safe sapphire
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The only very minor thing I would suggest is making the borders a bit bigger

worn kindle
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border or corners? whatever it is, i will do that when i can tmrw. time to sleepy. just know i made it more peam

safe sapphire
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Corners is what I ment

safe sapphire
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One more update tonight. I added Brainstorm's Exotic: Magnum Opus to itemize! I decided it can spawn any rarity given how both speculo can do that and it requires room to do so unlike speculo.

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Also, I think I'm gonna make a consumable to temporarily turn a card into its exotic version for like a turn or 2.

karmic bough
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Is it spelled rarity or rareity

opal plank
safe sapphire
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fixed

agile flint
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The glass looked so slick :)

river sluice
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Like 2, 4:30, 7:30 then 10

karmic bough
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did someone ping

worn kindle
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final peak update with the sprite sheet (i am very happy with where it is.) the loss is hgidden

worn kindle
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but anyways now you can observe peam

karmic bough
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i have observed peam

river sluice
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All this from an idea I suggested n everything

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true peam in my eyes 🥹

tribal moth
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I had an idea for a compact but specialized status system for the brainstorming doc; my concern with the current system is that it's too "linear"; it only represents one state at a time, when a Joker has multiple parts that can be developed independently from one another. It's also not really good communication-wise; I think there's been a few cases where people have worked on art for a Joker not knowing art has already been made for it, so separating these states will greatly help with dev organization

this format still uses a dropdown, just styled different (specifically it's from the older days of Sheets) so that the layout is more compact, and what the symbols represent are shown when opening the dropdown

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(regarding "styled different", to be more specific this uses data validation instead of dropdown chips - nothing to fret about tho, this can easily be copy-pasted into the sheet)

agile flint
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Now this is peak

safe sapphire
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The spreadsheet could definitely use a revamp. Totally up for implementing this system.

tribal moth
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i'll try to get it onto the sheets asap but i wanna figure out better symbols and colors that are a bit less ass on the eyes

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no wait, dropdown chips are data validation 🤦‍♂️

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(oh yeah btw this is on a copy of the sheet, hence why this stuff is actually not on there yet)

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I think what I'll do is create a separate temporary sheet ("Add Sheet") where the statuses can be evaluated; I'm trying to do so before copy-pasting the new system onto the main sheet, but I'm having a lot of trouble evaluating the separate statuses

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like for example, yeah Silentium has art, but was the name or effect actually approved? I don't remember, because I made the art for it regardless of those states

safe sapphire
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I think silentium was approved. The labels are ordered putting aproved above art so I would default to saying not aproved on those.

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All effects could use another look over anyway

steep flame
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yeah, stuff like exotic perkeo's effect i heavily disagree with

tribal moth
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Should I just assume that all "Agreed" is just name agreement, and leave effect status on pending?

safe sapphire
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Lets go with that

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I might spend an evening looking over all of them again

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Would also give people the oppurtunity to voice their opinions on effects like Riley has

tribal moth
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I'm noticing that some of these have "Issue", like Turtle Bean X, Juggler X, and Troubador X - I don't know how to evaluate these ones, are they actually implemented but have a bug/glitch?

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and what's "Ready" for?

steep flame
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right?

safe sapphire
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No, those are effects that need to be either reworked or completely redone. No code has been done for those yet. Ready is for when every feature is done, and it only needs to be put together.

outer inlet
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i had an idea for joker of all trades exotic

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X15 Mult, X15 Chips, earn $30 at end of round, +3 Hands, +3 Discards

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and it just keeps going from that

river sluice
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yeah I did offer some comments for them but idk

safe sapphire
outer inlet
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no it just does

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a lot of stuff

steep flame
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seems like a better supercell

outer inlet
steep flame
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i do like supercell

outer inlet
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i want joatexotic

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to have like

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idk

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8 abilities?

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7?

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+5 hand size

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+3 card selection limit

tribal moth
# tribal moth ah

So what have:

  • Issue -> Approved name, Re-proposed effect, Pending <art, code>
  • Pending -> Pending <all>
  • Has Art -> Approved name, Completed (not implmented) art, Pending <effect, code>
  • Has Code -> (nothing, this hasnt been used)
  • Agreed -> Approved name, Approved effect, Pending <art, code>
  • Ready -> Approved name, Approved effect, Implemented art, Pending code
  • Implemented -> Approved name, Approved effect, Implemented art, Implemented code
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(also this is on a tab on the sheets rn)

worn kindle
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im gonna attempt to make dionysus code because i am bored and the tism is screaming for a task to do

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woa im purple now

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holy shit

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also the sheet needs claims for code as well as art. || @tribal moth just letting you know. ||

tribal moth
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artwork already has claims, i'll add for code

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Done

worn kindle
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tyty

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arent the legendary effects agreed?

safe sapphire
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Pretty much everything is getting a rework. Dionysus especially might get a rework. A potential solution I saw someone suggest (will search for who) was that it instead makes a negative copy of every nonnegative consumable held.

worn kindle
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basically saying im just passion projecting it

tribal moth
worn kindle
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neat.

tribal moth
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alright here we go

safe sapphire
worn kindle
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why is superpos' effect set to reproposal

safe sapphire
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There was an issue with it

worn kindle
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what issue

opal plank
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it

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idk

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i think it's just generally underpowered

safe sapphire
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Added Astronomica's Stopwatch's Ascension: Aeon. Right now, it checks for vanilla, cryptid, and a few other modded decks. Will need to expand the list with time.

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Also, there is seemingly a small issue when it comes to using multiple mod badges. It doesn't seem to care about order. Will need to come up with a fix.

tribal moth
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I've gone ahead and claimed Contra Logos (LATH X)

worn kindle
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LET FUCKEN GO IM IN THE GAME!

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MY PEAM IS PEAM

steep flame
safe sapphire
steep flame
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Ofc

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Stopwatch was originally a semi-meme joker, it wasn't intended to be exploited in such a way, just an interesting chip scaler

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(who knows though, after i rework it i may reintroduce it as a "nostalgic stopwatch", and make it epic, lmao)

safe sapphire
steep flame
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LOL

safe sapphire
agile flint
worn kindle
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just downloaded astronomica to observe my peak. :3

steep flame
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so much is severely outdated

steep flame
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so

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if you haven't clicked in like

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1 minute

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it decreases

worn kindle
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good luck

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on getting the update

steep flame
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ty

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it'll be out before the end of the week

safe sapphire
# steep flame 1 minute

You know that's not gonna stop the most determined. I guarantee someone will set up an autoclicker for this just because.

steep flame
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Honestly at that point I'm not even gonna stop them

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If you're that determined to scale an ADDITIVE scaler for hours at a time, there's nothing i can do to stop that anyways

agile flint
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oh its an additive, yeah that can work, the decrease rate prolly need to be percentage to mitigate oil lamp/ smoothie/ and gemini shenanigan (unless it is gonna be immutable that is)

steep flame
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nah, it'll be mutable

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it's only uncommon after all

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I only have one immutable joker, asgard

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and that's only immutable because i think itll be really buggy if its mutable

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due to the nature of how it scales

safe sapphire
worn kindle
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kk

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going thru the things so little jokers have ability approved

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holyy\

worn kindle
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wip 4 fingers exo. i dunno what to add tbh other than some highlighting

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also i do think that the ability is good and could maybe be approved.

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probably gonna make the corners bigger and add some things like in the original bg

opal plank
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not to be mean, but that is a fat ass hand

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it’s very funky and very funny

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but i don’t really think it looks much like a hand rn

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palm is too small and fingers are too wide

safe sapphire
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To be fair, the exotic is supposed to be a stub

safe sapphire
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Doing mystic summit next. Right now the gain is ^0.5 per round, which I think is ridiculous since it's basically free ^mult. Should it be ^0.1 or ^0.25?

opal plank
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honestly

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0.3 might be good

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considering how fast stella mortis scales for a relatively easy condition as well

tribal moth
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ok this mfer is tricker than i thought

safe sapphire
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Added Mystic's Summit Ascension: Fabulosa Radices. Now on Itemized!

wintry owl
opal plank
tribal moth
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current progress on LATH X, w/o and w/ lance (which will be the soul for the joker)

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will need to tweak some colors but ye

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im a bit worried with how the area around the lance looks, i.e. noisy and illegible details, but considering that this joker will more often than not be seen in-game moving and juicing up than still, i'll try not to worry about it too much

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(which i usually do; i try to design these jokers for both still viewing and in-game viewing)

opal plank
safe sapphire
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Looks pretty amazing thus far. Wow!

tribal moth
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second quick update

opal plank
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i like that a lot better

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i was mainly referring to how damn light the bg is though

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it's a lot darker in-game

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and while you dont necessarily have to match that color (it is rather dark), i still don't think it should be so bright

indigo helm
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maybe put falling stars and make it like there's a beam going through the background

opal plank
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that's js my two cents though

indigo helm
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since there's 2 Earthmovers

opal plank
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though, the second beam could be confusing if not implemented well

indigo helm
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right

tribal moth
# opal plank it's a lot darker in-game

the art is meant to be based on the album art for war without reason (like how hasu did it); i am going significantly overboard and beyond it tho, maybe i should pivot the palette to what it's like in-game?

opal plank
tribal moth
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yeah ik

indigo helm
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makes sense

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since EM itself is dark colored

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it would unintentionally blend

tribal moth
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i kinda prefer this bg color tho, makes for strong contrast

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i'll think more on it tomorrow tho

opal plank
tribal moth
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ykw i'll try using the in-game sky rn while im still on my pc

opal plank
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alr

tribal moth
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hmm

opal plank
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maybe a little lighter, but honestly i dunno

indigo helm
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make it pink

tribal moth
opal plank
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that is in fact peak

tribal moth
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ye

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ok, some last tweaks before i sleep on this

spring grove
old drum
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mannnn

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give me fortrigger..

coarse blade
safe sapphire
# old drum mannnn

Yeah, still need to add demicolon support to all jokers. Probably will do that when we add the demicolon exotic.

opal hazel
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Should I highlight entire rows green to distinguish fully implemented jokers or is that pointless?

agile flint
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Could prolly do that to distinguish it more efficiently so ppl can skip the one that alr done and unecessary to notice

opal hazel
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also @worn loom I made a few exotics and some Entropics on the sheet what do you think (personally I like Choros-Katagma the most)

worn loom
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x4 asc power for an exotic is definitely not enough

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all the legendaries are cool

opal hazel
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(solis wasn't mine : P)

river sluice
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quadratic scaling ascension power monopoly_money

worn loom
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^asc could work

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its op as shit but just make the scaling super slow

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or you can do Xasc scaling thats fast

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choros katagma is fun but holy event queue spam

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canvas 2.0 for the calc screen

grizzled tiger
opal hazel
worn loom
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because ^asc is insane

grizzled tiger
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that works

worn loom
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aenos is cool too

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i think the name could prob lean more into being related to fractals since the inspiration behind recursive was this image: but i do like it

opal plank
opal hazel
worn loom
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its nice

safe sapphire
opal hazel
# worn loom its nice

Also do you think the moon berry a fitting reference for the exotic celeste refere- I mean Strawberry Pie Exotic

worn loom
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yes

opal hazel
# worn loom yes

oh and before I go do stuff ruby do you have any thought on annything else i've pitched in the sheet? (eg: Monkey/Unjust/Pirate dagger/Sine Fine Venari [exotic hunting season] )

worn loom
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idk

thorn prawn
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Exotic Red Card

tribal moth
# tribal moth ok, some last tweaks before i sleep on this

Thoughts for self, will be busy today cant work on it atm:

  • goofy ahh glow shading, need to redo entirely
  • gray bits on EM need to be changed to that yellow-ish outline-ish color
  • on that note, wonder if I should change the yellow-ish outline-ish color to a different hue - i chose yellow bc it complements red and contrasts blue but idk
  • City lights brighter?
  • would be cool to animate the lightning but I've never animated, let alone lightning so that's out of the question
opal hazel
agile flint
agile flint
worn kindle
worn kindle
# worn kindle

btw this is my (not sure if wtill wip or not) rendition of the 4 fing exotic

safe sapphire
# worn kindle

That is indeed a stump hand, but I feel it's missing something. Maybe if you had etheral fingers (maybe representing the ghost sensation people feel at first when losing their limbs) or actually have a stump (tree stump) as a hand.

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Right now I dont think the art captures the otherworldly energy exotics are suppose to have

opal plank
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oh right i was gonna implement force-triggering

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i’ll do that

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soon

worn kindle
river sluice
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got myself credited in a mod yippie (seeing "idea: CapitalChirp" was awesome)

opal plank
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working on force-triggering compat rn

worn kindle
safe sapphire
safe sapphire
# worn kindle boomf

I would make the fingers another color so it doesn't blend so much into the background. Maybe grab the red from the border?

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I would also have the fingers curl the other way to match four fingers

opal plank
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oops

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accidentally commited a fix on main; didn't realize that itemized is now the most updated

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eh whatever

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erm

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vs code can't clone the branch for some reason

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trying a workaround

worn kindle
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still not exactly the same direction as the orig but i still love it

tribal moth
opal plank
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k found out how to clone the branch

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working on force-trigger compat now

worn kindle
safe sapphire
steep flame
worn kindle
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of the hand material?

safe sapphire
worn kindle
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hollup gotta implement that peam.

worn kindle
opal plank
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question: what does the clock thingy do

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from astronomica

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as in: the stopwatch exotic

safe sapphire
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It adds a chip for each second the game has been open. The amount of chips per second is the number of gold stake wins.

opal plank
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i guess force-triggering it could make the amount of gold stake things it has go up by one, and it scales up by one second (second part isn't useful but is accurate so)

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since i'm like 99% sure demicolon scales scaling jokers

tribal moth
worn kindle
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making the pink bg lines transparent because i think its taking too much room

agile flint
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If function my beloved jolly

tribal moth
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google sheets formulae my beloathed ❤️

agile flint
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So real

opal plank
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wait there's no way this works for high five force-trigger

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maybe

worn kindle
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im the peam machime

tribal moth
opal plank
worn kindle
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yeah makes sense

opal plank
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wait wait

safe sapphire
# worn kindle im the peam machime

A little clean up and some extra parts around the fingers and it should be good! If you would be fine with it, can you upload what you have so I can try to make an edit?

worn kindle
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of course, after i add a few things to fill room at the top, have at it. (second time ive typed ass at first instead of add... sigh, the agonies increase tenfold..)

opal plank
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i have to go to urgent care right now for my pneumonia

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(there were no other times)

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i'll commit my progress (shouldn't break anything) and continue working on it in like an hour

outer inlet
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alright

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also hi guys :3

worn kindle
worn kindle
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(current version for the rest of yall)

gaunt crypt
opal plank
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same exact thing happened in august so

safe sapphire
tribal moth
worn kindle
safe sapphire
worn kindle
opal plank
#

1027

worn kindle
#

1776

opal plank
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2798

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(don’t look at the mod priority for cryptposting)

worn kindle
#

283

opal plank
worn kindle
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well not really w but uhhmm

opal plank
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better than pneumonia

worn kindle
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yeah, thAT

opal plank
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will start coding force-trigger compat again in like

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30 mins or so

worn kindle
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good!

worn kindle
safe sapphire
grizzled tiger
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chat what is this grindset called

opal plank
grizzled tiger
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quick someone break my leg so i dont have to work and i can grind oblivion

opal plank
karmic bough
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"Break a leg!" they said as they send me inside the femurbreaker

worn kindle
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good reference

safe sapphire
#

@worn kindle Here are my alterations to four fingers. What do you think?

worn kindle
#

PERFECTION

#

yeah thats so much better than mine (although mine was still peak, this one is insane)

safe sapphire
#

If you have no problems with the changes, we will use this as the art (unless anyone else wants to give their two cents)

worn kindle
#

i think its perfect, go for it. also, if youre okayn with the current effect for 4 fingers, i might try to make code for it (im kinda new still to coding but ima do it for practice)

#

the current effect is "played straights and flushes can be made with 2 cards" btw

safe sapphire
#

If you want to go ahead and try to code it, feel free! Also, here is the full image if you also want to try and add it to the vanilla atlas

worn kindle
#

updated the sheet btw, will do that shortly.

#

gonna integrate it with the itemized sheet, tell me if i should do the main aswell

safe sapphire
#

Dont worry about main, just gonna merge it with itemized tonight

opal plank
#

guys i'm like 99% certain credit card exotic is giving +chips rn

if (context.joker_main) or context.forcetrigger then
    if (to_big(card.ability.extra.chips) > to_big(1)) then
        return {
            chip_mod = math.min(card.ability.extra.chips, Global_Cap),
            message = localize { type = "variable", key = "a_xchips", vars = { math.min(card.ability.extra.chips, Global_Cap) } }
        }
    end
end
worn kindle
#

i dunno how to github so im just gonna send the sheet here.

opal plank
#

i'll do it

#

in the next commit

worn kindle
opal plank
#

yea changed it just now

#

again, ready in next commit

opal plank
#

fixed but yea

#

i don't think this code would function with the parenthese in the middle of the thing

...and not (context.blueprint_card or card).getting_sliced then
...
gaunt crypt
#

does aeon checks for sleevs too

opal plank
#

no

#

pushed a small commit to itemized branch with a buncho stuff, finishing up the rest of the force-trigger compat in like 5 mins

#

(i had to restart my computer cuz it’s been on for like three days and is acting up)

safe sapphire
worn kindle
#

how the hell does 4 finkers work

opal plank
#

i have zero clue

worn kindle
#

yeah uhmm i am confused even more than i already was im gonna not.

#

also aside from photograph, there are no jokers with approved effects.

#

in vanilla*

opal plank
#

mario hasn't really gotten around to the sheet yet

safe sapphire
#

The four fingers code seems to be in the misc_functions section

#

Will take some time to look at the sheet soon

#

I think for the effect we might have to lovely patch into the file

#

or hook

#

I honestly dont really understand the difference between the two yet

opal plank
#

yeah me neither

worn kindle
#

im just gonna take the functions from the lovely file and modify it for fingerless

#

because its based around four fingers

#

damn i am not finding anything that could help me do this, wth

safe sapphire
#

That's the annoying part about this. There are no functions here. It is simply hardcoded into the hands themselves.

worn kindle
#

yeah.

#

also, this is gonna have to be done with the modded hand xmult jokers, assuming their effects are staying.

#

safe to say i am not gonna do this, im too new

#

that and also i gotta do sumn for my final.

opal plank
#

tbh i have no idea if the effect is even feasible without the help of a coder like jevonn or dragokill

opal plank
#

uhh big gigantic commit just pushed

#

please tell me if there are any bugs regarding force-triggering

opal plank
opal plank
safe sapphire
#

I think I will now merge itemized into main

opal plank
#

okay peam

safe sapphire
#

Everything is on main now

opal plank
#

yippee

tribal moth
hollow nymph
#

Bug 1: Rex Midas' "Gold cards held in hand give ^1.1 Mult" does nothing
Bug 2: Game crash every time at the end of the round with Purus Aurum

#

Add BigNum support to All Ascensio Jokers that increase Chips or Mult on any method (+,x,^, or higher)

opal hazel
#

I would like to change Sine Fine Venari's art to completed:

#

Ok but on a less cocky note, this is my submission for Sine Fine Venari and uh yeah hope this gets accepted (side note: the targets are supposed to alternate between white and green sprites every second or so but ifmaybe someone like tattered wants to reanimate it or something then go ahead)

#

(2x overlaid version + 2x sprite version)

hollow nymph
#

16 of the exact jokers give me ee6 (Double Wormhole)

#

4^1.2^80

#

20 copies, 100 triggers

#

random image (basically copying the same but exotic abstract)

#

just 10, and ee6 already (e1.301e6, I forgot to screenshot)

indigo helm
opal hazel
hollow nymph
safe sapphire
agile flint
hollow nymph
#

possible soflock with double wormhole deck/sleeve

opal hazel
agile flint
safe sapphire
hollow nymph
#

no, Mult X0

opal hazel
# hollow nymph no, Mult X0

I'm pretty sure unintentional mult below 0 is ignored but maybe (unlikely) since it's a modded joker it mighht noot

hollow nymph
#

wee-sized requirement vs wee-sized playing card

agile flint
#

"I'm really so cooked chat". anyways, this is still wip, but this is how it goes so far

#

Oh I export it in 1x, bruh, whatever it is still wip anyways

wintry owl
#

needs more colons

#

but yeah it goes hard

agile flint
#

Nah it doesnt, it'll be too noisy of information to do omnicolon on top of all others alr there jimball

grizzled tiger
#

the demicolon watches

safe sapphire
opal hazel
#

(Also yeah the gun on the second layer being held might look slightly odd if the arm extends over the sides a bit just keep that in mind)

#

(I know the second layer doesn't move as much just a thing to keep in mind ig)

safe sapphire
#

It may be a bit thought since I can't use my computer at the moment

opal hazel
opal plank
#

though, i am slightly against it

opal plank
safe sapphire
#

Global cap should probably be removed or at least extended to cryptid standards. It was just there as a means of avoiding naninf

opal plank
#

it would likely take like 30 mins to an hour due to me having to put lenient_bignum() EVERYWHERE

#

yea i'll just start working on it now

#

@safe sapphire can i ask: why is card in the loc_vars of a ton of jokers for seemingly no reason?

#

e.g. garden of forking paths' loc_vars lists card and card.ability.extra.money

silent forge
#

Question, does this mod only exotifies balatro jokers or also cryptid jokers?

opal plank
#

both

#

or at least plans to

opal hazel
opal plank
#

well fuck

#

i was just about to push the giant bingum everything commit but can't because itemized no longer exists and vs code still thinks it does

#

chatgpt save me

#

SAVED

#

BIGNUM EVERYTHING NOW YIPPEE

safe sapphire
#

Also thanks a thousand for your big num support code!

opal plank
#

i'm probably not gonna change it then cuz if it ain't broke don't fix it

agile flint
#

I'm done with demicolon exotic art and uploading it shortly, but man, look at this layer and frame count, how the hell I survive this cat_owl /hj

steep flame
#

holy fuck

#

not quite finished coding it so I'll lock in on that when I'm home

opal plank
agile flint
#

Ok, I finally finish this guy rendition ("Vis Felis" a.k.a. Exotic Demicolon) and I make it two state of animation, so the first one (the one labeled State 1) is for when hand about to score and in a process of scoring, and then the second one (labeled State 2) is for idle state animation, idk how hard it is to implement two set of atlas for the joker, but yeah jolly

steep flame
#

absolute peak

#

Also, i think implementing two atlases should be fine

#

after all, animating jokers is basically just changing the xpos and ypos every frame

agile flint
#

Oh also, for the art credit if this gonna be implemented, I prolly also want riley to be also credited there since I just refine their alr drawn out ideas for this one :)

#

Oh god why its alr 3 a.m. I am out peeps

opal plank
#

lol

opal plank
agile flint
#

It is, but the idea I pitch is still derived from them cat_owl

opal plank
#

mmmm fair

agile flint
#

Now I look at the animation of center part for demicolon exotic for a bit, it is quite hypnotizing to look at over and over cat_owl

safe sapphire
#

I sincerely apologize gang, I think my main laptop may be out of commission for a few days. As such, progress will be limited on my end.

opal plank
#

that's alright

#

since school's out for me now, i can work more heavily on balatro mods (like ascensio)

#

oh, and i wanted to ask: is it okay if i look through the spreadsheet and provide pseudo-verdicts on jokers for whether or not they are agreed upon? you can veto any opinions that i have, but i feel like, as of now, there aren't many agreed upon effects for jokers

steep flame
#

I'll be out of school in about two weeks too

agile flint
opal plank
#

the only thing holding cryptposting back from its first release is art so

#

you would greatly help

opal hazel
# safe sapphire Sure, feel free.

sorry if I'm interrupting anything but I wanted to quickly clarify the "Bonus ^chips" from Sine Fine Venari is basically like making the cards exponentiate chips when scored, and not just a simple +chips (sorry if I had already conveyed this clearly enough in the sheet) idk

agile flint
opal hazel
#

how it feels to go to sleep knowing what you've created exists and is seen and enjoyed by others:

agile flint
#

Problem is, my sleep schedule is such a wreck I don't even know when to sleep or awake, and now I can't even sleep although I haven't have one for the night macabre

worn kindle
#

we should probably make effects for hand size jokers (theyre currently directly powerscaled by effarcire)

worn loom
#

make them do stuff with selection limit maybe?

opal plank
#

somebody had an idea for one of them i forgot which one

worn kindle
opal plank
#

yeah for troubadour, somebody suggested this:
Gain +1 Hand for every 4 cards present in your first hand.

#

which i think is kinda cool

worn loom
#

its cool i guess, its pretty interesting but +hands will like not really ever be exotic tier, infinite hands wont save you past a certain point and the econ is kinda cool but its not that good

opal plank
#

yeah

worn loom
#

selection limit maybe but having them all be selection limit might be a little redundant and/or boring

worn kindle
#

besides it entirely ditches the hand size instead of adding onto it

worn loom
#

selection limit actually benefits with more hand size which i think makes it nice

#

and its powerful with the ability to level up more later

#

cause of sol and stuff

worn kindle
#

Idea for pot of greed exo, have it increase hand size by 1 each round, 1 in 2 chance to increase selection limit, 1 in 10 chance to raise the increase by 1.

#

uhm thats not mystic summit

agile flint
#

Huh

#

Mystic summit do looks a little handy

worn kindle
agile flint
#

Well because it is a stump hand ofc jimball

#

(/j)

hollow nymph
opal plank
#

you are literally wrong; though, it isn’t ignored specifically on joker stencil

worn loom
#

btw this is a question only out of my own curiosity but how does ascensio exactly handle animated floating sprites (are there even any ingame yet?)

#

cause theres a few ways to do it and some are worse than others

#

i already have an implementation so i dont need help with that

#

im just wondering

agile flint
#

Idk how it handles it but afaik some animated jokers alr implemented (idk how to even code though so I am in the blank abt the implementation) 🤔

worn loom
#

ah :set_sprite_pos nice

#

thats how im doing it

hollow nymph
#

stopwatch crash the game when viewing

opal plank
worn kindle
#

im gonna update the sheet because the effect for brainstorm is not updated

#

and not set as implemented

opal plank
#

yea

worn kindle
#

done

hollow nymph
safe sapphire
#

Odd, it was working the other day. I wonder if it has something to do with demicolon compat?

steep flame
#

i changed stopwatch yesterday

safe sapphire
#

That might do it

#

We need to update on our end though to accommodate it.

steep flame
#

ah 😭

#

sorry

safe sapphire
#

All good! You gave your warning this might happen!

steep flame
#

yeahh

#

i wouldn't copy my anticheat just yet though, it has a strange bug where it stays at 0 if it ever reaches 0

worn kindle
#

hey i made seal the deal exo art. the stuff on the desk is stuff to melt wax for wax seals.

#

the crayons are in the seal colors

#

and the corners are the vanilla ones

#

this is mostly just a doodle and not meant for the mod (unless enough of yall think its peak enough to be in game, either that or mariofan) so yeah

#

also i put loss in here 3 times

opal plank
#

this reminds me of

#

uh one sec

#

and

blissful finch
#

Where is my one?

opal plank
blissful finch
#

Card that looks similar

#

Nvm

hollow nymph
#

There are 2 versions of Fake Infinity need to be discussed.
Optimus I changed it from X1.71 to X1.7 (not a lot, hopefully) because 171 is not prime

karmic bough
#

Literally a better LUTN

worn kindle
karmic bough
#

Light up the night

opal hazel
#

@worn loom I made some more entropics uh

worn kindle
opal plank
#

i did not want you to “help” me with my suggestion on fake infinity, as mario already agreed on it

worn kindle
#

yeah, dont do that

opal plank
#

so please for the love of god stop editing things like this

grizzled tiger
#

as well as 3 other ranks

karmic bough
#

beat me to it

worn kindle
#

ah, yeah. makes sense

opal plank
grizzled tiger
#

mf

opal plank
#

which is pretty much the only difference outside of the scaling and the emult

opal plank
grizzled tiger
#

i was talking about optimus

opal plank
#

misunderstood

grizzled tiger
#

oki

#

so yeah

#

bump optimus up to epic, make it X1.9 to compensate for rarity increase

opal plank
#

fair

#

i’ll do that now

worn kindle
opal plank
#

again, my dumb exotic could be used instead for it

#

i’m not really the deciding factor here though

worn kindle
#

i cant stop winning (happy house exo) why do i keep doodling out these jokersss

#

i like doodling these (and dont like how theyre doodles and not fully done because i want to baller but i cant because my brain is silly :(( )

agile flint
#

Ngl, I have an idea for happy house just an Inflatable bouncy house, because thats basically what it is jimball

safe sapphire
#

For happy houses art, I think we have a chance to do something special with it. Happy house is suppose to represents the artisic communiy of cryptid, right? What if we cut it up into pieces and let multiple people take a shot at filing in those sections?

#

We would need an outline first of course, but I think it would be a very promising idea

tribal moth
agile flint
#

That could be great in paper ngl, but idk how we will reserve the area for it since 71 x 95 alr limited area to work with, but hey there's saying limitation breed creativity, but still, imo if we get more than 10 doing that, its prolly gonna hard to showcase each one style alr 🤔

opal hazel
#

like it fades into different frames of many drawn sections

tribal moth
agile flint
#

Well, that could be a way, I could do transition setup, but I feel it's not gonna showcase it as well as a mozaic piece

grizzled tiger
#

changes art every round?

opal hazel
opal hazel
safe sapphire
#

Every round would be the easiest option

grizzled tiger
#

i'd be willing to pitch one in

agile flint
#

yeah, it'll be similar to primus resprite

#

that could work

opal hazel
agile flint
#

and it basically how I pitched the idea of state based animation for joker in which I applied in for exotic demicolon

opal hazel
agile flint
#

yeah, its not much talked abt really which is a shame, it actually pretty cool to look at ngl

agile flint
#

well atleast primus doesnt have the same fate as Non-Verisimile and ends up not even implemented

opal hazel
opal hazel
#

(or did I screw up the img size again fdsgd)

agile flint
opal hazel
tribal moth
#

tested LATH X in game and the colors still work excellently

agile flint
#

Reducing the reds saturation a bit might be work since it looks a bit sharp on the eye well atleast on my phone, but it is fire already cat_owl

worn loom
safe sapphire
#

If we do go this way for happy house, the small text should also describe the card as "The happy house we built together"

grizzled tiger
#

fucking real

void tapir
#

thas incredible…

tribal moth
#

also i'll do lightning animation myself, i don't wanna bother tattered too much, and it might be a nice learning experience for me

#

here's what i have so far, sorry for super tiny

opal plank
#

i feel like it should be slower

#

and more "zzzzzzzzmzmzmzmzmzmzmm," not "zapzapzapzapzap" if that makes sense

tribal moth
#

speed will ultimately depend on how animated sprites work in-game, which i have no idea how

#

i.e. how is speed set, etc

tribal moth
opal plank
tribal moth
#

oh wait, 10 fps, 0.1spf

tribal moth
tribal moth
#

mock-up of animation, not sure how to test in-game

agile flint
#

Is it possible to do the blue lighting on the guy flicker a bit? But on second thought, it might hurt the eyes 🤔

tribal moth
#

Possibly but honestly I don't want to

#

I think 10 frames is enough

#

it's totally not bc I'm lazy and sticking on this Joker any longer will make me wear out very quickly

#

Also did itemized get merged to main?

opal plank
#

yes

tribal moth
#

Nice

agile flint
tribal moth
#

looking through code for animating jokers, im just htinking, surely there's gotta be a better and more general way of doing it lol

agile flint
#

Probably, I am in the blank of how code works, but if theres an option for dynamic frame timing, that'll be great asset since it can make the spritsheet smaller by merging some of duplicate frames or just to make certain effect possible 🤔

tribal moth
#

i was thinking that too

#

like jokers could have an "animation" property that goes

{
  {x=1,y=1,f=2},
  {x=1,y=2,f=1},
  {x=1,y=3,f=1},
  {x=1,y=4,f=1},
  {x=2,y=1,f=2},
  {x=1,y=2,f=1},
...
}

where a frame lasts for 0.1f seconds (assuming animation is at 0.1 seconds per frame)

#

but to prevent tediousness, there can also be "macros" that automatically generate this kind of table depending on the atlas

#

I could probably try coding this, might be useful for the entire modding community too lol

agile flint
#

Interesting, ngl I wonder if there's way to implement exported .json files from certain animated format (which contain all the necessary animation data including variable frame timing and count) because then I could just upload small sprite sheet along with .json file, but I kinda think it wouldnt work since the game in .lua, but idek abt code man cat_owl

tribal moth
#

lua tables are pretty similar to jsons except for the fact that json sucks balls (says the guy who regularly uses json for everything)

#

like god dammit let me use 0-bit undefineds PLEASE

agile flint
#

Lmao, but yeah I kinda wonder if there's some way to implement that file into the game because that'll automate and translate the animation better and quicker (probably) cat_owl

tribal moth
#

lua sucks I HATE 1-INDEX I HATE 1-INDEX I HAT-

#

i wasted 20 minutes debugging a problem caused by 1-indexing

#

(needed to set up my own test mod to test sprite animation)

safe sapphire
#

Have you tried to copy what is done to currently animate jokers atm?

tribal moth
#

i did

#

and erased most of it jimball

#

sorry had to reupload this bc sudden moment of clarity realized i made a stupid caption for this

safe sapphire
#

Good news! While my main computer is still being repaired, I was able to get balatro up and running on an old laptop in the mean time! While it will still be slower than normal, I believe I will be able to program some of the jokers during this period.

livid dove
#

As much as I'd love to play Balatro, i've been really into Doom at the moment. I've got so many campaigns to try. But I definitely come back eventually! The content here is absolutely fantastic!

safe sapphire
#

Right now there is an issue with the drivers license exotic and blueprint, trying to fix now

south monolith
#

a

agile flint
#

Nah, its b

thorn prawn
#

iterum devolution: iter
um. retriggers one random jorker and one random cared

opal hazel
#

@safe sapphire sorry to bother you but before I commit to doing a sprite do you approve of my name/effect idea for exotic Waluigi? (Momus, a minor greek god of satire/mockery who's only notable appearance in modern media is a weapon aspect based off him in Hades 2, seen below) [also have you been able to work on Sine Fine Venari ok shut up Grahkon you're being selfish demanding so much from a guy who does this for fun]

worn kindle
#

uhh bonk idea: all joker give x6 chips. increase by 1 when a pair is played. doubles for each jolly joker owned. (should note that it doubles both values)

safe sapphire
#

If not, I think it will be fine. Might just need to swap textures if we add compat and it is installed

#

Also, will try and work on sine

opal hazel
#

(ok I can't find an image large enough but like seiously there are so many minor greek gods it's comically absurd, Zeus alone is the father of like 50)

#

and hell some of the moremariojokers probably deserve some important greek gods

#

donkey kong ares

safe sapphire
#

Gotcha. In that case It should be fine. I thought about all gods sharing the same frame like legendary jokers (minus the skull of course), but I'll leave it up to you

opal hazel
safe sapphire
#

Right

opal hazel
#

(and similar backgrounds i'm also assuming)

safe sapphire
#

I thought it would be cool, but if you think it will be too constricting, feel free to change it

opal hazel
opal hazel
safe sapphire
#

Waluigi's name is good. I think Waluigi's effect might need another look over but that's another issue. Why is Wario Ponos?

opal hazel
#

also zeus offspring list jumpscare (THIS ISN'T EVEN THE FULL LIST WHY ARE THERE SO MANY)

safe sapphire
#

I'll see if I can find a better one for wario, but for now I agree with waluigi's pick. Feel free to create art if you desire

tribal moth
opal hazel
tribal moth
#

yeah lmao

safe sapphire
#

A possible candate for wario might be Pseudologoi, the personifications of lies. Another is Ploutos, the god of wealth

outer inlet
#

ploutous cause like i think wario likes money

outer inlet
opal hazel
opal hazel
tribal moth
worn kindle
#

@safe sapphire opinion on my bonk exo idea?

opal hazel
# worn kindle bump

The effect feels a bit odd and i'm not sure what is doubling (but that's my opinion)

worn kindle
opal hazel
safe sapphire
tribal moth
agile flint
agile flint
tribal moth
#

alright, thank you

agile flint
#

Np 👍

tribal moth
#

oh wait shit i should probably submit lath x sprite before i lock in on this sprite animation rework lol

#

Contra Logos; 1x and 2x respectively. top-left is BG, bottom-left is soul extra, animated is soul. Animation goes as follows:

/ 1 2 3 4
/ 5 6 7 8
#

and scaled composite for viewing purposes

river sluice
steep flame
river sluice
#

when it shows up anywhere

#

my profile does have one deck completed on gold stake so that might have something to do with it

steep flame
#

no its my fault

#

i tried implementing a system to prevent people from afking and it broke things

#

reverting it rn

#

@river sluice update astronomica and tell me if it still crashes

river sluice
#

yeah I'll do that tomorrow, a little tired rn

steep flame
#

ah

safe sapphire
#

I can check

#

With this reversion, I think the crash has been avoided

steep flame
#

alrighty

safe sapphire
#

At this point, I should just create a wheel for the jokers that have art to decide which one I should do next.

#

After sine

#

Since I said I would do that one

south monolith
agile flint
#

@safe sapphire , sorry for bothering you, if you gonna work on Sine Fine Venari and haven't touch the atlas yet, let me provide one that animated since Grahkon wishes for the crosshair to be animated and I just have time to do it just yet cat_owl

#

I decided to not separate the rifle from the guy since I think it'll looks like it floats when it is ported in game

karmic bough
#

holy peam

nocturne ridge
#

Why does midas mask check the effect instead of using SMODS.has_enhancement?

#

Also Drivers license doesn't do anything with enhancements?

opal hazel
nocturne ridge
safe sapphire
#

I'll check on it

steep flame
#

Heya, just reminding about insanity mode, incase you forgot

safe sapphire
#

I thought I fixed it. Is it still having issues?

steep flame
#

Yeah, it seems to be nonfunctional, on the latest commit

#

main cryptid branch

safe sapphire
#

They must have changed gateway again. Will look into it

karmic bough
#

apparently Rex Midas isn't doing the ^1,1 mult for each gold card held in hand

nocturne ridge
#

It's because it says Emult instead of e_mult which was changed in the exact same commit as before.

#

Also if you put a blueprint on the drivers license exotic it triggers every time something calculates, also caused in that commit.

#

Also it's always 2x mult.

opal hazel
#

@safe sapphire (as always, apologies for the ping) should Momus keep the legendary border shadow thingy or would it not fit with the existing legendary exotic(s)

opal hazel
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(also here's a funny timeline of progression)

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(bottom one is a scrapped design since it was too vibrant for this type of bg)

safe sapphire
karmic bough
opal hazel
rocky osprey
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Does Momus have an effect yet

opal hazel
# rocky osprey Does Momus have an effect yet

not an agreed effect, feel free to come up with one over my very rough idea for one: (all jokers give 250x mult, but halve this for every other joker you have, cant drop below 2.5x)

rocky osprey
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4x mult for each joker and consumable owned
Create a random negative uncommon-epic joker and a negative spectral card when blind selected

opal hazel
rocky osprey
#

That's intresting

opal hazel
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unfortunantly in retrospect my idea was a bit wack since with like 10 jokers it'd be weaker than the legendary

rocky osprey
opal hazel
rocky osprey
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Yea

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Wario:
All owned jokers give 5$ and all jokers give 15$ when triggered
Increase by 1$ when X$ gained from this joker
X is the amount owned jokers give multiplied by the amount all jokers give when triggered

This is really convoluted and bad but it's a semi-alright starting point for other ideas

nocturne ridge
#

Why is to the moons exotic commented out?

safe sapphire
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I tried to implement it but I had trouble with events. Right now what I have is included, but doesn't load thanks to that comment.

worn kindle
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rough gem doodle. did i balled?

tribal moth
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ooh, very balled

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I feel like there could be some things that could be tweaked, but I don't really know how to articulate it in words

agile flint
#

I actually have very similar idea to that though instead of sweeping light it'll be a slight refraction shift for the gem's texture (now I can automate animated perlin noise within aseprite, it is an absolute weapon for me jimball ), I'll prolly gonna do it for blue and green joker

tribal moth
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i put the override inside an event function; i don't know a whole lot about the event system and game update function, but i'm fairly certain this is like performing brain surgery on yourself

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but it works i guess?

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(also this thing is wrapped in an event bc i dont actually know how to make this thing load only after the initial loading is done)

nocturne ridge
grizzled tiger
#

who made that change

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j_gluttenous_joker is gluttonous joker's key

safe sapphire
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I should have been more scrutous on glitchkats work

opal hazel
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wip for 2nd layer of momus (le snek) :

rocky osprey
#

sna nsnan kaeknae

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what if instead of scalae it was snakae and it opened up a game of snake that you needed to win for ^5mult

rocky osprey
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^5 for every apple eaten

opal hazel
rocky osprey
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I'd know

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cause i know momus is for waluigi

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should krustys exotic name be the fact that hes copyrighted or about krusty himself

opal hazel
rocky osprey
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Fire

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absolutely peak

opal hazel
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(also when making the *background there could be a shitpost on the throne obscured by the copyright)

rocky osprey
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loss

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no way is that loss

opal hazel
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also fun fact the colour that negative Waluigi has is the same one used for the upcoming background of Momus!

rocky osprey
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wait i see it

opal hazel
# rocky osprey wait i see it

(no it isn't it was a joke)(r) it is a nice coincidence that the original sourcce for momus' colour scheme (the staff with the god's name seen below:) has a sorta similar colour scheme to negative waluigi

rocky osprey
#

AWE...SOme!

opal hazel
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i'm straight up snekking 'it', and by 'it', heh, lest justr say. My Momus

rocky osprey
#

What if double scale had no ascensio exotic and the exotic was just scalae

opal hazel
rocky osprey
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Cause like scalae basically is just double scale but exotic

rocky osprey
#

Hold on

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Statera Perpetua
Scaling Jokers scale quartically and will always scale at the end of a hand 2 times.

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Wording could be better as long as the value stays

opal hazel
rocky osprey
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Worlds most impossible joker to exoticify

opal hazel
rocky osprey
#

Eh
Actually yeah sure

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Double scale is 2nd most

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I'd say

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Maybe

opal hazel
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"Powercrept by effarciere" - seen under every hand size exotified joker

opal hazel
#

here's a re-proposal for exotic superposition if anyone's interested:

steel lantern
#

this mod is great

tribal moth
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why is someone working on these when the effects arent even approved yet

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actually nvm, why are a bunch of jokers with pending effects being implemented

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...actually tbf effects havent been reviewed by anyone really, i see the point

safe sapphire
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Apologies. Have been busy with college and dealing with computer problems. Will spend some serious time tomorrow catching up on this project. I might ask glitchkat's help with approving suggestions.

velvet widget
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Don't apologize big man, you're the boss

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We're just happy to have such a cool mod, even in early stages

river fjord
#

exotic dropshot proposal:

Perpetua Gutta

This Joker gains ^0.2 Mult for every played, non-scoring [suit] card, suit changes at end of round

At end of round, turn every card in held in hand into an enhanced [suit]

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and exotic booster joker:

Nundinae

Booster packs have triple the amount of items and choices, +3 Booster slots

Buffoon Packs can generate Legendary and Exotic jokers (2% and 1% respectively)

For every 5 Booster packs opened, create an Overstock (0/5)

hollow nymph
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Very angry about Fake Infinity’s effect being approved. (through rebalance is allowed)

my second proposal is to make -Joker slot from $ apply logarithmically (base 4 I think) instead of linearly, that is way too much and basically typecast challenge in Ante 5 onward.

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kierkat10 forgot about playability

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the joker should have rated Common not Epic with -1/$ rather than -1/4x$

zinc lodge
#

does diet cola need a new ascended version
like energia already exists

safe sapphire
zinc lodge
#

ah

safe sapphire
safe sapphire
worn kindle
# worn kindle rough gem doodle. did i balled?

since oinite couldnt words how to improve this, can someone else? also one that i can point out is some stray pixels used for the dithering tool and it not beiong rough enough. dont know how to make the texture better because bleh so someone else can do that.

safe sapphire
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Looking at comments on hanging chads exotic, if possible, I might also make it redirect all retriggers to the first played card.

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I also plan on eventually changing dna's exotic to only destroy cards that are not the same as the first played card

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While I am laying out plans, I will reiterate my desire to make the sum cards also change the remaining cards in hand to match rank or suit of the played card depending on the hand type

agile flint
silent forge
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inanis (stencil) doesn't seem to work properly (no extra joker slots

hollow nymph
rocky osprey
rocky osprey
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eternal flame proposition
Gains ^0.25 Mult for each card sold.
When a Joker is sold, add double its sell value to this Joker’s XMult.
(Currently: ^1 Mult and X1 Mult)

rocky osprey
#

ye that

opal hazel
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@safe sapphire Momus Reproposal: all Jokers score +0.5x Mult per Joker Slot (or ^0.05 idk), but slots created by negative jokers aren't counted. when a negative Joker is obtained, there is a 50% chance for it's edition to be downgraded to foil, but you gain an Eternal Antimatter Voucher. (or just +1 permanent joker slot)

rocky osprey
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wouldnt that fit more as abstracts joker exotic

opal hazel
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(if that makes any sense)

tribal moth
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@safe sapphire Does the mod have a global table (like Cryptid for Cryptid)?

safe sapphire
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Probably not

tribal moth
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gotcha

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I'm asking b/c I forked the repo so I can test the card animation system I wrote up; it uses a global table to store stuff for reference

velvet widget
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we need a fear and hunger ref somewhere

opal hazel
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more progress on Momus 2nd layer (dw the white pixels look better on the background)

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(note: the (X) is where the snake goes from layer 2 to layer 3)

tribal moth
# tribal moth I'm asking b/c I forked the repo so I can test the card animation system I wrote...

i should probably explain why i'm trying to write a better animation system: (wall of text)

The way the current "system" is written involves repeatedly overwriting Game:update and, for each animated card, iterating through all cards on-screen (a "skim" that might not even grab that many target cards each time). This is fine right now, but if we're gonna keep making more animated cards, this may potentially hamper game performance, for normal gameplay and especially for many-card gameplay.
Additionally, the current way animations are being written is a bit tedious, involving writing a long chain of if-elses. It works, but isn't really dynamic, and limits more complex (and optimized) animation sequences, and asynchronous sequences between the different layers of a card.
Furthermore, on the topic of optimization, because of the way animations are being written, frames only stick around for "1 frame", or 0.1 seconds per frame (spf); this results in duplicate frames being needed to "sustain" a frame for periods longer than 0.1 spf.

The animation system I'm writing should resolve these issues; all animations will be handled by a single function that iterates through every card on screen and targets all cards that are known to be animated (instead of only targetting one card each "skim").
Animations are now defined within the Joker/card/whatever object itself using a sequence of coordinates similar to that for pos and soul_pos; alternatively, "macros" can be used to automatically generate this sequence with little hassle, e.g. go through all cards in one row, then move to the next row, etc., or even just import an Aseprite animation JSON directly (or even other formats?)

(I'll write documentation for this dw)

tl;dr make animation easier

agile flint
#

Holy, this is such a gods work (I dont understand anything abt the codes, but I can see the premises of this improvement, also this will alleviate my fear of possibly using absurd amount of frames for just one card that end up tanking the overall game performance)

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This prolly meant I have to redone the sprite sheet of my jokers (can't do the one in my old pc yet though sadly), but that's gonna be fine for me jolly

tribal moth
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honestly the only performance worry in the old system is the fact that every card on screen is being iterated over for each animated card

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when more animated cards are being added, and the player has more cards because of OP shenanigans, the game's performance will degrade because this stuff has to be calculated within an update cycle (i.e. each tick or smth)

opal hazel
agile flint
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Yeah, my main concern since back then is definitely when you have like multiple amount of cards that have considerable amount of frame gonna hurt faster than not animated at all, in which gonna set a limit for me on how many frames max I do per card that I assume it'll be fine, because I practically don't know how to test the perf degradation relation to frame count, thats why I tried to go below 100 as much as possible rn cat_owl

worn kindle
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im gonna explode

tribal moth
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@ grahkon ok so what you do next is you raise that accent up, but then lower the other one, take a screenshot of it, and post it here for the funy

tribal moth
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oh yeah and add a pixel to one of the M's

worn kindle
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i want to finish the dio WIP i have but i suck at drawing faces... (agonizing scream)

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ughh how do i draw joker from joker poker balala...

worn kindle
#

i made the neck collar thing

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wait...

safe sapphire
worn kindle
#

uhm i forgot to update but i need someone to finish the face (i balled so hard every where else tho, very happy that i came back to this) ((also its no longer atheist ig))

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everything but the face is baller and a half, i just suck at drawing faces

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also feel free to touch up on stuff elsewhere, all the help is appreciated

safe sapphire
worn kindle
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the body is based on perkeo, the hair being green is based on some depictions of dio with leaf hair, and the purple lips (from wine residue) and vine halo are for funzies.

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basically, the brainchild of perkeo and google search's results

safe sapphire
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Gotcha. Nice work so far!

worn kindle
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tyty. ive gotten this done most of the way, i shall leave it to you to complete the peak.

safe sapphire
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I should be able to at least get this done tonight. I still need to get hunting season done after I figure out how to patch ^chips on playing cards. Luckily, I believe I should have my primary system back at the end of the week so full work should be able to resume next week.

worn kindle
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also i feel like the colors for the body are kinda dissonant from other jokers, and the shading too. mostly just my style being different from other ones used, but just pointing that out.

safe sapphire
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Yeah, this strays far from balatro black at points. Should be a realtively easy fix though

worn kindle
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yeah, fair. the pains of using vibrant colors in my art

tribal moth
velvet widget
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Hear me out

#

What if it the left (our right) eye twitched

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actually nvm idk how it's be doable

safe sapphire
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It should be possible

worn kindle
#

hopefully witht the help of the anim fork

celest wraith
# safe sapphire It should be possible

Since there is already an exotic joker that converts cards into gold cards (rex midas) for exponential mult, what about jokers like Steel Joker or Glass Joker?
Do they work similarly or differently

safe sapphire
# celest wraith Since there is already an exotic joker that converts cards into gold cards (rex ...

While that can very much be on the table as part of the effect, Rex Midas specifically has that trait because it's mortal counterpart Midas Mask involved transforming cards into gold cards. The exponential mult was given as an even greater incentive to turn your cards gold as otherwise they wouldn't be worth having by the time you get an exotic. More than likely, the exodic enhancment jokers will do something in relation to their respective cards, so its reasonable to expect steel joker to have a similar effect.

safe sapphire
silent forge
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Oh even legendary cards will be exotified?

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That's cool

safe sapphire
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Yes, even if it isn't that much of an increase in their effect it feels wrong not to do them to me

silent forge
#

Is that perkeo then?

safe sapphire
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Yes

silent forge
#

Perkeo is already broken, how much more will it be?

safe sapphire
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Right now on the doc we have it as create a pointer, but more than likely we are changing to making a negative copy of all non negative consumables held.

grizzled tiger
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thats actually worse than perkeo

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perkeo's main strength is copying the duplicates he creates

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what i would do is i would have him duplicate the consumables when selecting blind and when ending round, and making the ultra-rare for each consumable type you have in your slots at the end of shops (not counting the ultra-rares themselves as spectrals)

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e.g. you have a pluto:

start round: +1 negative pluto
end round: +1 negative pluto
end shop: +1 black hole and white hole

safe sapphire
#

Thats interesting

grizzled tiger
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this means potentially infinite gateways if you have a spectral card up there

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again not counting the ultra rares

steep flame
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pretty interesting, yeah i was definitely the biggest critic of the pointer idea, but i didn't exactly have a better idea

grizzled tiger
#

this still retains the pointer idea too

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because you get a pointer if you have a code card up there