#Ascēnsiō v.0.1.1
1 messages · Page 6 of 1
btw also apeirostemma is gonna get a rework in entropy itself at some point so thats probably something ill do on my end
idk if it will be like the proposed idea or not, hard to say, i want to keep it faithful to glitched crown but doing an effect like that is super janky
also an epic adding prismatic cards might be a little ridiculous
also also are reverse legendary ascensions intended to be exotic power level or entropic
oh uh I figured the reverse legendaries would become reverse exotics and I thought the power level for those was a bit higher (also the base legendary exotics are crazy powerful, Exotic Perkeo literally spawns pointers)
well yeah but reverse exotic is entropic
thats like what entropic is designed to be (mostly although it technically is different)
I thought they were moreso exotic exotics
(if that makes sense)
Transcend
transcend more like trans rights
oh also what are your thoughts on my chocolate die looking-ass Aepirostemma rework
its nice but i have other ideas for apeirostemma when it gets readded to entropy itself
which is planned
it being something where you can choose between the effects is nice
but some of them effects could prob be different
i really really wanna get the glitched crown esque effect to work but i fear that its not possible without a lot of lag
true, some of them are kinda random like the crooked penny one or the budget all sixes one idk I kinda came up with them on the spot
idk if it should be similar to beyond's color palettes but I guess ascension is the same way so whatever
i just think the red/blue/green/yellow should look different imo
I nerfed Doctor development, it still adds prismatic cards but even less frequently, and they now no longer work for anything other than high cards without some sort of rank/suit manip. tbh it still might not be balanced but personally I think it's little more balanced than some of the stronger epics (only issue would be with retrigger jokers ah well just pretend the first part isn't retriggerable)
first thought was cymk but it kinda stopped making sense after i thought about it
cause it stands for cyan magenta yellow key
(WIP) Ok, now this is what we call enough, time to move to other element (that will surely not kill me because my ambition for this one particular joker)
Gotta love force triggering joker out of sheer eldritch aura 
LOL
all the cards are too scared to be picky about their trigger conditions
This is canon
well I think the key part could work imo
just make the key part space-like with stars and other miscellaneous cosmic things to make it fit
peak once again
what do we think about naming Wario/waluigi after obscure greek gods (Momus & Ponos)?
true
Added Blueprint's Exotic: Hyacintho Progressus to the Github! Get it from the Itemized branch! Next I will try and set up the foundation for other mods support so people can start adding to that if they want to. Also, I will be merging the itemized branch into main at the end of the week.
peak
exotic facsimile (Coccineum Progressus) will probably be pretty easy
if the effect is similar to blueprint that is
Ok, I'm glad I use #2b2b2b as my darkest black there else it probably gonna looks so dark 
idea for tickster's exo name: fraus (fraud)
Just went through and made Cut actually a crazy Exotic
Made it so that you gain a nerfed version of the destroyed Code card's effects (like Payload gives +$1 to all interest, Hook giving a random demicolon compatible forcetrigger to a Joker from its left adjacent neighbor)
a lot of them are really kinda out there but honestly since its an ascended card I felt like going all out with new effects and slightly broken ones
Very interesting!
I really want to setup demicolon exotic animation to have a wind up animation instead of directly spinning when scoring because it'll looks so jagged, but idk if its even possible to setup it from idle state to that with a wind up animation, ngl I might need to gave up that idea, and just let demicolon spin all the time regardless of state 
yeah both seem extremely complicated
Prolly easier set of state based animation for me is just to let the eyes close when idle then open when hand abt to score and when it is scoring, I think it will still looks pretty neat and less taxing of a animation flowchart I need to care abt
yeahh
first draft of aeon i just rushed out before bed.
woah
the hours stop for nobody, no matter how hard the minutes try to fight back
that's peak
Very cool!
thank you and im gonna bed now. good night.
oh man this is awesome
nobody wished me goodnight :(( but uh yeah i dunno how to improve this
I'm getting this crash when the Oops! All 6s exotic shows on the screen at all:
Is it just oops all 6s or also the other animated Jokers? Also, what version of cryptid and smods are you using?
I think it's only oops, the latest dev versions.
On main or itemized for ascensio?
Itemized.
I think I figured out the problem. I moved the joker specific atlases to their respective joker file and forgot to change oops apparently. It should now be fixed. Thanks for your help!
I think hyacintho goofed (itemized branch)
(also the game crashes when I go to page 11)
I belive I fixed both issues
i am the cookering rn
Brainstorm’s Exotic will be similar?
Yes
@agile flint Is it ok to test my mod compat system if I alter your blueprint art to make it red and horizontally flipped?
Does making the Exotic Brainstorm negative make the created copy negative?
That wasnt the plan for the moment. My thought was if you needed joker slots, you could fish for one that give you some like motebook or negative joker
and higher...
added corners. very happy with where it is. does anyone have any constructive criticism/things its missing? i want it to feel on par with other exotics.
I think the watch could be centered a little more. I also think a few more frames on the arms spinning would amplify the piece
I do really love what you have so far though!
you gotta add a second hand
as in like
a third hand for seconds
Sure, sure, have fun with it :)
Gotta love crashing my run after particle accelerator oil lamp powered with exotic blueprint (a simple run to look on how the joker looks and works, I can say I'm having fun) :)
Added our first cross mod joker! Meet Astronomica's facsimile's ascension: Coccineum Progressus! While it is a simple alteration of the blueprint exotic, it comes with the framework for additional cross-mod content. On the itemized branch now!
PEAM 🔥
yooo
unironically, cross-mod with ascensio likely shouldn't be the primary focus of cryptposting's development until we get our boots off the ground with 1.0.0
Thats fair
recentered the watch. still need to add the inbetween frames but i gotta do schoolwork first (wehh just let me be DONE FOR ONCE WAHHH)
also i love using a 20 dollar pixel art program for schoolwork disguised shitposting. this is gonna be in one of my final assignments lol (IHNMAIMS = i have no mouth and i must scream)
damnit im procrastinating my schoolwork by doing this mod why must i be committed to peak
i finished the hour hand midframes now time to do the minutes
YIPPIE
i dunno why i made the minute hand slow every cycle i just think its like its catching its breath. anyways, peak update.
Ngl it feels better because it give some impact than letting it only spin with the same rate all the time :)
yeah also the opposite spinning directions is a mistake too but neither shall impede on my ability to make peak.
and i just noticed a mistake... hhhhhhhhh fffFU-
I mean you could just say the hand rotating opposite way is "time manipulation shenanigan or stuff* 
and also kinda ties into this
anyways im proud of my peak and unless ppl have any major criticism i think the peak is finished.
I would personally prolly just tune overall render and refining the shape, since the animation alr well defined of 
The only very minor thing I would suggest is making the borders a bit bigger
border or corners? whatever it is, i will do that when i can tmrw. time to sleepy. just know i made it more peam
Corners is what I ment
One more update tonight. I added Brainstorm's Exotic: Magnum Opus to itemize! I decided it can spawn any rarity given how both speculo can do that and it requires room to do so unlike speculo.
Also, I think I'm gonna make a consumable to temporarily turn a card into its exotic version for like a turn or 2.
Is it spelled rarity or rareity
rarity
-# reply ping intentional
fixed
Mods, point and laugh at this man
The glass looked so slick :)
And if you do stick with the clock motif on the corners, what if each corner was pointing to a different time
Like 2, 4:30, 7:30 then 10
did someone ping
final peak update with the sprite sheet (i am very happy with where it is.) the loss is hgidden
yeah mb i didnt scroll down when looking at thixs
but anyways now you can observe peam
i have observed peam
I had an idea for a compact but specialized status system for the brainstorming doc; my concern with the current system is that it's too "linear"; it only represents one state at a time, when a Joker has multiple parts that can be developed independently from one another. It's also not really good communication-wise; I think there's been a few cases where people have worked on art for a Joker not knowing art has already been made for it, so separating these states will greatly help with dev organization
this format still uses a dropdown, just styled different (specifically it's from the older days of Sheets) so that the layout is more compact, and what the symbols represent are shown when opening the dropdown
(regarding "styled different", to be more specific this uses data validation instead of dropdown chips - nothing to fret about tho, this can easily be copy-pasted into the sheet)
Now this is peak
The spreadsheet could definitely use a revamp. Totally up for implementing this system.
oh wait dropdown chips has this style too
i'll try to get it onto the sheets asap but i wanna figure out better symbols and colors that are a bit less ass on the eyes
no wait, dropdown chips are data validation 🤦♂️
(oh yeah btw this is on a copy of the sheet, hence why this stuff is actually not on there yet)
I think what I'll do is create a separate temporary sheet ("Add Sheet") where the statuses can be evaluated; I'm trying to do so before copy-pasting the new system onto the main sheet, but I'm having a lot of trouble evaluating the separate statuses
like for example, yeah Silentium has art, but was the name or effect actually approved? I don't remember, because I made the art for it regardless of those states
I think silentium was approved. The labels are ordered putting aproved above art so I would default to saying not aproved on those.
All effects could use another look over anyway
yeah, stuff like exotic perkeo's effect i heavily disagree with
Should I just assume that all "Agreed" is just name agreement, and leave effect status on pending?
Lets go with that
I might spend an evening looking over all of them again
Would also give people the oppurtunity to voice their opinions on effects like Riley has
I'm noticing that some of these have "Issue", like Turtle Bean X, Juggler X, and Troubador X - I don't know how to evaluate these ones, are they actually implemented but have a bug/glitch?
and what's "Ready" for?
I think it just means the suggested effect needs to be changed
right?
No, those are effects that need to be either reworked or completely redone. No code has been done for those yet. Ready is for when every feature is done, and it only needs to be put together.
i had an idea for joker of all trades exotic
X15 Mult, X15 Chips, earn $30 at end of round, +3 Hands, +3 Discards
and it just keeps going from that
yeah I did offer some comments for them but idk
Like it keeps adding those values to itself at the end of round?
seems like a better supercell
ah
yeah and supercell's epic
i do like supercell
i want joatexotic
to have like
idk
8 abilities?
7?
+5 hand size
+3 card selection limit
So what have:
- Issue -> Approved name, Re-proposed effect, Pending <art, code>
- Pending -> Pending <all>
- Has Art -> Approved name, Completed (not implmented) art, Pending <effect, code>
- Has Code -> (nothing, this hasnt been used)
- Agreed -> Approved name, Approved effect, Pending <art, code>
- Ready -> Approved name, Approved effect, Implemented art, Pending code
- Implemented -> Approved name, Approved effect, Implemented art, Implemented code
(also this is on a tab on the sheets rn)
im gonna attempt to make dionysus code because i am bored and the tism is screaming for a task to do
woa im purple now
holy shit
also the sheet needs claims for code as well as art. || @tribal moth just letting you know. ||
Pretty much everything is getting a rework. Dionysus especially might get a rework. A potential solution I saw someone suggest (will search for who) was that it instead makes a negative copy of every nonnegative consumable held.
ah, neat. im gonna still make code for the current effect on the sheet because im bored, even though its likely not gonna stay that effect.
basically saying im just passion projecting it
gonna go ahead and move the new status system to the main sheet
neat.
alright here we go
Amazing work! Hopefully, this will streamline things moving forward! A thousand thanks!
why is superpos' effect set to reproposal
There was an issue with it
what issue
Added Astronomica's Stopwatch's Ascension: Aeon. Right now, it checks for vanilla, cryptid, and a few other modded decks. Will need to expand the list with time.
Also, there is seemingly a small issue when it comes to using multiple mod badges. It doesn't seem to care about order. Will need to come up with a fix.
I've gone ahead and claimed Contra Logos (LATH X)
just so you know, i recently learned that someone who played my mod LITERALLY left their game on overnight to take advantage of stopwatch, and I don't agree with that kind of game mechanic, so i may rework it, just letting you know, if it does get reworked it won't happen for a bit though
Gotcha. I perfectly understand that reasoning. Thanks for the heads up!
Ofc
Stopwatch was originally a semi-meme joker, it wasn't intended to be exploited in such a way, just an interesting chip scaler
(who knows though, after i rework it i may reintroduce it as a "nostalgic stopwatch", and make it epic, lmao)
I think it should be a config, but when you enable it the config menu gives you a judgmental expression
LOL
Also found the fix to this. Apparently it just depends on the order the files are loaded in.
Prolly could rework it in reverse like cookie clicker with a set number (which is not an insta win number) that goes down after blind is selected (min at 1x) so in a sense the joker works like the clock boss blind (or you can make it memeable that have min at 0x which literally kills you if you take so long) 🤔
just downloaded astronomica to observe my peak. :3
i desperately need to push the latest update 😭 😭 😭
so much is severely outdated
Perhaps i could have it go down when idle
so
if you haven't clicked in like
1 minute
it decreases
You know that's not gonna stop the most determined. I guarantee someone will set up an autoclicker for this just because.
Honestly at that point I'm not even gonna stop them
If you're that determined to scale an ADDITIVE scaler for hours at a time, there's nothing i can do to stop that anyways
oh its an additive, yeah that can work, the decrease rate prolly need to be percentage to mitigate oil lamp/ smoothie/ and gemini shenanigan (unless it is gonna be immutable that is)
nah, it'll be mutable
it's only uncommon after all
I only have one immutable joker, asgard
and that's only immutable because i think itll be really buggy if its mutable
due to the nature of how it scales
You may want to redownload that Joker file. I realized there was an issue where it only starts adding the gold stake multiplier after pick up. This has been fixed.
wip 4 fingers exo. i dunno what to add tbh other than some highlighting
also i do think that the ability is good and could maybe be approved.
probably gonna make the corners bigger and add some things like in the original bg
not to be mean, but that is a fat ass hand
it’s very funky and very funny
but i don’t really think it looks much like a hand rn
palm is too small and fingers are too wide
To be fair, the exotic is supposed to be a stub
Doing mystic summit next. Right now the gain is ^0.5 per round, which I think is ridiculous since it's basically free ^mult. Should it be ^0.1 or ^0.25?
definitely 0.25
honestly
0.3 might be good
considering how fast stella mortis scales for a relatively easy condition as well
ok this mfer is tricker than i thought
Added Mystic's Summit Ascension: Fabulosa Radices. Now on Itemized!
im ngl this looks like a entropic

current progress on LATH X, w/o and w/ lance (which will be the soul for the joker)
will need to tweak some colors but ye
im a bit worried with how the area around the lance looks, i.e. noisy and illegible details, but considering that this joker will more often than not be seen in-game moving and juicing up than still, i'll try not to worry about it too much
(which i usually do; i try to design these jokers for both still viewing and in-game viewing)
really like this other than the bg color
Looks pretty amazing thus far. Wow!
second quick update
i like that a lot better
i was mainly referring to how damn light the bg is though
it's a lot darker in-game
and while you dont necessarily have to match that color (it is rather dark), i still don't think it should be so bright
maybe put falling stars and make it like there's a beam going through the background
that's js my two cents though
since there's 2 Earthmovers
this would be cool as well
though, the second beam could be confusing if not implemented well
right
the art is meant to be based on the album art for war without reason (like how hasu did it); i am going significantly overboard and beyond it tho, maybe i should pivot the palette to what it's like in-game?
hmmm, i feel like it's leaning much more towards in-game as it stands imo
yeah ik
i kinda prefer this bg color tho, makes for strong contrast
i'll think more on it tomorrow tho
i do agree, but at the very least it should be more blood-red like in-game
ykw i'll try using the in-game sky rn while im still on my pc
alr
make it pink
that is in fact peak
LMAO
holy fuck it's peak o clock
Yeah, still need to add demicolon support to all jokers. Probably will do that when we add the demicolon exotic.
Should I highlight entire rows green to distinguish fully implemented jokers or is that pointless?
Could prolly do that to distinguish it more efficiently so ppl can skip the one that alr done and unecessary to notice
done 👍
also @worn loom I made a few exotics and some Entropics on the sheet what do you think (personally I like Choros-Katagma the most)
(solis wasn't mine : P)
quadratic scaling ascension power 
^asc could work
its op as shit but just make the scaling super slow
or you can do Xasc scaling thats fast
choros katagma is fun but holy event queue spam
canvas 2.0 for the calc screen
bro thats technically tetration
yeah rip the event queue also I have kinda thought isn't this just *exotic demicolon on crack (also should probably specify it doesn't trigger other fractured cards because at that poinnt you'd be there for 1 entropillion years)
this is why i say scaling xasc
because ^asc is insane
that works
aenos is cool too
i think the name could prob lean more into being related to fractals since the inspiration behind recursive was this image: but i do like it
i could do this fairly easily later today
Do you think Anadromi (G: Recursion) would be a good replacement for the name?
its nice
Would greatly apperciate it!
this is so funny
Also do you think the moon berry a fitting reference for the exotic celeste refere- I mean Strawberry Pie Exotic
yes
oh and before I go do stuff ruby do you have any thought on annything else i've pitched in the sheet? (eg: Monkey/Unjust/Pirate dagger/Sine Fine Venari [exotic hunting season] )
idk
Exotic Red Card
Thoughts for self, will be busy today cant work on it atm:
- goofy ahh glow shading, need to redo entirely
- gray bits on EM need to be changed to that yellow-ish outline-ish color
- on that note, wonder if I should change the yellow-ish outline-ish color to a different hue - i chose yellow bc it complements red and contrasts blue but idk
- City lights brighter?
- would be cool to animate the lightning but I've never animated, let alone lightning so that's out of the question
Glitchkat do you mind if I change the name of Rex (X baron) to Imperator (emperor)?
sure
Would love the thing have animated lightning, I could prolly try to supply you later with it if you need it :)
Ok this is all I have for the animation for now, it ain't much but it'll do for now 
spog of approval 
btw this is my (not sure if wtill wip or not) rendition of the 4 fing exotic
Avaritia type beat
That is indeed a stump hand, but I feel it's missing something. Maybe if you had etheral fingers (maybe representing the ghost sensation people feel at first when losing their limbs) or actually have a stump (tree stump) as a hand.
Right now I dont think the art captures the otherworldly energy exotics are suppose to have
love the idea for ethereal fingers.
Oh I forgot to say
got myself credited in a mod yippie (seeing "idea: CapitalChirp" was awesome)
working on force-triggering compat rn
boomf
When you are done, let me know what you think of itemized. If you dont think there are any issues I'll merge into main
I would make the fingers another color so it doesn't blend so much into the background. Maybe grab the red from the border?
I would also have the fingers curl the other way to match four fingers
oops
accidentally commited a fix on main; didn't realize that itemized is now the most updated
eh whatever
erm
vs code can't clone the branch for some reason
trying a workaround
still not exactly the same direction as the orig but i still love it
actually, that reminds me, there's a way to automate this, one second
ctrl + v mode
I apologize for being critical. One more suggestion, what if we did something with the base of the hand as well? Maybe we do something like what Rex Midas has done, and we have cracks on it with pieces floating around losely connected by the red energy?
I like it a lot, makes it look like the hand is being dipped into something
of the hand material?
right
hollup gotta implement that peam.
dipping into the ghost realm to get back they damn (chicken) fingies
question: what does the clock thingy do
from astronomica
as in: the stopwatch exotic
It adds a chip for each second the game has been open. The amount of chips per second is the number of gold stake wins.
i guess force-triggering it could make the amount of gold stake things it has go up by one, and it scales up by one second (second part isn't useful but is accurate so)
since i'm like 99% sure demicolon scales scaling jokers
Conditional format with custom rule formula =IF(COUNTA(SPLIT(CONCATENATE("Q",$A1,$B1,$C1,$D1),"✔️"))-1=4,TRUE,FALSE)
making the pink bg lines transparent because i think its taking too much room
If function my beloved 
google sheets formulae my beloathed ❤️
So real
im the peam machime
this does not work properly >:/
it doesn't 🔥
yeah makes sense
wait wait
A little clean up and some extra parts around the fingers and it should be good! If you would be fine with it, can you upload what you have so I can try to make an edit?
of course, after i add a few things to fill room at the top, have at it. (second time ive typed ass at first instead of add... sigh, the agonies increase tenfold..)
sooooooo
i have to go to urgent care right now for my pneumonia
(there were no other times)
i'll commit my progress (shouldn't break anything) and continue working on it in like an hour
oh shit oh damn yeah go do that. dont die! /positive
the peak is in your control, mario
(current version for the rest of yall)
I have a feeling that this check can be automated to check every deck
i’ll be fine
same exact thing happened in august so
probably.
I dont use aesprite, can you send it in the three image format?
nvm i have no clue, my initial idea doesnt work because of emoji weirdness
just now realized the bg is bisexual
2x
Thanks a thousand!
your welcome 1002
1027
1776
coming back home soon; turns out it’s bronchitis
w
well not really w but uhhmm
better than pneumonia
yeah, thAT
good!
how is the artering goping?
Almost finished with my alterations, will present soon
comes back from hospital
immediately starts coding force-trigger compat
chat what is this grindset called
it’s called being out of school
quick someone break my leg so i dont have to work and i can grind oblivion
“break a leg!” but they aren’t joking
"Break a leg!" they said as they send me inside the femurbreaker
good reference
@worn kindle Here are my alterations to four fingers. What do you think?
HOLY SHIT HOW THE HELL
PERFECTION
yeah thats so much better than mine (although mine was still peak, this one is insane)
If you have no problems with the changes, we will use this as the art (unless anyone else wants to give their two cents)
i think its perfect, go for it. also, if youre okayn with the current effect for 4 fingers, i might try to make code for it (im kinda new still to coding but ima do it for practice)
the current effect is "played straights and flushes can be made with 2 cards" btw
If you want to go ahead and try to code it, feel free! Also, here is the full image if you also want to try and add it to the vanilla atlas
updated the sheet btw, will do that shortly.
gonna integrate it with the itemized sheet, tell me if i should do the main aswell
Dont worry about main, just gonna merge it with itemized tonight
guys i'm like 99% certain credit card exotic is giving +chips rn
if (context.joker_main) or context.forcetrigger then
if (to_big(card.ability.extra.chips) > to_big(1)) then
return {
chip_mod = math.min(card.ability.extra.chips, Global_Cap),
message = localize { type = "variable", key = "a_xchips", vars = { math.min(card.ability.extra.chips, Global_Cap) } }
}
end
end
i dunno how to github so im just gonna send the sheet here.
also that entirely is doing that, i think
btw four fingers and seemingly driver's license's atlas positions were 1 pixel too high
fixed but yea
i don't think this code would function with the parenthese in the middle of the thing
...and not (context.blueprint_card or card).getting_sliced then
...
does aeon checks for sleevs too
no
pushed a small commit to itemized branch with a buncho stuff, finishing up the rest of the force-trigger compat in like 5 mins
(i had to restart my computer cuz it’s been on for like three days and is acting up)
Tested it and you're right. I don't know how that got past me. Whoops.
how the hell does 4 finkers work
i have zero clue
yeah uhmm i am confused even more than i already was im gonna not.
also aside from photograph, there are no jokers with approved effects.
in vanilla*
mario hasn't really gotten around to the sheet yet
The four fingers code seems to be in the misc_functions section
Will take some time to look at the sheet soon
I think for the effect we might have to lovely patch into the file
or hook
I honestly dont really understand the difference between the two yet
yeah me neither
im just gonna take the functions from the lovely file and modify it for fingerless
because its based around four fingers
damn i am not finding anything that could help me do this, wth
That's the annoying part about this. There are no functions here. It is simply hardcoded into the hands themselves.
yeah.
also, this is gonna have to be done with the modded hand xmult jokers, assuming their effects are staying.
safe to say i am not gonna do this, im too new
that and also i gotta do sumn for my final.
tbh i have no idea if the effect is even feasible without the help of a coder like jevonn or dragokill
uhh big gigantic commit just pushed
please tell me if there are any bugs regarding force-triggering
@safe sapphire is this peam (🔥)
I think I will now merge itemized into main
okay peam
Everything is on main now
yippee
tweaks, if it's good in-game i'll ask tattered abt the lightning, otherwise will continue tweaking colors
Bug 1: Rex Midas' "Gold cards held in hand give ^1.1 Mult" does nothing
Bug 2: Game crash every time at the end of the round with Purus Aurum
Add BigNum support to All Ascensio Jokers that increase Chips or Mult on any method (+,x,^, or higher)
I would like to change Sine Fine Venari's art to completed:
Ok but on a less cocky note, this is my submission for Sine Fine Venari and uh yeah hope this gets accepted (side note: the targets are supposed to alternate between white and green sprites every second or so but ifmaybe someone like tattered wants to reanimate it or something then go ahead)
(2x overlaid version + 2x sprite version)
16 of the exact jokers give me ee6 (Double Wormhole)
4^1.2^80
20 copies, 100 triggers
random image (basically copying the same but exotic abstract)
just 10, and ee6 already (e1.301e6, I forgot to screenshot)
👀
@safe sapphire not sure if I ping you to let you know about submitted art sorry if i'm not supposed to but uh yeah I did an art
Sorry for the late reply. I think it's fantastic! Defiantly worth adding. Amazing stuff!
This looks fire holy, I could animate the crosshair but I dont think it need to beside just translational animation
@safe sapphire
possible soflock with double wormhole deck/sleeve
if you could do that that'd be great! sorry I can't animate with the pixels also ty for the complemn''ment!
yeah I could do that, it prolly will just similar like how I animate the eyes for exotic demicolon I'm working on rn 
I think you are fine in this scenario. You should be able to clear the first ante
no, Mult X0
I'm pretty sure unintentional mult below 0 is ignored but maybe (unlikely) since it's a modded joker it mighht noot
"I'm really so cooked chat". anyways, this is still wip, but this is how it goes so far
Oh I export it in 1x, bruh, whatever it is still wip anyways
Nah it doesnt, it'll be too noisy of information to do omnicolon on top of all others alr there 
the demicolon watches
Just a thought, what are your opinions on the gun being on the second layer?
yooooo
Sure, go for it! only thing is in my drawing it's hard to tell where the gun's being held (since it's the roughest part of the drawing in my opinion), you might want to redraw it slightly?
(Also yeah the gun on the second layer being held might look slightly odd if the arm extends over the sides a bit just keep that in mind)
(I know the second layer doesn't move as much just a thing to keep in mind ig)
It may be a bit thought since I can't use my computer at the moment
just will the pixels into doing what you want (*not my art)
i will fix these like now
this is intentional, there is a global cap on all items at i believe 10 million
though, i am slightly against it
this doesn’t softlock, as any “X0 Mult” in pretty much any mod is ignored
Global cap should probably be removed or at least extended to cryptid standards. It was just there as a means of avoiding naninf
i could code in bignum compatibility if you wanted
it would likely take like 30 mins to an hour due to me having to put lenient_bignum() EVERYWHERE
yea i'll just start working on it now
@safe sapphire can i ask: why is card in the loc_vars of a ton of jokers for seemingly no reason?
e.g. garden of forking paths' loc_vars lists card and card.ability.extra.money
Question, does this mod only exotifies balatro jokers or also cryptid jokers?
it exotifies both and there's even 2 crossmod jokers with astronomica, you can even pitch exoctified versions of jokers here https://docs.google.com/spreadsheets/d/1CzgAkELf1Jv1bqPsgVdEh_bjD4VXXSh03VPYKUxAJ0E/edit?usp=sharing (and if a row is filled for a joker you wanted to make exotic just leave it in a comment since those are checked)
well fuck
i was just about to push the giant bingum everything commit but can't because itemized no longer exists and vs code still thinks it does
chatgpt save me
SAVED
BIGNUM EVERYTHING NOW YIPPEE
I just did it because. I have no real explanation other than I saw other jokers do that.
Also thanks a thousand for your big num support code!
ah i see
i'm probably not gonna change it then cuz if it ain't broke don't fix it
I'm done with demicolon exotic art and uploading it shortly, but man, look at this layer and frame count, how the hell I survive this
/hj
-# you gotta do some more art for cryptposting soon 
Ok, I finally finish this guy rendition ("Vis Felis" a.k.a. Exotic Demicolon) and I make it two state of animation, so the first one (the one labeled State 1) is for when hand about to score and in a process of scoring, and then the second one (labeled State 2) is for idle state animation, idk how hard it is to implement two set of atlas for the joker, but yeah 
absolute peak
Also, i think implementing two atlases should be fine
after all, animating jokers is basically just changing the xpos and ypos every frame
Oh also, for the art credit if this gonna be implemented, I prolly also want riley to be also credited there since I just refine their alr drawn out ideas for this one :)
Oh god why its alr 3 a.m. I am out peeps
lol
imma be honest, this looks completely different than riley's art
It is, but the idea I pitch is still derived from them 
mmmm fair
Now I look at the animation of center part for demicolon exotic for a bit, it is quite hypnotizing to look at over and over 
I sincerely apologize gang, I think my main laptop may be out of commission for a few days. As such, progress will be limited on my end.
that's alright
since school's out for me now, i can work more heavily on balatro mods (like ascensio)
oh, and i wanted to ask: is it okay if i look through the spreadsheet and provide pseudo-verdicts on jokers for whether or not they are agreed upon? you can veto any opinions that i have, but i feel like, as of now, there aren't many agreed upon effects for jokers
I'll be out of school in about two weeks too
Sure, feel free.
Oh also I just notice this, I could do as refresher, I am abt to finish the Horse on my pc back then and well it give up on me which kills my mood quite a bit, I prolly touch it soon to give me breather before I go back subjecting myself to hard stuff, idk which one to do though, and I am not avid memer for it 
realistically do literally anything that's a placeholder rn
the only thing holding cryptposting back from its first release is art so
you would greatly help
sorry if I'm interrupting anything but I wanted to quickly clarify the "Bonus ^chips" from Sine Fine Venari is basically like making the cards exponentiate chips when scored, and not just a simple +chips (sorry if I had already conveyed this clearly enough in the sheet) idk
Will do, prolly tomorrow after I got my sleep (more like later because its alr 4 am, but anyways) 
based and eldritchpilled
how it feels to go to sleep knowing what you've created exists and is seen and enjoyed by others:
Problem is, my sleep schedule is such a wreck I don't even know when to sleep or awake, and now I can't even sleep although I haven't have one for the night 
we should probably make effects for hand size jokers (theyre currently directly powerscaled by effarcire)
make them do stuff with selection limit maybe?
yeah, i commented this on all of em
somebody had an idea for one of them i forgot which one
ikik i read
yeah for troubadour, somebody suggested this:
Gain +1 Hand for every 4 cards present in your first hand.
which i think is kinda cool
its cool i guess, its pretty interesting but +hands will like not really ever be exotic tier, infinite hands wont save you past a certain point and the econ is kinda cool but its not that good
yeah
selection limit maybe but having them all be selection limit might be a little redundant and/or boring
besides it entirely ditches the hand size instead of adding onto it
selection limit actually benefits with more hand size which i think makes it nice
and its powerful with the ability to level up more later
cause of sol and stuff
Idea for pot of greed exo, have it increase hand size by 1 each round, 1 in 2 chance to increase selection limit, 1 in 10 chance to raise the increase by 1.
uhm thats not mystic summit
emphasis on a little, very much NOT handy
X0 doesn’t do nothing
maybe buff this joker to each hand played
x0 in pretty much every case of every mod is ignored
you are literally wrong; though, it isn’t ignored specifically on joker stencil
btw this is a question only out of my own curiosity but how does ascensio exactly handle animated floating sprites (are there even any ingame yet?)
cause theres a few ways to do it and some are worse than others
i already have an implementation so i dont need help with that
im just wondering
Idk how it handles it but afaik some animated jokers alr implemented (idk how to even code though so I am in the blank abt the implementation) 🤔
stopwatch crash the game when viewing
please provide the crash
im gonna update the sheet because the effect for brainstorm is not updated
and not set as implemented
yea
done
Odd, it was working the other day. I wonder if it has something to do with demicolon compat?
nah i think its my fault
i changed stopwatch yesterday
All good! You gave your warning this might happen!
yeahh
i wouldn't copy my anticheat just yet though, it has a strange bug where it stays at 0 if it ever reaches 0
hey i made seal the deal exo art. the stuff on the desk is stuff to melt wax for wax seals.
the crayons are in the seal colors
and the corners are the vanilla ones
this is mostly just a doodle and not meant for the mod (unless enough of yall think its peak enough to be in game, either that or mariofan) so yeah
also i put loss in here 3 times
Where is my one?
your…?
There are 2 versions of Fake Infinity need to be discussed.
Optimus I changed it from X1.71 to X1.7 (not a lot, hopefully) because 171 is not prime
Literally a better LUTN
?
Light up the night
@worn loom I made some more entropics uh
maybe make optimus epic
no, what is a better lutn
here’s the thing:
please stop directly editing other people’s suggestions
i did not want you to “help” me with my suggestion on fake infinity, as mario already agreed on it
yeah, dont do that
so please for the love of god stop editing things like this
optimus, it encompasses both 7s and 2s and gives more mult while still being rare
as well as 3 other ranks
beat me to it
ah, yeah. makes sense
to be fair it doesn’t give mult on score
which is pretty much the only difference outside of the scaling and the emult
i’m talking about primus
i was talking about optimus
misunderstood
oki
so yeah
bump optimus up to epic, make it X1.9 to compensate for rarity increase
also uhm just wondering is my document exo good to be used in the mod? no one gave much input
again, my dumb exotic could be used instead for it
i’m not really the deciding factor here though
i cant stop winning (happy house exo) why do i keep doodling out these jokersss
i like doodling these (and dont like how theyre doodles and not fully done because i want to baller but i cant because my brain is silly :(( )
Ngl, I have an idea for happy house just an Inflatable bouncy house, because thats basically what it is 
For happy houses art, I think we have a chance to do something special with it. Happy house is suppose to represents the artisic communiy of cryptid, right? What if we cut it up into pieces and let multiple people take a shot at filing in those sections?
We would need an outline first of course, but I think it would be a very promising idea
thats the first time ive heard of that notion; looking at chat history happy house seems to be introduced as a "troll joker"
That could be great in paper ngl, but idk how we will reserve the area for it since 71 x 95 alr limited area to work with, but hey there's saying limitation breed creativity, but still, imo if we get more than 10 doing that, its prolly gonna hard to showcase each one style alr 🤔
wait what if it was animated into several frames (oh god the workload increase)
like it fades into different frames of many drawn sections
That would be too noisy I think, and hard to look at
Well, that could be a way, I could do transition setup, but I feel it's not gonna showcase it as well as a mozaic piece
changes art every round?
no like we have 2 (or more) fully collaborated drawn frames then it slowly fades the ones from the previous slide into the next one from left to right
or maybe something like this is more achievable idk
Every round would be the easiest option
i'd be willing to pitch one in
primus resprite? (sorry i'm uniformed)
its kinda old tbh, and afaik its not implemented yet, so you're not really missing smth, but it transform into the autobot prime from a truck when scoring (which is similar in context of how it works imo)
and it basically how I pitched the idea of state based animation for joker in which I applied in for exotic demicolon
huh, did not know that! maybe I would actually remember it exists over some of the other exotics if it did that (/j)
yeah, its not much talked abt really which is a shame, it actually pretty cool to look at ngl
well atleast primus doesnt have the same fate as Non-Verisimile and ends up not even implemented
yeah I saw that on the wiki, but yeah the effect needed a buff it was just worse duplicare otherwise
also sorry to keep bothering you but were you able to make some translational animation for Sine Fine Venari in between posting demipeak?
(or did I screw up the img size again fdsgd)
I could, but prolly the day after tomorrow (more like later since it alr past 12 midnight) since I am busy tomorrow and prolly the next day too, but I could prolly kill my free time inbetween, if it exists that is, I have downloaded the atlas, I just havent touch it yet
oh uh sorry I don't/didn't want to eat into your free time, sorry if I selfishly pressured you into doing what I wanted, but uh yeah I'm also off to bed, see you around
tested LATH X in game and the colors still work excellently
peak asl
Reducing the reds saturation a bit might be work since it looks a bit sharp on the eye well atleast on my phone, but it is fire already 
i could definietly do one for it
If we do go this way for happy house, the small text should also describe the card as "The happy house we built together"
fucking real
thas incredible…
also i'll do lightning animation myself, i don't wanna bother tattered too much, and it might be a nice learning experience for me
here's what i have so far, sorry for super tiny
(used this https://saint11.art/blog/pixel-art-tutorials/ for reference)
i feel like it should be slower
and more "zzzzzzzzmzmzmzmzmzmzmm," not "zapzapzapzapzap" if that makes sense
speed will ultimately depend on how animated sprites work in-game, which i have no idea how
i.e. how is speed set, etc
i'll try to look into this; rn i have this tho
this is better
you can draw out frames
i mean like i dont know how what the fps of sprites are in-game
oh wait, 10 fps, 0.1spf
tried to make things go slower, but i can't figure out a way to slow down the animation without compromising the fact that lightning and electricity is supposed to be fast
mock-up of animation, not sure how to test in-game
Is it possible to do the blue lighting on the guy flicker a bit? But on second thought, it might hurt the eyes 🤔
Possibly but honestly I don't want to
I think 10 frames is enough
it's totally not bc I'm lazy and sticking on this Joker any longer will make me wear out very quickly
Also did itemized get merged to main?
yes
Nice
This is so valid, tbh if not because I found a way to automate some of mine I prolly won't bother either 
looking through code for animating jokers, im just htinking, surely there's gotta be a better and more general way of doing it lol
Probably, I am in the blank of how code works, but if theres an option for dynamic frame timing, that'll be great asset since it can make the spritsheet smaller by merging some of duplicate frames or just to make certain effect possible 🤔
i was thinking that too
like jokers could have an "animation" property that goes
{
{x=1,y=1,f=2},
{x=1,y=2,f=1},
{x=1,y=3,f=1},
{x=1,y=4,f=1},
{x=2,y=1,f=2},
{x=1,y=2,f=1},
...
}
where a frame lasts for 0.1f seconds (assuming animation is at 0.1 seconds per frame)
but to prevent tediousness, there can also be "macros" that automatically generate this kind of table depending on the atlas
I could probably try coding this, might be useful for the entire modding community too lol
Interesting, ngl I wonder if there's way to implement exported .json files from certain animated format (which contain all the necessary animation data including variable frame timing and count) because then I could just upload small sprite sheet along with .json file, but I kinda think it wouldnt work since the game in .lua, but idek abt code man 
lua tables are pretty similar to jsons except for the fact that json sucks balls (says the guy who regularly uses json for everything)
like god dammit let me use 0-bit undefineds PLEASE
Lmao, but yeah I kinda wonder if there's some way to implement that file into the game because that'll automate and translate the animation better and quicker (probably) 
lua sucks I HATE 1-INDEX I HATE 1-INDEX I HAT-
i wasted 20 minutes debugging a problem caused by 1-indexing
(needed to set up my own test mod to test sprite animation)
Have you tried to copy what is done to currently animate jokers atm?
i did
and erased most of it 
sorry had to reupload this bc sudden moment of clarity realized i made a stupid caption for this
Good news! While my main computer is still being repaired, I was able to get balatro up and running on an old laptop in the mean time! While it will still be slower than normal, I believe I will be able to program some of the jokers during this period.
As much as I'd love to play Balatro, i've been really into Doom at the moment. I've got so many campaigns to try. But I definitely come back eventually! The content here is absolutely fantastic!
Right now there is an issue with the drivers license exotic and blueprint, trying to fix now
a
Nah, its b
iterum devolution: iter
um. retriggers one random jorker and one random cared
@safe sapphire sorry to bother you but before I commit to doing a sprite do you approve of my name/effect idea for exotic Waluigi? (Momus, a minor greek god of satire/mockery who's only notable appearance in modern media is a weapon aspect based off him in Hades 2, seen below) [also have you been able to work on Sine Fine Venari ok shut up Grahkon you're being selfish demanding so much from a guy who does this for fun]
uhh bonk idea: all joker give x6 chips. increase by 1 when a pair is played. doubles for each jolly joker owned. (should note that it doubles both values)
While I love the idea, I think I we need to be mindful of the more mario jokers mod. Is there enough minor greek gods to cover their jokers?
If not, I think it will be fine. Might just need to swap textures if we add compat and it is installed
Also, will try and work on sine
"enough greek gods"?
(ok I can't find an image large enough but like seiously there are so many minor greek gods it's comically absurd, Zeus alone is the father of like 50)
and hell some of the moremariojokers probably deserve some important greek gods
donkey kong ares
Gotcha. In that case It should be fine. I thought about all gods sharing the same frame like legendary jokers (minus the skull of course), but I'll leave it up to you
(i'm assuming you're reffering to the legendary text boxes like what was done for thanatos & what will be for dionysus)
Right
(and similar backgrounds i'm also assuming)
I thought it would be cool, but if you think it will be too constricting, feel free to change it
nope, if anything there's already enough variation in the backgrounds between dio and thanatos for a wide range of legendary-color-ish backgrounds (my plan is a spiral-ly to repesent the snake motifs? I guess)
(also one last thing before I get outta your hair, should I mark Momus/Ponos* ' names as approved? i'll also be changing art to claimed for Momus if that's the case) *also Ponos might not be the final name if i find a less obscure god to fit wario
Waluigi's name is good. I think Waluigi's effect might need another look over but that's another issue. Why is Wario Ponos?
Greedy genshin impact company refernce uh no seriously not that I just searched for a god loosely related family-wise to Momus since Momus only has a sister in greek mythology, and I figured a god of toil and stress might fit wario since I couldn't really find one for greed, and I can't exactly make him midas so uh yeah just a random obscure god?
also zeus offspring list jumpscare (THIS ISN'T EVEN THE FULL LIST WHY ARE THERE SO MANY)
I'll see if I can find a better one for wario, but for now I agree with waluigi's pick. Feel free to create art if you desire
"why are there so many" do you have any idea what zeus is like
I know he's freaky on a cosmic level but I don't think there is a single year in the greek empire he wasn't having another kid it's hilarious
yeah lmao
A possible candate for wario might be Pseudologoi, the personifications of lies. Another is Ploutos, the god of wealth
ploutous cause like i think wario likes money
also why did you leave the cryptposting server what the fucking 😔
Also [will respond to new msg in one sec] Momus' effect is intended to be a 'satire' of sorts to the other exotics since most of them end up creating absurd amounts of jokers, even at 6 other jokers the effect is already reduced to ~3x mult per joker (maybe Momus' effect might need to be decreasing by a quarter instead of halving lol, it could probably use a rework tho)
I did look up Ploutos, my only thought is he might conflate with pluto/hades too much since he's also a god of wealth
I'm not doing anything for the mod, also I'm trying to dissociate with Cryptid addon servers
@safe sapphire opinion on my bonk exo idea?
bump
The effect feels a bit odd and i'm not sure what is doubling (but that's my opinion)
both. the increase and the actual number is doubling (x6 base, +1/pair goes to 12X base, +2/pair with 1 jolly joker)
hm, interesting... I still feel like could have something else like uhhhh idk making jolly jokers appear more often?? idk I can't think of anything else at the moment
and so, work begins
From what I see the effect is fine. Pretty much a simple stat increase, but should be fine. Maybe it could play on pairs more?
actually im curious, what do these jsons look like? do you have an example of such a json
I'll try export it now since aseprite have native export method for that, then you can dissect it, wait a second
So, the sprite sheet gonna be this small, because the json file should dictate the frame count, duration, slices, etc, but am not sure how it really works since I never works directly with json files for animation stuffs
alright, thank you
Np 👍
oh wait shit i should probably submit lath x sprite before i lock in on this sprite animation rework lol
Contra Logos; 1x and 2x respectively. top-left is BG, bottom-left is soul extra, animated is soul. Animation goes as follows:
/ 1 2 3 4
/ 5 6 7 8
and scaled composite for viewing purposes
does ascensio need a new astronomica version to work
im just gonna get to the bottom of this right now, what context are you getting this?
when it shows up anywhere
my profile does have one deck completed on gold stake so that might have something to do with it
no its my fault
i tried implementing a system to prevent people from afking and it broke things
reverting it rn
@river sluice update astronomica and tell me if it still crashes
yeah I'll do that tomorrow, a little tired rn
ah
alrighty
At this point, I should just create a wheel for the jokers that have art to decide which one I should do next.
After sine
Since I said I would do that one
c
@safe sapphire , sorry for bothering you, if you gonna work on Sine Fine Venari and haven't touch the atlas yet, let me provide one that animated since Grahkon wishes for the crosshair to be animated and I just have time to do it just yet 
I decided to not separate the rifle from the guy since I think it'll looks like it floats when it is ported in game
holy peam
Why does midas mask check the effect instead of using SMODS.has_enhancement?
Also Drivers license doesn't do anything with enhancements?
holy hell this is way cooler then I could've even imagined you have made some real
That works
I was looking through the commits and it seems to have worked before but someone changed it?
This commit specifically: https://github.com/MarioFan597/Ascensio/commit/baf267e6774ad248ecb67a36b2b234dddb275095
I'll check on it
Heya, just reminding about insanity mode, incase you forgot
I thought I fixed it. Is it still having issues?
They must have changed gateway again. Will look into it
apparently Rex Midas isn't doing the ^1,1 mult for each gold card held in hand
It's because it says Emult instead of e_mult which was changed in the exact same commit as before.
Also if you put a blueprint on the drivers license exotic it triggers every time something calculates, also caused in that commit.
Also it's always 2x mult.
@safe sapphire (as always, apologies for the ping) should Momus keep the legendary border shadow thingy or would it not fit with the existing legendary exotic(s)
(also here's a funny timeline of progression)
(bottom one is a scrapped design since it was too vibrant for this type of bg)
Apologies, working on this old system of mine has been difficult. Will try and fix it.
That should be fine
Hey, no probs man, keep doing what you're doing
Does Momus have an effect yet
not an agreed effect, feel free to come up with one over my very rough idea for one: (all jokers give 250x mult, but halve this for every other joker you have, cant drop below 2.5x)
4x mult for each joker and consumable owned
Create a random negative uncommon-epic joker and a negative spectral card when blind selected
[btw since Momus is god of satire/mockery I tried making an effect that 'mocks' other exotics and how they create 1290378 jokers]
That's intresting
unfortunantly in retrospect my idea was a bit wack since with like 10 jokers it'd be weaker than the legendary
This maybe tho? Ik it just contradicted on what you said but it's an interesting idea
I can't respond since I gtg, but I like the idea for an exotic waluigi, but idk if it ould fit with the 'Momus' theme
Yea
Wario:
All owned jokers give 5$ and all jokers give 15$ when triggered
Increase by 1$ when X$ gained from this joker
X is the amount owned jokers give multiplied by the amount all jokers give when triggered
This is really convoluted and bad but it's a semi-alright starting point for other ideas
Why is to the moons exotic commented out?
I tried to implement it but I had trouble with events. Right now what I have is included, but doesn't load thanks to that comment.
rough gem doodle. did i balled?
ooh, very balled
I feel like there could be some things that could be tweaked, but I don't really know how to articulate it in words
I actually have very similar idea to that though instead of sweeping light it'll be a slight refraction shift for the gem's texture (now I can automate animated perlin noise within aseprite, it is an absolute weapon for me
), I'll prolly gonna do it for blue and green joker
i got a prototype working but it feels, uh, hella scuffled lmao
i put the override inside an event function; i don't know a whole lot about the event system and game update function, but i'm fairly certain this is like performing brain surgery on yourself
but it works i guess?
(also this thing is wrapped in an event bc i dont actually know how to make this thing load only after the initial loading is done)
?
I should have been more scrutous on glitchkats work
wip for 2nd layer of momus (le snek) :
sna nsnan kaeknae
what if instead of scalae it was snakae and it opened up a game of snake that you needed to win for ^5mult
*^5 scaling
^5 for every apple eaten
:true: also would you believe me if I told you the snek is for the waluigi exotic
I'd know
cause i know momus is for waluigi
should krustys exotic name be the fact that hes copyrighted or about krusty himself
stupid idea but what if the joker is called Julius Caesar and the background is a big throne but who's on it is covered by a big stone copyright symbol like we can't actually get Julius Caesar in here
(also when making the *background there could be a shitpost on the throne obscured by the copyright)
also fun fact the colour that negative Waluigi has is the same one used for the upcoming background of Momus!
wait i see it
(no it isn't it was a joke)(r) it is a nice coincidence that the original sourcce for momus' colour scheme (the staff with the god's name seen below:) has a sorta similar colour scheme to negative waluigi
AWE...SOme!
i'm straight up snekking 'it', and by 'it', heh, lest justr say. My Momus
What if double scale had no ascensio exotic and the exotic was just scalae
yeah I'm surprised this wasn't proposed
Cause like scalae basically is just double scale but exotic
Hold on
Statera Perpetua
Scaling Jokers scale quartically and will always scale at the end of a hand 2 times.
Wording could be better as long as the value stays
while this doesn't yet feel distinct enough from scalae, I like the idea of an exotic (not necessarily but inclusive of that one) force-scaling jokers
Worlds most impossible joker to exoticify
no the worlds most impossible joker to exotify is clearly effarciere s
h
"Powercrept by effarciere" - seen under every hand size exotified joker
here's a re-proposal for exotic superposition if anyone's interested:
this mod is great
why is someone working on these when the effects arent even approved yet
actually nvm, why are a bunch of jokers with pending effects being implemented
...actually tbf effects havent been reviewed by anyone really, i see the point
Apologies. Have been busy with college and dealing with computer problems. Will spend some serious time tomorrow catching up on this project. I might ask glitchkat's help with approving suggestions.
Don't apologize big man, you're the boss
We're just happy to have such a cool mod, even in early stages
exotic dropshot proposal:
Perpetua Gutta
This Joker gains ^0.2 Mult for every played, non-scoring [suit] card, suit changes at end of round
At end of round, turn every card in held in hand into an enhanced [suit]
and exotic booster joker:
Nundinae
Booster packs have triple the amount of items and choices, +3 Booster slots
Buffoon Packs can generate Legendary and Exotic jokers (2% and 1% respectively)
For every 5 Booster packs opened, create an Overstock (0/5)
Very angry about Fake Infinity’s effect being approved. (through rebalance is allowed)
my second proposal is to make -Joker slot from $ apply logarithmically (base 4 I think) instead of linearly, that is way too much and basically typecast challenge in Ante 5 onward.
kierkat10 forgot about playability
the joker should have rated Common not Epic with -1/$ rather than -1/4x$
does diet cola need a new ascended version
like energia already exists
If possible, I would like each card to have their own ascension. Some I will concede on like Scalia and double scale, but I think there could be enough of a difference between cola an energia to warrent a separate exotic.
ah
I think you may have a point. Could you write out your suggestion in the form of a full joker idea here? It would be greatly appreciated to more easily compare the two.
Also, glitchkat wanted to say, "Fake infinity's effect doesn't decrease your joker slots if you have over $10"
since oinite couldnt words how to improve this, can someone else? also one that i can point out is some stray pixels used for the dithering tool and it not beiong rough enough. dont know how to make the texture better because bleh so someone else can do that.
Looking at comments on hanging chads exotic, if possible, I might also make it redirect all retriggers to the first played card.
I also plan on eventually changing dna's exotic to only destroy cards that are not the same as the first played card
While I am laying out plans, I will reiterate my desire to make the sum cards also change the remaining cards in hand to match rank or suit of the played card depending on the hand type
Ngl from the meaning of the name itself, I feel like you dont have to make the gem itself rough, but everything else is, because it is "diamond on the rough", not "rough diamond " imo, but you can make argument on doing so because it is "on the rough", so, apart from just refining the texture (which is just minor nitpick of mine) I think you alr did pretty good job 
inanis (stencil) doesn't seem to work properly (no extra joker slots
not written in effect make me thought it was basically a 'typecast' with high money
so scalae wont have a ascensio mortal version, and double scale wont have an ascensio exotic?
updated on spreadsheet
eternal flame proposition
Gains ^0.25 Mult for each card sold.
When a Joker is sold, add double its sell value to this Joker’s XMult.
(Currently: ^1 Mult and X1 Mult)
They will be each other's
ye that
@safe sapphire Momus Reproposal: all Jokers score +0.5x Mult per Joker Slot (or ^0.05 idk), but slots created by negative jokers aren't counted. when a negative Joker is obtained, there is a 50% chance for it's edition to be downgraded to foil, but you gain an Eternal Antimatter Voucher. (or just +1 permanent joker slot)
wouldnt that fit more as abstracts joker exotic
abstract already exists and that only has ^Mult coming from itself, Momus would make every joker increase mult by X [slotnumber] (or ^ [slotnumber])
(if that makes any sense)
@safe sapphire Does the mod have a global table (like Cryptid for Cryptid)?
Probably not
gotcha
I'm asking b/c I forked the repo so I can test the card animation system I wrote up; it uses a global table to store stuff for reference
we need a fear and hunger ref somewhere
more progress on Momus 2nd layer (dw the white pixels look better on the background)
(note: the (X) is where the snake goes from layer 2 to layer 3)
i should probably explain why i'm trying to write a better animation system: (wall of text)
The way the current "system" is written involves repeatedly overwriting Game:update and, for each animated card, iterating through all cards on-screen (a "skim" that might not even grab that many target cards each time). This is fine right now, but if we're gonna keep making more animated cards, this may potentially hamper game performance, for normal gameplay and especially for many-card gameplay.
Additionally, the current way animations are being written is a bit tedious, involving writing a long chain of if-elses. It works, but isn't really dynamic, and limits more complex (and optimized) animation sequences, and asynchronous sequences between the different layers of a card.
Furthermore, on the topic of optimization, because of the way animations are being written, frames only stick around for "1 frame", or 0.1 seconds per frame (spf); this results in duplicate frames being needed to "sustain" a frame for periods longer than 0.1 spf.
The animation system I'm writing should resolve these issues; all animations will be handled by a single function that iterates through every card on screen and targets all cards that are known to be animated (instead of only targetting one card each "skim").
Animations are now defined within the Joker/card/whatever object itself using a sequence of coordinates similar to that for pos and soul_pos; alternatively, "macros" can be used to automatically generate this sequence with little hassle, e.g. go through all cards in one row, then move to the next row, etc., or even just import an Aseprite animation JSON directly (or even other formats?)
(I'll write documentation for this dw)
tl;dr make animation easier
Holy, this is such a gods work (I dont understand anything abt the codes, but I can see the premises of this improvement, also this will alleviate my fear of possibly using absurd amount of frames for just one card that end up tanking the overall game performance)
This prolly meant I have to redone the sprite sheet of my jokers (can't do the one in my old pc yet though sadly), but that's gonna be fine for me 
honestly the only performance worry in the old system is the fact that every card on screen is being iterated over for each animated card
when more animated cards are being added, and the player has more cards because of OP shenanigans, the game's performance will degrade because this stuff has to be calculated within an update cycle (i.e. each tick or smth)
(I can't make heads or tails of this but I can tell this is gonna be really useful for game performance, stellar job Ointe!)
Yeah, my main concern since back then is definitely when you have like multiple amount of cards that have considerable amount of frame gonna hurt faster than not animated at all, in which gonna set a limit for me on how many frames max I do per card that I assume it'll be fine, because I practically don't know how to test the perf degradation relation to frame count, thats why I tried to go below 100 as much as possible rn 
the right accent on the name card is lower than it should be
im gonna explode
@ grahkon ok so what you do next is you raise that accent up, but then lower the other one, take a screenshot of it, and post it here for the funy
fuck you (/j)
oh yeah and add a pixel to one of the M's
i want to finish the dio WIP i have but i suck at drawing faces... (agonizing scream)
ughh how do i draw joker from joker poker balala...
Please let me know of any updates you have on this! I think it could be a boon not only to this project, but the entire balatro modding community as a whole!
uhm i forgot to update but i need someone to finish the face (i balled so hard every where else tho, very happy that i came back to this) ((also its no longer atheist ig))
everything but the face is baller and a half, i just suck at drawing faces
also feel free to touch up on stuff elsewhere, all the help is appreciated
In addition to that, I think it could use another boarder at the top. Also is this based on specific depiction of the god?
the body is based on perkeo, the hair being green is based on some depictions of dio with leaf hair, and the purple lips (from wine residue) and vine halo are for funzies.
basically, the brainchild of perkeo and google search's results
Gotcha. Nice work so far!
tyty. ive gotten this done most of the way, i shall leave it to you to complete the peak.
I should be able to at least get this done tonight. I still need to get hunting season done after I figure out how to patch ^chips on playing cards. Luckily, I believe I should have my primary system back at the end of the week so full work should be able to resume next week.
awesome. going to go ahead and put you on the credits for it and set it to claimed, cant wait.
also i feel like the colors for the body are kinda dissonant from other jokers, and the shading too. mostly just my style being different from other ones used, but just pointing that out.
Yeah, this strays far from balatro black at points. Should be a realtively easy fix though
yeah, fair. the pains of using vibrant colors in my art
https://github.com/Oinite12/Ascensio-anim Here's what I've got so far - animated jokers already using animation object, most of the important code is within the "lib" folder; will write documentation for this soon
Eaten
Hear me out
What if it the left (our right) eye twitched
actually nvm idk how it's be doable
It should be possible
hopefully witht the help of the anim fork
Since there is already an exotic joker that converts cards into gold cards (rex midas) for exponential mult, what about jokers like Steel Joker or Glass Joker?
Do they work similarly or differently
While that can very much be on the table as part of the effect, Rex Midas specifically has that trait because it's mortal counterpart Midas Mask involved transforming cards into gold cards. The exponential mult was given as an even greater incentive to turn your cards gold as otherwise they wouldn't be worth having by the time you get an exotic. More than likely, the exodic enhancment jokers will do something in relation to their respective cards, so its reasonable to expect steel joker to have a similar effect.
Also, still work in progress but this is what I currently have in my alterations of Dio
Yes, even if it isn't that much of an increase in their effect it feels wrong not to do them to me
Is that perkeo then?
Yes
Perkeo is already broken, how much more will it be?
Right now on the doc we have it as create a pointer, but more than likely we are changing to making a negative copy of all non negative consumables held.
thats actually worse than perkeo
perkeo's main strength is copying the duplicates he creates
what i would do is i would have him duplicate the consumables when selecting blind and when ending round, and making the ultra-rare for each consumable type you have in your slots at the end of shops (not counting the ultra-rares themselves as spectrals)
e.g. you have a pluto:
start round: +1 negative pluto
end round: +1 negative pluto
end shop: +1 black hole and white hole
Thats interesting
this means potentially infinite gateways if you have a spectral card up there
again not counting the ultra rares
pretty interesting, yeah i was definitely the biggest critic of the pointer idea, but i didn't exactly have a better idea