#Alex's Esoteric Joker Pack
318 messages · Page 1 of 1 (latest)
That is actually awesome 🤑🤑🤑
you can do a game.update thing i think
i know cryptid has an example of that function in use during its gameset intro
this is awesome
you mean hooking game.update?
yea
already doing that for the value decreases
just dont know how to get to the description
maybe set the timer as a loc variable, set it in seconds
then its as simple as dropping #4# in the description for the timer
it is already a loc_var
the thing is the description only updates on hovering over it again
if i find out how to get that then im definitely doing more rta jokers
also i should generalize the value decay bit
for example
admittedly the handling for this being eaten is a bit spaghetti
could make it decay slower
better
yeah why not
is this on github?
oh i dont have a repo for it
would the penta mult sound be good for speed demon timeout
try now
@noble dome I submitted a PR to add eternal when speed demon times out
also if you have cryptid installed it will apply absolute eternal instead
yippee
think im going to change how speed demon timeout would work
because if i want to have multiple independent ones i think im going to put the timed out version as a different joker
Oh okay
Cool sound
Did you make it when it turns back it loses eternal
Oh cool 🤑
i cannot figure out why is tsar bell not working
looks like the patches arent going through
Check the lovely dump
pattern doesnt match
for both
how is this not matchingg
unless it gets patched earlier by steamodded
WARN - [♥] Pattern ' for i=1, #scoring_hand do\n --add cards played to list' on target 'functions/state_events.lua' for pattern patch from AEJP\lovely\weh.toml resulted in no matches WARN - [♥] Pattern ' edition = true})\n end\n percent = percent+percent_delta\n end\n end' on target 'functions/state_events.lua' for pattern patch from AEJP\lovely\weh.toml resulted in no matches
wait i think i just got it
commit this to the github
will do when i get home
speed demon now remembers its original stickers when it reverts
will do a commit in a bit
🎉
epic
is the working tsar bell on the github yet
it should
no idea where my plane of thought went with the names idea but whatev
hmmm
filtration and higher tiers are half working, only having problems with rarities that dont normally spawn
also higher tier changes
i downloaded the mod from the github and put it into my mods folder but it doesn't appear under the in-game "mods" section. folder is named "AEJP" and i'm using the version of smods that's in the cryptid 0.5.5 package
how does the folder look like
okag so i’m an absolute idiot, i pasted it into a “Mods” folder on my desktop and thought it was the correct Mods directory
don’t mind me being absolutely stupid lol
Oooooooo this looks sick as fuck
yeah i saw that they don’t show up in the collection, idk how to spawn things with debugplus tho
press 3 while hovering on something
lemme check the collection again, because i didn’t see the unreasonable jokers when looking in the specific mod additions tab
should have 5 jokers
oh nvm i’m dumb they are there
also those voucher ideas are sick, always wanted vouchers that make certain rarities more likely to appear in the shop
new voucher planned
gain $1 interest every $4 you own (instead of $5)
hmm
tree sapling: every $4
redwood tree: every $3
illuvatar: every $2
what do yall think of the names
going the seed money path
ooooo
nah shit looks raw i fw it
ts would be insane with glowing deck
what if u made a epic or legendary joker called jawbreaker and its like that but it ^4’s the mult for 10 mins and removes 3 joker slots
maybe with a joker slot gained back every 20 or so hands at the expense of -^0.25 mult?
you but it would decay faster
the decay time would remain constant if coded correctly
the values of both are increased thus neutralizing it
what i do have to make is to make the decay be affected by cryptid stuff
because its on a separate entry
for later tho
since there are a lot of jokers based around time, wouldn't it make sense for there to be one that gets better the longer you have it? just as like an opposite to some of the jokers here
planned
but gonna have to think of an effect for it
I'm so excited to see where you take this
iluvatar does require quire a bit of setup (as you start with less interest than base) but it should surpass redwood at around 110
shouldnt be a problem if you already got a lot of money from the other two vouchers
now the thing is
should i lower some values so they arent absurdly broken from the start
of sapling and redwood
i think so yeah
how is this table
from left to right
interest cap, tree sapling cap (x), redwood cap (x), iluvatar cap (^)
160 is only for iluvatar as it raises the interest cap
wait hold up
better formatted
i am so confused i was not good with maths
as long as its somewhat balanced i think its fine
so at the end of round
without the vouchers you gain at most $5, $10 and $20
with tree sapling, you gain at most X0.25, X0.5 and X1 of your current money
with redwood tree, you gain at most X0.5, X1 and X2 of your current money
with iluvatar, you gain at most ^0.4, ^0.8 and ^1.6 of your current money
oh yeah this is good
plan for very later
counts as any rank
not sure if i can even code this lmao
politely borrowed from dos
how many chips will they give?
probably 10
that’s actually a really cool idea
i’ve always wondered why no one implemented a “wild card” thing for ranks
index cards are close to that
being a 5oak that contains a straight
that needs to be an esoteric hand type called Straight Five
Straight House when
Straight Five House
or just call it a Yes
and have it be considered every 5-card hand
flush yes
nah it's still a flush
Straight Flush Five House
oh wait no its not
because suits
then yeah, Yes and Flush Yes
ok i have to know how would i get this to work now
Perhaps
- 5 Wild Rank cards. Counts as every 5-card hand type except those that include Flush.
Yes
- 5 Wild Rank cards with a Flush. Counts as every 5-card hand type.
Abso-Fucking-Lutely
- 8 Wild Rank cards. Counts as every hand type, period.
-# - Excluding The Entire Fucking Deck, get that with 52 of them
@noble dome
this is amazing
then you can make a batch-planet with them
which is uhh
idk what suits do we have left
nothing
the nothings suit from d&dg
both
planets, themed after fictional planets
- Tatooine
- Planet Popstar
- Bizarro World
oooo
bizarro world could possibly become krypton
or maybe just The End from Sonic Frontiers lmao
level up abso-fucking-lutely
y e s
some placeholders
Poyo!
i think i have an idea of how # cards could work but i have no idea how to code it in
is there a release version out?
Do Bears Fucking Shit in the Woods!?
- 52 Wild Rank cards. Why did you do this to yourself.
what in the world is that name 
Well Yeah, I Guess
- 5 Wild Rank cards with a Spectrum. Counts as every 5-card hand type.
-# - Well, either that or just the Spectrum side, while Yes holds only the Flush side.
honestly could prob work if i add the nothings suit
what was the mod that added spectrums
There's a few. Six Suits adds relatively weak ones since you have all six in the deck by default, while Bunco adds strong ones due to the secretive nature of the Exotic Suits it adds. The Corruption Mod also plans to add them, and I assume they'll be a similar strength to the Bunco ones since Optics are similarly a product of special circumstances.
Spectrums in Corruption are actually stronger than in Bunco
except the difference is that they cannot be made with wild cards
whereas in Bunco you can use wild cards (and thats actually how you add the exotic suits to the run, through a spectrum played like this)
oo
alr now i have to add the wild rank cards
the thing im not sure is how im going to code them
altho i do have an idea
nvm i just realized this would require 13^n calculations
mmm
last night i had an issue with the game crashing on startup that i thought was smods related, but just now i figured out that it was this mod that caused the crash, crash log in the next message
might be an issue with the new blind calc, idk
can i see the entire log file
seems like a lovely patch for tsar bell didnt go through
fixed
will commit in a bit with a few more stuff
patched
couldnt think of a name but
so like
if you defeat the psychic you get +1 card selection limit
if you defeat the plant you get a bonus for face cards
somethin like that
This is going to be the best balatro mod istg
e
i wanna do it like chocolate die where you can hover over all the effects that you have
Do you need suggestions on ones you're missing?
yeah
Have you thought about the eye giving an ability like card sharp?
Where hand types that have already been played gets more xmult or mult
hmmm
Or maybe the more hand types you play the higher the mult
that could prob go to the mouth
eye could prob be an obelisk that doesnt reset
wait that isnt how obelisk works
playing a different hand than the last one played scales it
thats what i meant to say
For acorn perhaps each joker gives a certain amount of mult depending on its position? Not sure how tough that'll be to implement
Also couldn't the hook just draw 2 extra cards when you play a hand?
maybe
wait i just realized how am i going to do the scaling ones
orange
holy shit glop real
also i plan to add a guest appearance related to rta jokers
glop tomorrow!!!!!
hmmm
also i think there would be 2 types of rta jokers just so i dont conflict them
timer and increasing/decaying
what kind of stacking
just popping in to say that this crashes on launch with latest smods, other mods being used are debug+ and everything in almanac 0.0.8 standalone
yes i narrowed the culprit down to your mod
been a while since update tho so i should probably try that first
probably additive
altho maybe x5 would be too much
x3 and additive could prob work?
does this mod works
yes
sweet
putting it here for later x2
still not sure if ill be able to get it to work but its silly
where do i download this
pins
i dont see any releases on the github
o
there prob wont be github releases until i have more content
i can come up with ideas if thats the issue
writers block
whats an rta joker
joker that varies with real time
for example speed demon or lollipop
and ig glop but im prob removing it
Chair
(Lunatic)
[x100] Mult
Lose [x1] Mult every second this card isn't debuffed
(When debuffed, adjacent jokers gain [x5] Mult)
what would happen when it reaches 1x
you could take one of 3 routes
1, Buff all other jokers with like- x2 extra mult
2, destroy it
or 3,
be a troll and make it go into the negatives
💥
if you go with option 3, the chair would turn into "vintage chair"
and "decay" overtime
mm
mmmm
not very sure
would b pretty funny tho
especially if you made MORE jokers that went into negatives
you could make a deck around it
x100 mult is pretty busted
especially if you have tsar bell
it would last a minute and a half
aye that minute and a half could make or break a run fr
you could go for the super overpowered route and make chair be x500 mult, and lose x5 every second
same time but more payout
also what would vintage do
it would make it go into negative x mult past 0
but it would have a upside
like 50 chips for each number below 0 or something
and you can make more vintage cards to go with the negative stuff as i said
maybe even a hammer joker
that can reverse vintage effects
wouldnt that practically kill the run if you have an odd amount of -x
get two

