#Beelatro Mod - A Cryptid Expansion
1787 messages ยท Page 2 of 2 (latest)
It's yellow
Maybe
Nah
Forget it
Was gonna say 1$ per bee joker, but that's too op
What if
1 retrigger for 1
2 retrigger for 3
3 retrigger for 6
4 retrigger for 10
Ok, that still works for early game. Might bump up the first two numbers to start at 2 and 4 and go from there however to not completely outclass redseal
1 for 2, 2 for 4, 3, for 8, 4 for 16. We are working on the powers of 2.
I just hope the math to calculate how many retriggers isn't more expensive than just calculating retriggers as we have now
Doing it this way I believe tunic would get us 15 retriggers as 2^15 = 32,768
Still very powerful and hopefully shouldn't lag us out
Honey Seal (Rework):
Retriggers once for each power of 2 total bees you have. Ex. 2,4,8, etc.
While Apes is still powerful in this state, it will dramatically decrease the lag if nothing else
Big agree
Btw, that joke about tornados almost came to pass
I had to run downstairs with all my pets cause shit hit the fan. Thankfully it passed us, but dam it was close
I am glad to hear things worked out in the end for you!
When you mean rarity do you mean edition
Off topic question but how many pets do you have
Yes
Hivemind, and uses some of the codebase
Assuming some of the dependencies are fixed, couldn't it be like other mods do with you having cryptid will enable new jokers?
Possibly, but it uses quite a bit of code behind the scenes
I think Dingus is right that we need more items that tie into Cryptid.
://BUG
Makes every card a bee this round.
Hmm, maybe actually, something similar to that I would think... Maybe just "Make your Jokers Apian this round only"
Right
I like that though
Also, I think I have an idea for an edition.
Striped.
Card stats scale with bee count.
This would use the scaling system I proposed: 0.4x, 0.8x, 1.2x, 1.6x, 2.0x
I would love to figure out how to make a shader.
I think it shouldn't also make it count as a bee to not rob apian sticker of use.
I agree, that's a cool idea
Sticky
Selecting cards also selects the card to its left
Enhancement
i uploaded Cryptid-MoreMarioJokers successfully, should be fine. Just add "requires cryptid' in the description
Surely more than 2% of players will read
surely ๐ฅฒ
a "requires-cryptid" line in the future would be nice, but i have zero idea how that'd translate setting up on the backend
or just non-hardcoded dependencies like steamodded and talisman
agreed
Coding wise probably not too hard but the mod manager is an alpha so it makes sense that these features are in development
True, overtime it'll get more user friendly. I've been advocating for people to add their mods recently. On my youtube videos i usually get questions asking where to download and i feel like BMM just makes it easier, sure there's bugs but it'll work out. Hopefully you guys add Bee-latro, super fun mod and really enjoying the 0.9.0 Playtest 
what if:
://BUG
Apllies Infested sticker
Infested Sticker
Selling this card will create a jimbee (maybe a bee joker)
That would fit into the theme of a computer bug more. I just fear how useful it will be compared to the idea I originally had.
what if this was what made jokers bee jokers instead of the spectral? cuz the spectral is a spectral so its rare
Don't code and spectral packs appear at the same rate? Considering the voucher that makes them appear in shops however, that might be the better approach
no, code are a inbeetween with spectrals and tarots
i may be able to do this let me cook
BTW, while I think the honey seal nerf is needed regardless, should we still reduce the numbers of bees in the trenchcoat? I fear compromising future features just because we put too many bees in one trenchcoat.
Yeah we will need to reduce bees in a Trenchcoat
Use some Buzz Kill
Oh God does that work
If it does that's funny af
That should be an achievement if we can add them.
Though, Buzz kill is checking for the cryptid achievment already
Could be the number of bees in a colony
@pallid sparrow new commit, added ://Bug
Hmmm, Idk if we should replace it. Bees are really strong as they are now, Infestation is hard to find for a reason. ://BUG should probably do something other than what infestation already does. I think if ://BUG made the Joker Glitched and Perishable as well as Apian we might be able to add that. I'd like MarioFan's opinion before we move forward with it either way.
I'll go ahead and merge the pull request so that we can build on it
Added some art for ://Bug
I like the idea of also making it glitched to add to that theme of a computer bug. Maybe make it banana instead to better convey a viotle nature?
Hmm I'm down with that, I just worry banana is a weird modifier name to be granted by a bug, but I do like the effect of Banana
How about flickering instead then?
That would actually have a really cool dynamic as to keep the bee nature you would need to avoid using the joker
Already is
Hives can have between
20000 and 80000 bees
Correction
30000 and 60000
i lost the link
oooopsie
One of these things is not like the other
i accidentally changed a value, but inspector seens to have fixed it already
was outdated
I really like this idea
I may mess around with it some
Okay so good news and bad news
Good news is that I have ://Bug coded with adding Glitched and Flickering
Bad news is that Flickering is currently bugged so it doesn't do anything other than add the sticker
Its a Cryptid thing not a Beelatro thing thats causing the issue
Its a start if nothing else. Appreciate the effort!
๐ ๐ ๐
Could maybe do perishable as a backup for now
since idk when I will fix flickering lmao
alright alright alright
My friend mentioned Bee-yoncรฉ as a potential card. It's kinda trite tho so idk if we should use it, but I figured I'd dump the name here.
B-on-C
Bee I See (Voucher):
Apain stickers can now appear on shop and regular pack jokers.
Have all the Bee Legendaries been conceptualized?
Nope
What's taken so far? Is there a sheet?
We really should finish the wiki when we get a chance
Barry B Benson is the only one finished
Buck Bumble has been talked about conceptually but nothing concrete yet
Would Nicolas Cage fit or does it have to be a bee instead of just related? ๐ค
A Wickerman joker would be funny
Yeah. Probably as the Canio equivalent.
There are bee adjunct cards that are not strictly bees themselves. Beehive for example does not count as a bee directly, but it does interact with bees
Fair.
Bee-stro
At the end of the round, create a Food Joker
(This counts as a Bee Joker)
Someone has something similar
Had*
That's not a bad idea
Maybe we can scale the food joker stats with bee count by making them stripped?
Is there a bee version of Ice Cream yet?
Do you have one in mind? At the moment there is a ( I believe) currently planned striped modifier to make normal jokers scale like bees so you could get one that way.
I had a general idea. Some kinda honey-flavored treat (maybe just Honey Ice Cream) that works like Ice Cream, but the number of Bees increases as the Chips decrease, due to it attracting bees that eat it. Honestly that general concept could probably work for Bee'd versions of most Food Jokers, come to think of it.
That's not a bad idea. Mind if I build off it for a sec?
Go ahead.
Goated idea
I also had another silly idea, for if the Glop concept ever goes through. Since an idea they discussed in its thread was that it pops up if you have multiple Chip-Mult balancers, maybe there's a Bee version of Sync Catalyst that adds a fourth (or third if you don't have Glop yet) operand called Honey, which your Bee count of course helps scale.
Also not a bad idea. The number of bees should ideally be in the same range as glop too.
If you have more ideas like this feel free to post them
Honey Drops (Uncommon)
+50 chips, -5 after each hand. Every 10 chips lost from the starting amount grants +1 bee count.
It would be a nice boost to scaling bee jokers.
Interest idea for a Candy
It probably would make most sense as a candy joker.
I'm going to try coding Honey Drops later today methinks
I also may see about coding a "striped" edition, but admittedly I don't know shit about shaders other than its written in F#
So we will see
Also what if Jollybee's played pair became Jolly once every 6 rounds (reduced for each Bee Joker you have, down to minimum of once per round)
I added Honey drops to the latest version, but it still probably needs some tweaks
That's an interesting change to jolly. Would be interested to see how it plays out.
I'll also try and make some honey drop art.
We will need to make another atlas also since we filled up the previous joker atlas
Or we just expand the size of the current atlas
True... true
I can take a look at changing Jollybee here in a little bit
Here is an attempt at honey drop. Never done anything like this before, but it would be cool if we can switch the art to replace candy with bees with each decrease.
Also might change the background design as it is just copied from honeypot
Hmm, I am not sure how we would switch out the joker each time it decreases
but maybe
The art does look good though
Okay, I changed Jollybee to the new effect, and I think its pretty neat. Currently it starts with only 1 round remaining when you purchase it, but if you don't have any other Bee Jokers after you trigger the effect, it goes on a 4 round timer (5 - 1). It has a minimum cooldown of 1 pair per round if you have enough Bee Jokers to keep it active. There is def some more polish this could use, but its functional for now.
Very interesting! Defiently gonna try it out to see how it feels.
Please reword it
Do you have a suggestion for the wording?
Its kinda hard to articulate what this is doing, I don't doubt it needs rewording
Yes and no
If played hand is a Pair, make scored cards Jolly. Needs 5 - Bee count rounds to recharge.
Yeah we can change it to that
I'm gonna take a break for a little bit though, my eyes are starting to hurt from thinking hard and staring at the screen xd
Idea: instead of saying โthis joker counts as a Bee Jokerโ you can add a badge to every bee joker that says โBeeโ
It wouldn't effect anything gameplaywise if we just put apian stickers on bee jokers, so that could be an easy fix.
The issue there is if they get wiped by cards by lock
um is the exotic sposed to modifiable
Too much lag
Fixed in dev lol
oh ok
Once we iron out most of the bugs from initial playtesting we will likely release a second version
Apes in Tunica being Immutable is one of those changes lol
https://www.shadertoy.com/view/fttcR8
https://www.shadertoy.com/view/ltKSRy
I need to experiment with them, but these shaders do something close to what we are looking for.
I need to make it transparent, but:
float frequency = 10.0;
`void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;
float stripes = frequency * uv.y;
float rounded = floor(stripes);
if (mod(rounded, 2.0) == 0.0)
{
fragColor = vec4(1.0, 1.0, 0.0, 1.0);
}
else
{
fragColor = vec4(0.0, 0.0, 0.0, 1.0);
}
}`
Bees bees bees bees bees bees bees
What's the bug that makes hexagons?
Bees bees bees bees bees bees bees bees bees bees bees bees bees
BEES NUTS IN YOUR FACE HA! GOTTEN
Bees don't have nuts
What do you think honey nut cheerios are made from?
๐๐๐
(Kinda like those controller joystick and dogs nose memes "is it really worth it?")
Oh we should add Charmy as another Legendary Bee once we have slots for it
He spawns boxes of honey nut cheerios
Sonic Heros was one of my favorite games as a kid
Sorry, misread, thought we were talking about buzz for a sec
And those voice lines still persists in my head rent free to this day
I think the ditpyrc has sonic jokers instead of mario jokers. Maybe we can figure out what their gimmick is and do something similar for Charmy?
Its just mario jokers
Question. Was freebee good? If so I might code it up.
I liked it, I just wasn't sure how to code it cause I've never done anything like that before
I'll take a shot at it. I will also divide trenchcoat by 10 while I'm at it.
Bet
How do you want to be credited for the honeydrop idea?
Luigicat11 works fine.
Working on freebee, for some reason money is being multiplied by 9 when it is added and I have no idea why.
I don't know what I changed but its fixed I guess
Programming in a nutshell
Seems like freebee requires a lovely patch to work
At the moment I'm going for the next best thing. I will create tags depending on stored money. I really need to learn how to properly make a lovely patch though.
Coupon Tags would be good to grant
At what amount? $20?
Yeah that doesnt sound bad
If you could figure out how to calc
the amount of $$ in the shop
Thats an option
I think that yet again requires a lovely patch and I think a whole day of messing with it.
I will just put freebee on hold tonight and see if there is a way I can implement it properly tommorow
Bee Guy (Uncommon)
Gives $5 when a bee joker is sold. Gives $30 if it is golden.
From Link between Worlds.
Maybe it would be better if it was a fusion between crypto coin and another joker.
Maybee, I like the concept of selling a Golden Bee for lots of money
Pushed up some changes for Jollybee, it should be much more polished now... (if not a touch more complex codewise)
Maybe it should just be common and only for golden bees? I don't think there is a joker to make golden editions yet.
Hmmm, well, I wouldn't want it to bee unusable in most cases as a common.
Maybe we lean in the other direction
Make it a Rare and work with any edition, but Golden is worth a fucktillion more than the other editions
As an option idk
It's hard to balance for sure
Thats a good idea, and in character for the bee guy
Then you have cool synergies with Larva and Royal Jelly (once we make it)
You would bee surprised how annoying it is to make cards jiggle when they are active lol. It made my head hurt.
Thank you for sticking through it to the end despite that.
Of course! I appreciate your contributions as well. Beelatro literally could not happen without you.
What exactly is a "bolded" word as far as Ctrl + Bee is concerned? Is it anything that isn't the default black text and the inactive gray text, like mult displays? Or is there more to it than that
Thats correct!
I've added caps to almost every joker that can be reasonably scaled, or rendered them immutable for cases like Honey Pot and Honey Drops because of how the subtraction factors into the equation (and immediately breaks everything)
How much the cap should be is a good question, but I am using a global variable called Global_Cap so if we need to adjust we can
Very cool!
By the way, how's the striped edition shader coming along? I can maybe see about making it transparent if you make a PR for it, and then I can prop up some code for the edition.
I'm having trouble implementing it. I will try and mess with it a bit more, but I believe I have someone I can get to help us either way.
Bet
Trying to think of a good eff3ct for Frisbee
Something like "When sold, this jonkler will appear in the shop with a new edition" but thats kinda just rework tag with extra steps.
Maybe it could be always pinned and move across the joker slots from left to right.
hmmm
Bee Bot
After you score a Steel Card, this counts as one additional bee (up to 10)
Uncommon
Not only that but we have the 2 Bee or Not 2 Bee card to make as well, but I feel like pretty soon we should make another release since the latest introduces some interesting content and fixes.
As for why the redesign for Bee Bot, I just am no longer sure about the old Bee Bot idea, it's kinda tame and I like the idea of scoring steel cards.
Maybe bee bot should be scored steel cards each round. I will work on some art for those then if we are set on their inclusion.
2 Bee or not 2 bee should be easy enough to program
Aside from that, I think we are good for another release. Was there anything in the surveys that hasn't been covered yet?
Not really getting survey responses to be honest
I just asked because I thought someone I asked to try it may have filled one out.
Gotcha I'll check
Welcome back again, Clockwork joker
Found a bug. Honey seal doesn't retrigger steal cards.
I wonder if we just remove a line of code if it will work...
Probably
Sorry, been busy on schoolwork work but I am still working on this mod. Got a funny idea for the Two Bee joker.
Schoolwork takes priority 100%
it shouldnt /j
I painted a barn, buried a family pet, and cleaned an entire house all in one day today. I haven't been super active either tbh, but I am hoping to get some more work done tomorrow on it.
I'm sorry to hear about the pet. I hope your tomorrow shines brighter despite that.
Thoughts on this Two Bee?
I imagine some extra detail should be added but this is what I have for tonight
I like it, but I think the white outline around him makes him stand out in an odd way personally, but I don't think he looks bad by any means
Gotcha
@fervent sage Have you started the code for 2 Bee or Not 2 Bee? If not I may drum up the body of the code
Not yet. Feel free to get started if you want.
I've propped up the code for Two Bee or Not Two Bee
Since its a Bee Joker I was thinking it would just shift between 1 bee and 2 bee instead of 0 bees and 2 bees, but I'd like to know your thoughts
(I am worried it will be too niche if it can end up as 0 bees and taking a Joker Slot)
Also, new name idea:
Nintendo Bii
(not sure if we can use the name Nintendo, but we could call it like Nintindo Bii)
Nice. I agree with the change to at least be one, it avoids a potential issues with bee calc function. I'll have to take a look at it! What were you thinking for the Bintendo Bii?
We could call it Nontendo from Rusty's Real Deal Baseball
nontendo is like the perfect knockoff name of nintendo
(n)untendo would be funny too
Not sure tbh, still thinking of the effect, would love suggestions
It could be a tie in with More Mario Jokers creating a bee powerup after a certain condition
Oh I forgot to mention I polished up ://Bug's tooltip and switched it to perishable for now
Two Bee V2
i like this a lot better
Looks good
I think its good for putting in game, I can do it if you want me to
Also I feel like today would be a good day for a release if we are happy with the current state of things, we added a quite a few fixes and some new jokers
(the releases don't have to be nearly as big as the initial release)
Sure, let's do that. I can submit a pull with the art with the the /10 trenchcoat nerf.
Sent
Why is trenchcoat (about to bee) 4190 bees or whatever anyway, that's such a specific number that it feels like a reference I've never heard of
I believe it was just a random number. Could be mistaken.
I saw it in a dream actually
That's wild
I also had a dream where Plankton from Spongebob stole my iconic capacitor needed for teleportation. My dreams really do be wildin
New Release is now live!
Should we start thinking about unlock conditions for bee cards?
I personally never use unlock conditions just because if I'm downloading a mod, I want to use the mod content, but I can see why some people would like it
It's definitely a consideration we need to make... I'm just not sure the best approach
Fair enough. We probably should wait till we finalize 1.0 content before thinking about that.
The next bee joker art I'll make will be the bee bottle. That is one of the earliest concepts and has no real issues, especially considering the potential bee hive rework. I will also mention just so I don't forget there are two bee related characters from bloons if we wanted to do something with them, Beekeeper and Beetienne.
I'll bee busy most of today. Staining a deck and doing some yard work, but I maybe will have time later once I get back to code Bottle o' Bees. I wonder if we should make it scale and increase its bonus bees if you sell a Bee Joker while you have the bottle (up to a limit), then if you sell the bottle you get a bunch of Jimbee
So you can store bees in it
That's an interesting idea
Ughhh I wanna make a bee Joker
But my brain is frozen
Beelossus
+100 Mult
-2 Joker Slots
This counts as a Bee Joker

Yeah idk I'm just throwing stuff at the wall to see if any of it sticks
Pollon Jock
Mead
Bee Line
Wide Bee
Dog in a Bee Costume
Bee Portal
Beeeeeeeeeeeeee
Especially with the stripped edition we are planning to implement, we gotta focus on original designs that would work even if it wasn't bee powered. I think a joker that takes up more than 1 slot is an interesting concept.
(I think wee bee might get the axe once we get the edition working)
Wide bee is funny. An idea. What if along with counting as a bee it also always made itself the target of any random joker targeting effect?
Too large to not hit it. Also a refrence to pokemon's wide guard
I also asked for help with the shader, we will see where that goes
This is cool, but no idea how to impliment
Had a bout of insomnia so I went ahead and coded Bottle o' Bees, Idk about releasing the Jimbee if we want that to be part of the mechanic, it doesnt actually add that much now that I think about it, the primary use case is kinda to store bees so it doesn't take up joker slots as much to increase your bee count.
It would be funny if there was like a wasp joker and the description said
This does NOT count as a bee joker
Very cool. Will try it out. Will get the art finished soon.
Now THATS a Buzz-Kill (Achievement)
Get an eternal buzz-kill
That is a good one
Yellow Straightjacket (Curse):
When blind is selected, a random bee card is destroyed. Self-destructs when it fails to destroy a bee.
This does NOT count as a bee joker.
I imagine the art would be a wasp in a straitjacket like an insane asylum patient.
I got Fox Deploy to help us with a shader. I will see if I can put it in the game today.
Awesome, once we get it in all add them to the credits
Also if anyone asks if you'll help them paint a barn
Tell them no
Been doing that shit for 4 days straight
Is there a Bee equivalent to Lucky Cat yet?
I don't think so
Me when bee
What were you thinking? Lucky cat but with bee scaling or just something with lucky cards?
I also tried to put the shader in the game but had difficulty
Well, I didn't have an idea for what it does, but I did have an idea for the basis:
Thats funny. I think it would be worth incoperating in one way or another
Turmeric Cat (Uncommon)
Increases the rewards of lucky cards by the number of bees when they hit.
This is a bee?
Spelling Bee:
Creates 8 Temporary Negative letter cards. Spell a word by using the letter cards in any order. This joker gains X1 mult for every letter used in the word, and gives X1 mult if the word doesn't exist. Destroys the letter cards and resets when blind is defeated.
(references the nyt puzzle Spelling Bee)
That seems like a nightmare to program. We do however already have a joker named after Spelling Bee but its effect really doesnt play into the name.
ah
Bee-stiary (Uncommon): This joker gains X0.5 mult for every unique boss blind defeated
I like that one actually
I just am not sure how to impliment without it being just "play the game normally and get xmult"
other uncommon jokers let you scale once per blind and they're x0.25
The problem in my eyes is that you don't have to do anything to get the scaling. It just sorta happens.
Like anything special I mean
Yeah hmmm, ideally it would have Bee synergy as well if we were going to make a Bee-stiary.
Although I like this, I am not sure if we can directly override it, maybe just add to it once it triggers like Lucky Joker does, but then thats pretty similar
Thats fair
Hmmm, maybe? I think thats more of a Cryptid joker than a Beelatro joker tbh in that case.
agreed
Oh what if it was about Jokers instead of Boss Blinds
This gains +0.2x Mult for each unique Bee Joker you have obtained this run. It would be similar to Kidnapping, but instead of Money you get more mult... (albeit I kinda hate how most of the bee ideas tend to just turn into XMult or +Mult)
Jollybee went from one of my least favorites to one of my most favorite jokers on the list once we reworked it, I wonder if there are any others...
Oh fuck me how did we miss Zom-Bee
Thats way too good to not use somehow
What if it gave you one more hand if your final hand's score doesn't reach the required score? Maybe the amount of hands it gives scales with bees and self destructs after use?
I like that actually
I don't know if we can make it stop on the very last hand, but thats an interesting idea and I like how its like "you are dead, but not really"
Also, Bee-hemoth is also an idea to consider
I like the idea of having a huge bee that takes up multiple Joker Slots, Like yeah we got Big Bee, but the Bee-hemoth could be even biggerer and bee-erer
I think Bee-hemoth could be made of a bunch of bees as well but like a Sea Monster but its just bees (I have no idea what I am talking about)
(actually, I am pretty sure bees struggle to avoid drowning because of how fat their bodies are, compared to a wasp anyways, but nevermind that, we can put a Bee in a diving bell suit and call it Deep Sea Bee (or just Sea Bee))
Is this still coming from my wasp idea?
Yes
B: Bhis boker bains blus ben bips bor bevery B bin bhe bescription bof bevery boned boker
(This Joker gains +10 chips for every B in the description of every owned joker)
Basically Ctrl + Bee, but for the letter B. We could do that but it would be hardcoded most likely.
The Answer (Achievement)
Rig Two Bee or not Two Bee
For both the honey candy and bottle of bees, both would benefit from changing art. I think I will look into it. Might help the creative juices get flowing.
I think I figured it out. Will try and get a version out soon.
Awesome! Sounds good
I still have to clean it up and make the other versions, but here is an example.
Also, we need to move some of the text of the cards to the loc file
Oh thats sick
Finished making all versions of Honey drops. Thoughts?
If its good I'll make a push with the changes
Also I made honeydrop its own atlas so the original image can be replaced with another joker
Oh okay awesome it looks good, I appreciate the work you put in, that stuffs not easy to do
Some alteration might need to be done to get it to happen with the text but it works.
Im pretty sure its just working as intended, nice work
Big fan of how it changes after each switch, its honestly sick as hell
Me unwrapping a bunch of bees
I was going through old bee discussions and I think this idea of yours, inspector, still has potential. Maybe we call it John Beelatro and have it apply apian stickers to all jokers? If we want to make it legendary, maybe it also applies stripped edition? Just throwing thoughts out there.
BTW, can you take a shot at getting the shader working? I tried to put it in but had trouble.
Yeah I can
I'll see what needs to happen for it
I have guests over this weekend but maybe early this week I can take a look at getting the shader to work
Can you make a PR with the added shader.fs file? I cant really work on trying to fix it until I have that.
My limited knowledge of F# coming to bite me in the butt
Still looking but I wouldn't bee surprised if we need to get ahold of someone who knows a thing or two cause they have seen a thing or two.
Basically it's upset that the variable isn't being used, but it's absolutely being used based on my limited knowledge so I'm just kinda moving things around to see if it will pick it up.
I thought maybe it was F# tryna be slick with optimization, but in reality there just may bee something in the code itself
I also added a mockup for a Bugged Bee, it's commented out and has some debuffing code in it still, but I've not thought of a good effect yet. I just wanted to see if I could replicate the ://MACHINE CODE code to produce some random characters constantly.
(which I did succeed on that front at least)
Okay so good news and bad news
The good news is that I got "a" shader to render, the bad news is that it looks like poopoo because I had to rewrite to figure out what the hell was going wrong
I hate to admit it, but most of this F# code is kinda beyond me atm
@fervent sage When you get a chance, can you pull the latest dev version and tell me what you think. I had to smash my head into the metaphorical wall quite a bit for this one to work.
There is definently some black magic going on with the F# I have to iron out still, but I think its passable for now
Will do!
I think it will work as a place holder until we get it fixed. I find it weird how it seemingly gains and loses strips as it pleases
Yeah it's weird
Just getting that took hours of trial and error
Gonna see what I can do tho tomorrow
Thanks for your efforts with it. I would also be interested in taking a look tonight. Maybe referencing the golden edition might help?
Sure, feel free to take a look. I can try looking at the gilded example but I think I'm done with it for today
More than fair
So I had an idea while trying to sleep, and I think I got the stripes to always draw at consistent sizes at least, but if you hover the strips will still move and shift. Its kind of a cool effect actually, but hopefully this eliminates some of the jank.
Well... Sorta, it kinda grows and shrinks in a certain pattern, I'm kinda worried it has no limit, again F# black magic
BRBee
- Up to 3 Bee Jokers will be stored in this Joker when being sold or destroyed
- At full capacity, self-destructs and returns all stored Bee Jokers as Negative
That's an interesting idea.
Well I think I finally got it to work and no longer grow or shrink via mouse hovering or over time
I had to write some serious jank backwardsass code to make the compiler happy
This... this is awful
Somebody should be shot for making it necessary to work like this
(with a nerf gun)
(idk what to name it):
All Jolly Jokers are also considered as Bee Jokers, and vice versa
Jollibee
damn it
M Bee (just a bee that looks like jolly joker)
Mee
Yeah we could maybe have something like Mee
Also for the Bugged Bee, I was thinking it has a 1/4 chance to make a ://Bug code card at the end of round, 1/4 chance to make ://Machine Code at the end of round, 1/4 chance to make a ://Spaghetti card at the end of round, or a 1/4 chance to make a ://Crash at the end of round
It would have to absolutely bee a Rare or Epic though
Thats very powerful of an effect
Sleeping Beaut-bee
Also I am down for making a John Beelatro, I just have been occupied finding new employment before my 26 birthday
So my weekdays are kinda full
(my bouts of insomnia are my best times to create)
Also @fervent sage, did you have an idea for what Striped would actually do?
We also need to get a good SFX for the Striped edition
Striped would apply that scaling to bee jokers I mentioned but for any card (Starts at 0.4x, gains 0.4x per bee)
For example, if you only have a striped normal joker in you inventory, it would have 1.6 mult, but if you had 4 bee jokers along side it then it would have 8 mult
Gotcha
I may work on trying to update the shader logic for that, we will see if I have time tonight
but I am pretty sure I got the striped shader working
I noticed when the Striped shader is applied to Jimball it just shifts the stripes every time Jimball updates which creates a really funny effect lol.
Thats honestly kinda funny. Will have to look at it
Also, I think it still needs something, but here is what I have for a sound effect for it atm
Also placing it here so I dont forget, got the original sound from free sounds so we will need to includes the following in the credits if we go with this:
Bee Swarm3.wav by Puniho -- https://freesound.org/s/184195/ -- License: Attribution 3.0
Is that really the best scaling we should use though?
I mean, for having 5 Bee Jokers, you only get +8 Mult
So Holographic would STILL bee better
Maybe the formula should be something like (1.6 * 2 ^ beeCount)
So your bees scale the mult exponentially (which is hard to break since the Joker Cap exists)
We could also cap the mult to prevent ridiculous situations where you have +100 bees
The example I was using was a regular joker. The effect is multiplying stats. The same example but for another joker like Hologram would be with no bees, it would only gain x0.1 mult per new card and start at x0.4. With 4 additional bees it would gain 0.5x mult per new card and start at x2. This is very powerful. Also agree that we might need a cap.
Ohh
I don't know, that seems very complex for an edition. I kinda like the idea of it being a flat mult increase that grows to keep things simpler both for the player and for my sanity as I try to code that.
Striped Bees are also very powerful if its a flat mult bonus, (not that the other way isn't strong, but its substancially less confusing for the player to think about imo)
Then again, they don't really have to think too hard... more bees = more betterer cards
While I personally don't think it would be confusing (just say stats scale with bee count), I understand having difficulties programing it. Maybe we at the very least could go with the simple flat mult so it does something until we can get the scale effect implemented.
Oof, I just don't like the idea of having an edition that scales values, it seems really really really really powerful. Oil Lamp but for an edition is the nuts. Oversat is an exception since its rare and its limited to just 2x all the time imo, but maybe we can make something work, but I am worried its going to become too powerful to use with future jokers if we make it too nutty.
Like if we made a Bee that makes Striped jokers or other jokers Striped, we wouldn't want it to scale values because that alone can break the game singlehandedly
I'm not completely opposed, but its going to bee a lot of effort for something that may end up not beeing healthy for the game.
I could also bee misunderstanding
I pushed up the current scalings, this is what I have so far:
0 Bee Jokers: +1.6 Mult
1 Bee Joker: +3.2
2 Bee Jokers: +6.4
3 Bee Jokers: +12.8
4 Bee Jokers: +25.6
5 Bee Jokers: +51.2
I can understand the concern. The main idea behind it was just to bee able to have normal jokers act like bee jokers so that we could have jokers like wee bee without making our own joker of them. Along with that, unlike oil lamp, striped jokers can't increase the amount of scaling they receive. It would always bee x0.4 per bee. With default slots, at its most powerful, it's just like the oversaturated edition, it only gets out of hand once you get more Joker slots or negative bees. Also remember that striped jokers dont count as bees, so if you only have stripped jokers they would all be stuck at x0.4. If it is still a concern I could see in mainline or lower it beeing limited to x4.0 at most.
Also, this is supposed to be the scaling bee jokers are currently aiming for, so if this is too much then bee jokers as a whole might bee too much. (Looking at you queen bee)
Also, tested it with trench coat and it goes naninf and ends the run
Maybe striped could bee just based on the percentage of bees in your joker slots? Ranging from x0.1 to x4.0.
One more thing, at least for me the game crashed when trying to play the edition sound. I will try to figure out the cause
same, gonna need to rework some things, for now its at least a good placeholder, I just am gonna have a field day tryna get the edition logic to work
Also I realized it isn't scaling it's just a modifier,but it looks like when you get an oversat card it applies once on pickup and removes it once on selling / removal. I am gonna beat my head into the wall and think of how to do this because cry-misprintize may not be the way... I wonder if that other mod that was being made can help here
Like it's not a continuous function but we want it to bee
Hrngg
I imagine if we use calculate to misprintize then we have to undo the misprintize on every calculation
Also forgot to mention it, nice work with the shader! It looks very nice!
Honorary Bee (Achievement):
Get a joker with both striped edition and an apian sticker.
Im thinking that what we want is less and less feasible. I think I can set it to have bonus values based on your current bees when it appears, but I don't know if I can make it so it updates after changing your beeCount.
Nevermind I got it to work, still ironing out playing card interactions, I think its a cryptid issue and not a Beelatro issue, but I am still investigating why exactly playing cards use Xchips when scored for some reason.
Nice!!!
Oop-ee, Hexa mentioned that its likely a Steamodded issue since xChips was recently added to base stats, I bet it will patched on the next steammodded / cryptid release, but for now, Striped playing cards will be busted kinda.
Yeah still chasing whats going on with the sound file
Thats goofy
Coolio. Wonder if it is an issue with the file itself? Maybe if I save it as an ogg from audacity if it would work then.
Maybe, I wonder if its a file structure issue since it said its looking for resources/sounds/bee_e_striped.ogg
instead of assets/sounds/bee_e_striped.ogg
Maybe
Im gonna ask in other_mods if they have a clue
Coolio
So yeah it looks like we have to register the sound with SMODs... Idk why I didnt think of that 
Okay I pushed up the changes
The sound I think is working now, but we may want to find a better sound file (the 1 second is very short for a sound file)
Honestly this edition is turning out pretty cool, but good lord has this one been a head bonker 
I think it will be seen as worth the effort. Thank you for your work on it.
I'm gonna try to add the current modifer to the edition and get it to be a downgrade until you get at least 3 bees
Oh I thought it was just supposed to be weak, not a literal downgrade. Like glitched is like that cause its random and has the potential to highroll.
Either way, I think you just gotta remove the +1 I added in the formula to make it start at 0.4x
Like mentioned prior it is suppose to make normal cards act like bees. If you dont think this is a good idea let me know
Idk, no other edition starts as a downgrade (with the exception being glitched, but you have to get unlucky for that)
Like I think it makes more sense for it to always bee positive, but just not very strong until you get lots of bees
Otherwise sometimes its a detriment to your build
Maybe. We might need some opinions on this.
Still working on the change, found a bug with juggler. As a result of constantly updating he keeps drawing cards whenever you touch them
Ew, thats a side effect I was worried about, its gets janky when you gotta constantly update.
Maybe we just update at the begining of each round?
Yeah we could, but then there are situations where your beeCount could update
mid-round that wouldn't get accounted for
Maybe we check both before and after?
Kinda hacky fix, but I dont know what else to do
BTW made a push for the current scale display on striped edition
Also, scaling jokers seemingly get messed up with this
I hate to say this idea might have to be abandoned unless we find a fix
We could change it from "Currently Have" to "When obtained"
So that way when you get the striped edition matters, but then we probably really want to change it from reducing your card values since you can't unmake them suck.
Thats fair
I was really worried it would be difficult to impliment using Calculate, and I probably was right in hindsight, but if it did work as intended that would have been neat
I like the current values display btw
thats awesome
I could throw it out to other mods to see if they might have some insight
So I have an idea, we could make a "state" machine function that stores the last beeCount calculation in a global variable, and have it check if the last beeCount changed. If it didn't change it returns false, if it did it returns true. Then we check that function in an if block around the calculate portion to see if we need to update or not first.
It certainly should make it less laggy
I pushed up the state machine
It definently can be abused if you know that you can sell a Bee Joker to retrigger the calculation logic, but its a vast improvement from running the calculation every single time.
Will try it out!
Yeah we should do something else with wee bee
Never would have thought I would use a state machine in Balatro but here we are lol
Should we make a consumable that makes something Striped?
It would have to be likely another spectral
Maybee? I don't know if we necessarily need one, though. If you can think of a creative drawback for it then it might work
I just am concerned with needing 3 bee jokers for a striped edition to be positive, part of maybe making it more tenable would be if you could control how to make something striped.
Which is why I was thinking a consumable
Fair enough. What would an adequate drawback be? Maybe in exchange for making a random Joker striped, what if we made an anti-bee sticker and applied it to another random joker? It makes the joker not count as a bee.
Fair. The thought was if you want striped you probably have alot of bees already
What if it consumes a single random Bee Joker to make something striped.
Like you transfer the stripes from a bee to another card
That could work. I like that idea
What if we called it Nagual? https://en.wikipedia.org/wiki/Nagual
In Mesoamerican and Toltec spiritual traditions, a Nagual (from the Nahuatl word nฤhualli) refers to a human being who can access spiritual power through transformation or deep connection with their tonal counterpart. This ability is not merely about shapeshifting but also about guiding spiritual development and fostering personal transformatio...
Also, right now, scaling jokers are still resetting when the bee count changes. Will try and refer to the oil lamp for a fix.
I see the issue, I believe we set them back to 1 then reapply the bee values as opposed to multipling the current values by either 1.4 or 0.4 depending on the change of bees
I think the solution is to also allow beeCountChanged to also return either increase or decrease when it detects a change
Or maybe have two checks, beeCountChangedPositive and beeCountChangedNegative
Working on the fix
I like Nagual
At the moment values seem desynct in that they get different results when a bee is sold or added even when they are both the same number, but at least it is not completely resetting
The math isn't adding up at the moment
I wasn't thinking straight. By doing it the way I was thinking, it is just scaling and gets disconnected from the value it is supposed to be. I need to get the best of both worlds somehow
The only thing I can think of at the moment is figuring out what number the desired scaling should produce and figure out the number that we need to multiply to get to that. Example: Imagine we have a normal joker with 4 mult. With no bee jokers we get to 1.6. If we add a bee joker, we should get 3.2, but my current method instead only gets us to 2.24. In this instance we would need to multiply it by two to get to where we should be. There is obviously a pattern here, 2, 1.5, 1.33333, etc. I just need a moment to see it.
You could always ask chatGPT. I use it like a rubber duck when I'm stuck on things like this
9/10 times it's like "here dummy this will work" and it technically doesn't but it's close enough that you see what has to happen
Fair enough
I have the formula but having trouble implementing it. Trying to avoid dividing by 0.
i'm gonna change the wording on this edition:
Striped
+X0.4 card values, increases by +X0.4 per Bee Joker you have
(Currently X1.4 values)
(if possible)
Ok. At the moment, the core function works I believe. The issue is that it freaks out when the denomenator gets too low. I have tried to create excepetions for those low numbers but its like it doesnt check for them regardless of how I try to rearrange them. Very annoying.
You could do a math.max(denominator, 1) so that the denominator is always at least 1
if its less than 1, it defaults to 1
This is what I was thinking it would bee. but I am not sure if thats what the actual affect is
We were trying to figure out if the striped edition should start off negative and become positive or if it should always be positive and start off weak
0.4x, 0.8x, 1.2x, 1.6x, 2.0x
or 1.4x, 1.8x, 2.2x, 2.6x, 3.0x
Also, we are featured as an honorable mention from Auto Watto's video:
Hello everyone, this video took me a little longer than expected but here we are! These are 16 mods I always have running when I play Balatro! Check them out and support these developers, enjoy the video :)
Chapters:
0:00 - 0:18 - Intro
0:20 - 0:49 - Balatro Mod Manager
0:50 - 1:01 - Aurinko
1:02 - 1:22 - Blueprint
1:23 - 2:00 - Card Sleeves
...
Feelsgoodman, because when you search Beelatro in google this video comes up as the first link outside of the wiki (or at least for me)
Got the positve side working, just need to keep the negative from stopping at 1
I THINK I FINALLY DID IT. It breaks if you summon too many bees at once like using debug + but it works!
Right now I think the only potential issue is if you pick up a bee in the shop before picking up the striped joker (in the same screen)
Sent pull.
With the striped edition I believe, finally done, we can start incorporating it into Joker designs. Here is one you mentioned earlier but with a striped twist.
Beestro: (Uncommon):
Creates a Striped edition food joker at the end of the round (Must have Room).
Created Jokers have a sell value of $0
This counts as a bee joker
With the striped edition we can do more unique things with bee jokers as the idea of tying into bee count can be relegated to the items jokers create now.
True
Very true
So did you ever decide on what scaling for striped you wanted to use?
Like is it a negative effect early or just weak additive
The current version is flat scaling starting at 0.4x. I would be fine if you want it to start at x1 if you are afraid of lack of power.
I just really think it will be better if it starts at one. I don't think it's fun to have an edition that makes your cards worse unless you dedicate your entire build to bees (or have specific bee jokers)
That's fair. Better to encourage than force.
I agree
agreed
so i add this to my jens right
Haven't tested it with Jens but in theory it should work
This is what I have for the bottle of bees for the moment. I'm think I will seperate it into separate images like the candy. I also want to have it where the cork is removed for a sec when the bee is sold is it looks like you are putting it in.
It probably needs a background. Maybe I will have it on a shelf?
Were you going to change the striped edition to start at 1x or is that something you want me to look at? Also I think we should update the language like Hexa was suggesting, but I can look at that too if you weren't already going to tackle it.
I like the bottle so far, it looks cool
I think you'd need like 10 seperate arts for each bee added + a version with the bottle uncorked
if you were going to do that tho and that seems like a lot of work
I was gonna make the change when I finished the art. If you want it done sooner, feel free. 10 images isn't difficult, I just need to turn layers on and off depending on what I want.
Oki dokie, I didn't need it sooner or anything, I was just wanting to check in so I knew the plan
Here is the current bottle of bees atlas. Will try to get a version with it opening done, but I might for the moment just have an implementation like the candy and just have it switch for the moment.
Sounds good, I am loving the work you've done for this
Surprising news! The edition is f@cked. In other news the sky is blue. At the moment, it only works half the time. If you want to take a shot at it feel free. At the moment, I'm just gonna submit the art so its in.
The main key is desired multiplier/current multiplier to get to where we need to bee. Example: To get what 4 X 0.8 is from the product of 4 X 0.4 we would need to multiply it by 2 as 0.8/0.4 is 2
I think the main issue is the manipulated values when it first appears, but I am not certain since turning it off didnt solve the issue.
Sent pull for art
Tomorrow I will take another look at it, I had to do some refactoring just so I could understand what was going on, but I see the issue now and I have an idea for how to correct it
Nice to hear. Apologies for the mess.
No need to apologize, its pretty common thing to have to do in programming
Okay so bad news, the issues are caused by floating point precision and are not likely going to be able to be solved conventionally. I think we need to rethink the effect of the striped edition altogether.
I was able to get it close, but once you start getting to +3 bees, +4 Bees, floating point errors creep in and slightly alter the amount, throwing the numbers off
That's a shame.
yeah its still having weird calc issues
Wondering what we could do for Striped...
Option A: Make it on "When Obtained" which makes it so that its based on how many Bee Jokers you had at the time, like Hivemind.
Option B: Make it scale with either chips or mult, which makes it not require weird divisions and multiplication factors to get a desired outcome, but is albeit somewhat boring.
Option C: Something else.
The issue with doing it the way we were is that setting it to x1 resets it to its base form. If we just had a way to prevent it from resetting we could do it the previous way we did.
Right, but that was on the Calculate, if we do it On_Apply and only On_Apply like all the other card value modifying editions do, then it doesn't have to shift at all. We wouldn't need to set to 1x because the only time it changes is when its applied or removed.
We could do a combination of Options A and B
Multiplies additional values based on the amount of bee jokers you had at the time,
Scales with either Chips or Mult
Lets do that then.
Do you have a preference for either Mult or Chips?
I don't. I'll leave it up to you. To be honest, I'm not quite getting how it will scale.
Lemme cook then today and by tonight I should have at least a prototype
Thanks for your effort! No worries either way!
Bro can you imagine striped on the exotic before it was hardcoded
Infinite bees
I've pushed up a prototype, but I am not going to lie, its still having issues with rounding using Misprintize
We could always default to option B, but I would like to find a solution
(The prototype still has language issues also that need to be fixed)
Gotcha. Thanks for your work. At this point I'm fine if we just abandon and disable it for the moment and get back to it at a later date.
Yeah I am getting frustrated as well lol
The scaling with Mult and Chips seems like its working tho
I think tomorrow I will just disable the scaling of values and have it purely bee a Mult and Chip multiplier. We can revisit it later but that way it is functional and we can make a release with a function edition
Thoughts?
Thats fine with me
Lets just get to something else at the moment
What are you thinking?
For now I was thinking +20 chips and +2 Mult per bee Joker, but maybe just +10 chips per bee.
I think the chips are fine. Maybe we boost the mult to 4?
I do see the logic in lowering it though as its like 2 editions in one
I'm just afraid it being a jack of all trades situation
What if it randomly increased one or the other
That would be logic intensive, but if Bee Jokers = 3 then maybe?
Idk I'll sleep on it and see if I can think of something
I have pushed up a potential rework for Striped. Hopefully this is still interesting enough as an edition that its worth taking and using, but I am curious if its still too bland.
Gotcha! Will check it out. I will see what I can think of. Whats next on the agenda?
I made some pseudocode for Bugged Bee, but I still am not sure of the effect quite yet
other than that, I am open to ideas as to what to work on next
For bugged bee, what if it randomly mimicked a bee joker each hand? I can picture the art of the card being an animation where it sporadically and glitchily goes through our bee jokers.
It would also have some exclusive effects related to bee count as well.
Hmm, personally I am not a fan of mimicing effects, but maybe there is another effect? I dont hate it, I just am not sure how to code that. I don't think cryptid has anything like that, but I could bee forgetting something
I think the easiest answer for implementation would just bee to copy and paste effects from each joker and have it bee a 1 in ? chance it is active this hand. But we can think of other effects if that's what you desire.
A lazier approach could bee that it counts as a random number of bees each hand. Would bee funny of it could bee negative.
It would take alot of work and lovely patches, but what if it had a simple effect like +15 mult and retrigger based on bee count. Ideally we would have the music stutter and background stutter while this is happening so it seems like the game is having issues loading.
Maybe
I just am not sure how to do most of that, but I can take some time to look into the possibility
Coolio
That could work. It would be nice if it were related to bees somehow. Just throwing this out there, but what if it was epic and gave a code card per bee?
I havent been super active recently for Beelatro, basically been looking into getting work so I haven't had much time, once I get some more time though I can bee more active again
inspector_bee
Perfectly understandable!
don't ever raise those values bruh I got hit with HALF a bee jar
it reached 5.5 is must've just not known what to do
That's funny. I thought we made it immutable.
I think that one was supposed to be but slipped through
honestly though the more I think about it, the funnier that image actually is, how does the code even get to that point xd
Idea for spelling bee. I know it was suggested earlier, but what if it required you to spell words? The difference from previous suggestions is that the letters are selected by the total value of cards played. For example, playing a 2 would get you b, while playing a 6 and a 5 would get you k. Going over just loops back to the start, so playing cards with a total value of 27 is how you would get a. While we could check if each spelled word is valid, the far easier option would be to have a list of predefined words that we ask to be spelled, with longer words giving more chips (which is also increased with bee count)
Hmmm
I'm interested in trying to make something like that work
I think it would make more sense if it gave you a specific word to spell
Like spell "Bug" and if you do it gives you a "Bug" code card.
Spell "Ace"
And it puts a Striped Ace into your deck.
Something like that. It would probably single-handedly be one of the most complex jokers we've done, but I can work on making a mock-up later this week.
Another idea. You know how the modded balatro wiki has a hexagon for its icon, right? What if we play into that?
Busy Bees (Epic)
Counts as an additional bee for every mod you have installed.
It's like membership card but for mods!
I like that too
Pushed up an extremely early prototype of the new Spelling Bee. Pretty much everything is still in dev and nothing is final but like we are getting somewhere at least.
Will try!
Ok, current thoughts:
First, the description is a bit long. A possible rewording could bee:
Use alphanumerics to spell a word
based on total ranks scored,
at end of round, receive spelled item
Second, it is tedious to calculate what total rank needs to be played next. I think it would be best to just display the total rank needed.
Third, spelling a word is kinda difficult. I think we also need to count cards that weren't scored or remove the reset penalty.
Fourth, a minor thing, but I think Spelling Bee should send a message for each correct letter or reset, but this is a dev version so it makes sense why it wasn't included.
I would bee happy to try and fix some of these issues. Very nice work on it so far!
For the rank required, we would probably have something like:
Word: BALATRO
Progress: B Next: 27 (+-26)
Would need to test it, but maybe we also juice up spelling bee if current selected cards meet the requirement?
Sure I like those, I just had some hours free today so I spent some time working on it getting it to do a basic function. We can definently have it make some juice ups whenever you spell a letter correctly, and maybe it is too harsh to reset if you fail
Great work as always!
๐ ๐ ๐
One of the things we need to decide on is the words we want to be able to spell
I put some placeholders in the list, but it would help if we kinda knew what we wanted
I figured Bug would be a good one
Bee obviously
BALATRO would be a funny one, I just dont know what an appropriate reward would be
M would also be funny and it just gives a Jolly Joker
We could also do things like ACE where it makes a random suited striped ace... Or just effects with Striped in general
Hell that could be one of the words STRIPE
HIPPOPOTOMONSTROSESQUIPPEDALIOPHOBIA to get a gateway
Joker names could be done to easily fill it out. I wonder if there could be a way to automate that?
I mean maybe, but it pulls away from the bee theming doing that
I'd rather it be a small list than pull from the Joker list, personally.
This is a good one lmao
At least from the shitpost side of things xP
36 hands for a Gateway is funny, but probably extremely impractical.
(which is the point)
If only Gateways didn't suck after Ante 2.
Surprisingly Relevant
Maybe ICUP could bee a word, but I fear potential ideas for effects would be gross
or, as the mr himself said โboiling shitโ
I think ocksie has a bee oc
Putting the Bee-nie in the Bottle (Achievement)
Put a joker with an apian sticker in the bottle of bees.
I finally figured out what needed to happen to add a playing card
You'd be surprised how annoying it is in practice
but that is two words down for the Spelling Bee
Okay I got a third word down
NANA for BANANA
(BANANA was too painful for what it gives you)
I've uploaded a dev version that has the three words as a proof of concept.
We can keep adding more as we think of them
So far:
- BUG gives you a Negative BUG:// Card
- ACE gives you a striped ace
- NANA gives you a Banana Tag
- JOKER gives you a striped Joker
- WHEEL gives you 2 negative Wheel of Fortunes
JOKER is probably going to be a word that grants a random Joker
Since its on the card
RSTLNE should give you a Wheel of Fortune
(the 6 letters given to contestants in the wheel of fortune game show's bonus round)
I think we should shoot for like 10 words. I think we should keep it to 3-5 letter words. RSTLNE could work but we would need to give like 2 wheels of fortune to justify it, and it really makes me wonder if it just shouldn't be WHEEL instead of RSTLNE.
Pushed up a version with JOKER and WHEEL added
I need to finish the MMJ crossmod stuff
Should HoneyDrops bee added to the Bee Pool for Bee Packs?
Its a Candy so I wasn't sure but it is also a Bee card
Maybe if it was on the rarer side it could work
I'm also thinking I should push a release in the very near future since we've added some new jokers and the Striped edition. Spelling Bee was sort of the last thing on my mind I was waiting on, but it might just bee something that gets worked on and added to over time. Right now we have 6 words with varying effects, and I am having some creator's block on figuring out new bonuses to give / effects to give.
That's more than fair. It might also give us the chance to revitalize the project with some new ideas.
Alright, I have the release ready, I'll make announcements shortly.
I guess its not really "new" jokers as much as reworks to previous existing jokers
but its new content nevertheless
The Striped edition is exciting to release since that one took lots of work to get it in its current state.
Kinda sucks that bee stats can't be in immutable tables but it is what it is
I agree, Its unfortunate, but not much we can really do about it
I think it would be cool if people had any ideas for potentially new bee jokers, I just am not sure what the best way is to facilitate such an interaction.
We need to get more eyes on this project again. The best way to do that in my opinion, is if we did more ideas to make it clear Bee Jokers aren't just regular Jokers with a bee mechanic stapled on. Unfortunately, I got myself busy with Ascension and I apologize for not being as available to help in that regard. I apologise for that.
Its alright, I just am not sure what needs to happen to get more people interested in this again. I think what we did with spelling bee is a step in the right direction.
i would suggest making a forum post in the balatro discord
rather then being a cryptid only thing
there is one
oh
same version, got to 7.5 bees and then it just disappeared
Dam gonna look into it
oh same version
0.9.2 should have it as immutable now
so it shouldn't break like that
Wee Gaming
If we are not sure what to do, we could try to implement that flower consumable idea I mentioned.
I wouldn't bee opposed, but I am not sure how the mechanism of a buff for exactly one hand would work with Steamooded
I'd have to spend some time diving into to it for sure
Understandable
Actually, I was watching something on the card sauce mod, and I think they recently added a consumable that did something similar. It essentially gives an effect when held and self-destructs at the end of that turn when activated.
Also, doesn't exploit already do this?
Maybe
And yes
I'd just have to spend some time with the steamodded effect and I'm just not sure when and how I'll do it. It's not impossible, I'm just not sure the best method currently
It's like looking at a jigsaw where all the pieces are scattered about, it's not that you can't put it together, it's just a matter of finding the best starting point.
I understand
Still actively searching for employment, but I may work on the project some this week
I might try making the consumable
crash when trying to see editions
@pallid sparrow
Are you sure you are playing on the latest version? I haven't been successful in recreating this error.
I see its 0.9.2, but that could be the dev version
I would try uninstalling it and getting the latest and if it still doesn't work, its likely a conflict with another mod that changes how the editions are read, although I struggle to guess what that could bee looking at the list
the issue has something to do with the fact im playing on arch, bcs it works just fine on win11 with same mods
so i guess im just not playing with this mod :(
@pallid sparrow
I am sorry, I haven't been able to recreate the problem so I am not sure I know how to fix it.
As far as I can tell it's working ๐
The only other thought I had was you could try downloading the 0.9.1 version
Since that was before we added the striped edition
queen bee maxxing
Nice!
holy
Does anyone have new ideas for more bees? I want to try making some more jokers soon and I am having some serious writers block. (Still working on the dev build for the Consumable)
Bestagons
X6 mult if you have at least 6 bee jokers.
(This counts as a Bee Joker)
Rare
The Language of Dance
If a bee joker triggers, adjacent bee jokers also trigger (Once per trigger)
Epic
Gold Queen
At end of round, makes a Bee Joker golden. Has รMult equal to the amount of Jokers with golden edition
Rare
One last one:
Beecon
Guarantees a Bee pack will be in the shop
Uncommon
somebody's been watching cgp gray
Giant Hornet - When selecting a blind, destroy one Bee Joker and gain X0.25 Mult.
Edenic Bee (Forestry Minecraft reference) - Bee Jokers retrigger once for every Bee Joker that is present.
actually I got a question, wasn't beelatro eventually implement a sorta consumable
Yeah I am thinking about working on a consumable, we were talking about using Seed Packets as a way to manipulate scoring / other turn based effects
Yeah I was thinking of like a capital M joker but instead of M it's B
Like on blind selection you get a random seed packet
But also it could be saved for a better joker theme imo
maybe like a florist joker
true, its still being concepted so nothing is set in stone, but I like the idea of a Florist Joker giving you seed packets
Man you'd be surprised how hard it is to get a job in 2025...
Gonna finish Bugged Bee this weekend/Monday, still not sure exactly what to make it do, but it should be wack.
Bugged Bee (Rare)
- This Joker counts as [1-5] Bee Jokers (Changes each round)
- All other Bee Jokers spawn Glitched
1LH8R1WR is cool
(I used Grim and Cosmos too, results might differ)