#Beelatro Mod - A Cryptid Expansion

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fervent sage
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Like if you have over 20 it requires 5 for the next retrigger?

green fjord
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It's yellow

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Maybe

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Nah

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Forget it

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Was gonna say 1$ per bee joker, but that's too op

green fjord
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1 retrigger for 1
2 retrigger for 3
3 retrigger for 6
4 retrigger for 10

fervent sage
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Ok, that still works for early game. Might bump up the first two numbers to start at 2 and 4 and go from there however to not completely outclass redseal

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1 for 2, 2 for 4, 3, for 8, 4 for 16. We are working on the powers of 2.

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I just hope the math to calculate how many retriggers isn't more expensive than just calculating retriggers as we have now

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Doing it this way I believe tunic would get us 15 retriggers as 2^15 = 32,768

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Still very powerful and hopefully shouldn't lag us out

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Honey Seal (Rework):
Retriggers once for each power of 2 total bees you have. Ex. 2,4,8, etc.

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While Apes is still powerful in this state, it will dramatically decrease the lag if nothing else

pallid sparrow
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Big agree

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Btw, that joke about tornados almost came to pass

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I had to run downstairs with all my pets cause shit hit the fan. Thankfully it passed us, but dam it was close

fervent sage
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I am glad to hear things worked out in the end for you!

safe osprey
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When you mean rarity do you mean edition

safe osprey
pallid sparrow
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Like 5 lmao

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4 cats 1 dog

pallid sparrow
green fjord
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But why? I don't see anything that interacts with cryptid

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Except exotic

pallid sparrow
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Hivemind, and uses some of the codebase

green fjord
pallid sparrow
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Possibly, but it uses quite a bit of code behind the scenes

fervent sage
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I think Dingus is right that we need more items that tie into Cryptid.

://BUG
Makes every card a bee this round.

pallid sparrow
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Hmm, maybe actually, something similar to that I would think... Maybe just "Make your Jokers Apian this round only"

fervent sage
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Right

pallid sparrow
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I like that though

fervent sage
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Also, I think I have an idea for an edition.
Striped.
Card stats scale with bee count.

This would use the scaling system I proposed: 0.4x, 0.8x, 1.2x, 1.6x, 2.0x
I would love to figure out how to make a shader.

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I think it shouldn't also make it count as a bee to not rob apian sticker of use.

pallid sparrow
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I agree, that's a cool idea

green fjord
golden skiff
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i uploaded Cryptid-MoreMarioJokers successfully, should be fine. Just add "requires cryptid' in the description

river summit
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Surely more than 2% of players will read

golden skiff
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a "requires-cryptid" line in the future would be nice, but i have zero idea how that'd translate setting up on the backend

river summit
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or just non-hardcoded dependencies like steamodded and talisman

golden skiff
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agreed

river summit
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Coding wise probably not too hard but the mod manager is an alpha so it makes sense that these features are in development

golden skiff
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True, overtime it'll get more user friendly. I've been advocating for people to add their mods recently. On my youtube videos i usually get questions asking where to download and i feel like BMM just makes it easier, sure there's bugs but it'll work out. Hopefully you guys add Bee-latro, super fun mod and really enjoying the 0.9.0 Playtest nice

green fjord
fervent sage
green fjord
fervent sage
green fjord
green fjord
fervent sage
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BTW, while I think the honey seal nerf is needed regardless, should we still reduce the numbers of bees in the trenchcoat? I fear compromising future features just because we put too many bees in one trenchcoat.

pallid sparrow
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Yeah we will need to reduce bees in a Trenchcoat

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Use some Buzz Kill

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Oh God does that work

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If it does that's funny af

fervent sage
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That should be an achievement if we can add them.

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Though, Buzz kill is checking for the cryptid achievment already

green fjord
green fjord
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@pallid sparrow new commit, added ://Bug

pallid sparrow
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Hmmm, Idk if we should replace it. Bees are really strong as they are now, Infestation is hard to find for a reason. ://BUG should probably do something other than what infestation already does. I think if ://BUG made the Joker Glitched and Perishable as well as Apian we might be able to add that. I'd like MarioFan's opinion before we move forward with it either way.

pallid sparrow
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I'll go ahead and merge the pull request so that we can build on it

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Added some art for ://Bug

fervent sage
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I like the idea of also making it glitched to add to that theme of a computer bug. Maybe make it banana instead to better convey a viotle nature?

pallid sparrow
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Hmm I'm down with that, I just worry banana is a weird modifier name to be granted by a bug, but I do like the effect of Banana

fervent sage
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How about flickering instead then?

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That would actually have a really cool dynamic as to keep the bee nature you would need to avoid using the joker

safe osprey
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Correction
30000 and 60000

green fjord
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i lost the link

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oooopsie

fervent sage
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One of these things is not like the other

green fjord
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was outdated

pallid sparrow
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I may mess around with it some

pallid sparrow
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Okay so good news and bad news

Good news is that I have ://Bug coded with adding Glitched and Flickering
Bad news is that Flickering is currently bugged so it doesn't do anything other than add the sticker

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Its a Cryptid thing not a Beelatro thing thats causing the issue

fervent sage
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Its a start if nothing else. Appreciate the effort!

pallid sparrow
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๐Ÿ‘‰ ๐Ÿ˜Ž ๐Ÿ‘‰

river summit
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Could maybe do perishable as a backup for now

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since idk when I will fix flickering lmao

sour spruce
pallid sparrow
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My friend mentioned Bee-yoncรฉ as a potential card. It's kinda trite tho so idk if we should use it, but I figured I'd dump the name here.

lusty oasis
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B-on-C

fervent sage
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Bee I See (Voucher):
Apain stickers can now appear on shop and regular pack jokers.

naive plover
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Have all the Bee Legendaries been conceptualized?

naive plover
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What's taken so far? Is there a sheet?

pallid sparrow
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We really should finish the wiki when we get a chance

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Barry B Benson is the only one finished

Buck Bumble has been talked about conceptually but nothing concrete yet

naive plover
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Would Nicolas Cage fit or does it have to be a bee instead of just related? ๐Ÿค”

pallid sparrow
naive plover
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Yeah. Probably as the Canio equivalent.

pallid sparrow
naive plover
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Fair.

pallid sparrow
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Bee-stro

At the end of the round, create a Food Joker
(This counts as a Bee Joker)

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Someone has something similar

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Had*

fervent sage
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That's not a bad idea

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Maybe we can scale the food joker stats with bee count by making them stripped?

naive plover
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Is there a bee version of Ice Cream yet?

fervent sage
naive plover
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I had a general idea. Some kinda honey-flavored treat (maybe just Honey Ice Cream) that works like Ice Cream, but the number of Bees increases as the Chips decrease, due to it attracting bees that eat it. Honestly that general concept could probably work for Bee'd versions of most Food Jokers, come to think of it.

fervent sage
naive plover
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Go ahead.

pallid sparrow
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Goated idea

naive plover
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I also had another silly idea, for if the Glop concept ever goes through. Since an idea they discussed in its thread was that it pops up if you have multiple Chip-Mult balancers, maybe there's a Bee version of Sync Catalyst that adds a fourth (or third if you don't have Glop yet) operand called Honey, which your Bee count of course helps scale.

fervent sage
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Also not a bad idea. The number of bees should ideally be in the same range as glop too.

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If you have more ideas like this feel free to post them

fervent sage
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It would be a nice boost to scaling bee jokers.

fervent sage
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It probably would make most sense as a candy joker.

pallid sparrow
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I'm going to try coding Honey Drops later today methinks

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I also may see about coding a "striped" edition, but admittedly I don't know shit about shaders other than its written in F#

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So we will see

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Also what if Jollybee's played pair became Jolly once every 6 rounds (reduced for each Bee Joker you have, down to minimum of once per round)

pallid sparrow
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I added Honey drops to the latest version, but it still probably needs some tweaks

fervent sage
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That's an interesting change to jolly. Would be interested to see how it plays out.

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I'll also try and make some honey drop art.

pallid sparrow
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We will need to make another atlas also since we filled up the previous joker atlas

fervent sage
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Or we just expand the size of the current atlas

pallid sparrow
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True... true

pallid sparrow
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I can take a look at changing Jollybee here in a little bit

fervent sage
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Here is an attempt at honey drop. Never done anything like this before, but it would be cool if we can switch the art to replace candy with bees with each decrease.

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Also might change the background design as it is just copied from honeypot

pallid sparrow
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Hmm, I am not sure how we would switch out the joker each time it decreases

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but maybe

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The art does look good though

pallid sparrow
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Okay, I changed Jollybee to the new effect, and I think its pretty neat. Currently it starts with only 1 round remaining when you purchase it, but if you don't have any other Bee Jokers after you trigger the effect, it goes on a 4 round timer (5 - 1). It has a minimum cooldown of 1 pair per round if you have enough Bee Jokers to keep it active. There is def some more polish this could use, but its functional for now.

fervent sage
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Very interesting! Defiently gonna try it out to see how it feels.

pallid sparrow
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Do you have a suggestion for the wording?

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Its kinda hard to articulate what this is doing, I don't doubt it needs rewording

fervent sage
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If played hand is a Pair, make scored cards Jolly. Needs 5 - Bee count rounds to recharge.

green fjord
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Guatemala

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Goated

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Autocorrect

pallid sparrow
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Yeah we can change it to that

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I'm gonna take a break for a little bit though, my eyes are starting to hurt from thinking hard and staring at the screen xd

river summit
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Idea: instead of saying โ€œthis joker counts as a Bee Jokerโ€ you can add a badge to every bee joker that says โ€œBeeโ€

fervent sage
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It wouldn't effect anything gameplaywise if we just put apian stickers on bee jokers, so that could be an easy fix.

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The issue there is if they get wiped by cards by lock

safe osprey
green fjord
safe osprey
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um*

green fjord
safe osprey
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oh ok

pallid sparrow
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Once we iron out most of the bugs from initial playtesting we will likely release a second version

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Apes in Tunica being Immutable is one of those changes lol

fervent sage
fervent sage
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I need to make it transparent, but:
float frequency = 10.0;

`void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;

float stripes = frequency * uv.y;
float rounded = floor(stripes);

if (mod(rounded, 2.0) == 0.0)
{
     fragColor = vec4(1.0, 1.0, 0.0, 1.0);   
}
else
{
     fragColor = vec4(0.0, 0.0, 0.0, 1.0);   
}

}`

pallid sparrow
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Bees bees bees bees bees bees bees

green fjord
pallid sparrow
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Bees bees bees bees bees bees bees bees bees bees bees bees bees

fervent sage
green fjord
pallid sparrow
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Bees don't have nuts

green fjord
pallid sparrow
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๐Ÿ‘€๐Ÿ‘€๐Ÿ‘€

green fjord
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(Kinda like those controller joystick and dogs nose memes "is it really worth it?")

pallid sparrow
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Oh we should add Charmy as another Legendary Bee once we have slots for it

fervent sage
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He spawns boxes of honey nut cheerios

pallid sparrow
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Sonic Heros was one of my favorite games as a kid

fervent sage
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Sorry, misread, thought we were talking about buzz for a sec

pallid sparrow
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And those voice lines still persists in my head rent free to this day

fervent sage
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Totatly agree

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What effect were you thinking?

pallid sparrow
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Still thinkin

fervent sage
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I think the ditpyrc has sonic jokers instead of mario jokers. Maybe we can figure out what their gimmick is and do something similar for Charmy?

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Its just mario jokers

fervent sage
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Question. Was freebee good? If so I might code it up.

pallid sparrow
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I liked it, I just wasn't sure how to code it cause I've never done anything like that before

fervent sage
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I'll take a shot at it. I will also divide trenchcoat by 10 while I'm at it.

pallid sparrow
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Bet

fervent sage
naive plover
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Luigicat11 works fine.

fervent sage
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Working on freebee, for some reason money is being multiplied by 9 when it is added and I have no idea why.

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I don't know what I changed but its fixed I guess

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Programming in a nutshell

fervent sage
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Seems like freebee requires a lovely patch to work

fervent sage
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At the moment I'm going for the next best thing. I will create tags depending on stored money. I really need to learn how to properly make a lovely patch though.

pallid sparrow
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Coupon Tags would be good to grant

fervent sage
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At what amount? $20?

pallid sparrow
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Yeah that doesnt sound bad

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If you could figure out how to calc

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the amount of $$ in the shop

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Thats an option

fervent sage
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I think that yet again requires a lovely patch and I think a whole day of messing with it.

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I will just put freebee on hold tonight and see if there is a way I can implement it properly tommorow

pallid sparrow
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Oh fuck

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How did we not think of Fris-Bee

fervent sage
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Bee Guy (Uncommon)
Gives $5 when a bee joker is sold. Gives $30 if it is golden.
From Link between Worlds.

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Maybe it would be better if it was a fusion between crypto coin and another joker.

pallid sparrow
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Maybee, I like the concept of selling a Golden Bee for lots of money

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Pushed up some changes for Jollybee, it should be much more polished now... (if not a touch more complex codewise)

fervent sage
pallid sparrow
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Hmmm, well, I wouldn't want it to bee unusable in most cases as a common.

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Maybe we lean in the other direction

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Make it a Rare and work with any edition, but Golden is worth a fucktillion more than the other editions

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As an option idk

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It's hard to balance for sure

fervent sage
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Thats a good idea, and in character for the bee guy

pallid sparrow
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Then you have cool synergies with Larva and Royal Jelly (once we make it)

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You would bee surprised how annoying it is to make cards jiggle when they are active lol. It made my head hurt.

fervent sage
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Thank you for sticking through it to the end despite that.

pallid sparrow
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Of course! I appreciate your contributions as well. Beelatro literally could not happen without you.

haughty bridge
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What exactly is a "bolded" word as far as Ctrl + Bee is concerned? Is it anything that isn't the default black text and the inactive gray text, like mult displays? Or is there more to it than that

fervent sage
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Thats correct!

pallid sparrow
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I've added caps to almost every joker that can be reasonably scaled, or rendered them immutable for cases like Honey Pot and Honey Drops because of how the subtraction factors into the equation (and immediately breaks everything)

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How much the cap should be is a good question, but I am using a global variable called Global_Cap so if we need to adjust we can

fervent sage
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Very cool!

pallid sparrow
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By the way, how's the striped edition shader coming along? I can maybe see about making it transparent if you make a PR for it, and then I can prop up some code for the edition.

fervent sage
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I'm having trouble implementing it. I will try and mess with it a bit more, but I believe I have someone I can get to help us either way.

pallid sparrow
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Bet

pallid sparrow
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Trying to think of a good eff3ct for Frisbee

Something like "When sold, this jonkler will appear in the shop with a new edition" but thats kinda just rework tag with extra steps.

fervent sage
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Maybe it could be always pinned and move across the joker slots from left to right.

pallid sparrow
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hmmm

pallid sparrow
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Bee Bot

After you score a Steel Card, this counts as one additional bee (up to 10)

Uncommon

Not only that but we have the 2 Bee or Not 2 Bee card to make as well, but I feel like pretty soon we should make another release since the latest introduces some interesting content and fixes.

As for why the redesign for Bee Bot, I just am no longer sure about the old Bee Bot idea, it's kinda tame and I like the idea of scoring steel cards.

fervent sage
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Maybe bee bot should be scored steel cards each round. I will work on some art for those then if we are set on their inclusion.

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2 Bee or not 2 bee should be easy enough to program

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Aside from that, I think we are good for another release. Was there anything in the surveys that hasn't been covered yet?

pallid sparrow
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Not really getting survey responses to be honest

fervent sage
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I just asked because I thought someone I asked to try it may have filled one out.

pallid sparrow
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Gotcha I'll check

green fjord
pallid sparrow
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You mean the not clockwork clockwork joker.

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Kek

fervent sage
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Found a bug. Honey seal doesn't retrigger steal cards.

pallid sparrow
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I wonder if we just remove a line of code if it will work...

fervent sage
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Probably

pallid sparrow
#

yuppers

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fixed

fervent sage
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Sorry, been busy on schoolwork work but I am still working on this mod. Got a funny idea for the Two Bee joker.

pallid sparrow
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Schoolwork takes priority 100%

buoyant laurel
pallid sparrow
#

I painted a barn, buried a family pet, and cleaned an entire house all in one day today. I haven't been super active either tbh, but I am hoping to get some more work done tomorrow on it.

fervent sage
fervent sage
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Thoughts on this Two Bee?

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I imagine some extra detail should be added but this is what I have for tonight

pallid sparrow
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I like it, but I think the white outline around him makes him stand out in an odd way personally, but I don't think he looks bad by any means

fervent sage
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Gotcha

pallid sparrow
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@fervent sage Have you started the code for 2 Bee or Not 2 Bee? If not I may drum up the body of the code

fervent sage
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Not yet. Feel free to get started if you want.

pallid sparrow
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I've propped up the code for Two Bee or Not Two Bee

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Since its a Bee Joker I was thinking it would just shift between 1 bee and 2 bee instead of 0 bees and 2 bees, but I'd like to know your thoughts

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(I am worried it will be too niche if it can end up as 0 bees and taking a Joker Slot)

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Also, new name idea:

Nintendo Bii

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(not sure if we can use the name Nintendo, but we could call it like Nintindo Bii)

fervent sage
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Nice. I agree with the change to at least be one, it avoids a potential issues with bee calc function. I'll have to take a look at it! What were you thinking for the Bintendo Bii?

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We could call it Nontendo from Rusty's Real Deal Baseball

sour spruce
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(n)untendo would be funny too

pallid sparrow
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Not sure tbh, still thinking of the effect, would love suggestions

fervent sage
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It could be a tie in with More Mario Jokers creating a bee powerup after a certain condition

pallid sparrow
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Oh I forgot to mention I polished up ://Bug's tooltip and switched it to perishable for now

fervent sage
sour spruce
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i like this a lot better

pallid sparrow
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Looks good

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I think its good for putting in game, I can do it if you want me to

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Also I feel like today would be a good day for a release if we are happy with the current state of things, we added a quite a few fixes and some new jokers

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(the releases don't have to be nearly as big as the initial release)

fervent sage
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Sure, let's do that. I can submit a pull with the art with the the /10 trenchcoat nerf.

fervent sage
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Sent

haughty bridge
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Why is trenchcoat (about to bee) 4190 bees or whatever anyway, that's such a specific number that it feels like a reference I've never heard of

fervent sage
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I believe it was just a random number. Could be mistaken.

pallid sparrow
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I saw it in a dream actually

haughty bridge
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That's wild

pallid sparrow
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I also had a dream where Plankton from Spongebob stole my iconic capacitor needed for teleportation. My dreams really do be wildin

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New Release is now live!

fervent sage
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Should we start thinking about unlock conditions for bee cards?

pallid sparrow
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I personally never use unlock conditions just because if I'm downloading a mod, I want to use the mod content, but I can see why some people would like it

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It's definitely a consideration we need to make... I'm just not sure the best approach

fervent sage
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Fair enough. We probably should wait till we finalize 1.0 content before thinking about that.

fervent sage
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The next bee joker art I'll make will be the bee bottle. That is one of the earliest concepts and has no real issues, especially considering the potential bee hive rework. I will also mention just so I don't forget there are two bee related characters from bloons if we wanted to do something with them, Beekeeper and Beetienne.

pallid sparrow
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I'll bee busy most of today. Staining a deck and doing some yard work, but I maybe will have time later once I get back to code Bottle o' Bees. I wonder if we should make it scale and increase its bonus bees if you sell a Bee Joker while you have the bottle (up to a limit), then if you sell the bottle you get a bunch of Jimbee

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So you can store bees in it

fervent sage
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That's an interesting idea

pallid sparrow
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Ughhh I wanna make a bee Joker

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But my brain is frozen

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Beelossus

+100 Mult
-2 Joker Slots
This counts as a Bee Joker

haughty bridge
pallid sparrow
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Yeah idk I'm just throwing stuff at the wall to see if any of it sticks

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Pollon Jock
Mead
Bee Line
Wide Bee
Dog in a Bee Costume
Bee Portal
Beeeeeeeeeeeeee

fervent sage
#

Especially with the stripped edition we are planning to implement, we gotta focus on original designs that would work even if it wasn't bee powered. I think a joker that takes up more than 1 slot is an interesting concept.

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(I think wee bee might get the axe once we get the edition working)

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Wide bee is funny. An idea. What if along with counting as a bee it also always made itself the target of any random joker targeting effect?

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Too large to not hit it. Also a refrence to pokemon's wide guard

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I also asked for help with the shader, we will see where that goes

pallid sparrow
pallid sparrow
#

Had a bout of insomnia so I went ahead and coded Bottle o' Bees, Idk about releasing the Jimbee if we want that to be part of the mechanic, it doesnt actually add that much now that I think about it, the primary use case is kinda to store bees so it doesn't take up joker slots as much to increase your bee count.

safe osprey
#

It would be funny if there was like a wasp joker and the description said
This does NOT count as a bee joker

pallid sparrow
#

Yellow Jacket maybe

fervent sage
fervent sage
#

Now THATS a Buzz-Kill (Achievement)
Get an eternal buzz-kill

pallid sparrow
#

That is a good one

fervent sage
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Yellow Straightjacket (Curse):
When blind is selected, a random bee card is destroyed. Self-destructs when it fails to destroy a bee.
This does NOT count as a bee joker.

I imagine the art would be a wasp in a straitjacket like an insane asylum patient.

fervent sage
#

I got Fox Deploy to help us with a shader. I will see if I can put it in the game today.

pallid sparrow
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Awesome, once we get it in all add them to the credits

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Also if anyone asks if you'll help them paint a barn

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Tell them no

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Been doing that shit for 4 days straight

pallid sparrow
naive plover
#

Is there a Bee equivalent to Lucky Cat yet?

pallid sparrow
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I don't think so

pallid sparrow
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Me when bee

fervent sage
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I also tried to put the shader in the game but had difficulty

naive plover
#

Well, I didn't have an idea for what it does, but I did have an idea for the basis:

fervent sage
#

Turmeric Cat (Uncommon)
Increases the rewards of lucky cards by the number of bees when they hit.
This is a bee?

karmic lodge
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Spelling Bee:
Creates 8 Temporary Negative letter cards. Spell a word by using the letter cards in any order. This joker gains X1 mult for every letter used in the word, and gives X1 mult if the word doesn't exist. Destroys the letter cards and resets when blind is defeated.
(references the nyt puzzle Spelling Bee)

fervent sage
karmic lodge
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ah

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Bee-stiary (Uncommon): This joker gains X0.5 mult for every unique boss blind defeated

pallid sparrow
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I like that one actually

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I just am not sure how to impliment without it being just "play the game normally and get xmult"

sour spruce
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i think x0.5 is a bit much

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though, it is (almost) only once an ante

karmic lodge
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other uncommon jokers let you scale once per blind and they're x0.25

pallid sparrow
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Like anything special I mean

karmic lodge
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maybe defeat the blind in a certain way?

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cant think of any good ideas tho

pallid sparrow
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Yeah hmmm, ideally it would have Bee synergy as well if we were going to make a Bee-stiary.

karmic lodge
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what if it hid the boss blind?

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forcing you to figure what it does out

pallid sparrow
fervent sage
#

Thats fair

pallid sparrow
sour spruce
#

agreed

pallid sparrow
#

Jollybee went from one of my least favorites to one of my most favorite jokers on the list once we reworked it, I wonder if there are any others...

#

Oh fuck me how did we miss Zom-Bee

#

Thats way too good to not use somehow

fervent sage
pallid sparrow
#

I like that actually

#

I don't know if we can make it stop on the very last hand, but thats an interesting idea and I like how its like "you are dead, but not really"

fervent sage
#

Also, Bee-hemoth is also an idea to consider

pallid sparrow
#

I like the idea of having a huge bee that takes up multiple Joker Slots, Like yeah we got Big Bee, but the Bee-hemoth could be even biggerer and bee-erer

#

I think Bee-hemoth could be made of a bunch of bees as well but like a Sea Monster but its just bees (I have no idea what I am talking about)

(actually, I am pretty sure bees struggle to avoid drowning because of how fat their bodies are, compared to a wasp anyways, but nevermind that, we can put a Bee in a diving bell suit and call it Deep Sea Bee (or just Sea Bee))

safe osprey
fervent sage
#

Yes

karmic lodge
#

B: Bhis boker bains blus ben bips bor bevery B bin bhe bescription bof bevery boned boker

#

(This Joker gains +10 chips for every B in the description of every owned joker)

pallid sparrow
#

Basically Ctrl + Bee, but for the letter B. We could do that but it would be hardcoded most likely.

fervent sage
#

The Answer (Achievement)
Rig Two Bee or not Two Bee

fervent sage
#

For both the honey candy and bottle of bees, both would benefit from changing art. I think I will look into it. Might help the creative juices get flowing.

fervent sage
#

I think I figured it out. Will try and get a version out soon.

pallid sparrow
#

Awesome! Sounds good

fervent sage
#

I still have to clean it up and make the other versions, but here is an example.

#

Also, we need to move some of the text of the cards to the loc file

pallid sparrow
#

Oh thats sick

fervent sage
#

Finished making all versions of Honey drops. Thoughts?

#

If its good I'll make a push with the changes

fervent sage
#

Also I made honeydrop its own atlas so the original image can be replaced with another joker

pallid sparrow
#

Oh okay awesome it looks good, I appreciate the work you put in, that stuffs not easy to do

fervent sage
#

Some alteration might need to be done to get it to happen with the text but it works.

pallid sparrow
#

Im pretty sure its just working as intended, nice work

pallid sparrow
#

Big fan of how it changes after each switch, its honestly sick as hell

#

Me unwrapping a bunch of bees

fervent sage
#

I was going through old bee discussions and I think this idea of yours, inspector, still has potential. Maybe we call it John Beelatro and have it apply apian stickers to all jokers? If we want to make it legendary, maybe it also applies stripped edition? Just throwing thoughts out there.

#

BTW, can you take a shot at getting the shader working? I tried to put it in but had trouble.

pallid sparrow
#

Yeah I can

#

I'll see what needs to happen for it

#

I have guests over this weekend but maybe early this week I can take a look at getting the shader to work

pallid sparrow
#

Can you make a PR with the added shader.fs file? I cant really work on trying to fix it until I have that.

fervent sage
#

Will do

#

Done

pallid sparrow
#

My limited knowledge of F# coming to bite me in the butt

#

Still looking but I wouldn't bee surprised if we need to get ahold of someone who knows a thing or two cause they have seen a thing or two.

#

Basically it's upset that the variable isn't being used, but it's absolutely being used based on my limited knowledge so I'm just kinda moving things around to see if it will pick it up.

#

I thought maybe it was F# tryna be slick with optimization, but in reality there just may bee something in the code itself

#

I also added a mockup for a Bugged Bee, it's commented out and has some debuffing code in it still, but I've not thought of a good effect yet. I just wanted to see if I could replicate the ://MACHINE CODE code to produce some random characters constantly.

#

(which I did succeed on that front at least)

pallid sparrow
#

Okay so good news and bad news

#

The good news is that I got "a" shader to render, the bad news is that it looks like poopoo because I had to rewrite to figure out what the hell was going wrong

#

I hate to admit it, but most of this F# code is kinda beyond me atm

pallid sparrow
#

@fervent sage When you get a chance, can you pull the latest dev version and tell me what you think. I had to smash my head into the metaphorical wall quite a bit for this one to work.

#

There is definently some black magic going on with the F# I have to iron out still, but I think its passable for now

fervent sage
#

Will do!

#

I think it will work as a place holder until we get it fixed. I find it weird how it seemingly gains and loses strips as it pleases

pallid sparrow
#

Yeah it's weird

#

Just getting that took hours of trial and error

#

Gonna see what I can do tho tomorrow

fervent sage
#

Thanks for your efforts with it. I would also be interested in taking a look tonight. Maybe referencing the golden edition might help?

pallid sparrow
#

Sure, feel free to take a look. I can try looking at the gilded example but I think I'm done with it for today

fervent sage
#

More than fair

pallid sparrow
#

So I had an idea while trying to sleep, and I think I got the stripes to always draw at consistent sizes at least, but if you hover the strips will still move and shift. Its kind of a cool effect actually, but hopefully this eliminates some of the jank.

#

Well... Sorta, it kinda grows and shrinks in a certain pattern, I'm kinda worried it has no limit, again F# black magic

cobalt canopy
#

BRBee

  • Up to 3 Bee Jokers will be stored in this Joker when being sold or destroyed
  • At full capacity, self-destructs and returns all stored Bee Jokers as Negative
pallid sparrow
#

Well I think I finally got it to work and no longer grow or shrink via mouse hovering or over time

#

I had to write some serious jank backwardsass code to make the compiler happy

#

This... this is awful

#

Somebody should be shot for making it necessary to work like this

#

(with a nerf gun)

karmic lodge
#

(idk what to name it):
All Jolly Jokers are also considered as Bee Jokers, and vice versa

pallid sparrow
#

Oh I need to update the tooltip for that to show what Jolly is

cobalt canopy
#

damn it

karmic lodge
#

M Bee (just a bee that looks like jolly joker)

pallid sparrow
#

Yeah we could maybe have something like Mee

#

Also for the Bugged Bee, I was thinking it has a 1/4 chance to make a ://Bug code card at the end of round, 1/4 chance to make ://Machine Code at the end of round, 1/4 chance to make a ://Spaghetti card at the end of round, or a 1/4 chance to make a ://Crash at the end of round

#

It would have to absolutely bee a Rare or Epic though

#

Thats very powerful of an effect

#

Sleeping Beaut-bee

#

Also I am down for making a John Beelatro, I just have been occupied finding new employment before my 26 birthday

#

So my weekdays are kinda full

#

(my bouts of insomnia are my best times to create)

#

Also @fervent sage, did you have an idea for what Striped would actually do?

#

We also need to get a good SFX for the Striped edition

fervent sage
#

Striped would apply that scaling to bee jokers I mentioned but for any card (Starts at 0.4x, gains 0.4x per bee)

#

For example, if you only have a striped normal joker in you inventory, it would have 1.6 mult, but if you had 4 bee jokers along side it then it would have 8 mult

pallid sparrow
#

Gotcha

#

I may work on trying to update the shader logic for that, we will see if I have time tonight

#

but I am pretty sure I got the striped shader working

#

I noticed when the Striped shader is applied to Jimball it just shifts the stripes every time Jimball updates which creates a really funny effect lol.

fervent sage
#

Thats honestly kinda funny. Will have to look at it

#

Also, I think it still needs something, but here is what I have for a sound effect for it atm

#

Also placing it here so I dont forget, got the original sound from free sounds so we will need to includes the following in the credits if we go with this:
Bee Swarm3.wav by Puniho -- https://freesound.org/s/184195/ -- License: Attribution 3.0

pallid sparrow
#

Is that really the best scaling we should use though?

#

I mean, for having 5 Bee Jokers, you only get +8 Mult

#

So Holographic would STILL bee better

#

Maybe the formula should be something like (1.6 * 2 ^ beeCount)

#

So your bees scale the mult exponentially (which is hard to break since the Joker Cap exists)

#

We could also cap the mult to prevent ridiculous situations where you have +100 bees

fervent sage
#

The example I was using was a regular joker. The effect is multiplying stats. The same example but for another joker like Hologram would be with no bees, it would only gain x0.1 mult per new card and start at x0.4. With 4 additional bees it would gain 0.5x mult per new card and start at x2. This is very powerful. Also agree that we might need a cap.

pallid sparrow
#

Ohh

#

I don't know, that seems very complex for an edition. I kinda like the idea of it being a flat mult increase that grows to keep things simpler both for the player and for my sanity as I try to code that.

#

Striped Bees are also very powerful if its a flat mult bonus, (not that the other way isn't strong, but its substancially less confusing for the player to think about imo)

#

Then again, they don't really have to think too hard... more bees = more betterer cards

fervent sage
#

While I personally don't think it would be confusing (just say stats scale with bee count), I understand having difficulties programing it. Maybe we at the very least could go with the simple flat mult so it does something until we can get the scale effect implemented.

pallid sparrow
#

Oof, I just don't like the idea of having an edition that scales values, it seems really really really really powerful. Oil Lamp but for an edition is the nuts. Oversat is an exception since its rare and its limited to just 2x all the time imo, but maybe we can make something work, but I am worried its going to become too powerful to use with future jokers if we make it too nutty.

#

Like if we made a Bee that makes Striped jokers or other jokers Striped, we wouldn't want it to scale values because that alone can break the game singlehandedly

#

I'm not completely opposed, but its going to bee a lot of effort for something that may end up not beeing healthy for the game.

#

I could also bee misunderstanding

#

I pushed up the current scalings, this is what I have so far:

0 Bee Jokers: +1.6 Mult

1 Bee Joker: +3.2

2 Bee Jokers: +6.4

3 Bee Jokers: +12.8

4 Bee Jokers: +25.6

5 Bee Jokers: +51.2

fervent sage
# pallid sparrow Oof, I just don't like the idea of having an edition that scales values, it seem...

I can understand the concern. The main idea behind it was just to bee able to have normal jokers act like bee jokers so that we could have jokers like wee bee without making our own joker of them. Along with that, unlike oil lamp, striped jokers can't increase the amount of scaling they receive. It would always bee x0.4 per bee. With default slots, at its most powerful, it's just like the oversaturated edition, it only gets out of hand once you get more Joker slots or negative bees. Also remember that striped jokers dont count as bees, so if you only have stripped jokers they would all be stuck at x0.4. If it is still a concern I could see in mainline or lower it beeing limited to x4.0 at most.

#

Also, this is supposed to be the scaling bee jokers are currently aiming for, so if this is too much then bee jokers as a whole might bee too much. (Looking at you queen bee)

fervent sage
#

Also, tested it with trench coat and it goes naninf and ends the run

#

Maybe striped could bee just based on the percentage of bees in your joker slots? Ranging from x0.1 to x4.0.

#

One more thing, at least for me the game crashed when trying to play the edition sound. I will try to figure out the cause

pallid sparrow
#

same, gonna need to rework some things, for now its at least a good placeholder, I just am gonna have a field day tryna get the edition logic to work

#

Also I realized it isn't scaling it's just a modifier,but it looks like when you get an oversat card it applies once on pickup and removes it once on selling / removal. I am gonna beat my head into the wall and think of how to do this because cry-misprintize may not be the way... I wonder if that other mod that was being made can help here

#

Like it's not a continuous function but we want it to bee

#

Hrngg

#

I imagine if we use calculate to misprintize then we have to undo the misprintize on every calculation

fervent sage
#

Also forgot to mention it, nice work with the shader! It looks very nice!

fervent sage
#

Honorary Bee (Achievement):
Get a joker with both striped edition and an apian sticker.

pallid sparrow
#

Im thinking that what we want is less and less feasible. I think I can set it to have bonus values based on your current bees when it appears, but I don't know if I can make it so it updates after changing your beeCount.

Nevermind I got it to work, still ironing out playing card interactions, I think its a cryptid issue and not a Beelatro issue, but I am still investigating why exactly playing cards use Xchips when scored for some reason.

pallid sparrow
#

I have to remove "when obtained"

fervent sage
#

Nice!!!

pallid sparrow
#

Oop-ee, Hexa mentioned that its likely a Steamodded issue since xChips was recently added to base stats, I bet it will patched on the next steammodded / cryptid release, but for now, Striped playing cards will be busted kinda.

#

Yeah still chasing whats going on with the sound file

#

Thats goofy

fervent sage
#

Coolio. Wonder if it is an issue with the file itself? Maybe if I save it as an ogg from audacity if it would work then.

pallid sparrow
#

Maybe, I wonder if its a file structure issue since it said its looking for resources/sounds/bee_e_striped.ogg

#

instead of assets/sounds/bee_e_striped.ogg

fervent sage
#

Maybe

pallid sparrow
#

Im gonna ask in other_mods if they have a clue

fervent sage
#

Coolio

pallid sparrow
#

So yeah it looks like we have to register the sound with SMODs... Idk why I didnt think of that jimball

#

Okay I pushed up the changes

#

The sound I think is working now, but we may want to find a better sound file (the 1 second is very short for a sound file)

#

Honestly this edition is turning out pretty cool, but good lord has this one been a head bonker bonk

fervent sage
#

I think it will be seen as worth the effort. Thank you for your work on it.

fervent sage
#

I'm gonna try to add the current modifer to the edition and get it to be a downgrade until you get at least 3 bees

pallid sparrow
#

Oh I thought it was just supposed to be weak, not a literal downgrade. Like glitched is like that cause its random and has the potential to highroll.

#

Either way, I think you just gotta remove the +1 I added in the formula to make it start at 0.4x

fervent sage
#

Like mentioned prior it is suppose to make normal cards act like bees. If you dont think this is a good idea let me know

pallid sparrow
#

Idk, no other edition starts as a downgrade (with the exception being glitched, but you have to get unlucky for that)

#

Like I think it makes more sense for it to always bee positive, but just not very strong until you get lots of bees

#

Otherwise sometimes its a detriment to your build

fervent sage
#

Maybe. We might need some opinions on this.

fervent sage
#

Still working on the change, found a bug with juggler. As a result of constantly updating he keeps drawing cards whenever you touch them

pallid sparrow
#

Ew, thats a side effect I was worried about, its gets janky when you gotta constantly update.

fervent sage
#

Maybe we just update at the begining of each round?

pallid sparrow
#

Yeah we could, but then there are situations where your beeCount could update

#

mid-round that wouldn't get accounted for

#

Maybe we check both before and after?

#

Kinda hacky fix, but I dont know what else to do

fervent sage
#

BTW made a push for the current scale display on striped edition

#

Also, scaling jokers seemingly get messed up with this

#

I hate to say this idea might have to be abandoned unless we find a fix

pallid sparrow
#

We could change it from "Currently Have" to "When obtained"

#

So that way when you get the striped edition matters, but then we probably really want to change it from reducing your card values since you can't unmake them suck.

fervent sage
#

Thats fair

pallid sparrow
#

I was really worried it would be difficult to impliment using Calculate, and I probably was right in hindsight, but if it did work as intended that would have been neat

#

I like the current values display btw

#

thats awesome

fervent sage
#

I could throw it out to other mods to see if they might have some insight

pallid sparrow
#

So I have an idea, we could make a "state" machine function that stores the last beeCount calculation in a global variable, and have it check if the last beeCount changed. If it didn't change it returns false, if it did it returns true. Then we check that function in an if block around the calculate portion to see if we need to update or not first.

fervent sage
#

Thats not a bad idea!

#

Would definetly solve the issue

pallid sparrow
#

It certainly should make it less laggy

#

I pushed up the state machine

#

It definently can be abused if you know that you can sell a Bee Joker to retrigger the calculation logic, but its a vast improvement from running the calculation every single time.

fervent sage
#

Will try it out!

fervent sage
#

It seems to be working as intended!

pallid sparrow
#

Yeah we should do something else with wee bee

#

Never would have thought I would use a state machine in Balatro but here we are lol

pallid sparrow
#

Should we make a consumable that makes something Striped?

#

It would have to be likely another spectral

fervent sage
#

Maybee? I don't know if we necessarily need one, though. If you can think of a creative drawback for it then it might work

pallid sparrow
#

I just am concerned with needing 3 bee jokers for a striped edition to be positive, part of maybe making it more tenable would be if you could control how to make something striped.

#

Which is why I was thinking a consumable

fervent sage
#

Fair enough. What would an adequate drawback be? Maybe in exchange for making a random Joker striped, what if we made an anti-bee sticker and applied it to another random joker? It makes the joker not count as a bee.

pallid sparrow
#

Wasp Sticker?

#

Idk thats very specific

fervent sage
#

Fair. The thought was if you want striped you probably have alot of bees already

pallid sparrow
#

What if it consumes a single random Bee Joker to make something striped.

#

Like you transfer the stripes from a bee to another card

fervent sage
#

That could work. I like that idea

#

What if we called it Nagual? https://en.wikipedia.org/wiki/Nagual

In Mesoamerican and Toltec spiritual traditions, a Nagual (from the Nahuatl word nฤhualli) refers to a human being who can access spiritual power through transformation or deep connection with their tonal counterpart. This ability is not merely about shapeshifting but also about guiding spiritual development and fostering personal transformatio...

#

Also, right now, scaling jokers are still resetting when the bee count changes. Will try and refer to the oil lamp for a fix.

#

I see the issue, I believe we set them back to 1 then reapply the bee values as opposed to multipling the current values by either 1.4 or 0.4 depending on the change of bees

#

I think the solution is to also allow beeCountChanged to also return either increase or decrease when it detects a change

#

Or maybe have two checks, beeCountChangedPositive and beeCountChangedNegative

pallid sparrow
#

Hmm

#

That's resetting scaling jokers? Like they lose their progress?

#

Oh I see

fervent sage
#

Working on the fix

pallid sparrow
#

I like Nagual

fervent sage
#

At the moment values seem desynct in that they get different results when a bee is sold or added even when they are both the same number, but at least it is not completely resetting

#

The math isn't adding up at the moment

#

I wasn't thinking straight. By doing it the way I was thinking, it is just scaling and gets disconnected from the value it is supposed to be. I need to get the best of both worlds somehow

#

The only thing I can think of at the moment is figuring out what number the desired scaling should produce and figure out the number that we need to multiply to get to that. Example: Imagine we have a normal joker with 4 mult. With no bee jokers we get to 1.6. If we add a bee joker, we should get 3.2, but my current method instead only gets us to 2.24. In this instance we would need to multiply it by two to get to where we should be. There is obviously a pattern here, 2, 1.5, 1.33333, etc. I just need a moment to see it.

pallid sparrow
#

You could always ask chatGPT. I use it like a rubber duck when I'm stuck on things like this

#

9/10 times it's like "here dummy this will work" and it technically doesn't but it's close enough that you see what has to happen

fervent sage
#

Fair enough

fervent sage
#

I have the formula but having trouble implementing it. Trying to avoid dividing by 0.

cobalt canopy
# fervent sage

i'm gonna change the wording on this edition:

Striped
+X0.4 card values, increases by +X0.4 per Bee Joker you have
(Currently X1.4 values)
(if possible)

fervent sage
#

Ok. At the moment, the core function works I believe. The issue is that it freaks out when the denomenator gets too low. I have tried to create excepetions for those low numbers but its like it doesnt check for them regardless of how I try to rearrange them. Very annoying.

pallid sparrow
#

You could do a math.max(denominator, 1) so that the denominator is always at least 1

#

if its less than 1, it defaults to 1

pallid sparrow
#

We were trying to figure out if the striped edition should start off negative and become positive or if it should always be positive and start off weak

#

0.4x, 0.8x, 1.2x, 1.6x, 2.0x

or 1.4x, 1.8x, 2.2x, 2.6x, 3.0x

#

Also, we are featured as an honorable mention from Auto Watto's video:

https://www.youtube.com/watch?v=8pwrFeKFSxM

Hello everyone, this video took me a little longer than expected but here we are! These are 16 mods I always have running when I play Balatro! Check them out and support these developers, enjoy the video :)

Chapters:

0:00 - 0:18 - Intro
0:20 - 0:49 - Balatro Mod Manager
0:50 - 1:01 - Aurinko
1:02 - 1:22 - Blueprint
1:23 - 2:00 - Card Sleeves
...

โ–ถ Play video
#

Feelsgoodman, because when you search Beelatro in google this video comes up as the first link outside of the wiki (or at least for me)

fervent sage
#

Got the positve side working, just need to keep the negative from stopping at 1

#

I THINK I FINALLY DID IT. It breaks if you summon too many bees at once like using debug + but it works!

#

Right now I think the only potential issue is if you pick up a bee in the shop before picking up the striped joker (in the same screen)

#

Sent pull.

fervent sage
#

With the striped edition I believe, finally done, we can start incorporating it into Joker designs. Here is one you mentioned earlier but with a striped twist.
Beestro: (Uncommon):
Creates a Striped edition food joker at the end of the round (Must have Room).
Created Jokers have a sell value of $0
This counts as a bee joker

#

With the striped edition we can do more unique things with bee jokers as the idea of tying into bee count can be relegated to the items jokers create now.

pallid sparrow
#

True

#

Very true

#

So did you ever decide on what scaling for striped you wanted to use?

#

Like is it a negative effect early or just weak additive

fervent sage
#

The current version is flat scaling starting at 0.4x. I would be fine if you want it to start at x1 if you are afraid of lack of power.

pallid sparrow
#

I just really think it will be better if it starts at one. I don't think it's fun to have an edition that makes your cards worse unless you dedicate your entire build to bees (or have specific bee jokers)

fervent sage
#

That's fair. Better to encourage than force.

pallid sparrow
#

I agree

compact agate
#

so i add this to my jens right

pallid sparrow
#

Haven't tested it with Jens but in theory it should work

fervent sage
#

This is what I have for the bottle of bees for the moment. I'm think I will seperate it into separate images like the candy. I also want to have it where the cork is removed for a sec when the bee is sold is it looks like you are putting it in.

#

It probably needs a background. Maybe I will have it on a shelf?

pallid sparrow
#

Were you going to change the striped edition to start at 1x or is that something you want me to look at? Also I think we should update the language like Hexa was suggesting, but I can look at that too if you weren't already going to tackle it.

#

I like the bottle so far, it looks cool

#

I think you'd need like 10 seperate arts for each bee added + a version with the bottle uncorked

#

if you were going to do that tho and that seems like a lot of work

fervent sage
#

I was gonna make the change when I finished the art. If you want it done sooner, feel free. 10 images isn't difficult, I just need to turn layers on and off depending on what I want.

pallid sparrow
#

Oki dokie, I didn't need it sooner or anything, I was just wanting to check in so I knew the plan

fervent sage
#

Here is the current bottle of bees atlas. Will try to get a version with it opening done, but I might for the moment just have an implementation like the candy and just have it switch for the moment.

pallid sparrow
#

Sounds good, I am loving the work you've done for this

fervent sage
#

Surprising news! The edition is f@cked. In other news the sky is blue. At the moment, it only works half the time. If you want to take a shot at it feel free. At the moment, I'm just gonna submit the art so its in.

#

The main key is desired multiplier/current multiplier to get to where we need to bee. Example: To get what 4 X 0.8 is from the product of 4 X 0.4 we would need to multiply it by 2 as 0.8/0.4 is 2

#

I think the main issue is the manipulated values when it first appears, but I am not certain since turning it off didnt solve the issue.

#

Sent pull for art

pallid sparrow
#

Tomorrow I will take another look at it, I had to do some refactoring just so I could understand what was going on, but I see the issue now and I have an idea for how to correct it

fervent sage
#

Nice to hear. Apologies for the mess.

pallid sparrow
#

No need to apologize, its pretty common thing to have to do in programming

pallid sparrow
#

Okay so bad news, the issues are caused by floating point precision and are not likely going to be able to be solved conventionally. I think we need to rethink the effect of the striped edition altogether.

#

I was able to get it close, but once you start getting to +3 bees, +4 Bees, floating point errors creep in and slightly alter the amount, throwing the numbers off

fervent sage
#

That's a shame.

cobalt canopy
#

have you considered math.floor()

#

or math.round()

pallid sparrow
#

yeah its still having weird calc issues

pallid sparrow
#

Wondering what we could do for Striped...

Option A: Make it on "When Obtained" which makes it so that its based on how many Bee Jokers you had at the time, like Hivemind.
Option B: Make it scale with either chips or mult, which makes it not require weird divisions and multiplication factors to get a desired outcome, but is albeit somewhat boring.
Option C: Something else.

fervent sage
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The issue with doing it the way we were is that setting it to x1 resets it to its base form. If we just had a way to prevent it from resetting we could do it the previous way we did.

pallid sparrow
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Right, but that was on the Calculate, if we do it On_Apply and only On_Apply like all the other card value modifying editions do, then it doesn't have to shift at all. We wouldn't need to set to 1x because the only time it changes is when its applied or removed.

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We could do a combination of Options A and B

Multiplies additional values based on the amount of bee jokers you had at the time,
Scales with either Chips or Mult

fervent sage
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Lets do that then.

pallid sparrow
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Do you have a preference for either Mult or Chips?

fervent sage
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I don't. I'll leave it up to you. To be honest, I'm not quite getting how it will scale.

pallid sparrow
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Lemme cook then today and by tonight I should have at least a prototype

fervent sage
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Thanks for your effort! No worries either way!

safe osprey
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Infinite bees

pallid sparrow
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I've pushed up a prototype, but I am not going to lie, its still having issues with rounding using Misprintize

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We could always default to option B, but I would like to find a solution

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(The prototype still has language issues also that need to be fixed)

fervent sage
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Gotcha. Thanks for your work. At this point I'm fine if we just abandon and disable it for the moment and get back to it at a later date.

pallid sparrow
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Yeah I am getting frustrated as well lol

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The scaling with Mult and Chips seems like its working tho

pallid sparrow
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I think tomorrow I will just disable the scaling of values and have it purely bee a Mult and Chip multiplier. We can revisit it later but that way it is functional and we can make a release with a function edition

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Thoughts?

fervent sage
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Thats fine with me

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Lets just get to something else at the moment

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What are you thinking?

pallid sparrow
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For now I was thinking +20 chips and +2 Mult per bee Joker, but maybe just +10 chips per bee.

fervent sage
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I think the chips are fine. Maybe we boost the mult to 4?

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I do see the logic in lowering it though as its like 2 editions in one

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I'm just afraid it being a jack of all trades situation

pallid sparrow
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What if it randomly increased one or the other

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That would be logic intensive, but if Bee Jokers = 3 then maybe?

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Idk I'll sleep on it and see if I can think of something

pallid sparrow
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I have pushed up a potential rework for Striped. Hopefully this is still interesting enough as an edition that its worth taking and using, but I am curious if its still too bland.

fervent sage
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Gotcha! Will check it out. I will see what I can think of. Whats next on the agenda?

pallid sparrow
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I made some pseudocode for Bugged Bee, but I still am not sure of the effect quite yet

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other than that, I am open to ideas as to what to work on next

fervent sage
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For bugged bee, what if it randomly mimicked a bee joker each hand? I can picture the art of the card being an animation where it sporadically and glitchily goes through our bee jokers.

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It would also have some exclusive effects related to bee count as well.

pallid sparrow
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Hmm, personally I am not a fan of mimicing effects, but maybe there is another effect? I dont hate it, I just am not sure how to code that. I don't think cryptid has anything like that, but I could bee forgetting something

fervent sage
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I think the easiest answer for implementation would just bee to copy and paste effects from each joker and have it bee a 1 in ? chance it is active this hand. But we can think of other effects if that's what you desire.

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A lazier approach could bee that it counts as a random number of bees each hand. Would bee funny of it could bee negative.

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It would take alot of work and lovely patches, but what if it had a simple effect like +15 mult and retrigger based on bee count. Ideally we would have the music stutter and background stutter while this is happening so it seems like the game is having issues loading.

pallid sparrow
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Maybe

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I just am not sure how to do most of that, but I can take some time to look into the possibility

fervent sage
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Coolio

pallid sparrow
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What if it gave you Glitched Random Code Card?

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like at end of round

fervent sage
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That could work. It would be nice if it were related to bees somehow. Just throwing this out there, but what if it was epic and gave a code card per bee?

pallid sparrow
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I havent been super active recently for Beelatro, basically been looking into getting work so I haven't had much time, once I get some more time though I can bee more active again

cobalt canopy
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inspector_bee

fervent sage
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Perfectly understandable!

weak shoal
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don't ever raise those values bruh I got hit with HALF a bee jar

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it reached 5.5 is must've just not known what to do

fervent sage
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That's funny. I thought we made it immutable.

pallid sparrow
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I think that one was supposed to be but slipped through

pallid sparrow
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honestly though the more I think about it, the funnier that image actually is, how does the code even get to that point xd

fervent sage
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Idea for spelling bee. I know it was suggested earlier, but what if it required you to spell words? The difference from previous suggestions is that the letters are selected by the total value of cards played. For example, playing a 2 would get you b, while playing a 6 and a 5 would get you k. Going over just loops back to the start, so playing cards with a total value of 27 is how you would get a. While we could check if each spelled word is valid, the far easier option would be to have a list of predefined words that we ask to be spelled, with longer words giving more chips (which is also increased with bee count)

pallid sparrow
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Hmmm

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I'm interested in trying to make something like that work

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I think it would make more sense if it gave you a specific word to spell

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Like spell "Bug" and if you do it gives you a "Bug" code card.

Spell "Ace"
And it puts a Striped Ace into your deck.

Something like that. It would probably single-handedly be one of the most complex jokers we've done, but I can work on making a mock-up later this week.

fervent sage
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Another idea. You know how the modded balatro wiki has a hexagon for its icon, right? What if we play into that?

Busy Bees (Epic)
Counts as an additional bee for every mod you have installed.

It's like membership card but for mods!

pallid sparrow
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I like that too

cobalt canopy
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fuckin Miraheze logo as the joker lmao

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amazing

pallid sparrow
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Pushed up an extremely early prototype of the new Spelling Bee. Pretty much everything is still in dev and nothing is final but like we are getting somewhere at least.

fervent sage
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Will try!

fervent sage
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Ok, current thoughts:
First, the description is a bit long. A possible rewording could bee:

Use alphanumerics to spell a word
based on total ranks scored,
at end of round, receive spelled item

Second, it is tedious to calculate what total rank needs to be played next. I think it would be best to just display the total rank needed.
Third, spelling a word is kinda difficult. I think we also need to count cards that weren't scored or remove the reset penalty.
Fourth, a minor thing, but I think Spelling Bee should send a message for each correct letter or reset, but this is a dev version so it makes sense why it wasn't included.

I would bee happy to try and fix some of these issues. Very nice work on it so far!

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For the rank required, we would probably have something like:

Word: BALATRO
Progress: B Next: 27 (+-26)

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Would need to test it, but maybe we also juice up spelling bee if current selected cards meet the requirement?

pallid sparrow
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Sure I like those, I just had some hours free today so I spent some time working on it getting it to do a basic function. We can definently have it make some juice ups whenever you spell a letter correctly, and maybe it is too harsh to reset if you fail

fervent sage
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Great work as always!

pallid sparrow
pallid sparrow
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One of the things we need to decide on is the words we want to be able to spell

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I put some placeholders in the list, but it would help if we kinda knew what we wanted

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I figured Bug would be a good one

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Bee obviously

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BALATRO would be a funny one, I just dont know what an appropriate reward would be

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M would also be funny and it just gives a Jolly Joker

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We could also do things like ACE where it makes a random suited striped ace... Or just effects with Striped in general

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Hell that could be one of the words STRIPE

cobalt canopy
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HIPPOPOTOMONSTROSESQUIPPEDALIOPHOBIA to get a gateway

fervent sage
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Joker names could be done to easily fill it out. I wonder if there could be a way to automate that?

pallid sparrow
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I mean maybe, but it pulls away from the bee theming doing that

I'd rather it be a small list than pull from the Joker list, personally.

pallid sparrow
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At least from the shitpost side of things xP

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36 hands for a Gateway is funny, but probably extremely impractical.

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(which is the point)

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If only Gateways didn't suck after Ante 2.

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Surprisingly Relevant

fervent sage
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Maybe ICUP could bee a word, but I fear potential ideas for effects would be gross

pallid sparrow
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Makes a random Jolly joker (Gottem)

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Finally, Hot Piss joker

sour spruce
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or, as the mr himself said โ€œboiling shitโ€

trim apex
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I think ocksie has a bee oc

fervent sage
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Putting the Bee-nie in the Bottle (Achievement)
Put a joker with an apian sticker in the bottle of bees.

pallid sparrow
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I finally figured out what needed to happen to add a playing card

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You'd be surprised how annoying it is in practice

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but that is two words down for the Spelling Bee

pallid sparrow
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Okay I got a third word down

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NANA for BANANA

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(BANANA was too painful for what it gives you)

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I've uploaded a dev version that has the three words as a proof of concept.

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We can keep adding more as we think of them

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So far:

  • BUG gives you a Negative BUG:// Card
  • ACE gives you a striped ace
  • NANA gives you a Banana Tag
  • JOKER gives you a striped Joker
  • WHEEL gives you 2 negative Wheel of Fortunes
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JOKER is probably going to be a word that grants a random Joker

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Since its on the card

fervent sage
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Makes sense

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Nice work!

cobalt canopy
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RSTLNE should give you a Wheel of Fortune

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(the 6 letters given to contestants in the wheel of fortune game show's bonus round)

pallid sparrow
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I think we should shoot for like 10 words. I think we should keep it to 3-5 letter words. RSTLNE could work but we would need to give like 2 wheels of fortune to justify it, and it really makes me wonder if it just shouldn't be WHEEL instead of RSTLNE.

cobalt canopy
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reference

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but fair

pallid sparrow
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Pushed up a version with JOKER and WHEEL added

safe osprey
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I need to finish the MMJ crossmod stuff

pallid sparrow
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Should HoneyDrops bee added to the Bee Pool for Bee Packs?

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Its a Candy so I wasn't sure but it is also a Bee card

fervent sage
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Maybe if it was on the rarer side it could work

pallid sparrow
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I'm also thinking I should push a release in the very near future since we've added some new jokers and the Striped edition. Spelling Bee was sort of the last thing on my mind I was waiting on, but it might just bee something that gets worked on and added to over time. Right now we have 6 words with varying effects, and I am having some creator's block on figuring out new bonuses to give / effects to give.

fervent sage
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That's more than fair. It might also give us the chance to revitalize the project with some new ideas.

pallid sparrow
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Alright, I have the release ready, I'll make announcements shortly.

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I guess its not really "new" jokers as much as reworks to previous existing jokers

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but its new content nevertheless

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The Striped edition is exciting to release since that one took lots of work to get it in its current state.

haughty bridge
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Kinda sucks that bee stats can't be in immutable tables but it is what it is

pallid sparrow
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I agree, Its unfortunate, but not much we can really do about it

pallid sparrow
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I think it would be cool if people had any ideas for potentially new bee jokers, I just am not sure what the best way is to facilitate such an interaction.

fervent sage
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We need to get more eyes on this project again. The best way to do that in my opinion, is if we did more ideas to make it clear Bee Jokers aren't just regular Jokers with a bee mechanic stapled on. Unfortunately, I got myself busy with Ascension and I apologize for not being as available to help in that regard. I apologise for that.

pallid sparrow
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Its alright, I just am not sure what needs to happen to get more people interested in this again. I think what we did with spelling bee is a step in the right direction.

vapid tendon
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i would suggest making a forum post in the balatro discord

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rather then being a cryptid only thing

vapid tendon
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oh

weak shoal
pallid sparrow
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Dam gonna look into it

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oh same version

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0.9.2 should have it as immutable now

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so it shouldn't break like that

pallid sparrow
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Balatro Mod Manager Support is in

pallid sparrow
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Wee Gaming

fervent sage
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If we are not sure what to do, we could try to implement that flower consumable idea I mentioned.

pallid sparrow
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I wouldn't bee opposed, but I am not sure how the mechanism of a buff for exactly one hand would work with Steamooded

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I'd have to spend some time diving into to it for sure

fervent sage
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Understandable

fervent sage
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Actually, I was watching something on the card sauce mod, and I think they recently added a consumable that did something similar. It essentially gives an effect when held and self-destructs at the end of that turn when activated.

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Also, doesn't exploit already do this?

pallid sparrow
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Maybe

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And yes

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I'd just have to spend some time with the steamodded effect and I'm just not sure when and how I'll do it. It's not impossible, I'm just not sure the best method currently

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It's like looking at a jigsaw where all the pieces are scattered about, it's not that you can't put it together, it's just a matter of finding the best starting point.

fervent sage
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I understand

pallid sparrow
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Still actively searching for employment, but I may work on the project some this week

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I might try making the consumable

zinc thunder
zinc thunder
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@pallid sparrow

pallid sparrow
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I see its 0.9.2, but that could be the dev version

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I would try uninstalling it and getting the latest and if it still doesn't work, its likely a conflict with another mod that changes how the editions are read, although I struggle to guess what that could bee looking at the list

zinc thunder
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the issue has something to do with the fact im playing on arch, bcs it works just fine on win11 with same mods

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so i guess im just not playing with this mod :(

zinc thunder
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@pallid sparrow

pallid sparrow
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I am sorry, I haven't been able to recreate the problem so I am not sure I know how to fix it.

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As far as I can tell it's working ๐Ÿ˜•

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The only other thought I had was you could try downloading the 0.9.1 version

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Since that was before we added the striped edition

covert quarry
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queen bee maxxing

fervent sage
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Nice!

sour spruce
pallid sparrow
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Does anyone have new ideas for more bees? I want to try making some more jokers soon and I am having some serious writers block. (Still working on the dev build for the Consumable)

fervent sage
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Bestagons
X6 mult if you have at least 6 bee jokers.
(This counts as a Bee Joker)
Rare

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The Language of Dance
If a bee joker triggers, adjacent bee jokers also trigger (Once per trigger)
Epic

fervent sage
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Gold Queen
At end of round, makes a Bee Joker golden. Has ร—Mult equal to the amount of Jokers with golden edition
Rare

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One last one:
Beecon
Guarantees a Bee pack will be in the shop
Uncommon

sour spruce
weak shoal
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Edenic Bee (Forestry Minecraft reference) - Bee Jokers retrigger once for every Bee Joker that is present.

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actually I got a question, wasn't beelatro eventually implement a sorta consumable

pallid sparrow
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Yeah I am thinking about working on a consumable, we were talking about using Seed Packets as a way to manipulate scoring / other turn based effects

weak shoal
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Yeah I was thinking of like a capital M joker but instead of M it's B

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Like on blind selection you get a random seed packet

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But also it could be saved for a better joker theme imo

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maybe like a florist joker

pallid sparrow
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true, its still being concepted so nothing is set in stone, but I like the idea of a Florist Joker giving you seed packets

pallid sparrow
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Man you'd be surprised how hard it is to get a job in 2025...

Gonna finish Bugged Bee this weekend/Monday, still not sure exactly what to make it do, but it should be wack.

cobalt canopy
jagged stone
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1LH8R1WR is cool
(I used Grim and Cosmos too, results might differ)