#Oblivion [OPENING ACT]
1 messages · Page 4 of 1
I think everything's fixed
Superficially nothing should have changed, but under the hood the code for instability has been drastically streamlined
and now we can even use Instability outside Corrupted Plasma Deck - not that there's any regular way to lol
sync catalyst corruption?
yeah that was gonna be it
enables instability, instability floored at 0.5 and capped at 1.5
potentially called Unstable Catalyst
or Unstable Reactor
Anyone got the overlay for corrupted jokers?
or the border thing, however you call it
Thank you!
oh boy
Had an idea
Byzantine Mosaic (Uncommon)
Stone cards additionally have the effect of every other enhancement.
All cards are debuffed if 6 is held in hand or played.
Stained Glass Window (Corrupted from Byzantine Mosaic)
Glass/Ice Cards additionally have the effect of every twisted enhancement
All cards are debuffed if 7 is held in hand or played
Marks have been implemented! No art has been made for them yet, though, so all of them are using the Indigo Seal sprite in the meantime.
Marks can be obtained by corrupting a sealed playing card into Optics
"oh boy i cant wait to implement achievements :D" autocannibalism somehow kicking my ass:
I think as a compromise, miasma shouldn't destroy corrupted Jokers, but only retrigger once.
I played the mod like 3 days ago and it's very fun, I love it
Thought since it's a cryptid addon I don't think I'm playing more of it because I no like cryped
I tried to give a challenge to myself by keeping the instability over 1 in corrupt plasma but I failed at ante 7
What if it gave some type of scoring bonus when it's on corrupt jokers
Idk
its not a cryptid addon
itll have cryptid crossover content tho
Yeah for some reason if a mod's active thread is in cryptid I pretend it's an addon
Sorry
lol
Looks like I'm adding this to my mods then
the beta will be ready pretty soon
by that i mean the open demo
thanks for all your guys help and feedback
OOF
As we approach the open demo, I would like to ask for you all to especially look out for balancing issues
fixed airstrike crash
self-note: remove corruptibility infoqueues from undiscovered/locked jokers
other note: initially undiscovered corrupted jokers do not have proper sprites when obtained
both fixed
Should Miasma Edition be changed to not destroy Corrupted Jokers
6
11
2
let them live
1327048727239725087
a_steamhappy
they live
I also concur that miasma corrupted jokers should have less retriggers
especially considering how many of them are xmult jokers
also what would have happened if gog won
Demo release on the spot 
Note: There is currently a bug where using DNA to copy an Optics card visually does not update Instability (but values are correct during calculation)
I have no idea how to fix this, sorry
Wait there's a build?
check pins
oh no
it says here 2 selected playing cards or Joker
but i dont think you can select more than 1 Joker
well yeah thats why "Joker" is singular
yeah I noticed that too, not really sure what to do about it
@loud perch what do you think
LMAO
I would recommend making two infoqueues for miasma in a similar vein to what is done for the negative edition, depending on what it is on.
ooh, good point
this mod is cool btw
Corrupt Green Deck is out, however it may be very buggy - please report any bugs here.
A known bug is a severe discrepancy with things interacting with sell costs (e.g. Ceremonial Dagger on a Legendary gains 10 mult, not 7). I have no idea how to solve this, unless I can figure out how to properly save specific card data
Note to self, save values to card.ability so they're stored in and loaded from the save file
Tried corrupting Hologram
fixed
Does anyone know what the issue is? i literally only have cryptid, talis, smods and lovely
update steamodded to latest release
got it
now its making lovely crash so i guess im updating that too
oh i already have the latest lovely
Oops! The game crashed:
Syntax error: functions/common_events.lua:3476: 'end' expected (to close 'function' at line 479) near '<eof>'
A bad lovely patch has resulted in this crash.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x142121f8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 892
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x14217988 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x142179d8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
considering i have the latest lovely version, what is that crash?
I made some changes that should hopefully resolve these issues
I'll take a look at this when I'm able to
Can you check to see if it's actually caused by Oblivion? Disable other mods except Steamodded
Unfortunately I'm out right now but I can later tonight. The only mods I had were smods lovely cryptid oblivion and talisman and it worked fine without oblivion. I will try with literally only smods and oblivion later
noted
I installed latest Cryptid and Talisman to try and replicate, but I'm not getting a crash
@teal venture I do notice though that your Talisman is an older version; it's at 2.4 now. I can't tell which version of Cryptid you installed, but maybe try updating it and Talisman
new issues
the push i just sent out should fix that
all achievements have been added
No idea what's going on here, only Oblivion, Talisman, and Spectrum Framework (dunno if that's actually needed or not) installed.
Oops! The game crashed:
Syntax error: functions/state_events.lua:564: ')' expected near 'then'
A bad lovely patch has resulted in this crash.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x1aa6f300'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 891
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1aa75e10 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1aa38948, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
????? why is this happening
im trying to replicate it but i cant
ok well now i cant even boot up balatro
nvm, fixed
missing parentheses that toml wont point out :D
That fixed it, thank you so much!
is the patch pushed?
yes
still getting this bug, let me use just smods and lovely with oblivion
wait should i have cryptid w oblviion too
update smods
oh and ill change smods version
yeah
i have it updated but the only way i could boot up balatro before the patch was reverting versions
Oops! The game crashed:
Syntax error: functions/common_events.lua:3476: 'end' expected (to close 'function' at line 479) near '<eof>'
A bad lovely patch has resulted in this crash.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x001f2028'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 892
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x001f7a08 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x001f7a58, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
with updated smods
what i dont understand is how the functions/common_events.lua dump has at least 3476 lines in these crash reports; i tried recreating your conditions and can never reach that amount
do you want me to send you my specific mods
like i zip exactly what i have
and send it
so same versions and all
not right now; i'll ask for that if i need to later
ok
in the meantime
question
what are the bare required mods for this to work
so i can try with just those
and find out whats causing the issue
Steamodded (latest release)
just that
yep
no cryptid even (wasnt sure if there was an addon)
ok 1s
it runs now so im gonna check if it was cryptid, talisman or handy causing it to bug out
talisman works
adding in cryptid broke it
latest cryptid release?
yeah i updated cryptid just a few days ago
so unless theres been a release since
ill reinstall it just to check
ok i guess it was that
i appreciate the help
oh thank god, i thought this was a platform difference problem lmao
good to hear that it's working tho
yeah i appreciate it
every single time i download a new mod i find out one of my other 10000 mods are out of date and it breaks the whole thing lol
i played a 2 pair and game crashed :)
I did add in back some of my other mods
i did a new run so its not the continuing with a different smodded thing
im gonna turn off my other mods and see if that solves it
oh nvm i found the problem probably
seems i have 2 talisman
i assume its that
nvm i turned off one of the talisman and balatro wont boot
1s
made a mistake and now the modding gods hate me :(
lets see if i finally fixed it
yay
ok i turned off all unnecessary mods and:
played a 2 pair
talisman crash 🙁
oh, your talisman is at 2.3.1, latest is 2.4
im playing a two pair with latest ovn and talisman and no crash
Corrupting suits to being Optics disabled the boss ability
finding this is hard as fuck
its the same as any other tarot lmao
so i fixed that, been playing for a while
was using debug plus to deckfix my deck into 3 of optics
(not through the deck but in my hand)
and after like the 8th time
i got this:
im gonna be real i have no idea how to go about fixing this
i am not experienced with cross-mod bug fixing
prayers have been answered
this is fixed in dev version of talisman if it is what i think it is
soon
you can skip them if you really wan
it's just a starter deck :)
what if it was like the slay the spire system where it gives you a selection of 30 different cards at once and you pick 10
nothing wrong with the standard tag systen, though this could be a cool alternative that doesn't involve going through a bunch of packs one by one
or perhaps the standard pack is modified to have a lot more cards and selections, as though you used off by one on it
hello this happens with green deck presumably due to the complex number interactoin
what if all the cards you could choose from it were guaranteed to be optic?
talisman 💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥
should i just not use talis when using oblivion
ok i just crashed the game with no error even, just closed out when using a tarot (not green deck)
this feels like solidworks where im like "ok well that breaks it" every time i play lol
if you want serious play, yeah avoid; otherwise if you're willing to playtest and bughunt talisman incompats then keep using talisman with ovn
we need talisman compat for cryptid cross-mod anyways (though i heard they're murdering talisman dependency in theoretical cryptid future release, so idk if it matters much - except it's never gonna release so i may as well)
i mean i dont mind bughunting but didnt you say you dont know how to crossmod bug fix
talisman compat is easy lol
oh ok
yeah ill bughunt
tedious?
yeah that's a better word
just read this, oh god
anyways I pushed a fix for c-green deck talisman compat - at least i think it should work
ok so it was seal deck but using the perception tarot card
i managed to recreate it once
(purple seal)
but i wasnt able to do it past that
so thats probably a cryptid cross mod bug
no!
Feels like the drafting mod
ok now it just does it any time i perception
THE SHOW TRULY NEVER ENDS
fun fact! THE SHOW NEVER ENDS and Corrupt Visage are actually the same entity
john oblivion's sleep paralysis demon
dude i thought that said nyanlanthothep
Oblivion is now being documented on the wiki
i saw
if anyone wants to help document everything so far it'd be greatly appreciated
hmmm
16 in 10 😭
i like those odds
ion enhancement looks sick
Thx! I kinda wanna do more stuff for this mod...
Eyeing up the corrupted decks but I'm unsure what to do with em. Except for corrupt yellow.
(Ehhhhh probably shouldn't go after em anyway. For now.)
Reference to the Deloused in the Comatorium cover!
I'll try doodling it out..
ehhhh
Yeah, ehhh.
that looks really good
It does, but whether it's fitting is debatable.
what does corrupted yellow do again
Nope.
diamond hands
Hmmm.
Anyway, touched up enhancements! Please let me know if there's any more tweaks you'd like made.
im not sure i like how crystal card looks here
i actually thought they were each perfect as-is
although, you can do the marks
The marks?
yeah, the twisted seals
Ahh. Alrighty then!
Hmmmmmm.
-# (This good? Any pointers?)
oh that is BEAUTIFUL
Some notes were taken from these bad boys I did for ascensio, but that kinda fell apart around the citrine mark.
i see
Is there an invite anywhere to the Oblivion server? If it isn't one on a website somewhere, then could someone shoot it my way?
sure, here it is:
_ _
_ _
-# the joke is that there is none yet and it will come with the full demo
Ah crap. (Was thinking that the optic emoji came from there but egg on my face)
GODDAMNIT I MADE HIM A WULVER
(Please let me know if there's any adjustments you'd like made!)
done!
peak
(Thought of a friends of jimbo pick for optics)
what if risk of rain 2 survivors of the void friends of jimbo for optics
Oh that's been discussed and it's a yes!
delightful 
viend / railgunner / void reaver
viend
I've done it. I'm terribly sorry, but I've finally done it. You have to know I am free.
oblivion
obibon
What if there was a joker that added instability
call it global warming lol
- When blind is selected, open a Spectral Pack
- Increase Instability by 0.1 when a Spectral card is used
- Self-destructs if a Spectral Pack is skipped
Peak
Orblivion, obibim, Ibxkidm, oss c blidlnbvil...
cryptid cross compat
sync catalyst
the last one should be the ever lovable item stone flux pauldron (the joke is that it sucks)
Did this for infinitesimal joker and ohhh I just had an idea
More joker-y, but ain't tiny.
Ough
reference gets lost but god damn it thats worth
The smol
It's worth
I should probably work in that weird backwards 3 though
alrighty?
Thx!!
could you try doing Purifier and ovn
Purifier should look like a device with light blue and gold energy, ovn is literally just an open oven
with wavy bg
I was contemplating a crappy blind drawn doodle of an oven.
What kind of device is purifier? Grenade? Scepter?
a large machine
also thats peak for ovn lol
large machine with an input/output
here lemme whip up a sketch
Ahh...?
I dunno, drop an image reference of something similar--ohthankgod
Ohhhhhhh.
corrupted goes inside on the side with the syringe
gets injected with purifying serum
moves internally to second chamber
abyss sludge gets extracted out of the second chamber
Thx!!!
HE DOESN'T MISS
the new art goes hard
ovn
why do they call it ovn when you ov n the joker and out hot corrupt the joker
ov n th cld fd n ov ot the ot fd
ye a
obibon
Almost every, apparently.
There's also uh,,, sigil.
remind me to check for my redacted suits later
Alrighty!
-# the nil suits or somethin' new?
i can see stars and crowns (paperback) and fleurons and halberds (bunco) here lol great refferences
Stars and crowns were these beforehand, for the record!
Now do Ink And Color
/hj the art is good enough already
i think i just win
ok damn i got an oom error
im starting to think one of my mods has a memory leak somewhere
lmao
a couple more cheevos i wanna add
Maybe new Stygian Sigil effect:
-1 card selection limit per Corrupted Joker owned (min 1), +2% Blind size per Optic card owned
-# are the bottom left and top right wild cards?
They're for any suit not represented here.
alright, gonna code new Stygian Sigil effect then
i might remove the optic card bit actually
-1 csl per corrupted joker is bad enough as is
Yeah this is fucking terrifying as-is
none reference
Slush has been tentatively pushed; some issues with it that require resolving:
- Preamble: Held-in-hand enhancements trigger after chip scoring
- Regular (i.e. not Unobtainium) repetitions do not repeat enhancements
- Ovn-implemented (i.e. Unobtainium) repetitions do repeat enhancements, but it repeats chip-scoring and enhancement effect separately (e.g. on a held card, Chips -> Chips -> Enhancement -> Enhancement)
?
7
8
1
yes i like this
1351047420657799249
optic
Thx!!! (The enhancedments texture pack kept taunting me with different takes on the basic deck art and eventually I gave in to doing a deck-y thing)
:sun_with_eye:
Horrid. I love it
Oh sweet jesus.

Oblivion x Ascensio is gonna be... interesting once I get around to it
funny thing: you dont ascend the corrupted jokers. you'll have to corrupt the exotics themselves lmao
ascensio entropy oblivion polycule
and cryptid, obviously
yeah
Funny thing
a corrupted version of an entropic ascension of an exotic ascension of a cryptid joker
this has to be a achievement
Letting the days go by,
Anyways uhhhh holy shit that sounds ridiculous and awesome
imagine pulling that shit out of a wicked pack with a 0.00000001% chance
also yes, Nyarlathotep will appear with Soul-rarity in Wicked Packs
Oh crap
There are the uhhhh phantasmal spectrals, right? What in the world wound a gateway-teir one be like???
(I also kinda wanna do Aza, Cthu, Yog, and other elder whosits for the legendaries...)
creates a corrupted exotic ig
altho phantasmal spectral is just a cosmetic moniker (like Galilean Moon)
Ahhhh.
also something i need to wonder about for Entropy crossover
inverted consumables
the superboss keys will be consumables
which means i need a special Fraud, Star, and Omen card to summon a fucking alternate superboss?
in the flipside maybe??
Ooh,yes!
the problem with this: the superboss is already gonna be one hell of an undertaking by itself
being the final boss of oblivion, this thing has the entire full release building up to it
the amount of work itd take to make a second one on top of that would be

the roadmap right now:
v0.7 (Demo)
- We're super close to this
- Just a bit more tweaks and art remains until this point, has almost everything content-wise
v0.8 (Corruption Crossover)
- A shitton of crossmod features in its own major update
- A bit more solo content as well (a couple decks, maybe some Jokers)
v0.9 (Mutagenic Metamorphosis)
- Mutations. Everything related to them.
v1.0 (The Full-Ass Oblivion)
- Superboss and everything related to it
- The rest of the content
I'm making an orb right now-- oh.
what is orb for
Nexus point. (Unless you have something else in mind?)
A bit like the mandala numina (and kinda like the disco elysium skills shit?) ...emphasis on a bit.
oh yes
Orblivion is canon
Yayyyyy!
yooo sick
...hmm...
Ieros -> Molysmenos (Defiled) - all jokers in the shop are corrupted. Gain ^mult for every corrupted joker purchased.
Anaptyxi -> Fterna (heel) scaling jokers are incapable of increasing their values. When their values would increase, this joker gains great benefits.
maybe lol
There will definitely be creepypasta Pokemon for Pokermon crossmod
BRVR and Zombreon are the first ones that immediately come to mind
Buried Alive and Lost Silver would be cool to do as well
unsure of which 'mons to corrupt them from tho
and how to even implement a lost silver nod
i'd have to reread the story
BRVR is for sure gonna be one of the first tho
because i think My First Pikachu is one of if not the most well known pokemon creepypasta
if anyone has any more ideas and/or effects, gimme
There're these two boyos from Bogleeches pokeween. (Anchurl and Expinal, respectively.)
are these original fakemon?
i'm considering adding them as well along with Sleepytired (that one Pokemon GO dream entity)
BRVR (Corrupted from Pikachu [Pokermon])
- Destroys adjacent Pokemon Jokers at end of round to give X1.5 their sell value at Cash Out
-# "BRVR wants to know if you like what he's done to the place."
Zombreon (Corrupted from Eevee [Pokermon])
- All Pokemon Jokers are also considered to have Poison typing and become Perishable
- Poison-type Jokers give X1.3 Mult
something like that
wait wdym there isnt a poison type in pokermon-
Wait, what!?
YEAH UM
its dark type
yknow what, thats fucking bullshit
so fucking bullshit that i'm ADDING poison type specifically for Oblivion's additions
peak
it make sense since theyre creepypasta 'mons
every one of them is poison type
because fuck you
White Hand? poison
BRVR? poison
Glitchlett? poison
fucking LOST SILVER?? poison
It's an act of protest and I love it
i decided lost silver will corrupt from unown
the art being IMDEAD unowns surrounding Gold
I'm not well versed in pokemon so forgive me I guess dslfklkjfds
Anchurl (Water, Steel) might corrupt from Cloyster or something. Expinal (Psychic, Ghost) will probably corrupt from a pokemon that's sufficiently 'branchy,' or connected to the nervous system.
if only Dhelmise existed in pokermon
anchurl would be perfect as a corruption
also it may come as a surprise to nobody that for Cryptid crossover, the ULTRAVIOLENCE Jokers are getting corrupted
True!
Off the cuff idea: make 'em based on the regions in Hades, or its sequel.
A guide for reworked 5-1
Original guide: https://youtu.be/nKd5LfhrJTU
VIDEO SECTIONS:
00:00 - SECRET 1
00:17 - SECRET 2
00:43 - SECRET 3
01:41 - SECRET 4
02:59 - SECRET 5
05:12 - CHALLENGE/SECRET LEVEL ENTRANCE
no
Alrighty, then!
dont forget that water is a major theme in Oblivion
some crossmod may have their own rules (like Pokermon and Ortalab)
but generally this is the case
Ultra kill plush 😮 omg (I'm so geeked 🔥)
and yes, i'm making the wrath jokers play their respective level themes
which means Waves of the Starless Sea is uh
an interesting case
In the Wake of Poseidon
Corrupted from Garden of Forking Paths
- Aces and 5s held in hand give $1
Waves of the Starless Sea
Corrupted from Light Up the Night
- 5s and 2s held in hand each give X1.5 Mult
Ship of Fools
Corrupted from No Sound, No Memory
- +3 hand size while a 5 and a 3 are held in hand
Leviathan
Corrupted from ...Like Antennas to Heaven
- Each hand, 5s and 4s held in hand gain +X0.04 bonus Chips
Buhhhh eldritch guys
Oh shit, lol.
:P
yag reminds me of the titan
Dammit.
-# (...That ain't capable of changing? 🥺 )
Not everything that has a star for a face is a titan!!!
that would be way too much to keep track of balancing-wise
also, considering the decision you have to make of "is this worth sacrificing EVERY legendary"
nyanlanthothep better be good
ah
- Creates The Abyss when Blind is selected
- The Abyss can now be used on uncorruptible Jokers to grant Miasma edition
- When a Joker is destroyed by Miasma, this Joker gains +X1 Mult
there
fuck it, i'm gonna start coding this right now
aaaand theres no context for when a joker is destroyed, fuck me
kinda like Glopmother...
every Legendary's Glopruption
slipstream where the FUCK did you appear from
where tf did i find you
i forgot
you wretched beast
you creature
did you just spontaneously appear and start posting peak or what
I Ierosed all over the place
I think that's the one, yes.
crazy
True!
Woah the colors!! I likey!
its taken from that one screenshot where someone was collecting different mes on Kaleidoscopic deck
Ohh!
crazy how many ppl influenced this image
Me, Ruby for making the mod, and the guy who took the screenshot
June - author of my pfp you based this on
Leo - author of my previous pfp who caused me to become green for some reason
whichever witch it was that turned me into dog
Lost Silver (Corrupted from Ruins of Alph [Pokermon])
- When you would lose, this Joker loses a charge instead. (Currently: 1)
- This Joker gains 1 charge when 3 Unowns or a Cyndaquil are sold or destroyed, and 6 charges when Celebi is sold or destroyed.
(the original joker, for context. this plays into its effect by having you keep the unowns it creates when selecting a blind, then corrupting it mid-round so unowns don't self destruct before you can sell them)
yeah the pokermon ones are fun to come up with
Buried Alive (Corrupted from Rival, Bitter Rival, or Champion [Pokermon])
- When a Joker is destroyed (not sold), create 1/2/3 Negative White Hand(s)
White Hand
- -3% Blind requirement
- Total Blind requirement loss from White Hands cannot go below 75%.
i think the pokepasta approach for corrupted pokermon jokers is peak
do you have a corrupted 🌞 yet?
i'll settle that when i know how oblivion is gonna handle ascended hand related stuff
well yeah but i meant thematically
honestly i might not even give fractal fingers a corruption
and idk what i'd do to sunny joker that isnt just boring
Oh wait y'know what
Cryptid adds the concept of Ascension Power
Entropy adds direct backloaded Ascension Power increases
perhaps Oblivion iterates upon that idea by making the AP increase on cards scoring
so I guess for a Sunny Joker corruption it'd involve played cards giving some amount of ascension power when scored
+2i CSL
WHAT
no please spare my soul
once the demo is out we'll get more coders btw
Staring into the Sun
Corrupted from Desert (or any ascension related joker)
Scored Optics give +0.5 Ascension Power
thats pretty good
what if orblivion was the jimball corruption
oh my fucking god
should i buff Ion Cards
make their -BR% stronger but also make their drawback more intense
FINALLY reworked the optic suitstone
it's no longer abyssal bismuth
it's so much cooler now
Apache Tears
- Played cards of Optic suit give +20/(+50)/(+60) chips, +3/(+7)/(+9) Mult, and X1.1/(X1.3)/(X1.5) Mult when scored.
- Every 3rd/(Every) Optic card scored gives $1/($2).
- Can co-exist with each pure counterpart until they're corrupted again, uniquely enhancing this Joker's abilities
(Bolded text is when Apache Tears has collected every Suitstone)
this joker will have adaptive art where each of the 5 apache tears (obsidian fragments) lights up depending on which suitstones it has absorbed
that's so fucking cool wtf
Spiral of Addiction art
Omg
That looks like an alan becker reference
Animation vs addiction
I know my stickmen
yup
random idea: food joker corruptions are based on the cursed tumblr food creations (battery acid spaghetti, the flavor, etc)
Battery Acid Spaghetti (Corrupted from Ramen)
- X2 Mult
- On discard, doubles Xmult, but -1 card selection limit (resets at end of round)
- Self-destructs if card selection limit reaches 0
- -# "don't do this"
Don't do this
The Jeaney Collective:
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Patreon:
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Twitter:
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Images:
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https://www.thesweetstore.co...
Fuck that's a good thematic idea but unfortunately there's a much better concept
my thought was this
Last Meal (Corrupted from Ice Cream, Popcorn, or Ramen)
- +20 Chips, +4 Mult, and X1.1 Mult
- Gains value equal to what was lost from pure form(s) before corrupting, doubled for Ice Cream
(If obtained by other means, +40/+8/X1.2)
but honestly Battery Acid Spaghetti is so fucking hilarious I might actually scrap Last Meal for it
Last Meal could just be for ice cream and popcorn
So 4 discards = High Card + Discards?
New idea
- X2 Mult
- This Joker gains 0.1X Mult when a non-debuffed card is discarded
- When a card is discarded, it becomes permanently debuffed
not sure if it would be better if the debuff persists if you sell BAS or not
hi im here again to mention how oblivion fucks with spectrums
spectrum api is such a disaster why are there like 4 different implementations that all simply disable themselves when in the presence of another one
and theres also an attempt at a universal API. which nobody uses.
actually hang on lemme do another run with oblivion's latest version with another sleeve to add another suit so i can remember the jank with the two interacting
Spectrum in Oblivion explicitly ignores wild cards until an Optic card is played, a behavior that is not present in Spectrum Framework/API
Hence the mod's own Spectrum
ahhh
okay it messing with wilds explains a lot actually
its still majorly scuffed to have two different spectrums though
Maybe something I'll try doing is to detect if Spectrum API is downloaded, in which case Oblivion will hook into the PokerHandPart to add the conditional wild card exclusion
this is planned to be rectified in crossmod by making Oblivion's version of Spectrum its own hand
Ah
oh interesting, so itd specifically be "with an optic"?
spectrOm
lmao
👍
SpectrOm
because Oblivion's spectrums tend to score more than other mods' spectrum implementation
yeah
could also name it something funky and like
imply the suit is "corrupting" the hand to score more or something in that vein
Oblivion's spectrum is 60x6 whereas Paperback's is 50x6 for example
yeah
spec house is the same though
specfive is actually less here, huh
eh either way it works
paperback will take over it even if it contains an optic because its implementation of the same thing scores higher
but whatever
Oblique Spectrum
probably
Oblique in particular because it means "neither parallel nor perpendicular" and also Oblique/Oblivion
Oblique Spectrum
Oblique Straight
Oblique House
Oblique Five
oblivion's spectrum renames for crossmod
now replace their eye with an ace of optics
gimme a screenshot to use
uhhhh
amazing lmao
hello oculars from oblivion
hello eyes from grab bag


ORBlivious
saw someone mention oblivion in the poly bridge discord and got confused for a second
(they were talking about the absurdly difficult custom level of the same name)
same energy as when people talk about cryptid (Spectral card) in balatro
oblivion is everywhere
metaphor (literary device) vs metaphor (game) vs metaphor (boss in infinitode 2)
can you add rtgame to oblivion
I object to this, he killed my grandma back in 1972 in a drifting accident that I witnessed
he can do that because he is the drift king
🤬 🤬 🤬 🤬 🤬 🤬
how does rtgame fit into the theme of corruption
he would need a really good thematic reason to be included, otherwise its just reference for the sake of reference
joker type frequency:
Effect (!!): 23
Multiplicative Mult (Xm): 12
Additive Mult (+m): 7
Additive Chips (+c): 5
Economy (+$): 1
Hidden Behaviors (???): 1
i need more econ jokers in this lmao
this is the greatest idea ever
Chicken (Corrupted from Egg)
- no idea what this does, but funy
what if it was something deltarune…
or if not that like.
a cockatrice
oops mixed up the two petrifying monsters
because of the legend that a chicken egg poisoned with snake venom or something gets corrupted and hatches into one
how would it be eco?
uhhhhhh idfk but its peak flavor for corrupted egg
because it is what hatches from a corrupted egg
theres the obvious connection to stone cards but what else
Return to Sender (Corrupted from Mail-in Rebate)
- Earn $2 when discarding a [Suit] (suit changes at end of round)
Dyson Sphere (Corrupted from Satellite)
- Planet cards give money equal to the level of its corresponding hand when used (max of $10)
Lenticular Clouds (Corrupted from Cloud 9)
- Earn $1 for every Optics card in your full deck at end of round
this ones actually pretty interesting
too many optics related stuff now i think
my current thoughts are that i need more jokers that target 5, 6, 7, 8, and 9
like, individually
a double-target is fine like walkie
idea for hack corruption (not sure about name) that sounds pretty powerful but idk
- The first numbered card to score each round triggers X times, where X is its rank
god no
lmao
wait how the fuck have i not made a single joker that's a nod to genome guardian or cell command yet
i fucking composed for the latter
i need to make a reference
Hack corruption take 2
- Retrigger all even-numbered cards (changes to odd-numbered cards on discard, and vice versa)
i dont think hack needs one tbh?
fair, though it would fit in with this
i meant like individually
thoughts on a cockatrice/basilisk as the themeing for corrupted egg?
_ _
b i t c h
probably doesnt need one
wha
hold on lemme pull it up rq
ok nvm i might be a dumbass
but i swear i've seen the symbol of optics in genome guardian/cell command
is it not from those games????
the main antagonist for those games is called the abyss
but the symbol itself is original tmk
it's like, i found this in a screenshot (couldnt get anything better sorry)
or do i just have ovn brainrot
fuck
although i think i found the reason for this confusion i have
i'll send in dms b/c not sure if it's content spoilers
ok so yeah im just a dumbass, especially with hexa having told me in dms in the past that optics are not a genome guardian/cell command reference

with that being said, should be a dna corruption tbh
boo
Ngl high contrast is barely noticeable on this
lowkey intentional
Some sprites for this
feedback appreciated
(Concept)
Speedcap (Corrupted from Ride The Bus)
Gain XMult equal to the difference between your joker limit and your number of jokers
awesome
Is this not just stencil??
Okay better:
Speedcap
XMult equal to the number of remaining antes
Self-destructs in endless mode
Entropious
entropious
what even was the first instance of "entropious"
stuff
https://docs.google.com/document/d/1yAjKTOXJA-P9UJvd6S06HSFDkzl5iy7Wj7dg0buqir8/edit?usp=sharing
Speedcap (Corrupted from Ride The Bus)Gain XMult equal to the number of remaining antes Self-destructs in endless mode Retro Joker (Corrupted from Square Joker)Played even cards increase their rank by 1 or -1 Rush (Corrupted from Delayed Gratification)Beat the Boss Blind to receive a ran...
Danmaku (Corrupted from AP Joker [Cryptid])
- X2 Hands and Discards against Boss Blinds, X1.5 Boss Blind score requirement and rewards
Vouchers are getting sprites
Idea for a crossmod joker with my wip mod
Corruption (Corrupted from any of the Slay the Spire Jokers)
- All corruptable Jokers in the shop cost $0 and have Miasma
miasma playing cards don't contribute to CSL but are destroyed
also a good idea
would need to have something that can make a lot of miasma cards though
Polymorphine (Uncommon)
- When hand is played, randomize adjacent Jokers, transforming them into a random Joker of the same rarity
Chaotic Polymorphine (Corrupted from Polymorphine)
- When hand is played, randomize adjacent Jokers into ANYTHING (any rarity, including corruptions, as well as consumable cards)
that sounds like a cryptid thing ngl
Helix Nebula/Eye of God (Corrupted from Stardust or Similar jokers (Meteor Shower, Exoplanet and so on))
- Corrupted Miasma cards trigger once more
- Uncorrupted Miasma cards trigger twice more before corruption or destruction
idk how good or bad this is (in writing or gameplay) lmk please
oh shit thats fire actually
sounds like a good joker
Minimized (Corrupted from Maximized (duh))
- All face cards are considered Jacks, all numbered cards are considered 2s
unless you're running wee jokers/2D or hit the road this is probably just a downgrade i think
tytyty
thats a reverse, not a sidegrade
yeah i might be stupi d
Hypercube (Corrupted from Big Cube)
- +24 Chips
- Allows Cube to be sold and corrupted
Tesseract (Corrupted from Cube, if Hypercube is owned)
- X24 Chips
- All Eternal Jokers can now be sold and corrupted
erm ackhewally the term hypercube refers to any of the n-dimensional analogues of the square (for case n = 2) and the cube (for cade n = 3), all tesseracts are hypercubes but not all hypercubes are tesseracts
what if 8 ball corrupted into 9 cube
i had a idea of 8 ball corrupting into one of those "magic" 8 balls where you would ask it a question shake it and the answer would be on the backside but idk
there's probably something cooler for it to corrupt into tbh
corrupt it into a magic cueball (clueless)
...waht if they added Yaoi to Oblivion?
(cueless)
wheres the SPRITE
I DIDNT ADD THE UPDATED SPRITES YETETETETTE
you should totally like, invite me to the oblivion discord that you made and forgot about

its just not set up yet
right.
Absolute Oblinema
MEMZ (Corrupted from Code Joker or Copy/Paste) [Cryptid]
- Open a Meme Pack every Code Card used.
- May or may not have game-destroying side effects. (Triggers Corrupt Erratic Deck's gradual game corruption)
crash when trying to start a run (ignore modlist)
actually no i wont ignore the modlist. what happens if you turn everything else off
Please ignore the modlist.
address my 58 elephants in the room
spectral idea
Insight (Spectral)
- Convert all cards of up to 2 selected ranks into Optics
can i get a github link i cant find ts
check pinned
Kk
fair tradeoff in all honesties
doing this on gold stake is like getting a fucking lobotomy
blue stake 
oh good heavens
i'll push this and some other misc balance/general changes tomorrow
theres gotta be something related to the corruption from terraria here
surprisingly, no
crossmod
C-Black deck is ready to play
go in and grab it
i genuinely think c-black rivals VFD
is this even possible with very fair sleeve
god
alright wicked packs might be spawning in shop even without wicked invocation, mightve been going crazy last run i did so if anyone can double check thatd be good
ovn
way easier than vfd
nine joker slots helps a LOT
I will now be attempting this
lol
once you make it past ante 1 its free
(pay no attention to the fact that you die round 1 if your opening hand doesn't clear the blind)
the only reason I made it past round 2 at all was finding cube for the cash injection
I think it should be simpler like playing a Spectrum
or maybe every spectrum hand
maybe play a spectrum five?
m -> q
M -> Q
Fast Food M -> Dairy Q
Megg -> Quiche
Motebook -> Quotebook
Bubble M -> Tears of Q
whats corrupted jolly joker again
if you’re doing m stuff this must be corrected
Perpendicular Parking: Scoring cards give $1 PER card of same rank held in hand
3
6
3
schmungus
1235364911069270036
gadzooks
Ocular Deck unlock condition
3
8
my other vote was for spectrum 5
pingas
Need name suggestions for the THE SHOW NEVER ENDS character that appears on the win/lose screen
jombo
jobibion
jobibon
jerremiah
serious names please
james
obliviator
ivan
Julius?
Hey, I was gonna say that!
…but I didn’t, and now you got to say it first
I don’t know how to end this message
Obmij (Jimbo backwards)
J. Embo
the show never ends
These are my 3 top ideas, first one inspired by Alex's suggestion
- Omjib
- Oliver
- Owen
- Oswald
id be crying if my name was oswald
oblivion is the only thing where having boss themes from kingdom hearts and metal slug 5 in the same battle makes sense

Yayyyy!!
👀
i did not notice the 2 slots
knif
exactly like master mode
oh it's not visible
thanks
alright lets check it out
do challenges not play the oblivion version of the ost?
I think this may be a result of ion cards
definitely ion cards, only crashes after playing one (not immediately, but right before cashout screen)
also you can play unobtanium cards
I also somehow have an unobtanium ace of hearts
mime doesn't seem to work with unobtanium cards
not yet, soon tho
retriggers dont retrigger
the fuck
odd
huh. weird
Currently on a super good endless run with nexus point
also noticed that corrupting nexus point removes its edition
currently nexus point is at X9.9 and I'm scoring e119 per round
that shouldnt happen wtf
Man I really need to rework retrigger-causing enhancements
and thats the third invis joker lmao
my build is going to just be blueprints and nexus point
holy FUCKING BUJEESUS
this was done on corrupt abandoned, first time ever with that deck too
nexus point is nuts with both tarot vouchers
The entire run was crazy
- Started out barely beating round 1 with no cards left and exactly 300 points
- Migraine for lots of blue seals and kings, leveled 4OAK a lot
- Picked up Event Horizon early, which got up to +1000 chips and +80 mult by ante 7 (mostly from blue seals but also iolite marks, which was a fun way of rapidly boosting it)
- Also had Space Joker and Astronomer to really boost it
- By Ante 8 I have YOLO and Nexus Point, so I sold Event Horizon in favor of the long term scaling
- Once Nexus Point hit X2.1 I found an invis joker and it duped it, decided to keep corrupting just one
- Blueprint and more invis jokers means goodbye to YOLO and the duped Nexus
- Current setup is now X10 Nexus with 4 blueprints, and I'm playing flush five Miasma Kings of Optics alongside Unobtanium Aces for extreme amounts of retriggers
- I sell a blueprint for Troubadour since that's better
- For the final hand, I convert all the kings into ice cards, sell troubadour for bean, crush naneinf against crimson heart of all blinds
fucking imagine this on corrupt plasma deck
i just had the most insane and bewildering idea
what if breeding a corruptible joker with a corrupted joker would yield out in a baby corrupted version of the corruptible joker for hotpot
look i sound INSANE
but this is huge.
It could be REVOLUTIONARY
so what youre saying is that corruption is an std
actually the baby wouldnt be corrupted, itd be the corruptible parent :]
do not breed with a corrupted joker you'll get the corruption std and get corrupted
corruption could affect the DNA of the victim
and yknow, genetics, yadda yadda yadda
it gets a pure visage type corruption toggle
I have something vile to say.
hold on
Im sorry BREEDING?
blame hotpot
What is hotpot
It doesnt show up in the modding forum
hot potato mod, you can find it in the balatro modding thread
hot potato
it's not in here unfortunately
its kinda incompatible with cryptid anyways since babies cause stack overflows
probably. i havent tried it in a while
OH MY GOD ITS BEAUTIFUL
THE ROARING KNIGHT CAN SLASH YOUR JOKERS
It also makes me mildly sad how crazy and gamechanging the mod is when the most impactful thing ive ever made is the prompts for variable, class, pointer and the like, and even my original version was very rough, having to be improved significantly by people far better at modding than me
lmao
if Cryptid manages to pull off hotpot crossmod somehow then i'll be very grateful
"babies cause stack overflows"
extremely wtf out of contet
I don't think Cryptid is getting cross-mod with a mod made by people who are particularly adverse to Cryptid
that’s already been fixed!
was it
yeah
yeah idk about that
did you even update the mod?
crashlog isnt showing version….
hotpot is on 1.0.6, cryptid is on 0.5.13~dev according to the files
why in the oblivion chat
wow ovlibion development
Can't dev tonight so I'm gonna ask for open help regarding retrigger-giving enhancements and Sludge:
- Preamble: Held-in-hand enhancements trigger after chip scoring
- Regular repetitions (e.g. Hack) do not repeat enhancements
- Ovn-implemented/Enhancement-sourced repetitions (e.g. Unobtainium) do repeat enhancements, but it repeats chip-scoring and enhancement effect separately (e.g. on a held card, Chips -> Chips -> Enhancement -> Enhancement)
Wait what beef do they have with cryptid lol
There is so much drama i dont know about lol
folks find that Cryptid's not really fun to play with other mods because of deliberately unbalanced (and half-baked) content - a gripe that a good number of people have with the mod, that's all
Not really beef but like, just a general attitude of things
@faint crater Preparing credits rn; what do you/would you like to go by?
Lil. Mr. Slipstream.
Gotcha, thank you
still asking for help
The oil lamp insanity is all consuming
noticed that the hand type still hasn't been renamed to Oblique Spectrum
is that still planned?
only when other spectrums are present in crossmod
i grep’d the repo for oblique and it isnt in there a single time
Got a random idea
Megastructure (Corrupted from Obelisk)
Gains X1 Mult every time that High Card, Pair, Two Pair, Three of a Kind, Full House, Straight, and Flush are all played once, one after the other
Art is like blame
And btw you have to play all of the hands at least once to cause it to increment once
cant do this
obelisk already has a corruption but cool idea
iirc there was another mod that has a similar concept
it also required 4OAK and straight flush but it was common so it kinda balanced out
I am tragically stoopid
library of baba
I hate the pain that is things corrupting from multiple things
BABA IS JOKER
- JOKER HAS TAROT AND PLANET
- (create a random tarot and planet card when a joker is sold)
Megastructure does fit the theming of the mod really well tho sooooooo
Maybe a different corruption?
Megastructure (Corrupted from Runner)
- This Joker gains +1 Mult when a unique hand type is played and increase this by +1
so playing a unique hand makes it +1, then +3, +6, etc
it varies depending on what you corrupted it from
hmm
maybe i should redefine the "spectrum" hands for oblivion since they have to contain an optic
just in general
i've considered the name Dominion for this redefinition
which would then become Straight Dominion, Dominion House, and Dominion Five
on top of that, that would allow yet another new hand type for crossmod which uses four unique suits and an optic like usual, but one or more of said suits is a non-vanilla suit
which would then become a Dominion Spectrum
idk if this is exactly what i want to do tho
dominion spectrum straight 😭
Dominion Spectrum Five 😭

evil m
most useless fucking crash report ever recorded by mankind
like what the fuck am i looking at
there is NOTHING about this code that could possibly fucking break and it DIDN'T before NOW for some god-damn reason????
it works when SMODS latest release came out and all of a sudden it doesn't what the fuck????
"sorry we couldnt find hud :((((((((((" YOU'RE NOT EVEN LOOKING FOR IT???????????????????????
anyways fixed bug where instability decrease on c-plasma doesnt play sound
might actually be over
i salute you and i am attending the funeral for your sanity
on a site note i fixed console issues on c-plasma deck finally
fixed crash caused by loading corrupt plasma deck
i think the only large-standing bug to fix is all the bs related to sludge
there are some minor bugs about various niche scenarios ive been trying to track down myself
for one, something triggers instability to increase twice when a copy of an optic card is created through means like DNA or cryptid
notably doesnt happen with death
obibion
this is true
Just a heads up before I push this to the repo: Any credits on cards will be moved to an infoqueue box that is only visible in the Collection; doing this just to keep descriptions focused on describing effects
Hexa and I are also still working on compiling credits; most cards still don't have credits on them
this has been pushed
Fixed Apache Tear's Optic counter increasing due to Joker copying/retriggers (instead of only playing card (re)triggers)
what is all this for?
Adding more text to the name section of the Joker tooltip (I'm not using table-valued names in localization because the text being added are decidedly not part of the Joker's name)
Like here
hm, dynamic locs type beat
do you know how you could "fix" Antipattern locs?
the locs are kinda a lot
Oh, you mean the code here?
after using it for a while it gets pretty uhhhhhhh......
Oh
could you imagine a way where it only displays the one infoqueue box related to the hand you just played?
Hold on, lemme think
cuz i know pseudocode ways to make it work in several ways, but i dont know if any of them would actually work with the locs
q[#q+1] = ... is the line that adds the boxes; this line can be surrounded by a conditional that checks if v is equal to the last played hand
it's a bit difficult to write out specific code for this though, since the variable names/types are hard to figure out on first glance (and I'm gonna be afk for a while today, so can't use an IDE)
of course, no rush, thanks for even considering
No problem
This code attaches one infoqueue box - one that lists the hands played after the latest-played hand:
loc_vars = function(self, q, card)
local hands_after_last_played = {}
local last_played = card.ability.last_hand
for _,hand_pair in ipairs(card.ability.hand_pairs) do
-- hand_pair[1] is last-played, hand_pair[2] is currently-played
if hand_pair[1] == last_played then
hands[#hands+1] = localize(hand_pair[2], "poker_hands")
end
end
q[#q+1] = {set = "Other", key = "antipattern_pair", vars = vars}
return {
vars = {
card.ability.extra.xchips_mod,
card.ability.extra.xchips
}
}
end
since this is the oblivion chat i should probably talk about something oblivion related
@loud perch i cleaned up the folder that you marked as to-ignore (cryptid cross-mod hands + planets) and made it loadable, but it's disabled rn
aight


