#CardSleeves

119 messages · Page 1 of 1 (latest)

wise barn
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CardSleeves Forum: https://discord.com/channels/1116389027176787968/1279246553931976714
CardSleeves Github: https://github.com/larswijn/CardSleeves
Current additions (as of 11/9/2024):
CCD Sleeve
Conveyor Sleeve
Critical Sleeve
Encoded Sleeve
Balanced Sleeve
Unlimited Sleeve
Misprinted Sleeve
Redeemed Sleeve
Wormhole Sleeve
Legendary Sleeve

GitHub

CardSleeves Balatro Mod . Contribute to larswijn/CardSleeves development by creating an account on GitHub.

stiff snow
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was this one even agreed on

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i just kind of added the sleeves; lars seems to be fine with it

candid cave
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The mod was intentionally written in such a way that other modders can make sleeves, so yeah, I'm more than fine with it 😄

burnt spire
stiff snow
vestal saffron
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What are the Deck = Sleeve effects for the Cryptid decks+sleeves?

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or do we have to hop in and find out

gritty scarab
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there aren't any

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for now

vestal saffron
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Gotcha, thank you

stiff snow
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Equilibrium x2 - All items cost 1, start with overstock and overstock plus

wise barn
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You already get six shop slots from redeeming the voucher twice

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But yeah all items cost $1 is a good one

stiff snow
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when i was still on the forum

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i asked about like a deck with a bunch of money stuff redeemed

oak pivot
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I think a simple combo could be like having legendary deck+sleeve increasing the odds to like 2 or 3/5 chance to get one after boss defeat

summer zenith
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and give it a random edition

cerulean moss
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double ccd
all playing cards are also random code cards or spectrals

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double critical
no critical fail
(so removes the 1 in 8 chance to be bad)

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double infinite
all cards in played hand are scored

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double conveyer
jokers that would be destroyed by this decks effect are instead given banana

red wadi
cerulean moss
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ok

steel flicker
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I could provide my own effects for the Card Sleeve Stacking. I believe I did so before.

copper dagger
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oh that would be nice

steel flicker
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  • Stacked CCD (Deck + Sleeve): All starting cards will either be Spectral or Code Cards. After defeating a Boss Blind, add 2 random Consumable Playing Cards to deck.
  • Stacked Critical: Double the chance for Critical Success, and halve the chance for Critical Fail.
  • Stacked Infinite: Gain the Splash effect (so all cards played are scored). +4 Hand Size.
  • Stacked Conveyer: Jokers that would be destroyed gain Negative and Perishable instead. You are able to move your Jokers in the Shop only.
  • Stacked Legendary: Both starting and Boss Blind Legendaries are Negative and Eternal.
  • Stacked Very Fair: Both Hands and Discards are permanently locked to 1. You cannot find Voucher/Golden Voucher Tags naturally.
  • Stacked Equilibrium: Start with Clearance Sale and Liquidation. Vouchers that have ascending effects (Rerolls, price, etc.) will now always use their highest tier effect. +2 Shop Slots.
  • Stacked Misprint: Randomized values cannot be below their normal values.
  • Stacked Wormhole: Starting Exotic is now Negative and Eternal. Jokers are now 100x more likely to be Negative.
  • Stacked Redeemed: Gain a Voucher Tag after each Boss Blind. Automatically disable the effects of other multi-Voucher-gaining effects (mainly because the B1 series from Betmma makes Redeemed worse). After all Vouchers are redeemed, redeeming a Blank will have a 1 in 2 chance to redeem another random Voucher you already have.
  • Stacked Glowing: Ramping now occurs after Big Blinds as well. Cannot effect attributes negatively (negative stats, probabilities, etc.).
  • Stacked Encoded: Both Code Joker and Copy/Paste start out as Negative and Eternal. Code Cards are no longer guaranteed in shop, but still appear with 40x the likely hood.
  • Stacked Nostalgic: Getting Joker/Consumable Slot increases give double the effect. You can now find certain Nostalgic Tarots/Planets with their old effects.
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  • Stacked Blank:
    -# I was certain that this would do something...
  • Stacked Antimatter: Applies the regular and Stacked upsides of every deck/sleeve.
  • Stacked Spooky: Chocolate Die is now Negative as well. You will not spawn any Cursed Jokers after each Ante.
  • Stacked Heirophant: Start with a Negative, Eternal Bonus Joker.
  • Stacked Empress: Start with a Negative, Eternal Mult Joker.
  • Stacked Lovers: You cannot encounter any Suit-debuffing Boss Blinds. Any Suit-based Jokers will retrigger.
  • Stacked Justice: Start with a Negative, Eternal Glass Joker. Glass Cards in hand gain 0.1x Mult when a scored Glass Card breaks.
  • Stacked Chariot: Start with a Negative, Eternal Steel Joker that scales at half the rate.
  • Stacked Stoner: Start with a Negative, Eternal Stone Joker that scales at half the rate. Scored Stone Cards on final hand of round gain 1.5xed values.
  • Stacked Devil: Start with a Negative, Eternal Gold Ticket and Gold Joker.
  • Stacked Magician: Start with a Negative, Eternal Lucky Joker. Probabilities permanently double after each Ante.
  • Stacked Eclipse: ...Wait, is there no Echo Joker? :( Ah well, Echo Cards are guaranteed to proc, and Jokers have a fixed 1 in 4 chance to retrigger when a Echo Card is scored.
steel flicker
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  • Stacked Chips: After each Boss Blind, gain a Meteor Shower that does not require space, and each Meteor Shower will instead give +25 Chips to all Foil Cards.
  • Stacked Mult: After each Boss Blind, gain a Exoplanet that does not require space, and each Exoplanet will instead give +5 Mult to all Holographic Cards.
  • Stacked XMult: After each Boss Blind, gain a Stardust that does not require space, and each Stardust will instead give 0.5 xMult to all Polychrome Cards.
  • Stacked Negative: Unused Hand Size/Joker Slots/Consumable Slots will all give xMult, with each unused one giving 1 each.
  • Stacked Fragile: When a Joker/Playing Card doesn't break, give it +1x Mult.
  • Stacked Golden: Golden Jokers/Playing Cards will instead give 1.1x $.
  • Stacked Astral: After each Boss Blind, gain a (the Astral-enhancing Joker, IDK what it's called) that doesn't require space, and each of that Joker will instead give ^0.1 Mult to all Astral Cards.
  • Stacked Glitched: Glitched-edition Cards will now be in the range of 0.5x to 50x, instead of 0.1x to 10x.
  • Stacked Noisy: Noisy Chips/Mult now has no cap as to what it can be, but still completely random.
  • Stacked Oversaturated: Oversaturated Jokers/Cards are now tripled instead of doubled (and even more saturated, lol).
  • Stacked cryptidmeck: Molly Mokers (M-editioned Jolly Jokers) now trigger their cryptidm effect 8 times.
  • Stacked Blurred: If a Blurred Card retriggers again (the 1 in 2), trigger it again (so it'll reoccur until it fails). This cannot be Rigged/modified.
  • Stacked Mosaic: After each Boss Blind, increase values of all Mosaic Editions by +0.5x Chips.
turbid goblet
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Jesus Christ this is a lot

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Im up for this

steel flicker
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  • Double-Sided Deck: All Jokers/Cards/Consumables are now Double-Sided. Cards cannot change from this Edition
  • Stacked Double-Sided: Start with a Negative, Eternal On the Flip Side, and all Double-Sided Vouchers. Meld will now 2x the values of the Flipped Side of any Card/Joker.
  • Stacked Deja Vu: Red Seals will now appear on Jokers/Consumables as well, and retrigger them or give them back respectively.
  • Stacked Trance: Blue Seals will now appear on Jokers/Consumables, and give Planet Cards after each round.
  • Stacked Medium: Purple Seals will now appear on Jokers/Consumables, and will give Tarot Cards if they are sold.
  • Stacked Talisman: Gold Seals will now appear on Jokers/Consumables, and will give 3$ when they are scored/used.
  • Stacked Source: Green Seals will now appear on Jokers/Consumables, and will give Code Cards if a hand is played without them scoring.
  • Stacked Typhoon: Azure Seals will now appear on Jokers/Consumables, and will give 3 Negative Planet Cards at end of round, but have a fixed 1 in 3 chance to destroy themselves.
  • Stacked Eternal: Eternal Jokers/Consumables/Playing Cards now have a fixed 40% chance to appear Negative.
  • Stacked Perishable: Perishable Jokers/Consumables/Playing Cards now only take up 0.5 of their respective slot, and will give +1 to that slot when they're debuffed.
  • Stacked Rental: Rental Jokers/Consumables/Playing Cards will now allow you to go 10$ further into debt per one you have, and won't take money if you're in debt.
  • Stacked Pinned: Pinned Jokers/Consumable/Playing Cards will now retrigger the Card to the right if it wasn't scored.
  • Stacked Banana: After a Banana Joker/Consumable/Playing Card is extincted, put that Card back into the pool, but with the Holy Banana Sticker instead.
  • Holy Banana Sticker: 3x this Card's values. 1 in 1000 chance to destroy itself at end of round (does not extinct itself).
steel flicker
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  • Stacked Moon: Start with a Negative, Eternal Onyx Agate. If you have Fusion Jokers/Defused, start with Club Wizard instead.
  • Stacked World: Start with a Negative, Eternal Arrowhead. If you have Fusion Jokers/Defused, start with Spade Archer instead.
  • Stacked Stars: Start with a Negative, Eternal Rough Gem. If you have Fusion Jokers/Defused, start with Diamond Bard instead.
  • Stacked Sun: Start with a Negative, Eternal Bloodstone. If you have Fusion Jokers/Defused, start with Heart Paladin instead.
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[PHEW, that should be all of them (as of now).]

candid cave
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for some of these the sleeve doesn't even exist, right?

gritty scarab
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yeah lol

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I could try looking into it I guess

turbid goblet
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We add them then

gritty scarab
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well not all of them

turbid goblet
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I only ddont like 1

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Equilibrium stacked

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It gets worse

steel flicker
turbid goblet
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I don't want my vouchers spawning in correct order

steel flicker
# turbid goblet It gets worse

Half price on items and Vouchers actually working naturally instead of being fricked by random order? What's the issue with that?
(Yes, I know about the +2 Shops slots, I can add that back in if it's really that dire.)

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[It mainly fricks up the cheaper prices and rerolls Vouchers.

turbid goblet
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I want to get the every reroll cots 2 in first shop

steel flicker
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[Alright, let me see what I can do.]

turbid goblet
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Also keep +2 shop slots

Infact replace that with the above and it's perfect

steel flicker
turbid goblet
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bet i like it now

steel flicker
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Nice, I hope these can be implemented soon, as most of the time, the Stacking effects on the Cryptid Decks are fairly lame.

gritty scarab
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none of the sleeves currently have stacking effects jimball

steel flicker
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Ah, right, it's just the same effect applied again currently.

candid cave
burnt patrol
steel flicker
wise barn
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it should make enhancement stacking possible in theory

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although right now it's only designed so jokers can make cards act as having extra enhancements

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they wouldn't display in the tooltips or anything

steel flicker
copper dagger
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or like

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are there new ones?

steel flicker
copper dagger
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ah

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oldmanac is a funny term for 0.0.7 ngl

steel flicker
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Okay, finally got it working with the download, lemme get this done rq.

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Stacked Power Decks (Deck + Sleeve): All Power Cards (Fizzy, Juggling, Handy, etc) will no longer destroy themselves when being scored, and each have a unique effect when scored.

  • Multichip: xChips values of this card will increase by 0.1 when scoring 5 Spade cards in 1 hand.
  • Powerchip: ^Chips values of this card will increase by 0.01 when scoring 5 Flushes of Clubs.
  • Multimult: xMult values of this card will increase by 0.2 when scoring 5 Diamond cards in 1 hand.
  • Powermult: ^Mult values of this card will increase by 0.02 when scoring 5 Flushes of Hearts.
  • Supercharged: The values of this card will increase by 0.1, 0.2, 0.01, and 0.02 respectively (for xChips, xMult, ^Chips, and ^Mult) when scoring 4 Flushes, with each 4 Suits.
  • Surreal: Surreal Cards will not take any hand space.
  • Astro: Planet Cards gained from Astro Cards will be Negative.
  • Fortune: Tarot Cards gained from Fortune Cards will be Negative.
  • Osmium: Spectral Cards gained from Osmium Cards will be Negative.
  • Fizzy: Fizzy Cards will have a fixed 1 in 4 chance to upgrade themselves to spawn a higher-tier (x) Tag, maxing out at Quintuple.
  • Handy: 10% of your gained hands from Handy Cards will be permanent.
  • Tossy: 10% of your gained hands from Tossy Cards will be permanent.
  • Juggling: 5% of your gained hand size from Juggling Cards will be permanent.
copper dagger
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oh lord

steel flicker
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Stacked Edition Decks (Deck + Sleeve): All of these Editions will also have unique effects, shown below.

  • Dithered: After full scoring (basically where Balance would occur), x0.25 Chips, but 3.3x Mult.
  • Sharpened: After full scoring, x3.3 Chips, but x0.5 Mult.
  • Prismatic: Scoring 5 Wild Flushes (5 or more Wild Cards) will multiply the values of all your current Prismatic Jokers and held Playing Cards by 1.5x
  • Ionized: All +, x, and ^Mult will be turned into Chips at 50% of their value.
  • Misprint (no, not that Misprint): Randomized bonuses from Misprint Cards start at higher values, and cannot be negative.
  • Wee: All Jokers now get a +Chips effect based off of 8x their sell value. All Playing Cards increase their values by 2% whenever scoring a 2.
  • Jumbo: All multiplication values will be increased by 1x for every 10x you overscore a Blind.
  • Blaze: Final hand score cannot go below half the original score.
  • Wavy: Gains +1 Retrigger on all Jokers/Playing Cards for every 30x you overscore a Blind.
  • Encoded (NO, NOT THAT ENCODED!): Encoded Jokers/Cards will now also trigger their effect at end of round, whether just normally or held in hand.
  • Diplopia: After beating a Boss Blind, regain the Diplopia Edition on any cards that don't have it.
  • Sequin: Playing Cards will now earn their sell values when held in hand at end of round.
  • Laminated: +Chips/Mult will increase by 1% when buying something.
  • Crystal: +Chips is increase by 1.11x for every $ of sell value that's taken away from the card.
  • Sepia: Scoring 1500 Chips and 90 Mult in one hand will 1.15x your current money. (Cannot be from xChips/Mult, must be from actual scoring.)
  • Polygloss: Polygloss Cards now ^1.000001 $, but have the Fragile aspect as well (7 in 8 chance this card isn't destroyed when scored).
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  • Gilded: Gilded Cards now x1.2 $ instead of giving 20$.
  • Chromatic: Every Chromatic card you have will alternately increase +Chips by 10 and +Mult by 4 on all Chromatic cards.
  • Reversed: Reversed Cards now alternate between Flipped and Flopped when scored, with Flipped giving +600 and x6 Chips and Flopped giving +600 and x6 Mult.
  • Missing Textures: You cannot go into debt from Missing Texture Cards. Reaching 0$ will give you a Negative Source Spectral.
  • Bloodsaic (Bloodfoil): Increase the ^^Chips by 0.0000001 at end of round of all Bloodsaic Cards for every 1x you overscore the Blind.
  • Bloodstral (Blood): Increase the ^^Mult by 0.0000001 at end of round of all Bloodstral cards for every 1x you overscore the Blind.

MOIRE:

  • Increase all the values of all MOIRE cards at end of round by x1.0000000031416 for every 1x you overscore the Blind.
vestal saffron
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oh, that's

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that's fun

idle timber
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@wise barn when we combine all of the edition/enhancement decks into one deck where you can choose which ones, we won't add deck+sleeve combos for each one right

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imo it's not needed, same with the jen ones

steel flicker
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I mainly posted it for fun, but it'll be cool if at least the Enhancement ones were considered (mainly the Powercards).

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@wise barn

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The Edition ones...yeah, it might be a bit much. :p

idle timber
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but also, wouldn't it make sense to run this crossmod content through jen

steel flicker
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Understood...but it's 99% likely that he'll say no, we'll see though.

wise barn
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Maybe for some, we’ll see after the combined stuff is coded

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It’s probably not too hard to check and then implement those effects

idle timber
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these aren't CardSleeves things though

steel flicker
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Yee...it'd probably be something in base Cryptid, I just had it brought up due to the Nostalgic sleeve stacking idea. I'll remove it here and post it in suggestions instead.

steel flicker
candid cave
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just gonna put this here as well

Sprite-sheet changes (for other mod developers):
Sleeve sprites should be changed to have a 1px border on both sides to help prevent sprite bleeding

potent token
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  • Blank/Antimatter: SECRET DECK Applies the downsides of every deck, start with 100$ and 3 joker slots
    -# 2 opposites attract
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its impossible without start money

oak pivot
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Oh now that’s just devilish for a challenge run

fleet zenith
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Is that +3 joker slots, or exactly 3 slots

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And what does nostalgic deck do, does it still merge them or not?

potent token
steel flicker
vale schooner
wise barn
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all suits, no rank 🔥

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(and btw, it's not just "in theory" anymore)

potent token
burnt spire
potent token
steel flicker
lunar ermine
vale schooner
fallow cove
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i think they meant different type enhancements

steel flicker
potent token
copper dagger
vale schooner
potent token
copper dagger
potent token