CardSleeves Forum: https://discord.com/channels/1116389027176787968/1279246553931976714
CardSleeves Github: https://github.com/larswijn/CardSleeves
Current additions (as of 11/9/2024):
CCD Sleeve
Conveyor Sleeve
Critical Sleeve
Encoded Sleeve
Balanced Sleeve
Unlimited Sleeve
Misprinted Sleeve
Redeemed Sleeve
Wormhole Sleeve
Legendary Sleeve
#CardSleeves
119 messages · Page 1 of 1 (latest)
was this one even agreed on
i just kind of added the sleeves; lars seems to be fine with it
The mod was intentionally written in such a way that other modders can make sleeves, so yeah, I'm more than fine with it 😄
no i kinda just thought "what if sleeves but cryptid"
lars is fine with it though; so theres no problem
What are the Deck = Sleeve effects for the Cryptid decks+sleeves?
or do we have to hop in and find out
Gotcha, thank you
That's a good idea
Equilibrium x2 - All items cost 1, start with overstock and overstock plus
You already get six shop slots from redeeming the voucher twice
But yeah all items cost $1 is a good one
i actually suggested dsomething like this if you remember a few months ago
when i was still on the forum
i asked about like a deck with a bunch of money stuff redeemed
I think a simple combo could be like having legendary deck+sleeve increasing the odds to like 2 or 3/5 chance to get one after boss defeat
and give it a random edition
double ccd
all playing cards are also random code cards or spectrals
double critical
no critical fail
(so removes the 1 in 8 chance to be bad)
double infinite
all cards in played hand are scored
double conveyer
jokers that would be destroyed by this decks effect are instead given banana
wtf
Just make it all cards are scored
ok
I could provide my own effects for the Card Sleeve Stacking. I believe I did so before.
oh that would be nice
- Stacked CCD (Deck + Sleeve): All starting cards will either be Spectral or Code Cards. After defeating a Boss Blind, add 2 random Consumable Playing Cards to deck.
- Stacked Critical: Double the chance for Critical Success, and halve the chance for Critical Fail.
- Stacked Infinite: Gain the Splash effect (so all cards played are scored). +4 Hand Size.
- Stacked Conveyer: Jokers that would be destroyed gain Negative and Perishable instead. You are able to move your Jokers in the Shop only.
- Stacked Legendary: Both starting and Boss Blind Legendaries are Negative and Eternal.
- Stacked Very Fair: Both Hands and Discards are permanently locked to 1. You cannot find Voucher/Golden Voucher Tags naturally.
- Stacked Equilibrium: Start with Clearance Sale and Liquidation. Vouchers that have ascending effects (Rerolls, price, etc.) will now always use their highest tier effect. +2 Shop Slots.
- Stacked Misprint: Randomized values cannot be below their normal values.
- Stacked Wormhole: Starting Exotic is now Negative and Eternal. Jokers are now 100x more likely to be Negative.
- Stacked Redeemed: Gain a Voucher Tag after each Boss Blind. Automatically disable the effects of other multi-Voucher-gaining effects (mainly because the B1 series from Betmma makes Redeemed worse). After all Vouchers are redeemed, redeeming a Blank will have a 1 in 2 chance to redeem another random Voucher you already have.
- Stacked Glowing: Ramping now occurs after Big Blinds as well. Cannot effect attributes negatively (negative stats, probabilities, etc.).
- Stacked Encoded: Both Code Joker and Copy/Paste start out as Negative and Eternal. Code Cards are no longer guaranteed in shop, but still appear with 40x the likely hood.
- Stacked Nostalgic: Getting Joker/Consumable Slot increases give double the effect. You can now find certain Nostalgic Tarots/Planets with their old effects.
- Stacked Blank:
-# I was certain that this would do something... - Stacked Antimatter: Applies the regular and Stacked upsides of every deck/sleeve.
- Stacked Spooky: Chocolate Die is now Negative as well. You will not spawn any Cursed Jokers after each Ante.
- Stacked Heirophant: Start with a Negative, Eternal Bonus Joker.
- Stacked Empress: Start with a Negative, Eternal Mult Joker.
- Stacked Lovers: You cannot encounter any Suit-debuffing Boss Blinds. Any Suit-based Jokers will retrigger.
- Stacked Justice: Start with a Negative, Eternal Glass Joker. Glass Cards in hand gain 0.1x Mult when a scored Glass Card breaks.
- Stacked Chariot: Start with a Negative, Eternal Steel Joker that scales at half the rate.
- Stacked Stoner: Start with a Negative, Eternal Stone Joker that scales at half the rate. Scored Stone Cards on final hand of round gain 1.5xed values.
- Stacked Devil: Start with a Negative, Eternal Gold Ticket and Gold Joker.
- Stacked Magician: Start with a Negative, Eternal Lucky Joker. Probabilities permanently double after each Ante.
- Stacked Eclipse: ...Wait, is there no Echo Joker? :( Ah well, Echo Cards are guaranteed to proc, and Jokers have a fixed 1 in 4 chance to retrigger when a Echo Card is scored.
- Stacked Chips: After each Boss Blind, gain a Meteor Shower that does not require space, and each Meteor Shower will instead give +25 Chips to all Foil Cards.
- Stacked Mult: After each Boss Blind, gain a Exoplanet that does not require space, and each Exoplanet will instead give +5 Mult to all Holographic Cards.
- Stacked XMult: After each Boss Blind, gain a Stardust that does not require space, and each Stardust will instead give 0.5 xMult to all Polychrome Cards.
- Stacked Negative: Unused Hand Size/Joker Slots/Consumable Slots will all give xMult, with each unused one giving 1 each.
- Stacked Fragile: When a Joker/Playing Card doesn't break, give it +1x Mult.
- Stacked Golden: Golden Jokers/Playing Cards will instead give 1.1x $.
- Stacked Astral: After each Boss Blind, gain a (the Astral-enhancing Joker, IDK what it's called) that doesn't require space, and each of that Joker will instead give ^0.1 Mult to all Astral Cards.
- Stacked Glitched: Glitched-edition Cards will now be in the range of 0.5x to 50x, instead of 0.1x to 10x.
- Stacked Noisy: Noisy Chips/Mult now has no cap as to what it can be, but still completely random.
- Stacked Oversaturated: Oversaturated Jokers/Cards are now tripled instead of doubled (and even more saturated, lol).
- Stacked
eck: Molly Mokers (M-editioned Jolly Jokers) now trigger their
effect 8 times. - Stacked Blurred: If a Blurred Card retriggers again (the 1 in 2), trigger it again (so it'll reoccur until it fails). This cannot be Rigged/modified.
- Stacked Mosaic: After each Boss Blind, increase values of all Mosaic Editions by +0.5x Chips.
- Double-Sided Deck: All Jokers/Cards/Consumables are now Double-Sided. Cards cannot change from this Edition
- Stacked Double-Sided: Start with a Negative, Eternal On the Flip Side, and all Double-Sided Vouchers. Meld will now 2x the values of the Flipped Side of any Card/Joker.
- Stacked Deja Vu: Red Seals will now appear on Jokers/Consumables as well, and retrigger them or give them back respectively.
- Stacked Trance: Blue Seals will now appear on Jokers/Consumables, and give Planet Cards after each round.
- Stacked Medium: Purple Seals will now appear on Jokers/Consumables, and will give Tarot Cards if they are sold.
- Stacked Talisman: Gold Seals will now appear on Jokers/Consumables, and will give 3$ when they are scored/used.
- Stacked Source: Green Seals will now appear on Jokers/Consumables, and will give Code Cards if a hand is played without them scoring.
- Stacked Typhoon: Azure Seals will now appear on Jokers/Consumables, and will give 3 Negative Planet Cards at end of round, but have a fixed 1 in 3 chance to destroy themselves.
- Stacked Eternal: Eternal Jokers/Consumables/Playing Cards now have a fixed 40% chance to appear Negative.
- Stacked Perishable: Perishable Jokers/Consumables/Playing Cards now only take up 0.5 of their respective slot, and will give +1 to that slot when they're debuffed.
- Stacked Rental: Rental Jokers/Consumables/Playing Cards will now allow you to go 10$ further into debt per one you have, and won't take money if you're in debt.
- Stacked Pinned: Pinned Jokers/Consumable/Playing Cards will now retrigger the Card to the right if it wasn't scored.
- Stacked Banana: After a Banana Joker/Consumable/Playing Card is extincted, put that Card back into the pool, but with the Holy Banana Sticker instead.
- Holy Banana Sticker: 3x this Card's values. 1 in 1000 chance to destroy itself at end of round (does not extinct itself).
Infinite tarots
- Stacked Moon: Start with a Negative, Eternal Onyx Agate. If you have Fusion Jokers/Defused, start with Club Wizard instead.
- Stacked World: Start with a Negative, Eternal Arrowhead. If you have Fusion Jokers/Defused, start with Spade Archer instead.
- Stacked Stars: Start with a Negative, Eternal Rough Gem. If you have Fusion Jokers/Defused, start with Diamond Bard instead.
- Stacked Sun: Start with a Negative, Eternal Bloodstone. If you have Fusion Jokers/Defused, start with Heart Paladin instead.
[PHEW, that should be all of them (as of now).]
for some of these the sleeve doesn't even exist, right?
We add them then
well not all of them
[Yes, but I figured that they'd be implemented eventually.]
I don't want my vouchers spawning in correct order
Half price on items and Vouchers actually working naturally instead of being fricked by random order? What's the issue with that?
(Yes, I know about the +2 Shops slots, I can add that back in if it's really that dire.)
[It mainly fricks up the cheaper prices and rerolls Vouchers.
I want to get the every reroll cots 2 in first shop
[Alright, let me see what I can do.]
Also keep +2 shop slots
Infact replace that with the above and it's perfect
There, best of both worlds.
bet i like it now
Nice, I hope these can be implemented soon, as most of the time, the Stacking effects on the Cryptid Decks are fairly lame.
none of the sleeves currently have stacking effects 
Ah, right, it's just the same effect applied again currently.

i would imagine that the primary obstacle against sleeves for the modifier decks is what happens if you combine e.g. wild deck + stone sleeve?
though i think that still leaves a lot of decks
I think they're working on something about changing the Enhancement/Edition/Seal decks so that it's just 1, and you select which one you want, to reduce deck bloat.
And Math also may or may not have been working on some sort of Enhancement API thing, so who knows, Enhancement stacking might be a thing in the future. 👀
it should make enhancement stacking possible in theory
although right now it's only designed so jokers can make cards act as having extra enhancements
they wouldn't display in the tooltips or anything
Btw, is there a list anywhere of all of the new Enhancement/Edition stuff from Almanac?
i mean, it's in the menu
or like
are there new ones?
I mainly mean the ones that were in 0.0.7. As I don't really want to wreck my mod list rn just to quickly load into OldManac.
Okay, finally got it working with the download, lemme get this done rq.
Stacked Power Decks (Deck + Sleeve): All Power Cards (Fizzy, Juggling, Handy, etc) will no longer destroy themselves when being scored, and each have a unique effect when scored.
- Multichip: xChips values of this card will increase by 0.1 when scoring 5 Spade cards in 1 hand.
- Powerchip: ^Chips values of this card will increase by 0.01 when scoring 5 Flushes of Clubs.
- Multimult: xMult values of this card will increase by 0.2 when scoring 5 Diamond cards in 1 hand.
- Powermult: ^Mult values of this card will increase by 0.02 when scoring 5 Flushes of Hearts.
- Supercharged: The values of this card will increase by 0.1, 0.2, 0.01, and 0.02 respectively (for xChips, xMult, ^Chips, and ^Mult) when scoring 4 Flushes, with each 4 Suits.
- Surreal: Surreal Cards will not take any hand space.
- Astro: Planet Cards gained from Astro Cards will be Negative.
- Fortune: Tarot Cards gained from Fortune Cards will be Negative.
- Osmium: Spectral Cards gained from Osmium Cards will be Negative.
- Fizzy: Fizzy Cards will have a fixed 1 in 4 chance to upgrade themselves to spawn a higher-tier (x) Tag, maxing out at Quintuple.
- Handy: 10% of your gained hands from Handy Cards will be permanent.
- Tossy: 10% of your gained hands from Tossy Cards will be permanent.
- Juggling: 5% of your gained hand size from Juggling Cards will be permanent.
oh lord
Stacked Edition Decks (Deck + Sleeve): All of these Editions will also have unique effects, shown below.
- Dithered: After full scoring (basically where Balance would occur), x0.25 Chips, but 3.3x Mult.
- Sharpened: After full scoring, x3.3 Chips, but x0.5 Mult.
- Prismatic: Scoring 5 Wild Flushes (5 or more Wild Cards) will multiply the values of all your current Prismatic Jokers and held Playing Cards by 1.5x
- Ionized: All +, x, and ^Mult will be turned into Chips at 50% of their value.
- Misprint (no, not that Misprint): Randomized bonuses from Misprint Cards start at higher values, and cannot be negative.
- Wee: All Jokers now get a +Chips effect based off of 8x their sell value. All Playing Cards increase their values by 2% whenever scoring a 2.
- Jumbo: All multiplication values will be increased by 1x for every 10x you overscore a Blind.
- Blaze: Final hand score cannot go below half the original score.
- Wavy: Gains +1 Retrigger on all Jokers/Playing Cards for every 30x you overscore a Blind.
- Encoded (NO, NOT THAT ENCODED!): Encoded Jokers/Cards will now also trigger their effect at end of round, whether just normally or held in hand.
- Diplopia: After beating a Boss Blind, regain the Diplopia Edition on any cards that don't have it.
- Sequin: Playing Cards will now earn their sell values when held in hand at end of round.
- Laminated: +Chips/Mult will increase by 1% when buying something.
- Crystal: +Chips is increase by 1.11x for every $ of sell value that's taken away from the card.
- Sepia: Scoring 1500 Chips and 90 Mult in one hand will 1.15x your current money. (Cannot be from xChips/Mult, must be from actual scoring.)
- Polygloss: Polygloss Cards now ^1.000001 $, but have the Fragile aspect as well (7 in 8 chance this card isn't destroyed when scored).
- Gilded: Gilded Cards now x1.2 $ instead of giving 20$.
- Chromatic: Every Chromatic card you have will alternately increase +Chips by 10 and +Mult by 4 on all Chromatic cards.
- Reversed: Reversed Cards now alternate between Flipped and Flopped when scored, with Flipped giving +600 and x6 Chips and Flopped giving +600 and x6 Mult.
- Missing Textures: You cannot go into debt from Missing Texture Cards. Reaching 0$ will give you a Negative Source Spectral.
- Bloodsaic (Bloodfoil): Increase the ^^Chips by 0.0000001 at end of round of all Bloodsaic Cards for every 1x you overscore the Blind.
- Bloodstral (Blood): Increase the ^^Mult by 0.0000001 at end of round of all Bloodstral cards for every 1x you overscore the Blind.
MOIRE:
- Increase all the values of all MOIRE cards at end of round by x1.0000000031416 for every 1x you overscore the Blind.
@wise barn when we combine all of the edition/enhancement decks into one deck where you can choose which ones, we won't add deck+sleeve combos for each one right
imo it's not needed, same with the jen ones
yeah
I mainly posted it for fun, but it'll be cool if at least the Enhancement ones were considered (mainly the Powercards).
@wise barn
The Edition ones...yeah, it might be a bit much. :p
but also, wouldn't it make sense to run this crossmod content through jen
Understood...but it's 99% likely that he'll say no, we'll see though.
Maybe for some, we’ll see after the combined stuff is coded
It’s probably not too hard to check and then implement those effects
these aren't CardSleeves things though
Yee...it'd probably be something in base Cryptid, I just had it brought up due to the Nostalgic sleeve stacking idea. I'll remove it here and post it in suggestions instead.
(Nostalgic Jokers/Tarots/Planets can be found here: #suggestion-discussion message )
just gonna put this here as well
Sprite-sheet changes (for other mod developers):
Sleeve sprites should be changed to have a 1px border on both sides to help prevent sprite bleeding
blurred edition can work for echo, its a carbon copy
- Blank/Antimatter: SECRET DECK Applies the downsides of every deck, start with 100$ and 3 joker slots
-# 2 opposites attract
its impossible without start money
Oh now that’s just devilish for a challenge run
Is that +3 joker slots, or exactly 3 slots
And what does nostalgic deck do, does it still merge them or not?
exactly
Yes. The new effects are that Joker/Consumable Slot bonuses are doubled, and there are new Nostalgic consumables that have effects similar to Balatro Demo days.
Wild stone cards go crazy
it would be cool if stacked enhancemnt gave special enhancements like "stone + glass = quartz 1.5x chips 1/6 chance to break" or "light + gold = shiny earn 1 dollar when played +1 after playing 5 cards"
Wild Quantum Stone cards would go so hard
schrodinger card
:0
Spectwark
a voucher that lets you stack enhancments would be fun
i think they meant different type enhancements
Mhm, that's what Math meant. Betmma originally wanted to do that as well, but they couldn't figure out how to do it, so they settled on this.
i think math had figured it out but its still too unstable maybe?
i do remember math talking about this once
yeah i did
about it being too unstable?
no, about adding the multiple enhancements on one card
Yes ik, its like right above lmao