#Flickering and Heavy stickers

1 messages · Page 1 of 1 (latest)

safe basinBOT
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Squiddy
amber tendonBOT
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:(

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wait cant global just add a sticker called heavy

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which would be this

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Ah dang it heavy was supposed to be a superboss unlock

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it's a stamp like rigged and hooked, called global

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but if its a code card feature then it would become significantly more common

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stamps are stickers technically right

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yea

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it shows up in the same place in collection and acts the same way

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but "heavy" doesnt really fit the naming scheme

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right true

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but great minds think alike

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so

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Im talking about the feature itself of the affected card being drawn at the beginning of a blind

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yeah that's legit what it'll do

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I was intending for this to be a superboss reward, being quite rare as you guarantee find something you choose on your first hand, which is often quite valuable

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However if this is planned as a code card feature, then its significantly more common, and Im gonna have to find smt else as a superboss reward

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i might have an idea

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for the superboss reward

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I mean, personal opinion, being able to guarantee grab something you pick on your first hand is damn powerful

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://SEED is similarly really powerful but only because chance jokers in cryptid happen to be very powerful as well
notebook, googol play card

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notebook is infinite joker slot generation, with or without ://SEED

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what if it was called "weighted" and the selected item would always show up in a booster pack, no matter what, even without showwman

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one just costs more $

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it's like global but even crazier

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So a telescope except not limited to celestial packs?

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yup; perhaps it could even create an entirely new slot in the booster pack just for itself

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!!!

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That would be great

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Okay graveyarding heavy cuz ://GLOBAL exists

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then making another one

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put Weighted on 2D, then drown your run in Wee scaling :bloblul:

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lmao

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anyway flickering is still nice, Ill keep it pending and see what the others say

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i like flickering as a name better than temporary

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so i like it

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plus it could let the sticker art be a candle

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:D

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flickering seems fine, but probably makes sense to be approved along with something that uses it

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(i probably just haven't seen it yet lol)

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Havent implemented anything that uses flickering yet
Its meant to be a backup kind of like the flipped cards from jolly open, a mechanic to be used for superbosses, challenges etc when theyre needed

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But until something can add flickering, it should be unobtainable in regular runs

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like a backlog resource to be stashed until needed

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yeah I get it

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{Since it has the same functionality as Temporary I feel like I could/should mention this here}

I've used Temporary in some of my Jokers already {The Artist and Mystic, I forget if there's more}, usually for a powerful buff that only lasts for a short period of time. Flickering could be changed to "Destroyed after hand is played" to get rid of the overlap.

*Also slight bias here but relating to the effect I think Temporary works better for destroyed at the end of round

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resurrecting this thread bc of new developments

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about to approve this i think

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done

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ty

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Flickering

Pending -> Approved
by Squiddy
cool effect, will be useful soon

safe basinBOT
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This thread has succesfully been moved from #1290849260283105390 to #1298148656884482108 and the contributors have been added to this thread!

finite jolt
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how do we stop this from pinging

halcyon moat
grizzled trout