current ones:
destroyed joker: retriggers the last played scored card twice(rarity: common)
geometrical joker: retriggers all even numbered cards(rarity: rare)
isometrical joker: retriggers all odd numbered cards(rarity: rare)
N: create a negative sly joker when blind is selected(rarity: rare)
caps: create 2 negative consumables when blind is selected, increases amount depending on how many sly jokers the player has(rarity: rare)
new ones:
sly joker?: selling a joker creates a sly joker(works once per round)(rarity: uncommon)
beverage joker: +500 chips for the 2 rounds, selling a sly joker will increase the rounds remaining in use (food joker)(rarity: uncommon)
the electrified joker: this joker gains either +15 chips, +1 mult or +1$ for scoring an enhanced playing card (rarity: exotic)
the consumables:
the iceage: turns 1 playing card into a frozen card(classified: tarot)
gambler: 1/2 chance of earning 25$ other wise lose 25$(classified: tarot)
the enhancement:
frozen: can't be played or discarded but passively earns 100 chips
editions:
compressed: x1.5 chips and X1.5 mult
torned: triggers halve of the effect of the joker/enhancement/consumables's effect but uses half of the slots and if there are two torned card taht have torned then it will merge the two into one