#Thread to post my assorted joker ideas

15 messages · Page 1 of 1 (latest)

clever grove
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Chef (Uncommon): Has a 1 in 8 chance of generating a Food Joker
Gourmand (Rare): Food Jokers give x2 Mult
Fridge (Rare): Food Jokers have a 1 in 3 chance of not losing value per round (i.e Popcorn not losing 4 Mult per round played). Perishable Jokers last twice as long

(I’ll make more eventually)

ionic oxide
clever grove
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Carnival Prize (Uncommon): +15 Mult every $3 earned this round

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Golden Apple (Rare): Sell this card to put an edition on 3 random playing cards in your deck

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Sailor Mercury (Legendary): Gains x1.5 Chips and x1.5 Mult every time a played hand is a pair or the Mercury Planet card is used. (May or may not count as an M Joker)

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(All Inner and Outer Sailor Jokers have matching effect dictated by their respective planet cards e.g. Sailor Mars has 4 of a Kind, Jupiter has Flush etc. Full House/Earth would have Tuxedo Mask)

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Sailor Moon (Legendary): Spawns 3 random Negative Planet Cards every round, plus 1 corresponding card for every Sailor Joker owned

clever grove
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Compost (Uncommon): Gains x1.5 Mult for every Food Joker sold or destroyed

clever grove
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Kawaii M (Epic): Increases the sell value of each joker owned by $2 plus $1 for every M Joker owned and $3 for every Jolly Joker owned. 1 in 20 chance to add a Negative Edition to a joker owned or in the shop.

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X-Ray (Epic): x2 Mult for every Negative Joker owned

clever grove
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Werewolf (Epic): Doubles values of Enhanced cards, -1 hand

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Single Earring (Epic): x20 Mult. Decreases by x1 every time a hand containing a pair is played. Restores all Mult lost if The Other Earring is purchased