#Windrose Troubleshooting Guide
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Windrose Troubleshooting Guide
Captain's Chest v1.4.0 is out — rebuilt from scratch.
Hardware checks are gone. Networking only, faster, and focused on what actually breaks Windrose.
Three modes:
🔵 Connection Trouble — ISP detection, fleet endpoint check, firewall, game install, crash logs. Use this if you can't connect or keep getting kicked to the main menu.
🟡 Can't Reach Server — everything above plus DNS, ping, and traceroute to a specific server IP.
🟢 Shipwright — dedicated server validation. Checks ServerDescription.json, SaveProfiles, port listen state on 7777/27015/27036.
Also new: TROUBLESHOOTING.md — 22 manual PowerShell checks you can run one at a time without the script. Plain English explanations and what good vs bad output looks like.
⚡ Quick tip if you're seeing N/A on Connection Services — disabling IPv6 has fixed this for a lot of people lately. Run this in PowerShell as admin and restart:
Disable-NetAdapterBinding -Name "*" -ComponentID ms_tcpip6
Download: https://github.com/1r0nch3f/Windrose-Captain-Chest
Manual reference: https://github.com/1r0nch3f/Windrose-Captain-Chest/blob/main/TROUBLESHOOTING.md
Drop your report in this channel and I will help you read it, when I can casue you know adulting 
i didnt fiix my issu
its not meant to fix your issue to to help find what is wrong and causing the problem
I am unable to connect to a hosted game, nor it seems can I host a game. I have no problem with a solo game, but the hosted game will not connect past the loading screen.
run the captains signal script and it will check your ports and see if they are open#1495848830510436354 message
a friend of mine told me he called the internet company and told them to open the port
what are the port i need to tell them to open
@dire fog this work for docker?
Only issue I can see in the captains log is that my isp can block windrose and how to disable the advanced security feature..but the isp its referring to is what is supplied to my server box thats running the server
not at the moment im working on that part for user and server logs to sort it out
So my original issue was that I could start the server via docker but noone could join it.
Since then I pulled the WindowsServer folder over from the game files on my local to my server box...0 issues.