[2026.04.17-08.29.37:216][921]LogD3D12RHI: Error: GPU crash detected:
- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG
[2026.04.17-08.29.37:216][921]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
Device: 0, Queue 3D:
No shader diagnostics found for this queue.
Device: 0, Queue Copy:
No shader diagnostics found for this queue.
Device: 0, Queue Compute:
No shader diagnostics found for this queue.
[2026.04.17-08.29.37:216][921]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2026.04.17-08.29.37:216][921]LogD3D12RHI: Error: DRED: No PageFault data.
[2026.04.17-08.29.37:217][921]LogD3D12RHI: Error: Video Memory Stats from frame ID 715:
[2026.04.17-08.29.37:217][921]LogD3D12RHI: Error: Local Budget: 0.00 MB
[2026.04.17-08.29.37:217][921]LogD3D12RHI: Error: Local Used: 0.00 MB
[2026.04.17-08.29.37:218][921]LogD3D12RHI: Error: System Budget: 0.00 MB
[2026.04.17-08.29.37:218][921]LogD3D12RHI: Error: System Used: 0.00 MB
[2026.04.17-08.29.37:222][922]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
Check log for GPU state information.
[2026.04.17-08.30.19:879][923]LogD3D12RHI: Error: Result failed
at D:\Source\Build\work\engineRepoCheckoutDir\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:554
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
Viewport=0x000001E4DA279C00, Num=3, Size=(2560,1440), PF=18, DXGIFormat=0x18, Fullscreen=0, AllowTearing=1
[2026.04.17-08.30.19:879][923]LogD3D12RHI: Display: D3D12 CreatePlacedResource failed with params:
Heap Type: 1
Heap Flags: 68
Resource Dimension: 3
Resource Width: 20
Resource Height: 20
Format: 2
Resource Flags: 0
[2026.04.17-08.30.19:879][923]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient.exe
[2026.04.17-08.30.19:879][923]LogMemory: Platform Memory Stats for Windows
[2026.04.17-08.30.19:879][923]LogMemory: Process Physical Memory: 10276.51 MB used, 10519.14 MB peak
[2026.04.17-08.30.19:879][923]LogMemory: Process Virtual Memory: 17657.75 MB used, 18620.64 MB peak
[2026.04.17-08.30.19:879][923]LogMemory: Physical Memory: 23043.66 MB used, 40018.69 MB free, 63062.34 MB total
[2026.04.17-08.30.19:879][923]LogMemory: Virtual Memory: 34052.86 MB used, 32977.48 MB free, 67030.34 MB total
[2026.04.17-08.30.19:879][923]R5LogBLDalAQ: Warning: [387923] R5BLDalAsyncQueue::DetectProblems [s:2557: 8018: commitT] Slow task. Task was finished in 617 ms. DebugInfo
Commit transaction [D:\Source\Build\work\gameRepoCheckoutDir\Plugins\R5BusinessLogicCore\Source\R5BLCommon\Cpp\R5DataAbstractionLayer\R5BLDalAsyncQueue.cpp:1210]
[2026.04.17-08.30.19:879][923]Message dialog closed, result: Ok, title: The UE-R5 Game has crashed and will close, text: Fatal error!
[2026.04.17-08.30.19:879][923]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
[2026.04.17-08.30.19:879][923]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
[2026.04.17-08.30.19:879][923]LogCore: Engine exit requested (reason: Win RequestExit)
[2026.04.17-08.30.19:879][923]LogWindows: FPlatformMisc::RequestExit(1, D3D12Util.TerminateOnGPUCrash)
[2026.04.17-08.30.19:879][923]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, D3D12Util.TerminateOnGPUCrash)
[2026.04.17-08.30.19:879][923]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)