#šŸ“”ā”‚hosting-providers-chat

1 messages Ā· Page 2 of 1

junior sparrow
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It seems like the game's servers for connections are having issues. We're seeing a few servers through us having connection issues all of a sudden.

narrow plaza
junior sparrow
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I tried a bunch. Direct connect didn't work for me either. I ended up tcpdumping the flow and their TURN servers are severing the connection for whatever reason.

narrow plaza
junior sparrow
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The full handshake shows up, I see the timing logs appear, and then for whatever reason it resets the connection which causes the server to panic and dump a stacktrace lol

prime badger
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Account already disconnected. State Broken [D:\Source\Build\work\gameRepoCheckoutDir\Plugins\R5BusinessLogicCore\Source\R5Net\Cpp\Cm\GsStream\R5NetCmClient_GsStream_P2pClient.cpp:101]

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just keep getting connection state broken every time lol

narrow plaza
prime badger
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yes, so this is a private dedicated hosted from my Dev/Gaming PC that i will be switching to my new Server rack soon. but i can't even connect from my own pc to my dedicated on the same drive.

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the loop just fails call and says broken then kicks

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i will try direct ip again. i just restarted.

prime badger
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without direct ip

wind tulip
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@narrow plaza When you mention networking issue, do you mean my network? or to the game ? I can tell you it's not my internet as i got pretty beast connection so it's deff not on my end for the servers crashing

narrow plaza
wind tulip
# narrow plaza Not your network. Something on the game-side seems to be closing the connection.

From what i know about how Unreal engine works as i've use to develop on it myself.. The logs provided on every crash seems to be an issue the server trying to load the actors/prefab assets which the game uses be put into the server / game client. Unreal engine uses the language to use the game its server to load these and that connection being cut makes an overload in attempts to load the needed actor/prefab asset.

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Not sure if that knowledge has any type of use.. But that's what my experience knows

narrow plaza
wind tulip
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Great , For now i'll be off and around tomorrow through the day if needed. If needed i can message my email on DM for which account i got on bisect. Not sure if you guys can get into my server logs to see the crash results but hit me up if you do need them.

narrow plaza
narrow plaza
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You've been quiet today. Are you guys running into any of these connection/freeze/timeout issues?

viral compass
junior sparrow
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Do y'all run through Wine or native Windows?

narrow plaza
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We are not on native windows. Kringle tried a few different things earlier to try and get it working on our end.

viral compass
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We aren't native windows either, use Wine to run ours

narrow plaza
viral compass
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Yeah we are running Wine 11.0 :S All our guys restarted for the update as well

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Just launched a fresh server and its installed and booted up fine. Testing log in now

swift pendant
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We are also using wine11 on our open source container, no freezing issues here that I know of

junior sparrow
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I've not heard of any freezing on our stuff, just the login issue currently.

narrow plaza
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stays online tho

junior sparrow
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We're running Debian 13 containers with wine 11.X whatever latest devel is atm

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Our only winetricks are vcrun2022 d3dcompiler_47 and that's mostly there for UE4SS.

viral compass
junior sparrow
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šŸ¤” lemme try a fresh server. I've only been trying client servers.

swift pendant
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Hmm
I've maybe seen a couple of those, most of which we advise them to use direct connect or schedule 1-2 restarts - but no widespread issues

narrow plaza
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So none of you guys are getting any reports of all players getting kicked from the server after random periods of time? (Minutes to hours in the reports I've been given.) The logs seem to just show the connection being killed, typically after 5-10 minutes.

junior sparrow
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I'll ask our CSR team if they've seen an increase in it

narrow plaza
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Appreciate it.

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It seems to have started on our end at the same time as everyone else. There are dozens of posts in the discord from various users.

viral compass
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Nope, nothing reported at all this side. We have a guy building a big community server as well so I'd assume he would of told me if he had issues šŸ˜…

swift pendant
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We have started seeing some save data fail to migrate since the update today
Resulting in the IslandID changing to a new world no matter what

junior sparrow
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And it worked on a fresh server for me too

narrow plaza
junior sparrow
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There's a new location?

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monka

narrow plaza
junior sparrow
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maaaaaaaaaaaaan

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time to make a PR

swift pendant
narrow plaza
swift pendant
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Seems the client isn't even able to load into that save in singleplayer
But it's only happened on about 3-4 servers so far

viral compass
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They really should remove the Nitrado server support and GPortal support channels. They both gave up helping in here a while ago now šŸ™

errant flower
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My server only crashes when going into the boss battle with israel hands

junior sparrow
prime badger
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for any still having issues, if you select the Force Relay Connection when connecting by invite code, it will connect you, we had 6 join this way seemlessly back to back all our data was still here

rich dawn
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Damn no issues for about 2 hours then it dumped us again

opaque spruce
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my server is having "unknown functions" errors and quitting. Any information on this error?

smoky sentinel
old folio
# smoky sentinel Peculiar.. Reproduced this using Wine 11.0 šŸ¤”

Won't lie, I haven't seen any reports of these issues either, also using wine 11.0

We do recommend our users use direct IP, I don't know if most people use that and it's fine or what may be going on.

Aside from only save uploads - there seems to be an issue in some way when uploading V2 saves per #šŸš§ā”‚tech-support, however I did upload an old V1 save copy for someone and let the server migrate it, that worked fine.

smoky sentinel
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Yeah it seems to be a weird image side issue, on a goose hunt rn lol

smoky sentinel
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Okay I think we fixed it lol

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Atleast the one method we could reproduce anyway

old folio
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Can’t help but say I’m curious as to what the issue may’ve been.

smoky sentinel
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From what I can gauge, this somehow blew up the buffer we have on stdout and thats about the nitty gritty

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Like specifically when terraforming and doing other very specific actions; even though literal log output is.. basically nothing lol

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Never ran into it before, but thankfully after figuring out terraforming would trigger it; ezpz fix 🤣

old folio
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gato_piratico interesting.

smoky sentinel
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Yeah no idea KEK But atleast its fixed! (I hope, anyway)

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If not im around all night so 😭

old folio
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šŸ¤ž

viral compass
viral egret
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Hey, are any of you seeing this on Windrose containers (Linux + Wine, UE5/R5)?

Pattern we keep observing:

Multiple servers on the same host stop within a 10-60 s window
No Fatal/Assertion/appError in R5.log, no Sentry/Crashpad upload, no stack trace
Host stays up (no reboot, no OOM events in journald, no node_exporter gap)
Container exit looks clean: RAM drops sharply at the exact second the Gameserver stop, no spike before
Exit code 143 (SIGTERM) on the docker container, not 137 (SIGKILL/OOM)
Last R5.log lines are mundane (normal BL traffic, ReportUsageHistoryList), then silence.
Reads like the game backend is telling them to shut down. Anyone seen this on their fleet, or is it just us?

narrow plaza
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@gentle wind Test the server today when you can. šŸ™‚

gentle wind
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@narrow plaza Will do later

narrow plaza
prime badger
prime badger
quasi oyster
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We're still having server issues on our dedicated servers
Using docker on linux with wine to run it
I've tried completely redoing one today with a fresh server but copying in the latest world backup that was working + ServerDescription.json from the previous server

We are seeing an issue where it works fine to start with and then when users connect it sometimes seems to do something that triggers horrendous stdout spam on the server and after that point no player can join (returned to menu on joining)

stdout is spammed with entries like this:

windrose  |         Id: "EB6DBFE0FE824B986AA0A69467C2E32C|I|19|P3|v42|v0|40|GA|7"
windrose  |         Data: "\000\000\000\000 \000\000\000EB6DBFE0FE824B986AA0A69467C2E32C\000\000\000\000\000\000\000\000\004\000\000\000"
windrose  |       }```
(note: similar entries repeat and don't seem to stop)

once the server is in this state no further players can join. Sometimes a restart wioll help, other times it will not.

I am happy to provide logs and any extra info to the devs if you let me know how to submit it šŸ™‚
smoky sentinel
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On your end you should be able to handle the stdout pipe cleanly and itll stop happening, but its likely hitting a buffer limit

prime badger
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it was just working. who broke it again?

smoky sentinel
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?

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Did somethin go kablooey?

prime badger
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we were in game and randomly wiped our server. i deleted the new backups and relaunched.

prime badger
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yea it randomly wiped our entire server

prime badger
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idk what they did. but this has completly ruined the experience for us hours of gameplay and building gone in the blink of an eye....

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i'm assuming whatever the cloud auto save is overrode my data and we now have a blank map which is infuriating because cloud backup is not necessary when it is being ran from a dedicated server host with 8TB of storage.

smoky sentinel
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What host are you on? šŸ¤”

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Or selfhosted

prime badger
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selfhosted

smoky sentinel
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mm yeah seeing some weird handling w/ saves based on the logs on my test server. For example the check it makes against SaveProfiles shows Worlds: 0 even if it loads the world that exists

prime badger
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selfhosted on a 10GB Fiberline with 64GB of ram on a dedicated SSD

smoky sentinel
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Did it crash -> restart -> save is wiped? I havent seen reports of that specifically

prime badger
smoky sentinel
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Internally we noticed if you copy the save data to the RocksDB path and the v2 path; it tends to load it fine - may be worth tryin that? šŸ‘€

prime badger
smoky sentinel
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The crash itself is more likely from the stdout buffer if I had to guess, any form of stdout handling or it not having a real terminal can cause it iirc

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but the save "wipe" feels unrelated

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atleast atm

prime badger
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it keeps populating a new seed

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i have been hosting this server for nearly a month no issues.

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luckily i made a backup when they first started having issues a few days back. i'd rather loose a little progress than all of it

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firing the hardbackup, wish me luck i suppose lol

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lost a lot of progress but i got it back

prime badger
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i heavily advise anyone else to do the same. make a seperate folder eslewhere of the saved and serverdescription in your R5 folder

in the event your server "wipes" drop the good files in to replace and it will bring your world back

molten sierra
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Hey hey, I'm running a hosted dedicated server by gportal and my Friends started to have lags. I could find that I have a warning in my logs that appears pretty often. Does someone know what's causing this warning?

[2026.05.05-18.44.47:334][203]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: BoxComponent /Game/Maps/GYM/Genlandia/GenlandiaMulty.GenlandiaMulty:PersistentLevel.R5POIBlockingVolume_2142268959.BoxComponent_1 NOT Supported.

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"...Volume_xxxxx" changes

quasi oyster
viral compass
# molten sierra Hey hey, I'm running a hosted dedicated server by gportal and my Friends started...

So that looks like a bug in the map, basically an invisible wall or zone is glitching out on the network side.
It could theoretically cause lag if the system is constantly trying to process and write that peice into the logs, more likely reason is lack of available resources.

Platforms like G-portal operate on a "shared hosting" model. This means your game server shares its CPU, RAM, and disk speed with many other servers on the same physical machine.

You can try submit a ticket to G-portal and ask if they can migrate your server to a less congested hardware node. Sometimes this frees up enough processing power to handle the unoptimized areas of the game.

molten sierra
molten sierra
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I'm recently recieving this error while booting the server
[2026.05.06-14.21.05:804][881]LogWindows: Error: appError called: Fatal error: [File:D:\Source\Build\work\gameRepoCheckoutDir\Source\R5\Game\GameStates\Components\R5GameProblems.cpp] [Line: 211]
[000881] UR5GameProblems::UpdateGameStatus Server will be stopped due to data inconsistency [D:\Source\Build\work\gameRepoCheckoutDir\Source\R5\Game\GameStates\Components\R5GameProblems.cpp:211]

remote meadow
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verify game files

molten sierra
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Not working

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seems to be an issue with Windrose+ and increased XP Modifier

prisma sorrel
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Seen someone have that the other day. They had to rollback their player data.

shy heron
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Hello, did you find a solution to get it working?

tight current
# narrow plaza

Thank you for this picture. I spent too long trying to load my back up.

finite needle
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is there any mod or anyway to stop people from griefing buildings on servers

prime osprey
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Hey guys, running a remote connect set up. When our server booted up, its starting a new world instead of loading our saved world. Checked the world descript json file, its got a diferent world to ours.

made a back up of saves elsewhere, deleted new folders, changed json to launch old world name, relaunched, it just creates a new world and over writes the json with new world name.

Any iodeas??

had same issue on Aska 3 months ago and bisect gaming staff couldnt fix it either.

raven dagger
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Because that fixed it for me

prime osprey
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I’m not super techy. I’m winging it. Fixing physical internet lines is more my mainstay 🤣

molten sierra
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is someone of you having troubles using the windrose+ dashboard?

raven dagger
rustic depot
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Is the high write rate even when no one on the server still a thing? Shut my down whilst no one playing before it kills my SSD

smoky sentinel
# prime osprey Hey guys, running a remote connect set up. When our server booted up, its starti...

Heya!

To confirm, is this Windrose server also @ Bisect?

For Windrose, the most typical cause of this is the server trying to load from the Backups dir > RocksDB_v2 - We made a post about this here after our Integration team spent all day debugging it 🤣 -> https://discord.com/channels/1260209458924224542/1501430959701098507

Issue post is for the Config specifically, but the same workaround flow works for loading save data; thankfully!

The TLDR workaround is
-> Rename RocksDB_v2 to RocksDB
-> Move the RocksDB_v2_Backups dir somewhere else on the machine
--> If on a GSP, ensure their Startup / Config as needed on the panel is tied to the Island ID (If you're on us, this shouldn't be needed but also fine to do via the Startup Tab
-> Boot

The unfortunate downside to this messy workaround is map discovery and whatnot may get reset - though it should get the save loaded + ensure it stays loaded!

To touch on the ASKA one, that one unfortunately is kinda on the ASKA devs; and kinda a handle issue on our end. To TLDR this as its another games bug
-> ASKA on read looks for a savegame_id, if this resolution fails in any way (Silent errors, or anything else) the server by force loads a new world; instead of logging the error or exiting
-> The way our end can affect this, is we try to manually upkeep the config for you by reading the Save Directory for the most recent save file. ASKA itself can however still ignore the fact we're doing this and do what it wants (And its been reported, though that was quite some time ago so likely still on their Roadmap if its coming up still)

old folio
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Aska issue has a fix gato_piratico (atleast that one does)

Can share if curious askapup

smoky sentinel
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Oh, please do šŸ‘€

old folio
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Line endings.

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Check the default config file you’ll see. If they change the file will generate a new world at startup after a crash.

Can confirm this is a fix as that game still crashes daily - better have detection for that too, and even when we have users that don’t specify a save id in our panel anymore, they’ll still have a single world.

alpine lion
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when i copy my single player world file to my nitrado windrose server and then select the world file in my general tab all my buildings and progress are gone

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how do i fix this

silver cove
silver cove
# alpine lion how do i fix this

i found a working solution šŸ˜„ I made a complete new install of the nitrado server and then followed the TLDR workaround above in the Chat (renamed the RocksDB_v2 to RocksDB and deleted the Backup_v2)

glad hearth
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Where to find nitrado support here?

alpine lion
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thank you

alpine lion
alpine lion
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and the server wont stop restarting for some reason

viral compass
warm night
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Does anyone know which file contains the game settings, such as enemy spawn rate, ore spawn rate, etc.?

viral compass
lethal sandal
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how to do manual saving on the 24/7 server hosting

bcs if smth happened and made the server shut down, the progress would be gone...

ebon anchor
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This game has no remote commands or in-game commands. It doesn't even have a chat. It's mainly people relying on third party mods right now for doing things remotely. Only thing I can say is to make backups each time your server restarts.

lethal sandal
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thank you!

ebon anchor
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New server setting CanLaunchMultipleServerInstances.

floral sequoia
bronze phoenix
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hey everyone! I’ve been working on a Windrose dedicated server platform and I’m looking for 2 people to try it out.

It’s aus-based (g’day mate), 4 slot servers, and the whole web control panel is built around Windrose specifically (not just a generic host with Windrose slapped on it). big focus on world backups and restores (without ftp, trying to make it more seamless and pain free).

Still early days so I’d love some real feedback from people actually playing. I’m after 2-3 people who want a 4-slot Windrose server for free. DM me if interested!