#šŸ’¬ā”‚windrose-chat

1 messages Ā· Page 1 of 1 (latest)

buoyant zinc
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Did all the channels get remade or is discord just being weird

fast orchid
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They got remade

torpid dirge
ebon plaza
minor rivet
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Yarrr

minor rivet
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How come this is f2p?

ebon plaza
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Yeah what's the monetization looking like šŸ¤”

livid ingot
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Was this always marketed as an MMO? I didn't get that impression from the original pitch or play test, unless I somehow missed it. It felt like this was originally pitched as "Valheim but pirates."

fast orchid
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Heyo

torpid dirge
fast orchid
rugged flame
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Different cosmetics for different empires/factions that the players are connected to , like architecture , outfits , flags , maybe emblems that can be mounted on ships or buildings would be a great way for monetization while keeping the game open for everyone and the gameplay balanced.

summer comet
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hype

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pvp?

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next test?

torpid dirge
# summer comet hype

Hype indeed!

As for PvP, here’s an excerpt from a Steam Discussions question we received this morning about PvP:

We aim to be flexible and make PvP optional, allowing players to choose how they engage with combat.

If you prefer a PvE experience, you’ll have your own world in story mode, where you fully control your progress, equipment, and buildings. We understand how frustrating it can be to lose everything due to PvP encounters, so this ensures a safe space for long-term progression.

For those who enjoy PvP, there will be optional PvP zones—both on land and at sea. These areas are designed to create high-stakes encounters, whether through ship battles, territory conflicts, or open skirmishes.

We’re still fine-tuning the balance between PvE and PvP locations, especially regarding base-building and progression mechanics. Our goal is to ensure that:

  • PvE players can build, explore, and progress without the risk of constant disruption.
  • PvP players have structured, rewarding ways to engage in large-scale battles and raids.

This approach ensures that players can protect their progress if they choose, while those seeking intense PvP action will have dedicated spaces to test their skills.

Next playtest—Soonā„¢!

summer comet
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sounds great, always covering both sounds good! as long as we can all enjoy that content consistently we will all be happy

flat heart
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Honest question, what are the chances of getting playtest access as of now?

queen glen
lavish pumice
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Can't wait to check it out, congrats on the progress thus faršŸ‘

queen glen
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finally new survival pirate game

urban elm
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what we looking at in terms of CCU per server?

granite lichen
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Hello

gaunt trail
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Hello there

grand light
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Hey there and welcome aboard!

hearty oxide
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Yo

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Is there PvP? How many people per server?

torpid dirge
torpid dirge
hearty oxide
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Definitely asking for the pvp servers

urban elm
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yea, pvp servers, the more the better (pop wise)

torpid dirge
# hearty oxide Is there PvP? How many people per server?

Yup, PvP is planned to be a core part of the game alongside PvE.

That said, it's completely optional. Our goal is to strike a balance where PvE players can build, explore, and progress without constant disruption, while PvP players have structured, rewarding ways to engage in large-scale battles and raids.

urban elm
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a larger scale sea of thieves would be crazy

hearty oxide
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Rip there’s PvE zones

hearty oxide
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Wish it was a full pvp servers. Leave the PvErs in story mode!

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Good luck, maybe I’ll be back when this is an actual pvp game. Don’t need PvE only players taking up server slots šŸ¤¦šŸ»ā€ā™‚ļø

granite lichen
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How many people are working on this game?

minor rivet
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do we know how many players on one server?

ivory token
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Are the players who were part of the first round of testing guaranteed access for the upcoming testing?

buoyant zinc
granite lichen
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Awfully reminiscent of Atlas this game! So I hope it will work out because even though Atlas was technically weak it had great gameplay

buoyant zinc
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Atlas was an amazing experience when it hit its peak (albeit still relatively low) player base

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I strive to find that experience again

solar cliff
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when cbt strat ??

torpid dirge
buoyant zinc
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Will there be any kind of exclusive cosmetics for people who were here for the playtesting?

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Actually on that note how big will cosmetics be? if present at all?

torpid dirge
# minor rivet do we know how many players on one server?

We're still finalizing the exact player capacity per server.

For PvE co-op story mode, each world is private and supports up to four players, ensuring a controlled experience where you manage progress, equipment, and buildings.

For larger PvP and social hub zones, the player count will be higher, but we’re still determining the final numbers. These areas are designed for faction-based activities, raiding, and global events, offering structured multiplayer engagement beyond small crews.

We’ll share more details as we refine the system!

torpid dirge
granite lichen
solar cliff
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@torpid dirge
I would like to ask which economic model will work for a game.

torpid dirge
grand ingot
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Hey @torpid dirge , may you check the private message I sent you when you have a chance?

solar cliff
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hey @torpid dirge Which economic model will you use?

ivory token
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Totally random but would y’all be interested in hiring interns for the upcoming summer,I’m a junior in college and I’m desperately trying to find something lmao

torpid dirge
buoyant zinc
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Understandable, yippee

solar cliff
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@torpid dirge I am a content creator, do you have anything to offer? Or any plans?

torpid dirge
# buoyant zinc Actually on that note how big will cosmetics be? if present at all?

If you recall the previous playtest, there was a bare-bones character editor available in experimental mode. This time, it will feature a greater variety of customization options—tattoos, haircuts, beards, and more. It’s still early, but the system is shaping up to be more structured and fun to experiment with.

As for cosmetics in the long run, it’s tough to say just yet, but they’ll definitely be a significant part of the game.

torpid dirge
# solar cliff <@1154431068187930654> I would like to ask which economic model will work for a...

You mean buy-to-play, subscription-based, or free-to-play? As of now, the plan is free-to-play.

That said, it’s still too early to lock in a final model—our main focus is on developing core gameplay. However, given the customization, vanity, and convenience options we have in mind, F2P seems like the best fit.

I also want to emphasize that we’re committed to long-term support and updates, introducing new story arcs with various bosses, biomes, and narratives. Ensuring the game grows and evolves over time requires ongoing resources, and we’re exploring sustainable ways to make that happen while keeping the experience engaging for everyone.

Hope that answers your question!

torpid dirge
torpid dirge
livid ingot
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I remember the exceptionally brutal combat being a thing several of us brought up during the last play test. Has the dev team relooked at combat since then? If so, what can we expect?

torpid dirge
# livid ingot I remember the exceptionally brutal combat being a thing several of us brought u...

Yup, yup. The Israel Hands' 3D model have been updated—so now, getting knocked around has never looked so visually satisfying!

Jokes aside, we've made several revisions to the combat system to make it feel more impactful and responsive. The difficulty should also be adjusted accordingly, though as always, balance is one of the last things to be fine-tuned, usually happening closer to when the build is prepped for playtesting.

solar cliff
gleaming void
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Just discovered your steam page. Game looks awesome! šŸ˜„

torpid dirge
feral glacier
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Game looks promising, I was informed about this game today. I've signed up for the cbt and look forward to when it happens. We (my group) do like some ships and survival gameplay. I do have two question atm that pops into the little peebrain of mine.
I noticed above you stated that pve/storymode is set for up to 4 players. Why '4' was picked as the number instead of something larger like 6 or 8, given that there are several groups now that are more commonly those numbers of friends/family that play larger scale games such as these together?
Second question being, in pvp mode while you haven't determined the number of players yet, is it open pvp, team deathmatch pvp, or pvp survivalish servers where players/groups make bases, have their ships, and try to survive from other players, raiding, etc?

stray crescent
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What engine is this built on?

candid kettle
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Youtube randomly showed me the trailer. Looks awesome. Instantly added to wishlist and requested access.

torpid dirge
# feral glacier Game looks promising, I was informed about this game today. I've signed up for t...

Actually, I’m not entirely sure about the 4-player limit—I’ll check with the team. My best guess is that it follows the classic co-op structure seen in many survival and adventure games. Four players often strike a good balance between teamwork and coordination without becoming too chaotic, ensuring everyone has a meaningful role. That said, I understand the appeal of larger group sizes, so I’ll bring it up!

As for PvP modes, we don’t have a concrete answer yet. In the last playtest, we had a small sea zone where players could battle each other on ships, as well as a small island for hand-to-hand combat. How PvP will evolve in future updates is still under discussion—it could expand onto the global map or be contained within designated areas.

What I can say for sure is that PvE mode will remain untouched—players won’t lose progress, their world will remain intact, and they’ll be free to build, explore, and progress at their own pace without PvP interference.

torpid dirge
torpid dirge
feral glacier
torpid dirge
cursive crescent
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Are invites randomly sent out rn?

torpid dirge
azure lava
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Š•ŃŃ‚ŃŒ ŠøŠ½Ń„Š¾Ń€Š¼Š°Ń†ŠøŃ когГа Š¾Š¶ŠøŠ“Š°ŠµŃ‚ŃŃ игра?

granite lichen
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Will the game have any trade? And will ships be created by players and can be clashed in PvE or PvP or will there be a system like in Sea of Thieves?

abstract fulcrum
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hey, game looks awesome from the trailer... will the characters be saved server side on a global scale if there are multiplayer social hubs, raids and stuff?

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(to prevent cheating with saves etc)

nocturne sonnet
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Hi all! Joined here after watching the trailer. Exciting stuff! Looking forward to the playtest, I hope, I get in 😁

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Is MMO or instance / server based like e.g. Valheim?

untold crescent
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if you can only play co-op with 4 players how is this an mmo?

bronze marsh
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I'm ready to test when that's ready!

bronze marsh
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First graphical MMO was NWN on AOL, and that supported up to 500 people. Was it a MMO?

untold crescent
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mmos have a definition

bronze marsh
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Is zoned games actually massively multiplayer?

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WoW, Everquest, LoTR, etc., all use zones.

untold crescent
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it needs to be minimum of 2500 players per server

bronze marsh
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That's kind of arbitrary isn't it?

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Also, LoL's servers have millions of players.

untold crescent
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this is just like ark , a multiplayer survival game

bronze marsh
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WoW, EQ, etc., use sharded servers.

untold crescent
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no mmo

bronze marsh
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So, one server actually never even came close to 2500 players.

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Trust me, I use to be like you. Then I grew up. šŸ˜‰

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So, basically, it sounds like it's all the same world, but there's instancing for the pvp stuff and large-scale interactions.

rugged flame
rugged flame
fast orchid
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I'm so excited to play

mossy spindle
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I just have to say, saw this game today and the trailer was so well done, song selection on point BCWhoaaaa

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looking forward to it!

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do you expect to have a release, even early access in 2025?

stone birch
wary bison
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Ahoy mates!
I hope this game can quench the thirst that Atlas left in my heart.

empty arrow
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Trailer looks awesome! Looking forward to playing it

ionic sun
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yeah im hoping this game is atlas but with better combat. i got addicted to great combat in non mmorpg games and its tough to go back. even some combat at the level of like an avowed would be nice

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also super interested in the pvp content as pve content in games normally hover around 50-100 hours unless its a tedious grind or a AAA mmorpg. can we declare war on other guilds? how many players can a server hold, all that jazz how does the ship combat work etc

pulsar rock
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Anyone know what happens when you die in pvp? Or lose a ship battle?

ionic sun
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im hoping a lot of the pvp servesr are clustered like the good loot is in the middle and you cross multiple pvp tiles to get there and living in pvp zones is 100% viable

zinc narwhal
stone birch
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To everyone joining up, a piece of advice from those of us that had the privilege of doing the previous playtesting: go in open minded and maybe set the bar of expectation low. Do so knowing that these devs work hard to bring ideas forward and are really open to constructive feedback. Look at the details on a small level and the direction that suggests in terms of the effort this small dev team is willing to put in for the future state. Like for me, the realistic ocean sounds, sheer detail of the ships, and realizing how much I hate goats šŸ˜‰ was incredible. Its those little details that point to great things to come!

I think you will absolutely have a far more enjoyable time than walking in trying to compare to fully fleshed out games. Play it, find the good, notice the areas of improvement you'd recommend, and bring it forward in constructive manner and this project could br a real win!

ionic sun
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i mean my biggest question is the game good and just lacking content or are the core systems still not there. like if the combat and ship sailing is very solid then a lack of things to do and other jank makes a ton of sense. if the combat and ship stuff isnt there yet then maybe it might not be ready for the open public just yet

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like is this game close to early access feel or is it truly we are testing everything nothing is close to done see you in 2-3 years for EA type of vibes

neon mountain
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this looks like THE game for pirate fans.

ionic sun
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well for pve pirate fans which honestly might be easier to balance and less toxic than making it PvP

neon mountain
ionic sun
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possibly idk if they have the budget for high level pve content but we will see

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I’m not really into the whole basebuilding RP side of things

brisk jewel
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I want to play test this so badly... looks amazing

solid rain
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Can't wait to record gameplay of this and test core mechanics

wary bison
ionic sun
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but honestly if they want to lean into the pve side first thats probably much safer

wary bison
little flower
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Honestly every pirate game that come out nowadays is PVP or online only... There can be good singleplayer/pve pirate games.

wary bison
hallow bear
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šŸ‘€

nova epoch
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Seen a ad for this, and become immediately interested for odvious reasons šŸ‘€ hkztv1HAI

hallow bear
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yeah already see like 4 people in here i know from other games (expecting that number to grow if it has a modicum of promise)

nova epoch
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The last pirate MMO i played was Disneys Pirates Online, so needless to say the itch be being craved for a long time.

fast orchid
nova epoch
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Oooo i forgot about that game, yea i played it for a bit

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I think i lost track of it cause it kept being switched to so many different companies

fast orchid
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Oh they're sitting pretty solid rn, it's kinda just a nice small community, but with this play test starting soon it's gonna be a while before I get heavy into it, I just hope I can grab my outfit in this game

ionic sun
hallow bear
# ionic sun there would be a horde of 1000 players just from the atlas group that would easi...

if it has base raiding & full loot.... i can expect to be messaging a few guild leaders when i have confirmation but there are defenetly concerns would always want answered before i start hyping the squads up XD (player count's, world systems, is pve segregated ect ect....)
they seem to have good animators on board from the videos they shared, but need some details will tell us more we need to know for sure if its able to accomidate a good scale

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know they already have a progression system in place w ship and crafting is a great + for them IMO but def need to know a bit more

ionic sun
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yeah right now seems like they are fleshing out the pve side of the game which makes a lot of sense. create the world finetune the combat and ship mechanics and progression systems and then when you have a fun game see if theres an easy way to add pvp to it

limber rover
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game looks good, cant w iat to try it out, have been men tioning it around my friends too, cant man a ship solo šŸ˜›

pearl plank
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Hey hey what's up fellas

grand light
pearl plank
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Buddy just linked me the trailer and I was immediately on board.

torpid dirge
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Sup everyone! Gonna get back to all your questions real soon cw_ship

buoyant granite
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Bambino the recruiter 🫔

celest osprey
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When does the playtest start?

torpid dirge
# granite lichen Will the game have any trade? And will ships be created by players and can be cl...

Will the game have any trade?
If you mean an in-game economy, possibly, though not sure—but we haven’t focused much on this topic yet.
That said, you can already visit an early prototype of Tortuga, where you can exchange resources from your PvE runs for useful loot.

Will ships be created by players, and can they clash in PvE/PvP, or will it be more like Sea of Thieves?
Right now, we’re leaning more toward the latter—predefined ships with (possibly) upgrades and mods.

torpid dirge
# abstract fulcrum hey, game looks awesome from the trailer... will the characters be saved server ...

Hey there!

will the characters be saved server side on a global scale if there are multiplayer social hubs, raids and stuff?
We're still working out the exact details, but sounds like yes, if the game features multiplayer social hubs, raids, and large-scale activities, character data will likely be saved server-side to ensure consistency across shared experiences. Though, our top priority right now is core gameplay, so take my speculations here with a grain of salt!

torpid dirge
copper citrus
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There will be community hosted servers? How about modding support? Game looks absolutely awesome i cant wait

torpid dirge
torpid dirge
torpid dirge
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@wary bison @empty arrow Thanks guys! We're happy to have you on board!

torpid dirge
# ionic sun i mean my biggest question is the game good and just lacking content or are the ...

The core systems are in, but there’s still plenty of work ahead.

  1. Ship sailing is basic for now. Mechanics like wind, navigation, and advanced handling might be added later. Feel free to ask fellow playtesters what they think!
  2. Combat is functional but evolving. We’re actively improving responsiveness, hit detection, and balance.
  3. The gameplay loop is there, but content is still growing—more biomes, quests, and faction interactions are in development.

It’s early, so expect bugs and unfinished features, but if you enjoy testing and sharing feedback, your input would be super helpful!

torpid dirge
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Guess that’s it! If you’ve got any more questions, fire away!

copper citrus
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Next playtest when? :D

torpid dirge
# copper citrus Next playtest when? :D

Heh, I was hoping to dodge this one šŸ˜„

Right now, we’re aiming for mid to late April, but it really depends on when we feel the game is ready for playtesting. If all goes well!

copper citrus
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Is it Unreal or Unity engine?

torpid dirge
copper citrus
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I thought it's unity. Good job on making an UE5 game that doesn't look like all UE5 games, it's a big issue with the engine lately.

unkempt hedge
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So exited to try a new pirate game! I think there is a clear need for a game taht cheks pirates+coop+pvp/pve but sadly no game has yet "clicked" for a lot of people. Hope this is the one. Good luck devs!

zenith yacht
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Hello,

My heart was broken with Atlas, I needed few years to search for new Pirate game/naval battle. Now I'm ready and looking for this one.

cursive crescent
zenith yacht
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Yeah only at the start ^^

stoic ice
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how long have you been working on the game ?
and how many Devs working on this game ?

plain lodge
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Hi! Just a small message of appreciation to the developers for making this game! Looks like a dream come true to me šŸ˜„. I've been having an age of piracy itch that hasn't been scratched since the Sea Dogs/PoC series (I guess Black Flag was cool but too casual in its sailing mechanics).

clever hawk
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I'd like to know about the developer of the game?

coarse shell
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Hello all! Very excited to check out the game when possible!

I had some questions--ones that I ask with caution since a lot of MMO/games seem to shy away from/don't have much support for... is there plans to allow for:

  • Character-Name name tags over discord username tags for your characters? (Perhaps First and Last names as an option? (Or at least able to be separated by _ with capitals similar to "Jack_Sparrow" as an example?)
  • For your chat box system, will you guys perhaps have a /say (or local chat) that allows for text roleplay if one wishes to? I've played New World where they have a proximity chat that is the breadth/circumference of a -whole town-...** I would prefer a chat channel that at least allows for the immediate area around the player (maybe a few long meters) so it feels somewhat natural and people cant hear things from across a city/town. ** A town chat besides this/zone chat/etc are completely fine, but at least one channel that allows close-range talking in public would be well-loved.
  • A transmog (vanity clothing/weapon) system?
  • For** servers-**-will you have an 'auto-boot' system that tosses a player off the server and forces them to choose another if they are inactive for some period? (This is similar to what New World had done, and it left a bad taste in my mouth, primarily because it hurt communities like roleplayers' that were attempting to settle down roots and have a sense of community)--and how are servers in general going to be handled, if that is known currently? I would love to request an RP-PVE and RP-PVP tagged server if thats at all a possibility, but, honestly? If the first three of my bullets are met at some point, I think you guys may become a home for text-based roleplayers who would love to enjoy some pirate-themed roleplay. šŸ™‚
pliant shard
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Hey all, Love the pirate theme and Black Flag is one of my favourite games, looking forward to seeing where this goes! PirateParrot

clever hawk
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Where is the studio registered? What previous experience has the studio had with games?

torpid dirge
# coarse shell Hello all! Very excited to check out the game when possible! I had some questi...

Hey!

Appreciate your support and the detailed questions!

1. Name tags
Totally agree. Having a properly formatted First + Last Name adds a lot more immersion than just a generic gamertag floating above your head. Seeing names like "Israel Hands" or "Jack Sparrow" instead of "XX_Slayer99_XX" really strengthens the pirate fantasy. We’d love to support full character names. While this isn’t implemented yet, it’s a small but meaningful feature that could go a long way toward immersion. Definitely something we’re considering!

2. RP / Chat System
We haven’t fully fleshed out the chat system yet, but we do see the value in local chat for RP. One possible solution (just speculation for now) would be an opt-in option that matches players into RP-friendly spaces—for example, ensuring that RP players see other RP players in shared social hubs like Tortuga. Not set in stone yet, but it’s a feasible idea that could help create a better roleplay experience.

3. A transmog (vanity clothing/weapon) system
Almost certainly, yes! We know that fashion is endgame, and we’re not skipping it.

4. Servers – Private Worlds & Shared Spaces
That's how we currently see the server structure working:

  1. Personal player worlds (co-op with friends)
  • Players will have their own world, where they control who can join. Friends need an invite to join your world.
  • No external players unless you allow them in.
  • You keep your progress and control the game pace.
    (Looks like perfect for RP-friendly private sessions where you craft your own adventures!)
  1. Shared Multiplayer Spaces
    -These are places where players can travel and meet others.
  • Examples are Tortuga (social hub), expeditions, PvP events.
  • Matchmaking ensures a good mix of players—whether for trading, faction missions, or PvP battles.
  • Opt-in PvP, not random open-world ganking.
timber pewter
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This game looks great. The survival aspect is what I was really missing in Sea of Thieves. Always wanted a pirate MMO. Excited to try this

coarse shell
hallow bear
south narwhal
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i have a question when the playtest while begun ?

hallow bear
south narwhal
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thanks m8

torpid dirge
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Yeah, if I’m not mistaken, there were some PvP events in S&B where players could tank damage simply because they weren’t enrolled in the quest/task, which definitely led to abuse.

Nothing like that

south narwhal
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yes your mate take the Pvp map and you stay out off the event you can soak the damage and heal your mate

torpid dirge
timber pewter
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Gonna see if we can get some more people on board from the SoT community

timid knot
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Still roping people in. I'll be back! arnoldOww

summer comet
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current team/party size? and is there a cap

torpid dirge
rugged flame
# torpid dirge That’s actually an interesting idea. We haven’t discussed this much yet, but who...

PvP Territory Control and Influence :
Bases in PvP zones could be tied to territory control related to a point system. Players who build in a certain PvP areas/islands could claim that small part of the island as their own but in the name of a crown ( a main faction like England , France , Spain , Netherlands or Portugal ). So you could have different islands and land for different factions which are free estate for players who side with those nations and any island could have several player companies with the same interest under the same colours even if they are from different groups.

Other players from other factions would be able to attack these player build settlements. It can be a system to which points can be allocated and go towards the faction you fight for. It could be be a system of Defensive Points (earned by holding territory), Offensive Points (earned by successful raids), and Strategic Points (earned by controlling key landmarks or objectives).

If a certain territory/island loses enough points because its player bases have been raided ( there can be a flag inside player settlements and if that flag is lowered by the other faction the base can be looted and the territory loses points ) it will open itself for a final attack which could be set as a server event were the territory/island can change hands ( for example England to Spain ) , this creates a social and competitive moment of weight in the game. There should be an amount of points that if a certain faction reaches it will be declared as the dominant side and winner of that particular season or period and than the points reset.

rugged flame
# torpid dirge That’s actually an interesting idea. We haven’t discussed this much yet, but who...

This can create a dynamic were even players from different factions will want to side with each other temporarly against a powerful faction. Shifting alliances, backstabbing, and diplomacy were part of life back in the day in regions like the Caribbean.

Players should still be allowed to attack anyone even from the same faction , this creates a dangerous world withing a mosaic of greater interests and powers but there should be a reputation system that influences temporary alliances. Players who betray their faction could be branded as "traitors" with consequences like losing reputation, resources and the risk of being attacked by their own faction.

You can tie faction-specific bonuses, like access to unique buildings, technologies, or resource gathering methods in fact bases in PvP zones that are tied to territory control would have advantages like a higher percentage of resource gathering and crafting speed. This boost of resources would not effect PvE players because if they dont want to they would not be part of the volitile and competitive nature side in which these resources would be invested.

This side of gameplay can open up gameplay routes for piracy and privateering connected to the interests of this point system and also title achievements for players who endured raids or won territories for their crown. Special rewards can be given to players who actively participated in the final battle like faction specific titles, land titles, or a permanent token that reflects their contribution to their faction’s success.

Having such a system in place also opens further possibilites for customization monetization when it comes to buildings you could have different aesthetics blue prints for each faction's buildings and crafting items. This counts for flags , uniforms etc.

maiden otter
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It will sound like a weird question: But who are Forward Gateway LLC from privacy policy? Just found this game, looks fun and promising. Yet got confused in privacy policy and terms of use. As in steam page developer and publisher are both Crosswind Crew.

glass cedar
granite lichen
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Will the game have a boarding system?

glass cedar
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Is it like ATLAS.....

hallow bear
gray glacier
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what is the age limit for the game

nimble ridge
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Just discovered the game with the Reddit post on the MMORPG reddit
It seems to look great and im super excited to learn more about it hehe

gray glacier
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@grand light i do not mean to bother you but what is the age limit?

grand light
#

@gray glacier hey there
We don't have rating from the agencies yet as the game in relatively early development. But I think we aim at somewhere like 16+
Definitely not 18+

gray glacier
#

ok

grand light
#

We don't have excessive gore or something
But you know
How a pirate can live without rum?

gray glacier
#

ok just wondering

#

thanks for your help

grand light
#

o7

gray glacier
#

i can not wait to see it i get accepted to do a play test of the game

grand light
gray glacier
#

ok

#

thanks have a good day

abstract fulcrum
#

i did my part and told the people i know about the game, i think a lot of people want a pirate game with multiplayer elements and social hubs, without the forced pvp of sea of tieves danJulia https://x.com/Julia_CaSsian/status/1902469026950812154

I saw this new game today, it's called Crosswind on Steam, playtest coming next month... it's about Pirates with small crews/solo PVE but with multiplayer social hubs and bigger scale raids, world events, (non forced) pvp etc. It actually looks...awesome from the trailer?

torpid dirge
wary bison
torpid dirge
vital vale
#

just heard about game, is this trying to be similiar to Atlas or?

gray glacier
vital vale
#

I would say those are the core concept of Atlas too tbh, but I'm for sure mega interested. Just a couple questions, I'm assuming using UE5, is modding support planned and whats the current longterm plan for max number of people playing in 1 area?

granite oxide
#

Been looking for a great pirate game for long time. Super excited to give this one a go and hopefully test it out. Sea of Thieves is currently one the better ones, but would love to see something with other mechanics and hopefully a better gameplay. It would not take much to surpass Atlas or the many other Pirate games out there.

#

I realize it isn't competing directly with Atlas or the other games, but they lack so much and some things they have in abondance are too much to have in a pirate game.

torpid dirge
#

No plans for modding support as of now.

As for server capacity—who knows! We haven't fully fleshed out the practical implementation of our mass-player online hubs, so it's still up in the air.

torpid dirge
sudden narwhal
#

Long time atlas player here, 5000 hours in the game. How do I get involved with play testing on crosswind?

granite oxide
#

@sudden narwhal I played 6k hours in Ark, but you have way more time in Atlas than me lolz

torpid dirge
torpid dirge
sudden narwhal
hallow bear
sudden narwhal
#

Actually true

nova epoch
#

If chosen for the playtest, im assuming theres going to be some sort of NDA?

glass cedar
#

Thinking back it took 5000 hours to build a guild base in ATLAS šŸ˜›

hallow bear
nova epoch
#

I still remember the day Atlas got shown at that convention thingy and everyone was blown away

hallow bear
hallow bear
nova epoch
#

Yea, tends to happen alot with most games, for instance Asymmetrical games have that curse as well.

sudden narwhal
nova epoch
hallow bear
#

@torpid dirge what are the monitization plans for the game? Skin's & effects?

grand light
nova epoch
#

Im trying to remember the last private server i played on on Atlas, i think it was Infiniti Squadron. Very nice custom servers.

hallow bear
nova epoch
#

Jk

grand light
# hallow bear out of curiosity, was ashes of creations recent foryay into a open development c...

If I get your question correct... We just believe it's better to go with several milestones and incorporate real players feedback as early as possible. We already had the closed Alpha (uner NDA) like half a year ago. Now we feel we're moving in the right direction generally, so we took if one step further and started to use Steam playtest. Honesly, I am unaware of the case you're referring to with Ashes of Creatrion.

grand light
glass cedar
#

If Snail Games offers to buy the IP... Just say NO!

grand light
#

Nah we're not selling. Tortuga is a free city! cw_skull

#

Okay guys, I was roaming thru my archives and found something REALLY silly from earlier dev days. Should I share it with ya here? šŸ¤”

grand light
#

okay I AM SORRY allright? My sense of humor is not for everyone

granite lichen
#

what is the plan for the endgame after completing the story? what activities will there be? will our character have a skill tree? will melee combat consist of rolls and directional attacks?

grand light
# granite lichen what is the plan for the endgame after completing the story? what activities wil...

Hey there, please check out #1298583059402063926 as I think it got some of your questions covered, mate!

That said,

  1. Endgame right now is at design stage (the nearest playtest will not include endgame, as we stated on our roadmap it will come later). So we're still brainstorming and drafting various activities. Lots of cool ideas, but it's a tad early to share them now. We will do it in time for sure!

  2. Not sure about skill tree specifically, we do want to have character progression apart from gear, but the exact form we will implement is an open question.

  3. Rolls, parries, several types of strikes. Elden Ring is a good reference, but we're not gonna go that hard.

Cheers!

granite oxide
# torpid dirge Fav dino?

The Tusoteuthis for water and Giga for land, on modded servers the Night wyverns were defintely a favorite from Aberation.

#

@grand light I like direction you guys headed from what I have been reading. So far looking great. And @torpid dirge No problem on walking in water till fixed, In Star Citizen we've had people standing on benches for 12 years 🤣

grand light
torpid dirge
granite oxide
#

Looking at ship destruction, are there a lot of structures and terrain that can also be destroyed?

brisk jewel
#

we have a rough time frame for next invites ?

#

or is there a kick starter that we can jump in and help support the game and maybe get an access level reward ?

granite oxide
#

Also are you guys planning to be releasing any pre release game packs/ Kickstarter anytime in the near future? Would be very interested.

#

@brisk jewel you just beat me to asking that lol

fringe turret
#

Hello there

granite oxide
#

@fringe turret hey šŸ™‚

grand light
#

@brisk jewel @granite oxide nah, we're very far from doing anything sales-related.
We plan to start the testing in late April. Steam playtest randomly selects people from different locations and lets them in the game. For now just sign up and bear with us šŸ˜

#

Perhaps if we have TOO many applicants we will do some key giveaway for the most hardcore community members.

granite oxide
#

@grand light understood, I know its a long process, happy to be along for the journey šŸ™‚

grand light
#

What do you say, @torpid dirge ?

grand light
granite oxide
#

I'd love to be a hardcore selection if any way possible, love giving feedback and making things break šŸ˜›

grand light
granite oxide
#

Done all that can be done for now, But I'll be anxiously waiting and soaking up any new info šŸ™‚

solid elm
# torpid dirge Hey! Appreciate your support and the detailed questions! **1. Name tags** Tota...

Can I ask two clarifying questions? I understand it'll likely be f2p with cosmetics and such available. Will you have any in game currency that you could grind for and essentially purchase the same cosmetics or is the idea to have FOMO? I'm all for supporting a game financially, but the idea of cosmetics only being available via real money gets to be a bummer sometimes when it's something super cool or the price tag is outrageous... I.e Once Human

Second clarification, with regards to your own world and inviting people is it then that I have to be on if the people I want to play with want to play, or does it allow for groups to join up and not have to all be on at the same time? Basically dedicated servers... Its tough with the multiplayer games that require everyone to be on at the same time. It would be cool to be able to have a world with all your friends/guild where you can each progress through the story at you're own pace, but can also plan time to do the extra multiplayer content you've mentioned.

Hope those make sense... Excited for the possibility to play test for sure!

grand light
granite oxide
#

@solid elm I hear ya on Once Human, played it for 7 seasons

grand light
solid elm
granite oxide
#

@grand light the approach to survival looks good, it stinks when the game is so harsh on food and water that that's what you spending so much time on, rather say food that's for buffs and purpose through crafting than just keeping that food and water bar full.

solid elm
#

@granite oxide I agree with that, it sucks when you're out doing raids or end game and run out of water and get blasted...

The idea of the "xp" looks promising as well... Unlike Pax Dei where I have to make 100 bronze spears to possibly open up the ability to now make 100 iron spears to unlock and so forth... Then just having 200 spears laying around without any use for them

granite oxide
#

@solid elm I played the Alpha for Pax Dei pretty heavy doing lot testing and feedback, it's come a long ways, but yeah their crafting system is harsh and wasted. I had max tier weaponsmith and metal smith

plucky meadow
#

Ahoy mates, can't wait to see how it turns out

granite oxide
#

@solid elm I have the 4 plots pack, Was extremely disappointed that they were going to charge per plot to maintain per month, I'm hoping it's not that bad lol

solid elm
#

@granite oxide I bought the four pack too without fully realizing that I'd likely have to pay monthly to continue... Kind of bummed me out a bit. I'm 100% about supporting games, but when it gets to be a bit ridiculous I have to bow out

granite oxide
#

@solid elm I have a few hundred hours in it.. It's got a long ways to go, looks like they are making lot improvements that have been requested for some time. Just the simplicity of being able to label chest was a huge QL improvement.

solid elm
#

I just went back to Enshrouded šŸ˜‚

granite oxide
#

@solid elm I'm just an old Gamer with more time than a lot of people to play games with. I programmed my first games on a TSR-80 with a cassette tape deck before the pbbs came online XD Stil remember 300 baud modems and fighting with family to stay off the phone lines for days to get a 5 mb download lol

#

@solid elm Enshrouded was lot fun - played that with my son and Nephew, we have also really enjoyed Return to Moria, it has lot gameplay that feels more fun in lot ways, but lacks to total voxel destruction and building of enshrouded.

solid elm
#

@granite oxide I was pretty impressed with Enshrouded and their devs seem very open to suggestions (kind of what this one seems like as well) which is a nice change. I wish you didn't have to have dedicated servers if you wanted more people... Unless you were all on at the same time

#

Definitely a huge plus imo to have devs and creators actually talking with the player base

granite oxide
#

@torpid dirge I may have missed it in FAQ, do you guys plan to have the ability for servers able to set to public and well as private?

brisk jewel
solid elm
granite oxide
#

@solid elm we may need to adjust ours, he took that from our post earlier lolz But love it XD

torpid dirge
# solid elm Can I ask two clarifying questions? I understand it'll likely be f2p with cosmet...
  1. I wish I could tell you more, but there’s no hidden plan at the moment. We simply haven’t given monetization much thought yet. Right now, our entire focus is on core gameplay. Before even considering monetization, we believe it’s important to make a great game that’s truly worth supporting. So, it’s still way ahead in our priorities.

  2. As for private worlds and multiplayer, makes total sense. As of now, even if you log off, your ā€œserverā€ stays active, meaning others can join and play without you needing to be online. We expect it to stay that way in the future, so you don’t need to be in the same place at the same time for progress to continue.

And yes, the idea (at least the vision, and I really hope it won’t break under tech limitations) is exactly what we're aiming for, which is a persistent world where you and your friends/guild can progress at your own pace, while still being able to team up for multiplayer content when you choose.

granite oxide
#

Sounds great!

solid elm
#

@granite oxide following suit

torpid dirge
solid elm
torpid dirge
granite oxide
#

@torpid dirge that was the biggest failure of Conan... Massive groups or even a couple individuals would monitor you till you went offline for different times, then come in and wipe everything during that time lol

#

@torpid dirge I'm patient. I've been with Star Citizen from day one - 13 years in development and still going. Hats off to you guys for the interaction and feedback.. It's what keeps the community strong, reguardless of time - just that connection is crucial to any game. If that connection falls off and gets severed for various reasons with out explanation, its reflected in the game itself. So far what's been seen of the post and feedback, looks like you guys care deeply about the project. It's well noticed.

brisk jewel
#

I have played a lot of sailing exploration survival games and this one looks like it has all the missing pieces or most of them anyway that the others are lacking. So excited about finding out more

granite oxide
#

@brisk jewel that's what I've been feeling as well.

#

A prime example of a game that was hyped then died due to no feedback from dev's for long period of time, Age of Water. It had a massive amount of people, then dev's stopped communicating and at one point a couple of us logged on to see less than 20 online total. They are just now back to around 88, which is way below where they could have stayed had they communicated with their community.

torpid dirge
#

(He doesn't know, chat.)

granite oxide
#

@torpid dirge lol well can't be any worse than Once Human Forsaken Giant on Pro mode (solo) , If we can do that, I'm sure we'll figure out how to eventually deal with whatever ya got in store for us šŸ˜„

proud peak
#

im sure this has been asked alot but is there a rough planned release date

granite oxide
proud peak
#

thanks

torpid dirge
torpid dirge
brisk jewel
#

Just feels like he should have something missing

torpid dirge
summer comet
#

playtests are the real fun, breaking stuff, exploiting and pushing the games limits

brisk jewel
#

Hummm very interesting... I plan on having a blackbeard on my ship as well !!!

granite oxide
#

@summer comet seeing lot of the funky stuff like water walking for sure lol

#

@torpid dirge another question. The game shows must be 18 to sign up. If we have children, in my case a teenager under 18 that wants to join me for this when releases, would a gift or key allow them to play? May not have an idea on that at this time. But would be great if we could bring family in at some point.

torpid dirge
# granite oxide <@1154431068187930654> another question. The game shows must be 18 to sign up....

Steam has given us a 16+ age rating (more or less). For the playtest, there won't be gore or sexual content. Though, of course, there will be rum (what’s a pirate without rum, eh? šŸ»). Essentially, nothing you wouldn’t expect from a classic swashbuckling adventure.

As for keys for friends/family members, we’ll see what we can do. No promises, but we’ll keep it in mind!

torpid dirge
stone birch
#

Ok more realistic version lol

granite oxide
#

@torpid dirge Rum (alcohol) was one the better things about LOTRO Online (played it for almost 10 years),, My son and I loved it, was hilarious lol

#

It went downhill after Turbine sold it. I played it from Alpha before launch and was hardcore on it for a decade.

lusty patio
granite oxide
#

I'd put the answer here but not if you going to do a quiz lol

chrome hollow
#

because if it was 18xx it would be about trains instead

granite oxide
#

actually piracy never went away - still a thing today, just not like it was back then

#

Just wouldn't be the same without Blackbeard, Rackham, Reed, Bonny, etc. lol

lusty patio
#

And mr Kidd who very likely was responsible for all the "buried treasure" legendarium emerging

granite oxide
#

@lusty patio theres many of them, those were just the ones that popped into my head lol

#

Would be cool to see alcohol Reputation, competition, and the effects of it on the player like it was or something similar to LOTRO. Best system I've seen in any game so far. Fighting while intoxicated or riding a mount was hysterical lol Was also lot of Reputation to be gained or loss between a couple of Alcohol drinking factions with items to purchase once at a certain rep. Added lot of depth to the drinking and a purpose.

timber lynx
#

Will this game have ships that are customizable like they were in Atlas? I have over 4k hours in Atlas and the ship combat is always what kept me coming back

proven holly
#

Will everyone who requests playtest access get in? Can we stream the test?

granite oxide
fresh stone
#

Have you guys considered issuing blocks of keys to guilds? Would imagine the feedback from groups with a lot of experience in similar games would be useful

granite oxide
fluid ether
#

Hello šŸ™‚ !
Thanks Swabien i started writing a question then i searched "Servers" in the task bar and had my answers haha

frail forge
#

release the game!! )))

grand light
#

Now???

tropic plinth
#

Hi Devs, great trailer!

Looking forward to success of this project, I have a soft spot for Pirate Theme

I'll be bringing over lots of players from the crafting survival genre-

Currently got 100+ in group waiting on Dune Awakening, but this definitely got their attention

frail forge
granite oxide
#

@frail forge test don't start until April

fluid ether
#

So it's more like a New World type of servers, I reaaaaally like Megaservers more so you can play with all your world region but i guess it's a Game Design issue, can't be survival/crafted world if it's not "locked" servers 😁 ! Choices 😊 !

grand light
grand light
burnt bane
tropic plinth
frail forge
fresh stone
#

how will crossing between servers/areas work? Will you have some sort of server meshing tech?

grand light
#

But no worries we do have plans of more playtests with more participants anyway. These sign ups won't be wasted.

fresh stone
#

It's been shared around a lot in the communities I'm in, a lot of people are very excited for anything close to a spiritual successor to ark

frail forge
#

where the devs are from?

burnt bane
#

Hello Fellow Test Squadron member o7

grand light
# frail forge where the devs are from?

Very mixed distributed team. I actually pondered about this and put "Tortuga, Haiti" in our Facebook page. I think that makes sense šŸ“ā€ā˜ ļø

grand light
willow torrent
#

it's good to be here! looking forward for the playtest phuzzybYay

frail forge
#

So we can wait for our 1st open test in april?

grand light
grand light
#

Also I really hope you guys have seen the road map picture on the Steam page.

willow torrent
grand light
grand light
frail forge
grand light
#

OK logging off now, see you all tomorrow and thanks for your encouragement. It means a lot for the whole team cw_ship

fluid ether
#

Crew & Companion.. This excite me the most, If there is a focus on a guild system that would be really cool..
Guild missions/quests, guild Storage/Bank, Guild XP ! Long road but we're here šŸ™‚ !

burnt bane
#

@grand light Do you have a press kit (hi rez logo, screenshots, artwork, colors, etc.) so we can spread the word?

fresh stone
summer comet
tropic plinth
burnt bane
#

4 player cap is rough. WIsh it were 8-10.

timid knot
willow torrent
real orbit
dense cypress
wary turtle
#

I'd like to apply for the Development team, or at least QA team, are there positions available/where would I go to find out?

timber lynx
#

I'm wanting a successor to Atlas, not Ark

#

Only reason I looked into Ashes was because of the mention of naval combat

granite oxide
obtuse hawk
#

Loved the trailer but was wondering since I have a weakness for fashion, how in-depth the clothing and character customisation would be like?

granite oxide
#

@obtuse hawk not much on it at the moment but I'm pretty sure the intent is to have a decent amount click here --> #1352225461391982712 message

proper geode
#

wait 4 player cap on clans in the game?

tropic plinth
dense marten
#

interesting... so you can take a few people for quests, and not the whole clan lol

granite oxide
#

at the moment - not all quest are for 4 people - it's a different content - its not a raid@dense marten

dense marten
#

thats fine, i just got told about this game a few minutes ago

proper geode
#

ok good to know i was thinking it was 4 players total group

granite oxide
#

@dense marten I'm super hyped and yeah its got a ways to go but if you read through the FAQ and the Steam Community info , it's I think going to be well worth playing.

#

I'm sure there will be boss raids too šŸ™‚

dense marten
#

im hyped too, I also registered for play test

granite oxide
proper geode
#

ive got a nice little group waiting to play

granite oxide
#

they said at the moment be mid to late April for the next big test

hollow hearth
#

Just heard about this game as well as reading devs description about this game on a reddit post. Wish you guys luck, game looks great (People on reddit are thinking this is going to be like Rust, a hardcore PvP centric game, if you guys can spread the word that it isn't, there will be alot more interest).

granite oxide
#

you can just link them to that šŸ˜„

hollow hearth
#

will thx

spiral jacinth
#

howdy, looking forward to see what the devs cook up here!

wild river
#

I just found out about this game, it looks freaking SICK! Looking forward to watching more videos on it tomorrow

sullen oasis
#

Saw atlas mixed with sea of thieves and had to see what was going on.

proper geode
sullen oasis
granite oxide
#

@sullen oasis @proper geodedefinitely looks like they may be filling a void of some things we been missing from those games. We need a good pirate game.

sullen oasis
proper geode
sullen oasis
#

tried enshrouded... it was fun for a little

granite oxide
#

@sullen oasis I got all Arked out a couple years ago with 6k hours in it. done with that until Ark 2 comes out, which is probably a good 2 or 3 years away lol

sullen oasis
#

scum is cool but the pvp side needs some work... then it gets boring

sullen oasis
#

like ... come on guys

#

get it together

#

what engine is Crosswind built on?

granite oxide
#

@sullen oasis yeah I'm still a wee ticked at the Ark Evolved, they said they wouldn't charge for it, then turned around and did as it was suppose to be a holding block before Ark 2, then the dlc's, but they so far behind on it that they needed the funding.

sullen oasis
#

oh my bad cant swear lol

#

thats been their go to excuse for how long now... get a new accountant or something

granite oxide
#

lol

#

they made a LOT of bad decisions. The biggest one was trying to do ARK 2 in Unreal 4, all that wasted time, years worth...

sullen oasis
#

How long have they been working on Crosswind?

sullen oasis
#

for this game

#

ue5 makes terrible games lol

granite oxide
#

@sullen oasis good questions, can pop those in for questions to be answered

granite oxide
#

@sullen oasis I'm messaging a dev on those to see if they can be added to the FAQ

sullen oasis
granite oxide
#

oh trust me I did that look here šŸ˜›

#

sec

sullen oasis
#

lol darnit

#

never hurts to ask lol

granite oxide
#

True , I'm not shy at all, I'm an open book and love to participate and give feedback. Can't wait to try it out.

#

Suppose to be a Test in Mid to most likely end of April.

#

I'd personally rather see UE5, its changed so much last couple years, but, wouldn't mind Unity , It's been catching up slowly.

coarse shell
granite oxide
#

It's just got lot more limitations on graphics quality.

coarse shell
sullen oasis
sullen oasis
coarse shell
#

I mean, for some games it does feel like that--though from the trailer we were given, it does seem pretty custom made with a bit of a slightly more unique pastel-but-realistic looking style of graphic/art

#

almost a bit WoW-like but more realistic choices in terms of style

#

(for lack of better comparison lmao)

sullen oasis
#

im going to be anxiously waiting to see more thats for sure lol

coarse shell
#

Same! Very interested to see the progress. It seems like it will scratch an itch for a lot of people who want something different out of a game like SoT or Skull and Bones... the issue for me with SOT is that--its very PVP-forced and very stringent in how its made/the gameplay loop. Its just scrounge treasure, maybe not get killed and lose it all, or turn it in and get a big payout... its not a TERRIBLE game for what it wants to be, but its not what a lot of people are wanting out of pirate games.

S&B... well, we all probably know whats wrong with that. But its arcadey, no island-hopping, purely ship combat and a numbing gameplay loop. (For me, theres no opening for text roleplay in either, which is a big draw for me. And if anyone has questions on the text roleplay stuff, feel free to ask xD).

sullen oasis
ionic sun
granite oxide
#

That was part of my issue with Atlas too - the sail time and not being able to stop if I had too - The Water spouts were a total pain until I learned to just steer straight and ONLY look behind the boat lol@sullen oasis

coarse shell
#

Each kinda... has its own niche but its not appealing to an average player IMO. I play both I will admit, but its not something I want to play.

sullen oasis
ionic sun
obtuse hawk
coarse shell
obtuse hawk
sullen oasis
#

theres a demo

obtuse hawk
#

Start off with rafts but can move onto larger ships

coarse shell
sullen oasis
#

Im gonna go try that game since none of my current games are pirate survival, and now im fixated on that lol. Was nice chatting with yall, hope to hear more news about Crosswind!

obtuse hawk
#

Can never have enough pirate games

coarse shell
hushed hinge
#

When will the test be open? I have applied for more than ten hours and have not passed

proper geode
#

Mid to late April I saw someone say

hushed hinge
#

Awkward, it's still so long.

grand light
obtuse hawk
#

This image posted on reddit caught my attention! If we can move around our ship like in SoT and it not an object/character like in SnB then I’m even more excited.

grand light
grand light
#

Here you can see a Frigate, fully detailed interiors

coarse shell
obtuse hawk
#

Love it! Thanks for sharing as I not come across that clip yet.

coarse shell
grand light
sullen oasis
sullen oasis
coarse shell
obtuse hawk
sullen oasis
coarse shell
# sullen oasis if theres a sprint im pretty happy with how the running looked

Same--I have a feeling there is a sprint, since most survival games do have that as baseline; walk is one that I dont often see considered much since... most average players wouldn't walk unless for very particular reasons.

Then again--if theres an encumbrance feature like most have too, I suppose you may have to walk in some ways

#

I'm guilty of doing that on New World--just taking the heaviest amount of stuff I have and just walking around town lmao

sullen oasis
grand light
grand light
#

No worries. That's the knowledge I will need anyways 🤣

fast orchid
#

I'm so hyped, as of next week I'm free to start casually playing other games again and with the play test on the horizon I'm so excited to hop back into the community

grand light
coarse shell
grand light
obtuse hawk
coarse shell
grand light
coarse shell
#

Good things can come in small packages to start! Hehe.

grand light
sullen oasis
coarse shell
#

Its very strange Rust came up with that... I didn't get that vibe at all

grand light
#

Yeah, most of the crew has prior experience.

sullen oasis
#

I’ve sunk a lot of time into rust… too much time …. Painful too much time. Nothing felt rusty there.

sullen oasis
#

Less concerning then considering the mmo nature lol. I was worried how 5 would manage the chaos

coarse shell
sullen oasis
grand light
sullen oasis
coarse shell
#

rofll

grand light
sullen oasis
#

I wouldn’t have caught that one lol still new to pirating

coarse shell
#

I used to go to SCA (Society for Creative Anachronism) events IRL where they'd have pirate night at some point... those were fun

grand light
#

I wish to inform you that yesterday I saw the coolest thing in a month. I saw my friend in a mockup room working on moonshine rig animation 🤣

coarse shell
#

šŸ˜„

grand light
#

I think we need more budget here..need a real moonshine still...for historical...accuracy

sullen oasis
#

Can’t say you’re experts if you aren’t doing it irl

coarse shell
#

roflll xD

grand light
sullen oasis
#

What part of the world is the studio based out of ?

grand light
#

Distributed team, many locations.

As I said before when I actually had to think of how to put it on Facebook page, I typed in "Tortuga, Haiti" cw_banner

sullen oasis
#

Right on.

fast orchid
ionic sun
grand light
fast orchid
grand light
fast orchid
grand light
fast orchid
grand light
fast orchid
#

Gotcha, I'll send a friend request to you as well (I'm already friends with Bambino) and I'll make sure in the morning to send you both a proper formal message with contact info

lofty basin
#

hey there :) just gonna poke you here as well @grand light

#

hope everyone has a great day. looking forward to what this game Will turn into.
looking real promising!

grand light
#

@coarse shell okay so I have the MOST IMPORTANT news for you

In Crosswind, you can, indeed, WALK

Cheers o7

grand light
#

Killer feature, it is

lofty basin
#

can I swim as well?

grand light
grand light
lofty basin
lofty basin
grand light
grand zenith
#

how can do a playtest?

grand light
#

And for clarity, if you guys do streaming or YouTube, please poke me or @torpid dirge
We will save your contact and will DM you once we have something for content creators (apart from press kit that is in the #│game-updates )

grand light
grand zenith
#

yes

grand light
#

Then for not it's just wait

#

We plan to start letting ppl in mid late April gradually

grand zenith
grand light
#

For now bear with us for more news and insights

#

for example

#

I can show you how the game looked 1,5 years ago

#

Want to see? šŸ˜„

grand zenith
#

highly anticipated

grand zenith
burnt bane
#

o/

grand light
#

well brace yourselves laddies

#

I present you
the MOST dangerous enemy in the Caribbean

#

THE COCOCNUT

grand zenith
#

lmao

burnt bane
#

OMG, just like Valheim trees D:

grand zenith
#

looks like coconut is best of the weapon

grand light
#

Next balance patch:

āœ… Coconut armor penetration and damage has been reduced

grand zenith
#

just throw 🤣

#

i really like this type of game XD

lofty basin
grand zenith
#

crosswind offers 4 languages, have plan for a more laguages?

burnt bane
#

Pirate talk?

#

Ahoy –Hello.
Avast – Stop and give attention.
Aye – Yes, I agree.
Bail out – Help a friend in need.
Belay – Command to stop.
Bilge – Nonsense and foolish talk.
Booty – Loot from the battle.
Chew the fat – Friendly conversation.

torpid dirge
#

Sup everyone

grand light
#

a bit tricky

coarse shell
# grand light I hope that makes you to rate us 10/10 tho!

Honestly, as long as a text roleplay community can legitimately thrive, I'll rate you guys 100/100 blurpleheart

I am actually a discord server owner of the remnants of the unofficial New World Roleplay Community, which--obviously this game is much different than New World. BUT. It has similar aesthetics/somewhat period-similar, things like that.

At the onset of New World, we were kinda promised that we would be supported at the bare minimum within the game (by one of the developers even trying to check us out in the discord/seeing what could help us while they were in early development)--but it ended up that absolutely none of the promises were held upon and... it ended up that with the further changes to the game (being kicked off the servers after inactivity periods, etc etc.) we just got drowned out and even mocked on stream at one point.

I do understand that text roleplay is fairly niche and... probably not a lot of people's cup of tea now adays, but--I do know that the community OF text roleplay can become a very loyal base of supporters, if we are given the bare minimum xD All we'd ask for is:

  • Local Chat that doesnt span whole towns (so people understand where a post is coming from--chat bubbles help this too, but New World DID have those things)... or even ability to make chat channels with varied proximities that could be set by a user, but that isn't something I've seen done yet in any game)

  • A basic transmog vanity system/character customization

  • Opt Out/In PVP

  • Walking Toggle

  • First Name/Last Name optional nameplates (even an underscore works with ability to use capitals at the start and after)

I think I mentioned some other things that Bambino had answered on as well (though he'd answered on all of the ones above this) -- you guys seem to support the bare minimum for a text roleplay environment, so I really do think you guys will pull in this niche of players. šŸ™‚

grand light
#

"a bit tricky" looks like this

coarse shell
#

And honestly, just answering the silliest of questions from me is a +100 in my book. xD

grand zenith
#

the sea calls me!!!!!!

grand light
fast orchid
burnt bane
#

I wonder if there will be more building tile sets as we advance. Like building pieces in fired brick, fine wood, metal would be cool.

grand light
grand zenith
#

looking forward to more languages ​​being available šŸ™‚

burnt bane
#

Only pirate talk is being added.

lofty basin
#

how big is the focus on the Naval aspect currently?
in what degrees can we customize our ships and how much of the content would you say happen on the water?

obtuse hawk
fast orchid
#

Ok now that I have permission to say this, I'm so excited to play again, I easily hit over 40 hours of not more in the alpha in the short time it happened, it was so much fun and I'm so ready to get back into it

torpid dirge
# lofty basin how big is the focus on the Naval aspect currently? in what degrees can we custo...

The naval aspect isn’t the main focus yet, but ships are already in and fully playable. Without spoiling too much, they’ll become much more important in the later stages of the story and endgame, think large-scale events, faction warfare, and naval raids.

Currently you’ll find the basics: steering, naval combat (shooting), traveling between islands, sea shanties (of course!), and an early concept of basic boarding system.

As for customization, none at this stage, but it’s very likely to evolve. Same goes for sea content: there’s not a ton yet. But it will grow, eventually!

high valve
#

Good morning, just found about your game and im pretty excited. Ill get up-to-date asap but im curious atm, is there any sectional ship-building or just pre-prepared templates to buy? Im thinking about shipbuilding in atlas here

coarse shell
#

I was also curious--about the biomes; I think I read there was 4 total planned? I figure it may be far too early to say right now, but. If things pan out well, do you guys feel (at this time) there could be potential expansion for more with further support of the game?

grand light
#

Hey all

Dropped some screenshots we did for Steam, but did not include it in the page in #1349774704126328932

Maybe you'll like it šŸ™‚

hallow bear
grand light
coarse shell
#

Thank you ā¤ļø

primal wolf
#

Can't wait to play šŸ‘€ cw_ship

fast orchid
grand light
#

OMG, LIRIK streamed our page yesterday!
https://www.twitch.tv/videos/2409834159?t=1569s

and someone brought up the game to Asmongold's sub lol
https://www.reddit.com/r/Asmongold/comments/1jg01qy/finally_a_good_pirate_game_after_this_and_yakuza/

and I've come across this dude on TikTok
https://www.tiktok.com/@love.to.gaming/video/7483837024450006294

It's pretty encouraging see the game being picked up

If you guys see anyone streaming/showing off, you're very welcome to poke me and share the link. I'm very interested to see how people react, what they talk about, etc. I don't have all analytics tools set up yet, so your help will be much appreciated!

Twitch

lirik went live on Twitch. Catch up on their Just Chatting VOD now.

ā–¶ Play video
Reddit

Explore this post and more from the Asmongold community

TikTok

3511 likes, 87 comments. ā€œFree-to-Play-Alarm mit dem Piraten-Abenteuer Crosswind. Im Playtest kƶnnt ihr das neue Survival-MMO bereits zocken.ā€

ā–¶ Play video
fast orchid
grand light
fast orchid
#

The closest I can come to sailing the seas and going on treasure hunting adventures with friends right now is POTBS and that's an MMO from 2008, safe to say it has some old game jank to it

obtuse hawk
violet tusk
#

When you say mmo, how many players are we talking is going to be avaible the game?

#

Megas with 100 players/comp and 2-5k players in a server or 100 -300 players for small tribes?

lofty basin
burnt bane
#

Pls more than 4 players for the campaign. 8-10 would be righteous

lofty basin
#

a bit of a curveball.
but I'd love to see a representation of life on a ship in a game at some point. with management of the crew and how they interact with each other. but in a way where you can actually go up to them and see what they do.

don't think there's any game that really represents that other than replacing some crew mates around.
always thought crew coming up to you for decision taking that have an impact on how they act etc would be amazing.

But I doubt that's the focus of this game here. so it might be a bit off-topic ^^

burnt bane
lofty basin
burnt bane
sour field
lofty basin
#

it's pretty rare in newer games

short basalt
#

Tbf

#

I’d say baldurs gate does it

sullen oasis
#

I’d have to imagine an mmo and that type of companion system wouldn’t mesh well

#

Too many moving parts and variables for both sides of systems

lofty basin
short basalt
#

Apparently ESO and Final fantasy XI has it too

#

Or at least something similar

short basalt
rough gorge
#

Bonjours vous savez quand on a Access a la beta ? merci

lofty basin
short basalt
lofty basin
#

did I understand right, that this game has dodos?

torpid dirge
lament atlas
violet tusk
#

So the multiplayer mmo it will be like atlas?

#

With raĆ­ds, ship pvp, etc

short basalt
#

What i wished Atlas was or should have been, better imo

#

I can’t wait to play

lament atlas
#

can't wait to run down lily's constructions

obtuse hawk
#

A lot of game promote themselves as multiplayer but the only social engagement they include is killing each other or npcs (Skull and Bones).

Will you be looking into clan systems?

Working text/voice chat?

Social activities to increase engagement like minigames (gambling, 5 finger fillet, getting drunk, playing music etc)

lament atlas
#

multiplayer means multiple players

obtuse hawk
lament atlas
#

yep

lofty basin
steel chasm
#

Bambino, u are from Italy?

torpid dirge
#

(I hope I said that correctly!)

short basalt
lament atlas
#

are they even IG

wild river
#

Where do we comment under the announcement with our tags that we left?

sullen sandal
#

On the link in the announcement post. It’s on Steam.

steel chasm
#

We need a Pre-Alpha, Alpha or a Beta to test the game

torpid dirge
# obtuse hawk A lot of game promote themselves as multiplayer but the only social engagement t...

Will you be looking into clan systems?
Clans/factions will be part of the game in some form, yeah.

Working text/voice chat?
Still under discussion! We’re not sure if we’ll implement full in-game voice chat at launch, but some form of communication will definitely be available: text chat, pings, maybe quick commands.

Social activities to increase engagement like minigames (gambling, 5 finger fillet, getting drunk, playing music etc)
Funny story: we actually prototyped a guitar-hero-style shanty minigame just for fun. So who knows, it might make its way into the game someday! But yes, we absolutely want to have social and lighthearted activities like that šŸ˜„

torpid dirge
lament atlas
#

i meant in game not instagram

hallow bear
torpid dirge
obtuse hawk
steel chasm
#

I also ask, when will some of us be able to test a Alpha?

tropic plinth
hallow bear
steel chasm
#

Ohh! Nice!

#

Thanks

tropic plinth
#

There are plans to have an open world PvP zone with resources right?

Something to fight for and give meaning to the PvP (and eventually clan v clan) game loop

hallow bear
tropic plinth
hallow bear
#

seems like they are leaning more to "factions" more then guilds but i think those are not solid commitments at this point

tropic plinth
torpid dirge
tropic plinth
torpid dirge
#

I wish I could share more, but yeah, first we need to polish the core gameplay before we can even start thinking seriously about adding activities like these

short basalt
#

Again

steel chasm
lament atlas
short basalt
torpid dirge
sullen oasis
#

For sure worth taking a break from work to go on steam and comment the tags lol

wild river
#

Where can I go to find more on this game? Interviews, hype videos? The Youtube channel isn't giving me much to go off of

sullen oasis
grand light
wild river
#

is it wheel house or wheelhouse? what is and actual wheel house?

obtuse hawk
obtuse hawk
#

Tall ships the vessel was commanded on deck as it was directly connected to the tiller below the vessel.

west cradle
#

Is this game gonna have ship to ship PvP and on ground PvP or just 1 or the other

brisk jewel
#

Ahrrrrr!! a dual among many to achieve the legendary privilege of the unexplored!

torpid dirge
west cradle
#

Sounds perfect

wild river
#

Are they going to have historical nation flags to fly on the ships? Or will it be fictional nations? Also, how big are player built bases allowed to be currently?

west cradle
#

Is it 3rd person only or is it 3rd and first just curious

grand light
wild river
#

I freaking LOVE the shanty! So cool

west cradle
#

Also what r the crew sizes? Like for friends 2-4 or 1-3

grand light
west cradle
#

Ok

#

Could we still like play in the same session together and sail together or would I need them to be in a specific zone to meet them

wary zinc
#

AI songs sound so real already, damn

grand light
grand light
west cradle
#

Just asking these questions bc Ik my friends r gonna wanna know

grand light
west cradle
#

Just asking overall

grand light
#

There will most likely be a dedicated PvP area.

wary zinc
wild river
#

As far as the PvP, what would you say the goal currently is for the ratio of Naval Combat to Ground Combat?

#

I have a million questions and I'm not trying to flood the chat with them all. A channel where we can just post them and hope for a response from the team, whenever they have the time, would be super dope.

sullen oasis
#

ive been bugging them since last night

west cradle
#

FAQ answers sum

winged vigil
#

Hi there! Super excited for this game.

obtuse hawk
torpid dirge
woven oyster
#

Hey everyone. Got tons of question about this games... 🤣

torpid dirge
winged vigil
#

Could we have a discord server feedback channel or would it be okay to put that in #1298615271686279208 ?

woven oyster
#

Do you think it is possible to make a list of question that you can answer for every body in other channel?

torpid dirge
torpid dirge
west cradle
#

Play test

torpid dirge
west cradle
#

Ah ok when’s the next one?

wild river
west cradle
#

Ight bet

wild river
#

supposedly

#

I don't work here. Just going based off the chat from earlier

west cradle
#

He liked it so I’d imagine ur right

tropic plinth
#

What are the team’s current biggest challenges? (server architecture, animations, server hit reg, etc)

And what is the biggest impact help the community can do rn? (Outreach/Awareness for game, surveys, etc)

ember crescent
#

quick question, the playtest has NDA?

woven oyster
steel chasm
#

Bambino, exist role to Content Creators in Discord? Streamers or Youtubers?

torpid dirge
acoustic socket
#

I just signed up for the playtest. I hope I'll get access soon. I'm really excited.

lofty basin
lofty basin
lofty basin
wintry rapids
#

anyone know the average wait time for the email by chance,

grand light
#

the test is about to start in late April

#

Steam will randomly give access to those who applied according to our desired numbers

#

We have over 15 000 applications right now. If you're really up to testing, you can increase your chances by participating in our key giveaway contest (keys will give direct access bypassing the Steam random selection)
You can find more details in the latest #│game-updates

obtuse hawk
violet tusk
#

It will be the possibility to destroy enemie bases?

wild river
#

I would love to see a long format interview with the devs kinda giving us an idea of the long term plans or goals. I'm really excited to see what yall have planned, even if it's a ways down the roadmap

wintry rapids
west cradle
#

Is the game only 3rd person

granite lichen
#

Will the game include any historical elements, such as events or characters?

lament atlas
grand light
#

Sorry for caps

#

We work quite hard on the narrative side ot things, we even are crating a big chonky Lore Book for internal usage.

torpid dirge
grand light
#

There will be a mix of historical and "legendary" characters, places and events alike.

versed bane
#

Hello and thanks for the game, I'm totally hyped and hope to get access soon 🤩

short basalt
#

Also curious about stuff for content creation be that streaming, videos and possibly cosplay.

Adding onto the artbook, cosplay guide would be cool

torpid dirge
# tropic plinth What are the team’s current biggest challenges? (server architecture, animations...

I also poked around the team for a more nuanced, dev-focused answer, and here’s a real peek behind the curtain:

What are the team’s current biggest challenges?
Right now, it’s a mix of technical architecture and gameplay integration.

We have a strong vision:

  • Everyone having their own persistent world/server.
  • Large-scale environments with as few loading screens and transitions as possible.
  • Seamless gameplay between different systems, like jumping from ship combat straight into on-foot melee encounters.
  • And, of course, making all of this run smoothly on a range of hardware!

But making that work on both client and server levels is a serious challenge. We’re still figuring out what’s feasible, what it would cost to scale, and how to do it without compromising on experience. It’s ambitious, and yeah, it’s complicated!

What’s the most helpful thing the community can do right now?
Honestly? Testing and feedback.

We’re deep in development and can sometimes become a bit tunnel-visioned. A fresh pair of eyes from the community helps us spot issues we’d otherwise miss. And most importantly, we want to know if the game’s actually fun for you. That’s the ultimate goal.

And of course, if you’re enjoying what you see, we’d be incredibly grateful if you helped spread the word. The internet is a vast and chilly ocean... and we’re a small (but very cuddly) crew trying to steer through it. šŸ“ā€ā˜ ļø<3

torpid dirge
torpid dirge
versed bane
#

so Crosswind is interesting, I showed my clan and everyone wants to join in šŸ˜„

#

I've been looking for a better successor to the game Atlas for years and I may have finally found it here

torpid dirge
torpid dirge
proper geode
tropic plinth
turbid spade
#

How many years has this game been in development?

steel chasm
#

I think 4 or 6, we need wait to answer. Nice ask

trail veldt
#

wassup, any info anywhere about the studio developing this? if u guys are indie and not well funded any chance you are looking for angels?

granite oxide
#

@turbid spade I asked this earlier - and I think @torpid dirge will be adding something to the FAQ later with more detail but started in 2022.

granite lichen
#

When playing with friends, will it be possible to sail with them on the same ship and operate, for example, cannons? And will the progression be shared is about the ship etc? Will there be any raids on our bases in PvE mode?

steel chasm
#

Bambino

How many years has this game been in development?

wary bison
#

One feeling about the game

torpid dirge
dark vigil
#

Hello! šŸ‘‹šŸ» Thanks for making the game. Devs seem to have a good and level-headed vision for the game. I am very excited!

broken patrol
#

Yarr, fellow crooks, maraudeurs, buccaneers and vulgar sea thieves!

torpid dirge
#

Hey guys, welcome to the server!

broken patrol
#

Joining to keep a watchful eye over Tortuga o/

torpid dirge
buoyant zinc
#

When is the actual playtest starting? Sorry if I missed the date somewhere

torpid dirge
buoyant zinc
#

Got it, thank you

grand light
#

So. Damn. T H I C C.

vital vale
#

when is the playtest starting? date wise.

grand light
vital vale
#

oke plenty to go then

gaunt trail
summer comet
# grand light

how do you plan on firing all cannons at once, is there centeral command/control? or does each player get a cannon

neon mountain
grand light
turbid spade
#

What type of upgrades can we do to our ships?

granite oxide
#

Lot is in the FAQ on that as well@turbid spade

versed bane
turbid spade
#

Thanks

granite oxide
#

the extent of the details we don't yet know\

grand light
lofty basin
# grand light

honestly it almost looks a bit too big. there's definetly some inspiration by the victory if only i could read. if I am seeing it right.
will there be small SoL as well?
like 3rd rates or even 4th rates.

would love To see ships closer to HMS Agammemnon

turbid spade
#

For just 3 years of development the game looks insanely good

grand light
proper geode
#

will there be npcs to man cannons/sails for captains?

versed bane
short basalt
#

Praying for the Erebus to be addedšŸ™

arctic crane
#

good morning all ya pirates

wintry rapids
#

So can you tell us how ships will be built, like in other ship style game in the past that i wont mention here, we built the majority but then we could cutomize were cannons went and other items or will they be a set model @grand light

pliant shard
torpid dirge
pliant shard
#

So more like Sea of Theives/ Skull and Bones, customisation?

lofty basin
#

are we allowed to post memes here?

proper geode
torpid dirge
torpid dirge
#

Thank me with a meme later

lofty basin
wintry rapids
torpid dirge
# proper geode will there be npcs to man cannons/sails for captains?

In our current vision - something like that, yes. You should be able to have NPC crew members who can help man sails, cannons, and other ship functions, especially useful when sailing solo or with a small crew. They won’t replace players entirely, but they’ll definitely help keep the ship running smoothly. Can't say much here, again - all of this WIP 😦

#

I’d love to tell you more, but honestly there’s just not much done on this topic yet

lament atlas
#

Bambino fighting the urge to tell everyone how hypped he is with the projects for the game

proper geode
#

tyvm for your answer! thats more than enough info for my clan, we are all long time survival game players and many of us have spent a lot of time on games like atlas and are looking for something to fill that void

proper geode
#

you can tell by his replies he just wants to answer everything and blurt out all he knows 🤣

lament atlas
torpid dirge
wintry rapids
torn pilot
#

How many player per server or will it be like atlas where all servers are connected and you go through server lines into others?

wintry rapids
#

@torpid dirge you can tell us we wont say a word lol

lament atlas
short basalt
torn pilot
#

Atleast 500000 please kek

pliant shard
#

Pirates honor....wait...

lofty basin
lament atlas
winged vigil
#

Does this mean it will be like an "extraction" type system where you will be able to bring your ship from your "personal world" into the PvP events?

short basalt
lament atlas
#

and the portuguese

torn pilot
#

With that being said will the game support both small (1-20) man groups and large (50-200+) man groups for servers with access to pvp?

short basalt
#

Man i haven’t been this excited or hopeful since prelaunch SnB

#

Wait

torpid dirge
torpid dirge
short basalt
#

@lofty basin we should probably create a list of things for the Devs to keep an eye out for, like the essence incident

lofty basin
#

how will damage work on ships?
will it be simple HP pool or will ships have sides / core like in NA. or is it literally visible dmg that is applied to the ship like SoT?

lofty basin
torn pilot
# torpid dirge Not decided yet, sorry 😦

Well keep up the great work game looks great and no matter the outcome on large or small scale gameplay I’m sure myself and my fellow players would enjoy it! Hope to chat again soon I have 100 questions I’d loved answered but you seem busy today! pixel_heart

torn pilot
#

Ps I would like 250 atleast per server kek

hallow bear
#

I avoid EVER agreeing w raine.... but he has a good point 🤣

torn pilot
torpid dirge
# lofty basin how will damage work on ships? will it be simple HP pool or will ships have side...

In concept, it looks like this (I feel like I said this phrase a hundred times today already):

  • Collision models with three main zones: outer hull, ship modules (like cannons, rudder, sails), and internal compartments.
  • Damage depends on where and how you’re hit, with different projectile types affecting different parts of the ship.
  • Crit zones, too. Hit the rudder or mast, and the ship’s handling will suffer, etc.

It’s a complex and rather hard to implement, but we're doing our best to deliver it in the future!

hallow bear
torpid dirge
hallow bear
torpid dirge
#

Alright, I’m gon take a smol break. No mischief while I’m gone!!

lament atlas
proper geode
#

i can say so far from what my group has seen we are excited and cant wait to play!

torpid dirge
nova arrow
#

Top player Atlas hype

woven oyster
#

I think you will have a lot of question to compare the game with Atlas. 🤣

lofty basin
lofty basin
lament atlas
#

Just confirm to me we don't have fast travels, and i'm all in 1PepePray

short basalt
lofty basin
#

are we just reliving our SnB trauma right now?

lament atlas
#

yes

tropic plinth
short basalt
#

1- Are there dragons?
2- Will there be silly status effects tied to elements that ultimately end up ruining balance and breaking the game
3- bad fake/fictional ship design

lofty basin
short basalt
#

😭

lament atlas
short basalt
#

Also, will there be wigs?

lofty basin
#

they should add hippo nuggets and it's a sealed deal.

short basalt
#

My good friend The Marquis would be disappointed if i didn’t ask

short basalt
proper geode
#

another good question would be is there deck defenses similar to swivel cannons?

brisk jewel
#

So I know there was talk about flags and such, any chance of being able to create our own flags to submit for use in the game ?

obtuse hawk
#

Not had that since Pirates of the Burning Sea and would love to be able to do it again.

sullen oasis
short basalt
sullen oasis
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things went wild fast

pliant bone
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test key?

obtuse hawk
# pliant bone test key?

You can enter a competition for one now on their steam page, winners will be announced on the 28th.

sullen oasis
torpid dirge
# short basalt 1- Are there dragons? 2- Will there be silly status effects tied to elements tha...

Are there dragons?
Not in the game… but I honestly can’t speak for the creatures lurking in this Discord server.

Will there be silly status effects tied to elements that ultimately end up ruining balance and breaking the game?
Well, not sure about the ruining balance part, but we had a rum effect previously described as:
"Drunk as a skunk! But for a pirate, that’s just business as usual." šŸ»

Bad fake/fictional ship design?
That depends on your faction loyalty: some playtesters previously built literal X-Wings from SW out of building blocks. I mean, I'm not judging

short basalt
#

All i needed to knowšŸ™

proper geode
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will custom sails/flags be a thing?

torpid dirge
proper geode
#

as in player uploaded

torpid dirge
short basalt
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The rum thing sounds interesting though, different from what i was referring to and by ship design i meant ones we can use. The ships in Atlas would end up looking ridiculous

Seeing what creative things people can make with the building tools in the game like structures is always exciting especially in the community.

#

More so worried about a ship being added that never existed

proper geode
lofty basin
#

honestly as long as they take straight inspiration from real life ships, I think we are in for a good one. :)

would love to see a La Renommee inspiration

short basalt
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You’re doing a great job answering people’s questions, I’m sure it’s not easy having to repeat yourself and trying not to tell us everything

lofty basin
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or even what kind of ships the community wants to see in forms of polls / suggestions šŸ‘€

short basalt
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I think some pirate classics would be in order

torpid dirge
obtuse hawk
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Communication on this discord is on point

proper geode
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i just hope the guild/clan (whatever they end up calling it) system supports small-large groups for all types of content, itd be awesome to see what a group of 20+ can build together in their pve zone for storage etc

lofty basin
proper geode
short basalt
#

Bermuda sloop, Xebec, sloop of war and a Chialoup would be cool to see

#

Oh and a Baghlah

lofty basin
#

not biting.

short basalt
#

Has there been any questions concerning player emergence?

lofty basin
short basalt
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Yeah i saw that which is always nice to see

vapid raptor
#

is playtest live right now? how long will it be open till ?

hybrid pelican
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Very new here, but a friend sent me a trailer today and dang. I am EXCITED!

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Do we know if the game will have controller support at all? šŸ˜„

vapid raptor
#

Also will this game has open world PVP ?

long cedar
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I just joined and went through the #1298583059402063926 it has a ton of that info @vapid raptor . Looks like it will have pvp zones on sea and land but sounds like there may be some safezones as well.

small vortex
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Holy freaking hell. This game...

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Please let me know if there is anything I can do to get in on any sort of testing for it. šŸ˜„

long cedar
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wonder if they're going to limit the playercount or try to stress test the servers

dense marten
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They may want to stress test servers if they have a datacenter they gonna run officials on. Usually want to test on those to give better idea on what people need for self hosted dedicated servers(if they plan to have dedi servers)