#[Not a Bug] Global Merge and Stored Items

1 messages · Page 1 of 1 (latest)

swift lark
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Initial Storage Inventory:

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Take out 3 and attempt 3 merge (Misleadingly indicates that that 3 merge will give 2 lvl2 items):

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Final storage inventory:

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As you can see, the global merge feature draws an extra 2 lvl 1 items from the storage when you are attempting a 3-merge and gives 2 lvl2 items

hidden flint
# swift lark

mate it takes into account both what you have in storage and what you have on hand

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its fine 5 is the best merge to do anyway

swift lark
hidden flint
swift lark
native needle
hidden flint
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if you look at the pic again the main message is merge 5 below it says merge 3 plus 2 from storage its correct

native needle
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but there is only 3 in your farm

native needle
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im bloody blind

hidden flint
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its ok

hidden flint
swift lark
hidden flint
swift lark
hidden flint
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no worries mate

swift lark
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[Not a Bug] Global Merge and Stored Items

lament phoenix
swift lark