#Four Leaf Clover Accessory

1 messages · Page 1 of 1 (latest)

lilac vortex
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Luk: +4
Str: -4
Vit: -4
Dex: -4
Agi: -4
Int: -4
Increase the drop rate of every non-boss item by 0.4%

devout hedge
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Interesting concept

brisk frigate
waxen cave
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the idea is nice, but i think if the drop rate increase happens, it should be increased in relation to the original drop rate, not as an absolute value, since a flat 0.4% is quite a lot for items that only have a 0.01% chance

devout hedge
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Maybe 1.2x the drop chance % or something

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Can't make it too high cuz material farming can become pretty broken lol

vestal wadi
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i dislike droprate modifiers. It mostly ends up in fomo or making yourself weaker to be more profitable. More downsides than upsides imo.

waxen cave
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If anything, it should be more on the "making yourself weaker" side anyways, so wearing it would actually be a meaningful choice and not a braindead "why wouldn't i" kind of thing

I think the few other games i've seen hat droprate as a bonus that could appear on several different items, not the way that this suggestion is about (having a single item with that stat in the game)

The penalty of using this would probably need to be a lot higher tho, like literally -20% on all stats so you can feel the difference, especially in the endgame maps. Basically trading some killspeed for potentially more loot, balancing it out

If anybody doesn't like the downsides, he can simply not use it because the difference wouldn't be that big at all, either kill fast with less drops or kill slow with more drops

vestal wadi
# waxen cave If anything, it should be more on the "making yourself weaker" side anyways, so ...

its not so much about having meaningful drawbacks like movement speed vs dps. Or AoE vs Single target. In both these scenarios you situationally get stronger and enhance your gameplay. Droprate buff doesn't add anything to your gameplay. I think getting more loot by making your character stronger is more fun than slowing down gameplay to artificially raise your droprate. You'll probably also get classes and builds that use these more efficently adding another unecessary balance vector.

jade wolf
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I'm not a big fan of drop rate increase items. It just hinders an item slot.

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I am very against this concept