#Four Leaf Clover Accessory
1 messages · Page 1 of 1 (latest)
Interesting concept
And to make it more funny, make the clover only have three leaves. 🤣
the idea is nice, but i think if the drop rate increase happens, it should be increased in relation to the original drop rate, not as an absolute value, since a flat 0.4% is quite a lot for items that only have a 0.01% chance
Agreed on this, should be like a multiplier and not additive
Maybe 1.2x the drop chance % or something
Can't make it too high cuz material farming can become pretty broken lol
i dislike droprate modifiers. It mostly ends up in fomo or making yourself weaker to be more profitable. More downsides than upsides imo.
If anything, it should be more on the "making yourself weaker" side anyways, so wearing it would actually be a meaningful choice and not a braindead "why wouldn't i" kind of thing
I think the few other games i've seen hat droprate as a bonus that could appear on several different items, not the way that this suggestion is about (having a single item with that stat in the game)
The penalty of using this would probably need to be a lot higher tho, like literally -20% on all stats so you can feel the difference, especially in the endgame maps. Basically trading some killspeed for potentially more loot, balancing it out
If anybody doesn't like the downsides, he can simply not use it because the difference wouldn't be that big at all, either kill fast with less drops or kill slow with more drops
its not so much about having meaningful drawbacks like movement speed vs dps. Or AoE vs Single target. In both these scenarios you situationally get stronger and enhance your gameplay. Droprate buff doesn't add anything to your gameplay. I think getting more loot by making your character stronger is more fun than slowing down gameplay to artificially raise your droprate. You'll probably also get classes and builds that use these more efficently adding another unecessary balance vector.