Hello. I am not a fan boy of any class at the moment but it seems we are falling into the same shtick that have made many other mmos fail..... nerfing classes instead of buffing other useless classes/skills to be better. I am referring to the most recent patch.
For instance, on hit builds have been reigning supreme for this game for every class due to improper optimization and damage percentages. Yes, this needs a rebalance to where only a niche playstyle can make this work. It should not have been completely gutted.
The proper method would be to balance everything to the capability of similar damage and sustainability as those on hit builds. They were able to survive the high end areas and actually kill creeps for exp/drops. Now with that gone... we are back to square one with paladins reigning supreme.
As a positive point on the patch... I do agree that soloing the end game bosses on some of these classes like the summoners should not be a thing so kudos to nerfing that!
Please don't fall into the same methods as other failed mmos. Throne and liberty did this and lost a major amount of following.