#Sacred Fire and Priest changes

1 messages · Page 1 of 1 (latest)

cobalt sentinel
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Sacred Fire
Area, Holy Dmg, Blessing
[Channel your inner fate and bless your surroundings]

  • Creates a blessing that deals holy DMG based on your HP around you.
  • Scales with Vit and Int
  • Has no mana cost
  • Take holy damage based on your max hp per second

Changes to Sacred Ground
Area, Holy, Healing
+Area now grants a 10s buff that heals you x% of INT per second
+Monster on Sacred Ground become blinded (x% less chance to hit)

Gem: No longer provides shielding, Healing % per Refine

This would open up a new play style for priest, while also make Sacred Ground more flexible for party play.

gritty portal
# cobalt sentinel Sacred Fire Area, Holy Dmg, Blessing [Channel your inner fate and bless your sur...

Sacred Fire, from the sound of it you need to be close to the mob which is suitable for bonk playstyle. However, I don't think bonk needs another offensive skill at this point though as they seem already capable of doing enough dps. Plus, were not tanky enough to take a couple of hits so it would render the skill highly inefficient. Might be a good skill for Paladin instead but their skill arsenal is already versatile enough.

From the description of Sacred Ground, how is it any different from Sanctuary though?

cobalt sentinel
gritty portal
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interesting but it seems you need another skill tree and not adjust the existing one for full support build. Sanc and Sacred Ground is crucial for FS play.

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my concern is priest already has 3 viable builds from skill tree, if you add more you would also have to do so for the other classes aswell