Sacred Fire
Area, Holy Dmg, Blessing
[Channel your inner fate and bless your surroundings]
- Creates a blessing that deals holy DMG based on your HP around you.
- Scales with Vit and Int
- Has no mana cost
- Take holy damage based on your max hp per second
Changes to Sacred Ground
Area, Holy, Healing
+Area now grants a 10s buff that heals you x% of INT per second
+Monster on Sacred Ground become blinded (x% less chance to hit)
Gem: No longer provides shielding, Healing % per Refine
This would open up a new play style for priest, while also make Sacred Ground more flexible for party play.