#Map Revamp(map that has single target class priority)

1 messages · Page 1 of 1 (latest)

sharp dune
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the game is so AOE focus, everywhere you can and you'd want to priorities AOE farming and single target class are left out. We need like a map that has good loot/exp per single mob but the density or the mobs are spaced out(maybe)(you can even make then 5x hp like giants as a single mob but exp and loot are a lot better)
(or the maps just feels like a little small)
Coming from an RO pre renewal andy I miss single target farming, member farming as an AA BS, katar sins and DS hunters

(vid is a private server with custom 2nd job for gunslinger)
I dont mind farming mobs that takes time to kill but rewards better(mobs im killing here drops elu/ori at 10% with other stuffs) sumtin like this

north tulip
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something as simple just like a submap of x map and its just the same mobs but 1/5th the mob count but they're giga elite giants would be sick

radiant flint
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eventualy ppl would just start mobbing them anyway lol

north tulip
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Just make them simialr to the plants in NG

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or just super slow and spread out

radiant flint
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if theyre 5x exp, doesnt matter how slow they are. still more effective to mob them together

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and could leech pt there easy. cuz low lvs would be able to pull them. just full defensive lol

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5x exp , super spread. bring every low lv char, and delight with sitting without any worry lol

north tulip
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you cant leech low lvls liek that regardless becuse of the level penalty

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thats already in the game

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if they're turbo slow and spread out enough it will not be worth to mob them

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it will take too long

sharp dune
radiant flint
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The leeching epidemic was killed by removing the bonuses. Now real parties are forming. but there is still leeching, just not a big deal. Completely getting rid of exp share just to have a solo map would be brutal. That just hurts ppl who wanna just pt with their friends. If you want something like this, you can't do it on an Open map. It has to be an instanced arena . That's the only way to control the variables

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and im not sure that's what Phil wants in this game, but who knows. Im not the dev. What I do know , is that a map like this with great drops and exp would be too easily abused. And also dont forget that altho RO had maps like this, 90% of the maps in RO were inactive 95% of the time. Zero players. Just for crossing through lol. Yall taking the little diamonds and forgetting the whole rock lmao

north tulip
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i dont think yo uneed to kill xp share. You literally just need make the mobs not mobbable. Them being slow and spread out is enough to do that.

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It is not worth dragging mobs across the map just to get "more xp per mob"

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the time spent youd' get the same xp just aoeing normally on the normal map

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mobbing map a wouldnt be more xp then mobbing map b

radiant flint
# north tulip It is not worth dragging mobs across the map just to get "more xp per mob"

wud have to change a lot of systems. Map size is limited okay, cant make a randoimly giant map bigger than anything we have currently to spawn 10 mobs.
So we're talking maybe 4-5 mobs spawned at one time. Then you have to make it so its not possible to mob them together. This means writing new code to lose aggro and heal regardless of taunt or dmg taken. Then you have to make this mob even worth the fight. It has more hp, gives more exp. few mobs, means KSing wud be just lame for a server of 200+ players like on SEA. Can u afk kill this or need to work and cordinate and move? Then why would classes with single target be there? Wud be a bunch of players, so theyd be forced to party anyway. and aoe or single target wuddnt even matter when killing it. There's no adv. Also, what lv is this? Howdd the single target player get to the level to fight this mob? Is this their reward? lol. As the game grows this map wouldn't scale well. With KS rules, saying max 5 players allowed to camp the entire map only?

If you play a single target character, you just need to kill single mobs faster than u can mob them. and use splash lol. Was it only what, last month or whatever, before shinobi where single target rogue was the best roll. Soloing bosses, killing all mobs very fast. I updated my rogue and my dmg is still insane. I can kill single targets faster than I can mob them.

Maps with low density are disliked in this game, and giant mobs don't offer any unique or fun challenges. Seems like the only accomplishment would be to make it easier for ppl with bad gear or glass cannons :p

north tulip
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you cant ks as it is

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with noks system

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It would give options for the calsses that have dogshit aoe

radiant flint
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Yeh, im saying that as a downside. Means only 5 players can play the map

north tulip
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5 mobs is just for ease of showing

radiant flint
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Any closer any theyre mobbable. you're just going back in a circle. Map size is limited. Would have to scale down the size of the characters to add more space... ;p

north tulip
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All you'd have to do is make them slow enough that its not easy to drag them

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this is already true with how the aggro system currently woprks

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you cant infinitely drag mobs around

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they will just deaggro and fuck off

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go look at new treant forest map or new swamp maps and say map size is limited lmao. You could easily cut the mob desnity down and accomplish this on maps like that

radiant flint
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doesnt matter how slow they are, if they have more hp. then theyd survive long enough to be mobbed...

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if the mob gives good exp. then it would be beneficial to party kill them. Thus not giving space for the single target players

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Or it would just create an easy leech zone, where all new players will go and beg for leech

north tulip
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Level penalties already exist

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dieing is already not relevant to leeching so that doesnt matter. and Parties will always want to be in high mobbing areas

radiant flint
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Im just repeating myself now. Think I've said all I need to say . Level penalties dont negate your exp gain... it goes to 100%. Im done with this convo . Gosh lol

north tulip
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cool

wind perch
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leech doesnt hurt gameplay

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and i like the map idea, theres a lot of builds that cant level

north tulip
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variety not allowed ig. aoe maps only

sharp dune
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sooner or later we will need larger maps, having these map where everything is close
having these map will also diversify builds as most of the classes are AOE focus, iparty play will always have an edge but its the class viability is what needed and to enable the a maps needs to be larger and monster variety, NG would be amazing if it be larger as single target class can easily kite the plants while dodging the other mobs

wind perch
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oh no i like maps how they are

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but those with beefy mobs

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spaced out

sharp dune
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you like it because there are not a lot of players

wind perch
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way funnier

sharp dune
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youll hate it as soon as it gets crowded

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moon NG are now getting crowded, especially on weekends imagine on full release or early release

wind perch
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phil has a plan about it i just dont remember, i think is nice having both aoe and single maps

wind perch
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i think either he will increase map size or make layers

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problem with layers is how many bosses wll be there

sharp dune
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not a fan of layering, not sure how to really solve the issue but I hope there are plans

north tulip
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coudl do channels but only like channel 1, 5, 10 spawn bosses or something like that ( if its needed to do more then just channel 1 )

sharp dune
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that would make boss drops even more common

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boss cards are somehow common now and gold are easy to farm, having channels will make it even more easier (I have a hot take about drop rate dond get me started LUL)

north tulip
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well thats why you just restrict it to channel1 unless its expressly needed because of pop to do more

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restricting it to channel 1 would effectively just be the same as now.

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Only reason you'd expand it beyond that is if population is so high that people cant even do spawners

grave geyser
north tulip
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Did you just not fuxking read the actual idea?

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If population is an issue then you enable it on more channels. Otherwise you leave it normal only on 1 channel.

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Jfc

grave geyser
north tulip
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its "Shit" because one area would be over-congested

north tulip
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to fucking read 1 line up @grave geyser

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actually just pointless shitposting.

grave geyser
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are you retarded or something? having bosses on only a few channels would just congest those channels and make it just as bad if not worse than it already is. Holy, you have zero comprehension skills.