#Auto-Taunt gear for Knights/Paladin
1 messages · Page 1 of 1 (latest)
I think this is a bad idea
maybe aa proc taunt passive on knight might work but
imo overall auto taunt is a no go
I can already see it on shinobi if it goes out
Care to elaborate how shinobis can exploit this, so that i can change my mind
Yea, and what's the pros for other class having taunting strong mobs?
For once taunt should be like an exclusive knight skill... And shinobi is know for abusing mist auto proc skills
They even steal others skill just for the meme builds
lots of other classes can also solo
I see meteor, hydro vortex, and other skills

yea, my point saying good for playing with party or friends
just like other headgears and cards being ignored since others can solo
But these skill need higher levels to deal more damage and they have long casting
hydro vortex 1 doesnt have that long casting
Taunt at any level is already good on its own
yea, my point is to remove it in the skill rotation
so while dishing out skills, it can proc taunt
But it doesn't auto proc u still have it on skill bar
that's why i suggested "Auto-Taunt"
Yeah and u compared to hydro vortex and meteor that don't auto proc
yea, i replied because you said about exclusive skills

even if i didnt use that as an example, venom strike, holy light, etc, those are aa type skills
Those are not that exclusive since they can be mimic even without a card
While taunt cannot
normally i woulda given warrior with shield as the dps example but paladin is lowkey stronger than that now

Wait till warrior gets advancement haha
yea, shinobis can mimic, but what about others. shinobis can only mimic offensive skills, and not buffs
and taunt isn't considered an offensive skill
Yeah that's why if u put taunt on a card shinobi gets taunt as well
and what's the point of shinobi getting them?
like i said earlier, tell me how shinobis can exploit the skill, so that i can change my mind
once they nerf pally to oblivion other classes will take paladin's tank role

cuz they have access to taunt
Having a continous taunt and just afk grinding on a spot
Instead of an "auto taunt", the same fundamental idea could be achieved by looking at how some other games (WoW, etc.) do threat/aggro generation. A specific stat could be picked, defense for example, and the player in a party with the highest defense could automatically draw the most threat by default from mobs as they spawn.
Or you would see every class making taunt trains to farm
how would that affect anything? for 1, shinobis arent tanky enough to grind on high lvl maps, and also, knights already do this with reflect build
and there's no auto loot, the only point would be exp
Well if shinobi is not that good for high level maps why does it keep getting nerfed... And shinobi was just the first example that came to mind...
I think it's made the other way around though.. I noticed before that bosses have like the tendency to target lower levels first

ill be honest early game i also asked for a taunt mask or hat

shinobis got released first so it's still being balanced until today. eventually priests and pallys will be nerfed as well. This suggestion was to make it so that there can be party runs for bosses, and tanks can focus on using more useful skills and remove taunt in the skill rotation. Or maybe not Auto-Taunt, but something similar to those that proc
but yea i think rn most of the tank's identity is tied to taunt
RIP little Timmy 😭 ⚰️ 🫡
How about putting taunt on ur left click? That's how I have mine set up.. So each time a move the camera I taunt..
You should try it if u get to party with lower level on a boss... I'm not sure how consistent it is it's just something I noticed
yea, I have taunt on my mouse 3 (left side button), which helps. the problem for me is the time wasted when using it which could be used for other skills. well for now, i have put on the suggestion. if it can't be, then atleast i tried.
Honestly I would love to have that skill on other class.. And at the same time I think its a bad idea... And that's my opinion about it
imo it should be a passive for knight normal attacks to do at least single target taunts

yea that seems plausible, rework taunt to be passive and each hit generates taunt something like that
Hmm I dunno though... Since Phil introduced that boss random pt member skill targeting... I'm guessing he doesn't want to rely on taunt for tanking a group that much
true
Wizard got released first and Shinobi is more then capable of grinding all content in the game.
no knight is just afk gridning with reflect
that isnt how reflect builds work and its honestly getting annoying how manyp eople keep spreading misinformation to get things changed to how they want thme.
i said shinobi first in regards to priests and paladin, if you can understand the context. and how is anything i said misinformation? that's how i use reflect knight when i lvld up, afk on a map and kills mobs with reflect damage. there are other ways to use reflect knights, and it's not limited to one. plus i also see other players do this, afk on one map and let reflect kill mobs. understand the point before butting in please.
Please post a video of you afking in a high level map and killing them with pure reflect. I'd love to see it.
Or you just plan to say " yeah i can kill mobs in a lvl 40 map with reflect"
like i said, understand the context before butting in. he's talking about shinobis exploiting taunt as if it helps shinobis in higher lvl maps to grind.
and as i said "knights" use this, not paladin
Yes. So. Post the proof that knights use this to afk farm high levle maps.
I'm waiting.
That is your statement.
Beyond the pale of saying a skill that currently allows party gameplay to even function by holding aggro onto the paladin/knight is "useless" and should just be reduced to automation.
I'd like you to prove this claim you've made.
and what's your point? are there no skills automated in this game? did you even understood what i said? did i refer to knights grinding to higher levels or shinobis? if you want to prove something wrong then prove how would auto-taunt be useless? dude get a break
i said so earlier, prove how it can be exploited so that i can change my mind. give that constructive criticism
did you see where i said knights use this in higher levels?
or did you see where i said shinobis?
also give the argument about the auto-taunt, saying that's it's "useless" is not an argument
would do you think i would suggest auto-taunt if taunt is useless?
i said there are other more useful skills, not implying that taunt is useless
i suggested it cause it works well with how JB, GC, and DP works
that it triggers hit effts
effects*
if i can get those skills apply taunt, then i dont have to manually cast time every time
just like how venom strike, holy light, etc, are made into auto casts
those are damage skills and are reduced drastically in effectivness
Taunt is a utility skill
making it level 1 doesnt change what it does
there's no rule yet saying it can't be done, i'm just waiting if this suggestion would be accepted or rejected
if it gets accepted, then it would benefit those who play with friends
if it gets rejected, then at least i tried
If it gets accepted its a requirement for every build because why would you ever not automate it.
It dumbs down an already low-effort role
and introduces unhealthy traits of actual permanent no risk taunting
it's would just be the same for using AA build, you're basically saying that AA builds are also low-effort
and even if it is, then what's the problem with it?
No. Because Autocast builds use a LOWER LEVEL version of a skill that does less then the normal spammed skill
and taunt is also a low lvl skill
boss behavior was changed that bosses now target random players
Taunt is not a low level skill
Level 1 taunt
and level 5 taunt
do the same thing functionally
its just a damage debuff that changes
i know very well how autocasting works
and that's the cons of autocasting, you get the limited lvl the item or card would give you
A damage skill is much more directly influenced by being a lower level
i never said that they should give lvl 5 taunt for it
then a utility skill
bro
LEVEL ONE TAUNT
AND LEVEL 5 TAUNT
DO THE EXACTLY THE SAME THING
but the debuffs it gives isnt
the debuff it gives is irrelevent to the actual purpose of the skill
damage autocast skills usually give lvl 3, which scales when player have a higher stat for the damage calculation
no1 is clicking taunt going "fuck, yeah damage melee buff"
They give level 3 or they give level 2. The level does not scale.
It is purely based on the max level of the actual skill
but the damage scales with the stats the players have
that's why i never said what lvl they can make the auto-taunt, they could make it lvl 1 for all i care
as long as it taunts
and it doesn't have to be a the taunt skill
just like how Endure was made
there is a card that gives immune to flinching
dont tell me that doesnt count
the def/mdef on endure is signficiantly more impactufl
then the damage Melee from taunt
that's the point
the suggestion is for auto-taunt
it doesnt necessarily have to be the skill
just the taunt function
the actual TAUNT portion of taunt is the fuckign entire draw of taunt. To keep targets on you and not destroying your fucking party
that's the point, if you have that kind of item
ok w/e im done
it's ok if you don't understand the suggestion, let the devs decide
love the insistence you have on trying to insult my intelligence.
