#Add level range for each map at the Waypoint's map list

1 messages · Page 1 of 1 (latest)

crude notch
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ex:
Sunny Meadows (Lv. 1 - 5)
Treant Trail (Lv. 11-15)
Forest Labyrinth (Lv. 6 - 35)
Festering Woods (Lv. 21-25)
etc. etc.

Would help a lot of newbies who are asking where to level based on their current level

ruby mantle
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Could be added in the worldmap.

loud flame
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this was removed so players didn't feel like they were on rails

inner lark
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But they are still on rails it's just abstracted from them and they can find it just by going to the sv info site

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I also hold similar opinions behind artifical difficulty being not the best implementation tho haha

loud flame
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I think not having it does encourage exploration, like RO. As the world gets larger we'll see more viable leveling areas as well

ruby mantle
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Ngl waypoint having no lvls makes newbies ask old players on where to go next. little engagement.

inner lark
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New players are asking constant questions regardless tbh

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If that's the only questions new players have and it causes an engagement drop there's some other fundamental issue with the game lol (there isn't)

inner lark
# loud flame I think not having it does encourage exploration, like RO. As the world gets lar...

I think it's all the same really. Players can just look up an effective level range on an external resource, or even on the portal itself I think it shows the level range. Right now (I get that in the future this may be different) there's so few diverging paths that it is effectively on rails - the alternative here is show level range after way point is unlocked, since you've seen it on the portal you're going to click on anyway

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One of the most common themes I see is that exploitation is frustrating anyway - everyone hates forest lab lol

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But ya you basically walk in a straight path the whole game in sv. Maybe a left here a right there but that's still on rails to me as opposed to massive maps that incentive exploitation like in Gw2 where the exploration is the map itself and getting to new ones since it's so large

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One of the most common things also people say to do is look things up sv.info whether it's items or monster levels or now even map levels

ruby mantle
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That just killed social interaction

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Its like saying just google it i cant be bothered

inner lark
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Kinda disagree with that one, especially when there's so many players that need help. It's providing a tool to the player that they can use throughout their journey and also frees up the provider to be able to answer more questions that don't already have answers on a web page. With that kind of logic too it means any tools like a discord or even UI FAQ kill social interaction too since the tool to have an answer to a question is already there